Commit graph

363 commits

Author SHA1 Message Date
Seebs
99d865c2ea
ensure that we've unrequested mapping when applying empty storage 2020-02-21 16:38:35 -06:00
Seebs
337e451cc7
lint and review changes
Log an error in the probably-irrelevant case where we ended up with
a file, but Stat failed, which shouldn't ever happen we hope anyway.

Also explicitly discard the status from RemapRoaringStorage in a case
where we don't care.
2020-02-21 16:38:35 -06:00
Seebs
63fb2f8539
generation testing and paranoia features
We might have a problem with a stale mmap, and to try to narrow it down
a bit, we add some sanity-checking features and panic recovery to the
generation Transaction code.

This is pretty experimental.
2020-02-21 16:38:35 -06:00
Seebs
372389fd30
don't corrupt files when mmap fails
In some cases, after a snapshot, if mmap fails, we could write
a duplicate of the bitmap to the file, creating cryptic "unknown
op type: 60" messages. This doesn't fix those files, but it stops
making them.
2020-02-21 16:38:35 -06:00
Seebs
f9e7fee47d
don't mark a source as changed before we've finished remapping
Also, check the remap operation for errors, and if an error occurs,
try to remap to nil (which shouldn't be able to fail).
2020-02-21 16:38:34 -06:00
Todd Gruben
8de32fd62a high level support for difference in place 2020-01-30 08:11:43 -06:00
Travis
ed82a535e5 Fix ranked cache logic to support reducing cached values below
the threshold.

Prior to this commit, if a cache value was reduced to a value
that fell below the threshold, the operation would be ignored
and the cached value would remain at the old, higher value.

This commit also fixes logic which reduces a cached value within
the framework of uint64 values by subracting the absolute value
of the negative value (since adding a negitive doesn't work with
unsigned integers).
2019-11-18 11:39:50 -06:00
Matt Jaffee
0fec16a141
fix integer bug on less than queries.
this was introduced recently to fix another bug. the comment above it
is correct, just the logic was off-by-one. The test shows the issue
and was confirmed to reproduce it and then fix it.
2019-11-13 10:07:23 -06:00
Seebs
c5136b14db ensmarten snapshot queue
The snapshot queue needs a bit more subtlety. In some cases,
we really do want to do a snapshot right now -- these shouldn't
have to wait for possibly a hundred or more other snapshots
to complete.

In other cases, we don't really care that much whether we do
a snapshot, and just dropping it is probably fine.

To accommodate this, we distinguish between "urgent" and
"normal" snapshots, and between "Immediate" (does an urgent
snapshot, waits for it) and "Enqueue" (might enqueue a snapshot
but *also might not* if we're already busy). There's a
corresponding "Await" to wait for a snapshot, if one is
pending, but not if one isn't.

We also have a background scan that checks the holder. It will
scan pretty actively when it's finding fragments that need
snapshots (no enqueued snapshot, opN > MaxOpN). It pauses
for a second after every hundred fragments that didn't need
snapshots, and for a minute after each holder scan that didn't
find any. So, if you don't need snapshots, it does basically
nothing, if you do, it'll be moderately aggressive about
submitting tasks -- but it always waits if there's *any*
requested snapshots in the queues.

Updates since initial draft:

Check results from Await more consistently, and in one case, use Immediate
instead and then check its error.

Fix a race condition.  The race condition comes about if:

1. You have a limited enough worker pool that this can happen.
(In testing we tend to have a worker pool of 1.)
2. A fragment is in the normal, non-urgent, queue already.
3. An immediate request comes in for that fragment. This always
happens *with the fragment lock held*.
4. A worker thread grabs that fragment from the queue.
5. The worker thread now waits on the lock. Meanwhile, the
immediate request blocks on sending the fragment to the urgent
queue.
6. The worker can't read the urgent queue, and the immediate
request can't send it, so the immediate request can't proceed.

What's supposed to happen is that the immediate request sends
the thing, and gets into Await(), which sleeps on a condition
variable using the lock, which is to say, releases the lock.

The obvious resolution is to let go of the lock, send the
message, and then reclaim the lock. But then we have the
possibility that the message sent ends up with a timestamp
right after a snapshot that happened *after* the Immediate
request was started. Oops. So we create the request, then let
go of the lock, then send the request, then reclaim the lock
and go into the Await state. All is well.

This is on top of more general use of wait groups, etcetera,
to allow us to ensure that any holder scans terminate *before*
we close the channels they might otherwise be trying to write to.
So, shutdown process is now:

* grab lock on queue (workers and scanners don't use the lock)
* mark snapshotqueue done
* wait for holder scans to complete/exit
* close and nil out all the channels
* release lock

Anything trying to submit to this needs to hold the lock, unless
it's a holder scan, so either it got the lock before we did and already
submitted the thing, or it will get the lock after this and not find
a channel to write to; it's just the holder scanner that has an
ongoing thing that might have started a write to the channel *without*
a lock held, because it's expected that it might have to wait minutes
or hours before the write will complete because it's a background task.

Also, rework the background holder scan to grab lists of
indexes/fields/views/fragments, then scan the grabbed/copied lists,
rather than iterating over maps, allowing us to grab the lock when
we're about to access a thing and let it go when done.

There might be a simpler/cleaner way to do this but opinions on how
safe it is are very mixed, so in the mean time, I'm making the range
behavior not depend at all on there being no writes to the various tiers
of holder/index/view/fragment during the background scans.
2019-11-12 12:15:13 -06:00
Seebs
b25eb8f596 Sources and Generations: tracking mmapped files
This code represents an attempt at providing reliable tracking
of whether any bitmaps still in use have access to a given block
of mmapped data, allowing us to unmap the data when nothing is using
it anymore.

The basic approach is as follows: Each mmap is associated with
a new object, called a "generation". A generation reflects
a particular instance of a given file being mapped. When a
bitmap is built from an mmapped data source, the bitmap is
given a pointer to the generation as its Source. When bitmap
operations combine containers from other bitmaps, they
produce new bitmaps that are tagged with the combined set of
sources.

When we snapshot a file, or for some other reason wish to remap
it, the corresponding bitmap has all its containers updated to
use the new storage, and the bitmap's source is changed. However,
previously-handed-out containers might still have references to the
old storage. Those containers would be in bitmaps with the old
source.

After a bunch of study of trying to reference-count and track
this, I realized: We don't actually need to do that, because we
already have something suitable for determining whether anything
can reach a given object. It's the garbage collector.

So we set a finalizer on the generation object, which handles
unmapping. There's additional sanity-checks here to confirm things
like "we thought this generation should be expiring", and we
track timestamps. We could also have things check whether a
given bitmap's source was marked as obsolete "a while ago", but
that isn't implemented yet.

There's a debug version of this which tracks finalization, creation,
and ending timestamps, and has a call to provide diagnostics for
this. Identical generation IDs get separated out with random
suffixes in this case -- there's sometimes a second or third
instance of the same name due to a holder closing and reopening,
but this basically only happens in testing.

Note that generations are still used even when there's no mmapping,
but unless debugging is turned on, they shouldn't propagate much --
we don't consider a generation to be the source of a bitmap unless
the bitmap actually mapped things from that generation's mmapped
storage, or debugging is on.

There's a couple of other, possibly more subtle, changes and
bug fixes that got caught by the testing on this:
* If a fragment is partially opened and then opening some later
  part fails, we close the earlier parts before returning the
  error so we aren't leaving it partially open.
* Several operations on segments which were requesting that a
  frozen copy of a bitmap be created are now actually *replacing*
  their bitmap with the frozen bitmap, rather than discarding it.
* intersectRunRun, if it decides to create an array or bitmap,
  will yield that container instead of discarding it.

And why all of this? Why, so we can actually implement the thing
where when a fragment has a valid roaring bitmap, but the ops log
is corrupt, we can truncate the corrupt part of the ops log and
reopen it. Which I did.

When the generationdebug build tag is in use, every generation
has a finalizer all the time. When it's not, they only get finalizers
when we expect them to be done -- say, when closing a fragment.
This is because finalizers appear to be possibly-expensive.

There's some logical cleanup to openStorage here, dividing part
of its work into applyStorage and importStorage, which have a common
case for handling "there's no data in this file".
2019-11-12 12:14:29 -06:00
Seebs
6654466033 partially implement truncation of fragments for corrupt ops log
Which is to say don't actually implement it, because openStorage
is too messy right now, but this is the rest of the framework,
and now I'm going to digress into fixing openStorage.
2019-11-12 12:14:29 -06:00
Travis Turner
1a44f02e3c reset fragment.rowCache after importValue 2019-11-11 16:54:51 -06:00
Matt Jaffee
a9a4d244ef
fix a bug in the "less than" logic 2019-10-29 16:36:15 -05:00
Ben Johnson
c7c9c1e1d7
v2.0.0
Co-authored-by: Cody Soyland <codysoyland@gmail.com>
2019-10-08 14:56:17 -06:00
Seebs
b04037900c move to using roaring iterators for UnmarshalBinary
The new roaring iterator used for the remap and importroaring
things could also be used for unmarshalling roaring streams,
and it's a slightly simpler design that doesn't need two passes
through the data. This patch cleans that up a bit, makes it work
better with ops logs, and uses that instead. It appears to
noticably but not immensely reduce the time imports take, but it
also gets us back down to one thing parsing roaring formats.

There are a couple of subtle changes to errors we were testing
for in various tests, and one of the fuzz tests goes away because
it was actually itself an erroneous error message -- it was reporting
the header of a roaring file as an invalid op because the op log
reader was running on the header for roaring files with zero
containers. Oops.
2019-07-25 16:03:18 -05:00
Seebs
0960d66c94
update diagnostic message, use read locks for read
Annoyingly, this is actually the only place we can make
a read-only lock, because the row() call might write to
the row cache, so it needs the write lock. We might be
able to fix that later, though.
2019-07-01 13:16:03 -05:00
Seebs
b74956e48e
drop no-longer-used timeout case 2019-07-01 13:16:02 -05:00
Seebs
17eb13702e
address lint concerns
Addressing various lint.

incrementOpN no longer returns errors, because it no longer waits for
the snapshot, so checking those errors is unnecessary.

Several fields in a common embedded structure were "unused" according
to a naive checker.

Other tiny style things, and one actual unchecked error. Yay linters!
2019-07-01 13:16:02 -05:00
Seebs
5e3d01febe
lock fragment to compute rows
If you don't hold the fragment lock when computing rows, it's
pretty reasonable for other stuff to be able to modify it -- which
could invalidate or race the enumeration.

Some calls to f.rows were being made with the lock held, others
weren't, so we introduce `f.unprotectedRows` which has the obvious
semantics. (Without which this looked great except that several
of the tests deadlocked.)
2019-07-01 13:16:02 -05:00
Seebs
4b657c1962
use a queue for snapshot operations
As the size of a fragment grows, the cost of snapshots
increases; with a large fragment getting a lot of large writes,
every write will trigger a snapshot, while any other writes have
to wait for that snapshot before they, too, can trigger a snapshot.

To address this, we introduce a background queue of snapshots.
In general, operations which were omitting their ops log writes
and just snapshotting no longer do; they emit an ops log. This does
mean that, in some cases, the ops log is written and then a snapshot
takes place essentially immediately, which costs us some performance.
However, that only actually happens under very light load; under
heavier load, there's generally going to be multiple writes coalesced
into each snapshot, and the ops log writes for them will be much
cheaper than a full snapshot.
2019-07-01 13:16:02 -05:00
Seebs
b369dace69
remap storage on reopen, instead of remarshalling it
When we do a snapshot, we may end up with containers which are
mmapped to the old file, and containers which have allocated storage
identical to the contents of the new file. It would be nicer if they
were mapped to it. But unmarshalling the entire file is expensive.

Instead, we remap it. (Or, if we couldn't mmap it, just make sure
the old stuff is no longer using the old storage space before we
munmap it.)
2019-07-01 13:16:02 -05:00
Seebs
565288f6c2
use ImportRoaringBits to implement importRoaring
Instead of fancy bitmap ops or ImportPositions, we use the
recently-added ImportRoaringBits operations, which can dump
themselves to op logs much more efficiently, and which are
also usually much more efficient than things like "create a
new bitmap which is a copy of the old one".
2019-07-01 13:16:02 -05:00
Yuce Tekol
dec665ac75
Merge branch 'master' into min-max-rowid 2019-06-17 22:44:33 +03:00
Yuce Tekol
06aa2cf98e
updated for feedback from PR 1983 2019-06-15 15:15:20 +03:00
Yuce Tekol
c9854c00fb
updated with atomic writes 2019-06-12 16:46:18 +03:00
Yuce Tekol
b64a3e0c68
adds filter support to MinRow and MaxRow 2019-06-03 16:29:04 +03:00
Yuce Tekol
08f4ccb29b
Fixed conflicts; Merged with master 2019-05-31 17:16:54 +03:00
Yuce Tekol
dd728f28ed
remove unused code 2019-05-31 17:13:25 +03:00
Yuce Tekol
d2aca3bbfc
Added MinRow and MaxRow calls 2019-05-31 15:32:15 +03:00
Seebs
c133ce0376 Make containers copy-on-write
This patch replaces a lot of circumstances in which containers
were being copied with circumstances in which they are shared,
using copy-on-write semantics.

To achieve this, we emulate somewhat the design of go's
native `append` function. Operations on a container may optionally
yield a new container. A container can be marked "frozen",
after which no operation should ever write to it in any way;
that applies both to the container itself and the backing store
it refers to, if any. So for instance, instead of:

	c.arrayToBitmap()

we now write:

	c = c.arrayToBitmap()

Operations which need to modify a container in any way
need to be able to return a new container, which is a modified
copy of the previous container. This applies to operations
like add/remove, but also to things like unmapping memory-mapped
storage, or changing a container's type.

Bitmaps do not support the same copy-on-write semantics,
currently, but "copying" a bitmap and sharing the containers
instead of duplicating them is *much* cheaper than copying
the containers.

Bitmaps do support a .Freeze method, which currently copies
the previous bitmap, making a new one with the same container
pointers, and freezes the individual containers. Use this
if you need a writeable copy of a bitmap -- the resulting
bitmap can safely have its set of containers modified, and
bitmap operators that would want to modify the containers
will use copy-on-write for that.

The primary motivation of this is to reduce the cost of the
row cache used by fragments. As a secondary issue, the row cache
is no longer updated on writes -- that update was actually a
race condition waiting to happen. Rather, writes to a row
invalidate the cache entry for that row. The row cache is
created by creating a new bitmap, and freezing the relevant
containers from the fragment's storage. In the case where
nothing is being written, the row cache grows to contain
bitmaps containing all those containers, but never copies
any containers. If nothing's being read, the row cache is
never created, and the containers are in general not getting
frozen. The only circumstance where copies have to happen is
when things are read (and thus stored in the row cache) and
later modified. In that case, each read freezes objects, and
the first write to a container after it's been frozen will
create a new copy.

We drop the enterprise/b btree implementation, because we
don't really need it anymore -- we now provide that
implementation by default in the open source product anyway.

Along with this, there's a lot of other changes which
improve support for nil containers, as a cheaper representation
for empty containers. Operations which we know will provide
an empty container can always short-circuit and just yield
a nil *Container. Similarly, operations which would provide
a full container can return a single shared full container
object (which is frozen). The higher-level (non type-specific)
container ops are now using that logic to short-circuit
operations for empty and full containers. (For instance,
difference of anything minus an empty container is the
original thing, union of anything and empty is the original
thing, and so on.)

The Containers interface adds "Update" and "UpdateEvery"
methods, based in part on the "Put" interface provided
by the underlying btree implementation; Update performs
a possible update in-place of a container for a given
key, bypassing the need to replicate the search for that
key in the container. UpdateEvery loops through all the
containers.

Containers do not strictly guarantee that they won't
return nil `*Container` objects. However, the container
iterators won't return those -- empty containers aren't
interesting. Some tests are updated to reflect this.

Some of the container internals, like N(), or the isArray()
and related functions, accept nil container pointers. Some,
like Thaw(), do not. For the array(), bitmap(), and runs()
methods, roaringparanoia enables an explicit panic on a nil
container explaining the problem, but the intent is that those
should never be called unless you already know you have the
right kind of container, so by default they don't perform
the extra checks. In most cases, this is already covered
because a nil container is empty, and there's no operation
we can perform that requires us to inspect the contents of
an empty container. This is passing a fair amount of testing,
but the testing may not be comprehensive enough.

The overall impact of this is pretty trivial performance-wise.
In our default roaring/ benchmarks, a few things get a few
percent faster, or slower. The advantage is that, with
read-heavy workloads, the row cache no longer eats up incredible
amounts of memory.

For a smallish test case, pilosa's memory usage (RES in top) after
startup was ~2.5GB. Without this patch, simply reading every
row a few times got memory usage to about 9GB, which seemed
reasonably stable. With this patch, memory usage went to about
3GB. This will be less noticeable in mixed read/write loads,
but it should be consistently significantly lower.

In addition to dropping things from the rowCache on modifications,
we also stopped performing a full count on a modified row when
not using a cache of a kind that would use that count, and don't
repopulate the rowCache regardless. We don't want every write
to imply a corresponding read after it.

There's a lot of room for possible future optimizations in
terms of things like in-place operations, and some of the
row/rowSegment code is a little suspicious to me, but I don't
think it should be *worse* in any cases.
2019-05-30 16:36:20 -05:00
Ben Johnson
d4de122549
Add min/max constraints 2019-05-17 15:52:17 -06:00
Ben Johnson
7ed9fba335
Unbounded BSI w/ sign magnitude
This commit implements BSI with variable bit depth using a
sign magnitudeto indicate whether a value is positive or negative.
This also rearranges the existence bit to be the first bit instead
of the last bit.
2019-05-17 15:52:17 -06:00
Matt Jaffee
00911d024b
add span around fragment lock, bytes written metadata 2019-04-30 16:55:46 -05:00
Matt Jaffee
61bf3d929d
Add more tracing and metdata to importRoaring 2019-04-30 15:49:52 -05:00
Travis Turner
875c95b2c3
add more Debugf() statements to the holder open process 2019-04-30 15:16:10 -05:00
Travis Turner
b46ff7b990
fix some lint warnings raised in VS-Code 2019-04-17 18:10:05 -05:00
Seebs
77d49ded64 so much lint
So with the switch to a new linter, we get a lot of new warnings,
and the majority of them are harmless probably, but a few might be
real. Variously just use _ to suppress warnings, or report errors.
There's probably things here that deserve better fixes, but we can
always revisit it.
2019-04-16 12:07:18 -05:00
Matt Jaffee
811f1b4124
move build-tagged shardwidth files to subpackage 2019-04-04 14:27:52 -05:00
Matt Jaffee
836b467d3d
add support to modify shard width at build time
use "make <x> SHARD_WIDTH=nn"

fix tests to run and pass at different shardwidths

add shardwidth22 test to circle ci
2019-04-04 13:46:26 -05:00
Matt Jaffee
6130764ede
fix data loss bug and robustify test
Data loss was occuring after a cluster restart. The issue was during the
unmarshaling of the op log when multiple values had been written to the log. The
lines in question were like "changed = changed || b.DirectAdd(v)" in which the
DirectAdd would only be executed when changed was initially false, once it was
true, it would never be executed again.
2019-04-01 14:14:26 -05:00
Matt Jaffee
207b39717b
test both importValue write paths and fix bug
fix large write path—there was a bug because we were iterating backwards over
the small write path to fix that bug, but the large write path needs to iterate
forward. There is enough code difference between the two paths that they are now
two separate methods (which are probably easier to read).
2019-03-29 14:11:06 -05:00
Matt Jaffee
cde954e12f
importValue only considers the last instance of a column id
included test demonstrates bug
2019-03-29 13:37:22 -05:00
Matt Jaffee
c651ff9299
use BTree bitmap in importRoaring
sliceContainers very slow to union into
2019-03-28 13:49:01 -05:00
Matt Jaffee
714f89c65c
simplify locking in importValue
may be a slight perf cost, but the simplicity is well worth it
2019-03-25 14:27:05 -05:00
Matt Jaffee
4420d72196
test concurrent value imports, fix race 2019-03-25 14:25:22 -05:00
Matt Jaffee
e7f65cf7be
implement global open file counter using syswrap
close files after using them if global max is passed.

I originally implemented this without the global count—just always closing files
when done with them, and reopening for new writes. This was crazy slow for that
one test that uses mustSetBits in a big loop. I modified the test to use
importRoaring and everything worked better (though much more slowly).

After adding the global counter, I ran the tests with that one test using
mustSetBits again, and the performance was similar to master. After completing
this PR, I ran the tests with the max limit set to 5—they still passed but were
much slower.
2019-03-23 14:52:16 -05:00
Matt Jaffee
226f15446b
lock MaxMapCount and fix unused var 2019-03-19 12:55:26 -05:00
Matt Jaffee
e469285fe3
add fragment mmap tracking and limiting
in the case that the map limit is reached, we'll fall back to reading the file
into memory normally.
2019-03-19 12:55:26 -05:00
Todd Gruben
327aa70924
add failure path for mmap 2019-03-19 12:55:25 -05:00
Seebs
054cb206d5 improve union-related benchmarking
Add a benchmark to test a specific case where UnionInPlace is
underperforming the naive union operation badly.

Also, the UnionBulk test was reusing a bitmap, meaning that it ended
up doing a lot of unions into a bitmap that already had all the
bits it was supposed to have. This broke a couple of other tests
in unexpected ways.

We also now use UnionInPlace in importRoaring, and test it
in the container combinations tests via a wrapper.
2019-03-14 15:16:49 -05:00