featurebase/fragment.go
2019-06-12 16:46:18 +03:00

2919 lines
80 KiB
Go

// Copyright 2017 Pilosa Corp.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package pilosa
import (
"archive/tar"
"bufio"
"bytes"
"container/heap"
"context"
"encoding/binary"
"fmt"
"hash"
"io"
"io/ioutil"
"math"
"os"
"sort"
"strings"
"sync"
"syscall"
"time"
"unsafe"
"github.com/cespare/xxhash"
"github.com/gogo/protobuf/proto"
"github.com/pilosa/pilosa/internal"
"github.com/pilosa/pilosa/logger"
"github.com/pilosa/pilosa/pql"
"github.com/pilosa/pilosa/roaring"
"github.com/pilosa/pilosa/shardwidth"
"github.com/pilosa/pilosa/stats"
"github.com/pilosa/pilosa/syswrap"
"github.com/pilosa/pilosa/tracing"
"github.com/pkg/errors"
)
const (
// ShardWidth is the number of column IDs in a shard. It must be a power of 2 greater than or equal to 16.
// shardWidthExponent = 20 // set in shardwidthNN.go files
ShardWidth = 1 << shardwidth.Exponent
// shardVsContainerExponent is the power of 2 of ShardWith minus the power
// of two of roaring container width (which is 16).
// 2^shardVsContainerExponent is the number of containers in a shard row.
//
// It is represented in this rather awkward way because calculating the row
// which a given container is in means dividing by the number of rows per
// container which is performantly expressed as a right shift by this
// exponent.
shardVsContainerExponent = shardwidth.Exponent - 16
// width of roaring containers is 2^16
containerWidth = 1 << 16
// snapshotExt is the file extension used for an in-process snapshot.
snapshotExt = ".snapshotting"
// copyExt is the file extension used for the temp file used while copying.
copyExt = ".copying"
// cacheExt is the file extension for persisted cache ids.
cacheExt = ".cache"
// tempExt is the file extension for temporary files.
tempExt = ".temp"
// HashBlockSize is the number of rows in a merkle hash block.
HashBlockSize = 100
// defaultFragmentMaxOpN is the default value for Fragment.MaxOpN.
defaultFragmentMaxOpN = 10000
// Row ids used for boolean fields.
falseRowID = uint64(0)
trueRowID = uint64(1)
// BSI bits used to check existence & sign.
bsiExistsBit = 0
bsiSignBit = 1
bsiOffsetBit = 2
// Roaring bitmap flags.
roaringFlagBSIv2 = 0x01 // indicates version using low bit for existence
)
// fragment represents the intersection of a field and shard in an index.
type fragment struct {
mu sync.RWMutex
// Composite identifiers
index string
field string
view string
shard uint64
// File-backed storage
path string
flags byte // user-defined flags passed to roaring
file *os.File
storage *roaring.Bitmap
storageData []byte
opN int // number of ops since snapshot
// Cache for row counts.
CacheType string // passed in by field
cache cache
CacheSize uint32
// Stats reporting.
maxRowID uint64
// Cache containing full rows (not just counts).
rowCache bitmapCache
// Cached checksums for each block.
checksums map[int][]byte
// Number of operations performed before performing a snapshot.
// This limits the size of fragments on the heap and flushes them to disk
// so that they can be mmapped and heap utilization can be kept low.
MaxOpN int
// Logger used for out-of-band log entries.
Logger logger.Logger
// Row attribute storage.
// This is set by the parent field unless overridden for testing.
RowAttrStore AttrStore
// mutexVector is used for mutex field types. It's checked for an
// existing value (to clear) prior to setting a new value.
mutexVector vector
stats stats.StatsClient
}
// newFragment returns a new instance of Fragment.
func newFragment(path, index, field, view string, shard uint64, flags byte) *fragment {
return &fragment{
path: path,
index: index,
field: field,
view: view,
shard: shard,
flags: flags,
CacheType: DefaultCacheType,
CacheSize: DefaultCacheSize,
Logger: logger.NopLogger,
MaxOpN: defaultFragmentMaxOpN,
stats: stats.NopStatsClient,
}
}
// cachePath returns the path to the fragment's cache data.
func (f *fragment) cachePath() string { return f.path + cacheExt }
// Open opens the underlying storage.
func (f *fragment) Open() error {
f.mu.Lock()
defer f.mu.Unlock()
if err := func() error {
// Initialize storage in a function so we can close if anything goes wrong.
f.Logger.Debugf("open storage for index/field/view/fragment: %s/%s/%s/%d", f.index, f.field, f.view, f.shard)
if err := f.openStorage(); err != nil {
return errors.Wrap(err, "opening storage")
}
// Fill cache with rows persisted to disk.
f.Logger.Debugf("open cache for index/field/view/fragment: %s/%s/%s/%d", f.index, f.field, f.view, f.shard)
if err := f.openCache(); err != nil {
return errors.Wrap(err, "opening cache")
}
// Clear checksums.
f.checksums = make(map[int][]byte)
// Read last bit to determine max row.
pos := f.storage.Max()
f.maxRowID = pos / ShardWidth
f.stats.Gauge("rows", float64(f.maxRowID), 1.0)
return nil
}(); err != nil {
f.close()
return err
}
f.Logger.Debugf("successfully opened index/field/view/fragment: %s/%s/%s/%d", f.index, f.field, f.view, f.shard)
return nil
}
func (f *fragment) reopen() (mustClose bool, err error) {
if f.file == nil {
// Open the data file to be mmap'd and used as an ops log.
f.file, mustClose, err = syswrap.OpenFile(f.path, os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
if err != nil {
return mustClose, fmt.Errorf("open file: %s", err)
}
f.storage.OpWriter = f.file
}
return mustClose, nil
}
// openStorage opens the storage bitmap.
func (f *fragment) openStorage() error {
// Create a roaring bitmap to serve as storage for the shard.
if f.storage == nil {
f.storage = roaring.NewFileBitmap()
f.storage.Flags = f.flags
}
// Open the data file to be mmap'd and used as an ops log.
file, mustClose, err := syswrap.OpenFile(f.path, os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
if err != nil {
return fmt.Errorf("open file: %s", err)
}
f.file = file
if mustClose {
defer f.safeClose()
}
// Lock the underlying file.
if err := syscall.Flock(int(f.file.Fd()), syscall.LOCK_EX|syscall.LOCK_NB); err != nil {
return fmt.Errorf("flock: %s", err)
}
// If the file is empty then initialize it with an empty bitmap.
fi, err := f.file.Stat()
if err != nil {
return errors.Wrap(err, "statting file before")
} else if fi.Size() == 0 {
bi := bufio.NewWriter(f.file)
if _, err := f.storage.WriteTo(bi); err != nil {
return fmt.Errorf("init storage file: %s", err)
}
bi.Flush()
_, err = f.file.Stat()
if err != nil {
return errors.Wrap(err, "statting file after")
}
} else {
// Mmap the underlying file so it can be zero copied.
data, err := syswrap.Mmap(int(f.file.Fd()), 0, int(fi.Size()), syscall.PROT_READ, syscall.MAP_SHARED)
if err == syswrap.ErrMaxMapCountReached {
f.Logger.Debugf("maximum number of maps reached, reading file instead")
data, err = ioutil.ReadAll(file)
if err != nil {
return errors.Wrap(err, "failure file readall")
}
} else if err != nil {
return errors.Wrap(err, "mmap failed")
} else {
f.storageData = data
// Advise the kernel that the mmap is accessed randomly.
if err := madvise(f.storageData, syscall.MADV_RANDOM); err != nil {
return fmt.Errorf("madvise: %s", err)
}
}
if err := f.storage.UnmarshalBinary(data); err != nil {
return fmt.Errorf("unmarshal storage: file=%s, err=%s", f.file.Name(), err)
}
}
f.opN = f.storage.Info().OpN
// Attach the file to the bitmap to act as a write-ahead log.
f.storage.OpWriter = f.file
f.rowCache = &simpleCache{make(map[uint64]*Row)}
return nil
}
// openCache initializes the cache from row ids persisted to disk.
func (f *fragment) openCache() error {
// Determine cache type from field name.
switch f.CacheType {
case CacheTypeRanked:
f.cache = NewRankCache(f.CacheSize)
case CacheTypeLRU:
f.cache = newLRUCache(f.CacheSize)
case CacheTypeNone:
f.cache = globalNopCache
return nil
default:
return ErrInvalidCacheType
}
// Read cache data from disk.
path := f.cachePath()
buf, err := ioutil.ReadFile(path)
if os.IsNotExist(err) {
return nil
} else if err != nil {
return fmt.Errorf("open cache: %s", err)
}
// Unmarshal cache data.
var pb internal.Cache
if err := proto.Unmarshal(buf, &pb); err != nil {
f.Logger.Printf("error unmarshaling cache data, skipping: path=%s, err=%s", path, err)
return nil
}
// Read in all rows by ID.
// This will cause them to be added to the cache.
for _, id := range pb.IDs {
n := f.storage.CountRange(id*ShardWidth, (id+1)*ShardWidth)
f.cache.BulkAdd(id, n)
}
f.cache.Invalidate()
return nil
}
// Close flushes the underlying storage, closes the file and unlocks it.
func (f *fragment) Close() error {
f.mu.Lock()
defer f.mu.Unlock()
return f.close()
}
func (f *fragment) close() error {
// Flush cache if closing gracefully.
if err := f.flushCache(); err != nil {
f.Logger.Printf("fragment: error flushing cache on close: err=%s, path=%s", err, f.path)
return errors.Wrap(err, "flushing cache")
}
// Close underlying storage.
if err := f.closeStorage(); err != nil {
f.Logger.Printf("fragment: error closing storage: err=%s, path=%s", err, f.path)
return errors.Wrap(err, "closing storage")
}
// Remove checksums.
f.checksums = nil
return nil
}
// safeClose is unprotected.
func (f *fragment) safeClose() error {
// Flush file, unlock & close.
if f.file != nil {
if err := f.file.Sync(); err != nil {
return fmt.Errorf("sync: %s", err)
}
if err := syscall.Flock(int(f.file.Fd()), syscall.LOCK_UN); err != nil {
return fmt.Errorf("unlock: %s", err)
}
if err := syswrap.CloseFile(f.file); err != nil {
return fmt.Errorf("close file: %s", err)
}
}
f.file = nil
f.storage.OpWriter = nil
return nil
}
func (f *fragment) closeStorage() error {
// Clear the storage bitmap so it doesn't access the closed mmap.
//f.storage = roaring.NewBitmap()
// Unmap the file.
if f.storageData != nil {
if err := syswrap.Munmap(f.storageData); err != nil {
return fmt.Errorf("munmap: %s", err)
}
f.storageData = nil
}
if err := f.safeClose(); err != nil {
return err
}
// opN is determined by how many bit set/clear operations are in the storage
// write log, so once the storage is closed it should be 0. Opening new
// storage will set opN appropriately.
f.opN = 0
return nil
}
// row returns a row by ID.
func (f *fragment) row(rowID uint64) *Row {
f.mu.Lock()
defer f.mu.Unlock()
return f.unprotectedRow(rowID)
}
// unprotectedRow returns a row from the row cache if available or from storage
// (updating the cache).
func (f *fragment) unprotectedRow(rowID uint64) *Row {
r, ok := f.rowCache.Fetch(rowID)
if ok && r != nil {
return r
}
row := f.rowFromStorage(rowID)
f.rowCache.Add(rowID, row)
return row
}
// rowFromStorage clones a row data out of fragment storage and returns it as a
// Row object.
func (f *fragment) rowFromStorage(rowID uint64) *Row {
// Only use a subset of the containers.
// NOTE: The start & end ranges must be divisible by container width.
//
// Note that OffsetRange now returns a new bitmap which uses frozen
// containers which will use copy-on-write semantics. The actual bitmap
// and Containers object are new and not shared, but the containers are
// shared.
data := f.storage.OffsetRange(f.shard*ShardWidth, rowID*ShardWidth, (rowID+1)*ShardWidth)
row := &Row{
segments: []rowSegment{{
data: data,
shard: f.shard,
writable: true,
}},
}
row.invalidateCount()
return row
}
// setBit sets a bit for a given column & row within the fragment.
// This updates both the on-disk storage and the in-cache bitmap.
func (f *fragment) setBit(rowID, columnID uint64) (changed bool, err error) {
f.mu.Lock()
defer f.mu.Unlock()
mustClose, err := f.reopen()
if err != nil {
return false, errors.Wrap(err, "reopening")
}
if mustClose {
defer f.safeClose()
}
// handle mutux field type
if f.mutexVector != nil {
if err := f.handleMutex(rowID, columnID); err != nil {
return changed, errors.Wrap(err, "handling mutex")
}
}
return f.unprotectedSetBit(rowID, columnID)
}
// handleMutex will clear an existing row and store the new row
// in the vector.
func (f *fragment) handleMutex(rowID, columnID uint64) error {
if existingRowID, found, err := f.mutexVector.Get(columnID); err != nil {
return errors.Wrap(err, "getting mutex vector data")
} else if found && existingRowID != rowID {
if _, err := f.unprotectedClearBit(existingRowID, columnID); err != nil {
return errors.Wrap(err, "clearing mutex value")
}
}
return nil
}
// unprotectedSetBit TODO should be replaced by an invocation of importPositions with a single bit to set.
func (f *fragment) unprotectedSetBit(rowID, columnID uint64) (changed bool, err error) {
changed = false
// Determine the position of the bit in the storage.
pos, err := f.pos(rowID, columnID)
if err != nil {
return false, errors.Wrap(err, "getting bit pos")
}
// Write to storage.
if changed, err = f.storage.Add(pos); err != nil {
return false, errors.Wrap(err, "writing")
}
// Don't update the cache if nothing changed.
if !changed {
return changed, nil
}
// Invalidate block checksum.
delete(f.checksums, int(rowID/HashBlockSize))
// Increment number of operations until snapshot is required.
if err := f.incrementOpN(); err != nil {
return false, errors.Wrap(err, "incrementing")
}
// If we're using a cache, update it. Otherwise skip the
// possibly-expensive count operation.
if f.CacheType != CacheTypeNone {
n := f.storage.CountRange(rowID*ShardWidth, (rowID+1)*ShardWidth)
f.cache.Add(rowID, n)
}
// Drop the rowCache entry; it's wrong, and we don't want to force
// a new copy if no one's reading it.
f.rowCache.Add(rowID, nil)
f.stats.Count("setBit", 1, 0.001)
// Update row count if they have increased.
if rowID > f.maxRowID {
f.maxRowID = rowID
f.stats.Gauge("rows", float64(f.maxRowID), 1.0)
}
return changed, nil
}
// clearBit clears a bit for a given column & row within the fragment.
// This updates both the on-disk storage and the in-cache bitmap.
func (f *fragment) clearBit(rowID, columnID uint64) (bool, error) {
f.mu.Lock()
defer f.mu.Unlock()
mustClose, err := f.reopen()
if err != nil {
return false, errors.Wrap(err, "reopening")
}
if mustClose {
defer f.safeClose()
}
return f.unprotectedClearBit(rowID, columnID)
}
// unprotectedClearBit TODO should be replaced by an invocation of
// importPositions with a single bit to clear.
func (f *fragment) unprotectedClearBit(rowID, columnID uint64) (changed bool, err error) {
changed = false
// Determine the position of the bit in the storage.
pos, err := f.pos(rowID, columnID)
if err != nil {
return false, errors.Wrap(err, "getting bit pos")
}
// Write to storage.
if changed, err = f.storage.Remove(pos); err != nil {
return false, errors.Wrap(err, "writing")
}
// Don't update the cache if nothing changed.
if !changed {
return changed, nil
}
// Invalidate block checksum.
delete(f.checksums, int(rowID/HashBlockSize))
// Increment number of operations until snapshot is required.
if err := f.incrementOpN(); err != nil {
return false, errors.Wrap(err, "incrementing")
}
// If we're using a cache, update it. Otherwise skip the
// possibly-expensive count operation.
if f.CacheType != CacheTypeNone {
n := f.storage.CountRange(rowID*ShardWidth, (rowID+1)*ShardWidth)
f.cache.Add(rowID, n)
}
// Drop the rowCache entry; it's wrong, and we don't want to force
// a new copy if no one's reading it.
f.rowCache.Add(rowID, nil)
f.stats.Count("clearBit", 1, 1.0)
return changed, nil
}
// setRow replaces an existing row (specified by rowID) with the given
// Row. This updates both the on-disk storage and the in-cache bitmap.
func (f *fragment) setRow(row *Row, rowID uint64) (bool, error) {
f.mu.Lock()
defer f.mu.Unlock()
mustClose, err := f.reopen()
if err != nil {
return false, errors.Wrap(err, "reopening")
}
if mustClose {
defer f.safeClose()
}
return f.unprotectedSetRow(row, rowID)
}
func (f *fragment) unprotectedSetRow(row *Row, rowID uint64) (changed bool, err error) {
// TODO: In order to return `changed`, we need to first compare
// the existing row with the given row. Determine if the overhead
// of this is worth having `changed`.
// For now we will assume changed is always true.
changed = true
// First container of the row in storage.
headContainerKey := rowID << shardVsContainerExponent
// Remove every existing container in the row.
for i := uint64(0); i < (1 << shardVsContainerExponent); i++ {
f.storage.Containers.Remove(headContainerKey + i)
}
// From the given row, get the rowSegment for this shard.
seg := row.segment(f.shard)
if seg == nil {
return changed, nil
}
// Put each container from rowSegment to fragment storage.
citer, _ := seg.data.Containers.Iterator(f.shard << shardVsContainerExponent)
for citer.Next() {
k, c := citer.Value()
f.storage.Containers.Put(headContainerKey+(k%(1<<shardVsContainerExponent)), c)
}
// Update the row in cache.
n := f.storage.CountRange(rowID*ShardWidth, (rowID+1)*ShardWidth)
f.cache.BulkAdd(rowID, n)
// Snapshot storage.
if err := f.snapshot(); err != nil {
return false, errors.Wrap(err, "snapshotting")
}
f.stats.Count("setRow", 1, 1.0)
return changed, nil
}
// ClearRow clears a row for a given rowID within the fragment.
// This updates both the on-disk storage and the in-cache bitmap.
func (f *fragment) clearRow(rowID uint64) (bool, error) {
f.mu.Lock()
defer f.mu.Unlock()
mustClose, err := f.reopen()
if err != nil {
return false, errors.Wrap(err, "reopening")
}
if mustClose {
defer f.safeClose()
}
return f.unprotectedClearRow(rowID)
}
func (f *fragment) unprotectedClearRow(rowID uint64) (changed bool, err error) {
changed = false
// First container of the row in storage.
headContainerKey := rowID << shardVsContainerExponent
// Remove every container in the row.
for i := uint64(0); i < (1 << shardVsContainerExponent); i++ {
k := headContainerKey + i
// Technically we could bypass the Get() call and only
// call Remove(), but the Get() gives us the ability
// to return true if any existing data was removed.
if cont := f.storage.Containers.Get(k); cont != nil {
f.storage.Containers.Remove(k)
changed = true
}
}
// Clear the row in cache.
f.cache.Add(rowID, 0)
// Snapshot storage.
if err := f.snapshot(); err != nil {
return false, errors.Wrap(err, "snapshotting")
}
f.stats.Count("clearRow", 1, 1.0)
return changed, nil
}
func (f *fragment) bit(rowID, columnID uint64) (bool, error) {
pos, err := f.pos(rowID, columnID)
if err != nil {
return false, err
}
return f.storage.Contains(pos), nil
}
// value uses a column of bits to read a multi-bit value.
func (f *fragment) value(columnID uint64, bitDepth uint) (value int64, exists bool, err error) {
f.mu.Lock()
defer f.mu.Unlock()
// If existence bit is unset then ignore remaining bits.
if v, err := f.bit(bsiExistsBit, columnID); err != nil {
return 0, false, errors.Wrap(err, "getting existence bit")
} else if !v {
return 0, false, nil
}
// Compute other bits into a value.
for i := uint(0); i < bitDepth; i++ {
if v, err := f.bit(uint64(bsiOffsetBit+i), columnID); err != nil {
return 0, false, errors.Wrapf(err, "getting value bit %d", i)
} else if v {
value |= (1 << i)
}
}
// Negate if sign bit set.
if v, err := f.bit(bsiSignBit, columnID); err != nil {
return 0, false, errors.Wrap(err, "getting sign bit")
} else if v {
value = -value
}
return value, true, nil
}
// clearValue uses a column of bits to clear a multi-bit value.
func (f *fragment) clearValue(columnID uint64, bitDepth uint, value int64) (changed bool, err error) {
return f.setValueBase(columnID, bitDepth, value, true)
}
// setValue uses a column of bits to set a multi-bit value.
func (f *fragment) setValue(columnID uint64, bitDepth uint, value int64) (changed bool, err error) {
return f.setValueBase(columnID, bitDepth, value, false)
}
func (f *fragment) positionsForValue(columnID uint64, bitDepth uint, value int64, clear bool, toSet, toClear []uint64) ([]uint64, []uint64, error) {
// Convert value to an unsigned representation.
uvalue := uint64(value)
if value < 0 {
uvalue = uint64(-value)
}
// Mark value as set.
if bit, err := f.pos(bsiExistsBit, columnID); err != nil {
return toSet, toClear, errors.Wrap(err, "getting not-null pos")
} else if clear {
toClear = append(toClear, bit)
} else {
toSet = append(toSet, bit)
}
// Mark sign.
if bit, err := f.pos(bsiSignBit, columnID); err != nil {
return toSet, toClear, errors.Wrap(err, "getting sign pos")
} else if value >= 0 || clear {
toClear = append(toClear, bit)
} else {
toSet = append(toSet, bit)
}
for i := uint(0); i < bitDepth; i++ {
bit, err := f.pos(uint64(bsiOffsetBit+i), columnID)
if err != nil {
return toSet, toClear, errors.Wrap(err, "getting pos")
}
if uvalue&(1<<i) != 0 {
toSet = append(toSet, bit)
} else {
toClear = append(toClear, bit)
}
}
return toSet, toClear, nil
}
// TODO get rid of this and use positionsForValue to generate a single write op, and set that with importPositions.
func (f *fragment) setValueBase(columnID uint64, bitDepth uint, value int64, clear bool) (changed bool, err error) {
f.mu.Lock()
defer f.mu.Unlock()
mustClose, err := f.reopen()
if err != nil {
return false, errors.Wrap(err, "reopening")
}
if mustClose {
defer f.safeClose()
}
// Convert value to an unsigned representation.
uvalue := uint64(value)
if value < 0 {
uvalue = uint64(-value)
}
for i := uint(0); i < bitDepth; i++ {
if uvalue&(1<<i) != 0 {
if c, err := f.unprotectedSetBit(uint64(bsiOffsetBit+i), columnID); err != nil {
return changed, err
} else if c {
changed = true
}
} else {
if c, err := f.unprotectedClearBit(uint64(bsiOffsetBit+i), columnID); err != nil {
return changed, err
} else if c {
changed = true
}
}
}
// Mark value as set (or cleared).
if clear {
if c, err := f.unprotectedClearBit(uint64(bsiExistsBit), columnID); err != nil {
return changed, errors.Wrap(err, "clearing not-null")
} else if c {
changed = true
}
} else {
if c, err := f.unprotectedSetBit(uint64(bsiExistsBit), columnID); err != nil {
return changed, errors.Wrap(err, "marking not-null")
} else if c {
changed = true
}
}
// Mark sign bit (or clear).
if value >= 0 || clear {
if c, err := f.unprotectedClearBit(uint64(bsiSignBit), columnID); err != nil {
return changed, errors.Wrap(err, "clearing sign")
} else if c {
changed = true
}
} else {
if c, err := f.unprotectedSetBit(uint64(bsiSignBit), columnID); err != nil {
return changed, errors.Wrap(err, "marking sign")
} else if c {
changed = true
}
}
return changed, nil
}
// importSetValue is a more efficient SetValue just for imports.
func (f *fragment) importSetValue(columnID uint64, bitDepth uint, value int64, clear bool) (changed bool, err error) { // nolint: unparam
// Convert value to an unsigned representation.
uvalue := uint64(value)
if value < 0 {
uvalue = uint64(-value)
}
for i := uint(0); i < bitDepth; i++ {
bit, err := f.pos(uint64(bsiOffsetBit+i), columnID)
if err != nil {
return changed, errors.Wrap(err, "getting pos")
}
if uvalue&(1<<i) != 0 {
if c, err := f.storage.Add(bit); err != nil {
return changed, errors.Wrap(err, "adding")
} else if c {
changed = true
}
} else {
if c, err := f.storage.Remove(bit); err != nil {
return changed, errors.Wrap(err, "removing")
} else if c {
changed = true
}
}
}
// Mark value as set.
if p, err := f.pos(uint64(bsiExistsBit), columnID); err != nil {
return changed, errors.Wrap(err, "getting not-null pos")
} else if clear {
if c, err := f.storage.Remove(p); err != nil {
return changed, errors.Wrap(err, "removing not-null from storage")
} else if c {
changed = true
}
} else {
if c, err := f.storage.Add(p); err != nil {
return changed, errors.Wrap(err, "adding not-null to storage")
} else if c {
changed = true
}
}
// Mark sign bit.
if p, err := f.pos(uint64(bsiSignBit), columnID); err != nil {
return changed, errors.Wrap(err, "getting sign pos")
} else if value >= 0 || clear {
if c, err := f.storage.Remove(p); err != nil {
return changed, errors.Wrap(err, "removing sign from storage")
} else if c {
changed = true
}
} else {
if c, err := f.storage.Add(p); err != nil {
return changed, errors.Wrap(err, "adding sign to storage")
} else if c {
changed = true
}
}
return changed, nil
}
// sum returns the sum of a given bsiGroup as well as the number of columns involved.
// A bitmap can be passed in to optionally filter the computed columns.
func (f *fragment) sum(filter *Row, bitDepth uint) (sum int64, count uint64, err error) {
// Compute count based on the existence row.
consider := f.row(bsiExistsBit)
if filter != nil {
consider = consider.Intersect(filter)
}
count = consider.Count()
// Determine positive & negative sets.
nrow := f.row(bsiSignBit)
prow := consider.Difference(nrow)
// Compute the sum based on the bit count of each row multiplied by the
// place value of each row. For example, 10 bits in the 1's place plus
// 4 bits in the 2's place plus 3 bits in the 4's place equals a total
// sum of 30:
//
// 10*(2^0) + 4*(2^1) + 3*(2^2) = 30
//
// Execute once for positive numbers and once for negative. Subtract the
// negative sum from the positive sum.
for i := uint(0); i < bitDepth; i++ {
row := f.row(uint64(bsiOffsetBit + i))
psum := int64((1 << i) * row.intersectionCount(prow))
nsum := int64((1 << i) * row.intersectionCount(nrow))
// Squash to reduce the possibility of overflow.
sum += psum - nsum
}
return sum, count, nil
}
// min returns the min of a given bsiGroup as well as the number of columns involved.
// A bitmap can be passed in to optionally filter the computed columns.
func (f *fragment) min(filter *Row, bitDepth uint) (min int64, count uint64, err error) {
consider := f.row(bsiExistsBit)
if filter != nil {
consider = consider.Intersect(filter)
}
// If there are no columns to consider, return early.
if consider.Count() == 0 {
return 0, 0, nil
}
// If we have negative values, we should find the highest unsigned value
// from that set, then negate it, and return it. For example, if values
// (-1, -2) exist, they are stored unsigned (1,2) with a negative sign bit
// set. We take the highest of that set (2) and negate it and return it.
if row := f.row(bsiSignBit).Intersect(consider); row.Any() {
min, count := f.maxUnsigned(row, bitDepth)
return -min, count, nil
}
// Otherwise find lowest positive number.
min, count = f.minUnsigned(consider, bitDepth)
return min, count, nil
}
// minUnsigned the lowest value without considering the sign bit. Filter is required.
func (f *fragment) minUnsigned(filter *Row, bitDepth uint) (min int64, count uint64) {
for i := int(bitDepth - 1); i >= 0; i-- {
row := filter.Difference(f.row(uint64(bsiOffsetBit + i)))
count = row.Count()
if count > 0 {
filter = row
} else {
min += (1 << uint(i))
if i == 0 {
count = filter.Count()
}
}
}
return min, count
}
// max returns the max of a given bsiGroup as well as the number of columns involved.
// A bitmap can be passed in to optionally filter the computed columns.
func (f *fragment) max(filter *Row, bitDepth uint) (max int64, count uint64, err error) {
consider := f.row(bsiExistsBit)
if filter != nil {
consider = consider.Intersect(filter)
}
// If there are no columns to consider, return early.
if !consider.Any() {
return 0, 0, nil
}
// Find lowest negative number w/o sign and negate, if no positives are available.
pos := consider.Difference(f.row(bsiSignBit))
if !pos.Any() {
max, count = f.minUnsigned(consider, bitDepth)
return -max, count, nil
}
// Otherwise find highest positive number.
max, count = f.maxUnsigned(pos, bitDepth)
return max, count, nil
}
// maxUnsigned the highest value without considering the sign bit. Filter is required.
func (f *fragment) maxUnsigned(filter *Row, bitDepth uint) (max int64, count uint64) {
for i := int(bitDepth - 1); i >= 0; i-- {
row := f.row(uint64(bsiOffsetBit + i)).Intersect(filter)
count = row.Count()
if count > 0 {
max += (1 << uint(i))
filter = row
} else if i == 0 {
count = filter.Count()
}
}
return max, count
}
// rangeOp returns bitmaps with a bsiGroup value encoding matching the predicate.
func (f *fragment) rangeOp(op pql.Token, bitDepth uint, predicate int64) (*Row, error) {
switch op {
case pql.EQ:
return f.rangeEQ(bitDepth, predicate)
case pql.NEQ:
return f.rangeNEQ(bitDepth, predicate)
case pql.LT, pql.LTE:
return f.rangeLT(bitDepth, predicate, op == pql.LTE)
case pql.GT, pql.GTE:
return f.rangeGT(bitDepth, predicate, op == pql.GTE)
default:
return nil, ErrInvalidRangeOperation
}
}
func (f *fragment) rangeEQ(bitDepth uint, predicate int64) (*Row, error) {
// Start with set of columns with values set.
b := f.row(bsiExistsBit)
// Filter to only positive/negative numbers.
upredicate := uint64(predicate)
if predicate < 0 {
upredicate = uint64(-predicate)
b = b.Intersect(f.row(bsiSignBit)) // only negatives
} else {
b = b.Difference(f.row(bsiSignBit)) // only positives
}
// Filter any bits that don't match the current bit value.
for i := int(bitDepth - 1); i >= 0; i-- {
row := f.row(uint64(bsiOffsetBit + i))
bit := (upredicate >> uint(i)) & 1
if bit == 1 {
b = b.Intersect(row)
} else {
b = b.Difference(row)
}
}
return b, nil
}
func (f *fragment) rangeNEQ(bitDepth uint, predicate int64) (*Row, error) {
// Start with set of columns with values set.
b := f.row(bsiExistsBit)
// Get the equal bitmap.
eq, err := f.rangeEQ(bitDepth, predicate)
if err != nil {
return nil, err
}
// Not-null minus the equal bitmap.
b = b.Difference(eq)
return b, nil
}
func (f *fragment) rangeLT(bitDepth uint, predicate int64, allowEquality bool) (*Row, error) {
// Start with set of columns with values set.
b := f.row(bsiExistsBit)
// Create predicate without sign bit.
upredicate := uint64(predicate)
if predicate < 0 {
upredicate = uint64(-predicate)
}
// If predicate is positive, return all positives less than predicate and all negatives.
if (predicate >= 0 && allowEquality) || (predicate >= -1 && !allowEquality) {
pos, err := f.rangeLTUnsigned(b.Difference(f.row(bsiSignBit)), bitDepth, upredicate, allowEquality)
if err != nil {
return nil, err
}
neg := f.row(bsiSignBit)
return neg.Union(pos), nil
}
// Otherwise if predicate is negative, return all negatives greater than upredicate.
return f.rangeGTUnsigned(b.Intersect(f.row(bsiSignBit)), bitDepth, upredicate, allowEquality)
}
// rangeLTUnsigned returns all bits LT/LTE the predicate without considering the sign bit.
func (f *fragment) rangeLTUnsigned(filter *Row, bitDepth uint, predicate uint64, allowEquality bool) (*Row, error) {
keep := NewRow()
// Filter any bits that don't match the current bit value.
leadingZeros := true
for i := int(bitDepth - 1); i >= 0; i-- {
row := f.row(uint64(bsiOffsetBit + i))
bit := (predicate >> uint(i)) & 1
// Remove any columns with higher bits set.
if leadingZeros {
if bit == 0 {
filter = filter.Difference(row)
continue
} else {
leadingZeros = false
}
}
// Handle last bit differently.
// If bit is zero then return only already kept columns.
// If bit is one then remove any one columns.
if i == 0 && !allowEquality {
if bit == 0 {
return keep, nil
}
return filter.Difference(row.Difference(keep)), nil
}
// If bit is zero then remove all set columns not in excluded bitmap.
if bit == 0 {
filter = filter.Difference(row.Difference(keep))
continue
}
// If bit is set then add columns for set bits to exclude.
// Don't bother to compute this on the final iteration.
if i > 0 {
keep = keep.Union(filter.Difference(row))
}
}
return filter, nil
}
func (f *fragment) rangeGT(bitDepth uint, predicate int64, allowEquality bool) (*Row, error) {
b := f.row(bsiExistsBit)
// Create predicate without sign bit.
upredicate := uint64(predicate)
if predicate < 0 {
upredicate = uint64(-predicate)
}
// If predicate is positive, return all positives greater than predicate.
if (predicate >= 0 && allowEquality) || (predicate >= -1 && !allowEquality) {
return f.rangeGTUnsigned(b.Difference(f.row(bsiSignBit)), bitDepth, upredicate, allowEquality)
}
// If predicate is negative, return all negatives less than than upredicate and all positives.
neg, err := f.rangeLTUnsigned(b.Intersect(f.row(bsiSignBit)), bitDepth, upredicate, allowEquality)
if err != nil {
return nil, err
}
pos := b.Difference(f.row(bsiSignBit))
return pos.Union(neg), nil
}
func (f *fragment) rangeGTUnsigned(filter *Row, bitDepth uint, predicate uint64, allowEquality bool) (*Row, error) {
keep := NewRow()
// Filter any bits that don't match the current bit value.
for i := int(bitDepth - 1); i >= 0; i-- {
row := f.row(uint64(bsiOffsetBit + i))
bit := (predicate >> uint(i)) & 1
// Handle last bit differently.
// If bit is one then return only already kept columns.
// If bit is zero then remove any unset columns.
if i == 0 && !allowEquality {
if bit == 1 {
return keep, nil
}
return filter.Difference(filter.Difference(row).Difference(keep)), nil
}
// If bit is set then remove all unset columns not already kept.
if bit == 1 {
filter = filter.Difference(filter.Difference(row).Difference(keep))
continue
}
// If bit is unset then add columns with set bit to keep.
// Don't bother to compute this on the final iteration.
if i > 0 {
keep = keep.Union(filter.Intersect(row))
}
}
return filter, nil
}
// notNull returns the exists row.
func (f *fragment) notNull() (*Row, error) {
return f.row(bsiExistsBit), nil
}
// rangeBetween returns bitmaps with a bsiGroup value encoding matching any value between predicateMin and predicateMax.
func (f *fragment) rangeBetween(bitDepth uint, predicateMin, predicateMax int64) (*Row, error) {
b := f.row(bsiExistsBit)
// Convert predicates to unsigned values.
upredicateMin, upredicateMax := uint64(predicateMin), uint64(predicateMax)
if predicateMin < 0 {
upredicateMin = uint64(-predicateMin)
}
if predicateMax < 0 {
upredicateMax = uint64(-predicateMax)
}
// Handle positive-only values.
if predicateMin >= 0 {
return f.rangeBetweenUnsigned(b.Difference(f.row(bsiSignBit)), bitDepth, upredicateMin, upredicateMax)
}
// Handle negative-only values. Swap unsigned min/max predicates.
if predicateMax < 0 {
return f.rangeBetweenUnsigned(b.Intersect(f.row(bsiSignBit)), bitDepth, upredicateMax, upredicateMin)
}
// If predicate crosses positive/negative boundary then handle separately and union.
pos, err := f.rangeLTUnsigned(b.Difference(f.row(bsiSignBit)), bitDepth, upredicateMax, true)
if err != nil {
return nil, err
}
neg, err := f.rangeLTUnsigned(b.Intersect(f.row(bsiSignBit)), bitDepth, upredicateMin, true)
if err != nil {
return nil, err
}
return pos.Union(neg), nil
}
// rangeBetweenUnsigned returns BSI columns for a range of values. Disregards the sign bit.
func (f *fragment) rangeBetweenUnsigned(filter *Row, bitDepth uint, predicateMin, predicateMax uint64) (*Row, error) {
keep1 := NewRow() // GTE
keep2 := NewRow() // LTE
// Filter any bits that don't match the current bit value.
for i := int(bitDepth - 1); i >= 0; i-- {
row := f.row(uint64(bsiOffsetBit + i))
bit1 := (predicateMin >> uint(i)) & 1
bit2 := (predicateMax >> uint(i)) & 1
// GTE predicateMin
// If bit is set then remove all unset columns not already kept.
if bit1 == 1 {
filter = filter.Difference(filter.Difference(row).Difference(keep1))
} else {
// If bit is unset then add columns with set bit to keep.
// Don't bother to compute this on the final iteration.
if i > 0 {
keep1 = keep1.Union(filter.Intersect(row))
}
}
// LTE predicateMax
// If bit is zero then remove all set bits not in excluded bitmap.
if bit2 == 0 {
filter = filter.Difference(row.Difference(keep2))
} else {
// If bit is set then add columns for set bits to exclude.
// Don't bother to compute this on the final iteration.
if i > 0 {
keep2 = keep2.Union(filter.Difference(row))
}
}
}
return filter, nil
}
// pos translates the row ID and column ID into a position in the storage bitmap.
func (f *fragment) pos(rowID, columnID uint64) (uint64, error) {
// Return an error if the column ID is out of the range of the fragment's shard.
minColumnID := f.shard * ShardWidth
if columnID < minColumnID || columnID >= minColumnID+ShardWidth {
return 0, errors.Errorf("column:%d out of bounds", columnID)
}
return pos(rowID, columnID), nil
}
// forEachBit executes fn for every bit set in the fragment.
// Errors returned from fn are passed through.
func (f *fragment) forEachBit(fn func(rowID, columnID uint64) error) error {
f.mu.Lock()
defer f.mu.Unlock()
var err error
f.storage.ForEach(func(i uint64) {
// Skip if an error has already occurred.
if err != nil {
return
}
// Invoke caller's function.
err = fn(i/ShardWidth, (f.shard*ShardWidth)+(i%ShardWidth))
})
return err
}
// top returns the top rows from the fragment.
// If opt.Src is specified then only rows which intersect src are returned.
// If opt.FilterValues exist then the row attribute specified by field is matched.
func (f *fragment) top(opt topOptions) ([]Pair, error) {
// Retrieve pairs. If no row ids specified then return from cache.
pairs := f.topBitmapPairs(opt.RowIDs)
// If row ids are provided, we don't want to truncate the result set
if len(opt.RowIDs) > 0 {
opt.N = 0
}
// Create a fast lookup of filter values.
var filters map[interface{}]struct{}
if opt.FilterName != "" && len(opt.FilterValues) > 0 {
filters = make(map[interface{}]struct{})
for _, v := range opt.FilterValues {
filters[v] = struct{}{}
}
}
// Use `tanimotoThreshold > 0` to indicate whether or not we are considering Tanimoto.
var tanimotoThreshold uint64
var minTanimoto, maxTanimoto float64
var srcCount uint64
if opt.TanimotoThreshold > 0 && opt.Src != nil {
tanimotoThreshold = opt.TanimotoThreshold
srcCount = opt.Src.Count()
minTanimoto = float64(srcCount*tanimotoThreshold) / 100
maxTanimoto = float64(srcCount*100) / float64(tanimotoThreshold)
}
// Iterate over rankings and add to results until we have enough.
results := &pairHeap{}
for _, pair := range pairs {
rowID, cnt := pair.ID, pair.Count
// Ignore empty rows.
if cnt == 0 {
continue
}
// Check against either Tanimoto threshold or minimum threshold.
if tanimotoThreshold > 0 {
// Ignore counts outside of the Tanimoto min/max values.
if float64(cnt) <= minTanimoto || float64(cnt) >= maxTanimoto {
continue
}
} else {
// Ignore counts less than MinThreshold.
if cnt < opt.MinThreshold {
continue
}
}
// Apply filter, if set.
if filters != nil {
attr, err := f.RowAttrStore.Attrs(rowID)
if err != nil {
return nil, errors.Wrap(err, "getting attrs")
} else if attr == nil {
continue
} else if attrValue := attr[opt.FilterName]; attrValue == nil {
continue
} else if _, ok := filters[attrValue]; !ok {
continue
}
}
// The initial n pairs should simply be added to the results.
if opt.N == 0 || results.Len() < opt.N {
// Calculate count and append.
count := cnt
if opt.Src != nil {
count = opt.Src.intersectionCount(f.row(rowID))
}
if count == 0 {
continue
}
// Check against either Tanimoto threshold or minimum threshold.
if tanimotoThreshold > 0 {
tanimoto := math.Ceil(float64(count*100) / float64(cnt+srcCount-count))
if tanimoto <= float64(tanimotoThreshold) {
continue
}
} else {
if count < opt.MinThreshold {
continue
}
}
heap.Push(results, Pair{ID: rowID, Count: count})
// If we reach the requested number of pairs and we are not computing
// intersections then simply exit. If we are intersecting then sort
// and then only keep pairs that are higher than the lowest count.
if opt.N > 0 && results.Len() == opt.N {
if opt.Src == nil {
break
}
}
continue
}
// Retrieve the lowest count we have.
// If it's too low then don't try finding anymore pairs.
threshold := results.Pairs[0].Count
// If the row doesn't have enough columns set before the intersection
// then we can assume that any remaining rows also have a count too low.
if threshold < opt.MinThreshold || cnt < threshold {
break
}
// Calculate the intersecting column count and skip if it's below our
// last row in our current result set.
count := opt.Src.intersectionCount(f.row(rowID))
if count < threshold {
continue
}
heap.Push(results, Pair{ID: rowID, Count: count})
}
//Pop first opt.N elements out of heap
r := make(Pairs, results.Len())
x := results.Len()
i := 1
for results.Len() > 0 {
r[x-i] = heap.Pop(results).(Pair)
i++
}
return r, nil
}
func (f *fragment) topBitmapPairs(rowIDs []uint64) []bitmapPair {
// Don't retrieve from storage if CacheTypeNone.
if f.CacheType == CacheTypeNone {
return f.cache.Top()
}
// If no specific rows are requested, retrieve top rows.
if len(rowIDs) == 0 {
f.mu.Lock()
defer f.mu.Unlock()
f.cache.Invalidate()
return f.cache.Top()
}
// Otherwise retrieve specific rows.
pairs := make([]bitmapPair, 0, len(rowIDs))
for _, rowID := range rowIDs {
// Look up cache first, if available.
if n := f.cache.Get(rowID); n > 0 {
pairs = append(pairs, bitmapPair{
ID: rowID,
Count: n,
})
continue
}
row := f.row(rowID)
if row.Count() > 0 {
// Otherwise load from storage.
pairs = append(pairs, bitmapPair{
ID: rowID,
Count: row.Count(),
})
}
}
sort.Sort(bitmapPairs(pairs))
return pairs
}
// topOptions represents options passed into the Top() function.
type topOptions struct {
// Number of rows to return.
N int
// Bitmap to intersect with.
Src *Row
// Specific rows to filter against.
RowIDs []uint64
MinThreshold uint64
// Filter field name & values.
FilterName string
FilterValues []interface{}
TanimotoThreshold uint64
}
// Checksum returns a checksum for the entire fragment.
// If two fragments have the same checksum then they have the same data.
func (f *fragment) Checksum() []byte {
h := xxhash.New()
for _, block := range f.Blocks() {
_, _ = h.Write(block.Checksum)
}
return h.Sum(nil)
}
// InvalidateChecksums clears all cached block checksums.
func (f *fragment) InvalidateChecksums() {
f.mu.Lock()
f.checksums = make(map[int][]byte)
f.mu.Unlock()
}
// Blocks returns info for all blocks containing data.
func (f *fragment) Blocks() []FragmentBlock {
f.mu.Lock()
defer f.mu.Unlock()
var a []FragmentBlock
// Initialize the iterator.
itr := f.storage.Iterator()
itr.Seek(0)
// Initialize block hasher.
h := newBlockHasher()
// Iterate over each value in the fragment.
v, eof := itr.Next()
if eof {
return nil
}
blockID := int(v / (HashBlockSize * ShardWidth))
for {
// Check for multiple block checksums in a row.
if n := f.readContiguousChecksums(&a, blockID); n > 0 {
itr.Seek(uint64(blockID+n) * HashBlockSize * ShardWidth)
v, eof = itr.Next()
if eof {
break
}
blockID = int(v / (HashBlockSize * ShardWidth))
continue
}
// Reset hasher.
h.blockID = blockID
h.Reset()
// Read all values for the block.
for ; ; v, eof = itr.Next() {
// Once we hit the next block, save the value for the next iteration.
blockID = int(v / (HashBlockSize * ShardWidth))
if blockID != h.blockID || eof {
break
}
h.WriteValue(v)
}
// Cache checksum.
chksum := h.Sum()
f.checksums[h.blockID] = chksum
// Append block.
a = append(a, FragmentBlock{
ID: h.blockID,
Checksum: chksum,
})
// Exit if we're at the end.
if eof {
break
}
}
return a
}
// readContiguousChecksums appends multiple checksums in a row and returns the count added.
func (f *fragment) readContiguousChecksums(a *[]FragmentBlock, blockID int) (n int) {
for i := 0; ; i++ {
chksum := f.checksums[blockID+i]
if chksum == nil {
return i
}
*a = append(*a, FragmentBlock{
ID: blockID + i,
Checksum: chksum,
})
}
}
// blockData returns bits in a block as row & column ID pairs.
func (f *fragment) blockData(id int) (rowIDs, columnIDs []uint64) {
f.mu.Lock()
defer f.mu.Unlock()
f.storage.ForEachRange(uint64(id)*HashBlockSize*ShardWidth, (uint64(id)+1)*HashBlockSize*ShardWidth, func(i uint64) {
rowIDs = append(rowIDs, i/ShardWidth)
columnIDs = append(columnIDs, i%ShardWidth)
})
return rowIDs, columnIDs
}
// mergeBlock compares the block's bits and computes a diff with another set of block bits.
// The state of a bit is determined by consensus from all blocks being considered.
//
// For example, if 3 blocks are compared and two have a set bit and one has a
// cleared bit then the bit is considered cleared. The function returns the
// diff per incoming block so that all can be in sync.
func (f *fragment) mergeBlock(id int, data []pairSet) (sets, clears []pairSet, err error) {
// Ensure that all pair sets are of equal length.
for i := range data {
if len(data[i].rowIDs) != len(data[i].columnIDs) {
return nil, nil, fmt.Errorf("pair set mismatch(idx=%d): %d != %d", i, len(data[i].rowIDs), len(data[i].columnIDs))
}
}
f.mu.Lock()
defer f.mu.Unlock()
// Track sets and clears for all blocks (including local).
sets = make([]pairSet, len(data)+1)
clears = make([]pairSet, len(data)+1)
// Limit upper row/column pair.
maxRowID := uint64(id+1) * HashBlockSize
maxColumnID := uint64(ShardWidth)
// Create buffered iterator for local block.
itrs := make([]*bufIterator, 1, len(data)+1)
itrs[0] = newBufIterator(
newLimitIterator(
newRoaringIterator(f.storage.Iterator()), maxRowID, maxColumnID,
),
)
// Append buffered iterators for each incoming block.
for i := range data {
var itr iterator = newSliceIterator(data[i].rowIDs, data[i].columnIDs)
itr = newLimitIterator(itr, maxRowID, maxColumnID)
itrs = append(itrs, newBufIterator(itr))
}
// Seek to initial pair.
for _, itr := range itrs {
itr.Seek(uint64(id)*HashBlockSize, 0)
}
// Determine the number of blocks needed to meet consensus.
// If there is an even split then a set is used.
majorityN := (len(itrs) + 1) / 2
// Iterate over all values in all iterators to determine differences.
values := make([]bool, len(itrs))
for {
var min struct {
rowID uint64
columnID uint64
}
// Find the lowest pair.
var hasData bool
for _, itr := range itrs {
bid, pid, eof := itr.Peek()
if eof { // no more data
continue
} else if !hasData { // first pair
min.rowID, min.columnID, hasData = bid, pid, true
} else if bid < min.rowID || (bid == min.rowID && pid < min.columnID) { // lower pair
min.rowID, min.columnID = bid, pid
}
}
// If all iterators are EOF then exit.
if !hasData {
break
}
// Determine consensus of point.
var setN int
for i, itr := range itrs {
bid, pid, eof := itr.Next()
values[i] = !eof && bid == min.rowID && pid == min.columnID
if values[i] {
setN++ // set
} else {
itr.Unread() // clear
}
}
// Determine consensus value.
newValue := setN >= majorityN
// Add a diff for any node with a different value.
for i := range itrs {
// Value matches, ignore.
if values[i] == newValue {
continue
}
// Append to either the set or clear diff.
if newValue {
sets[i].rowIDs = append(sets[i].rowIDs, min.rowID)
sets[i].columnIDs = append(sets[i].columnIDs, min.columnID)
} else {
clears[i].rowIDs = append(sets[i].rowIDs, min.rowID)
clears[i].columnIDs = append(sets[i].columnIDs, min.columnID)
}
}
}
// Set local bits.
for i := range sets[0].columnIDs {
if _, err := f.unprotectedSetBit(sets[0].rowIDs[i], (f.shard*ShardWidth)+sets[0].columnIDs[i]); err != nil {
return nil, nil, errors.Wrap(err, "setting")
}
}
// Clear local bits.
for i := range clears[0].columnIDs {
if _, err := f.unprotectedClearBit(clears[0].rowIDs[i], (f.shard*ShardWidth)+clears[0].columnIDs[i]); err != nil {
return nil, nil, errors.Wrap(err, "clearing")
}
}
return sets[1:], clears[1:], nil
}
// bulkImport bulk imports a set of bits and then snapshots the storage.
// The cache is updated to reflect the new data.
func (f *fragment) bulkImport(rowIDs, columnIDs []uint64, options *ImportOptions) error {
// Verify that there are an equal number of row ids and column ids.
if len(rowIDs) != len(columnIDs) {
return fmt.Errorf("mismatch of row/column len: %d != %d", len(rowIDs), len(columnIDs))
}
if f.mutexVector != nil && !options.Clear {
return f.bulkImportMutex(rowIDs, columnIDs)
}
return f.bulkImportStandard(rowIDs, columnIDs, options)
}
// bulkImportStandard performs a bulk import on a standard fragment. May mutate
// its rowIDs and columnIDs arguments.
func (f *fragment) bulkImportStandard(rowIDs, columnIDs []uint64, options *ImportOptions) (err error) {
// rowSet maintains the set of rowIDs present in this import. It allows the
// cache to be updated once per row, instead of once per bit. TODO: consider
// sorting by rowID/columnID first and avoiding the map allocation here. (we
// could reuse rowIDs to store the list of unique row IDs)
rowSet := make(map[uint64]struct{})
lastRowID := uint64(1 << 63)
// replace columnIDs with calculated positions to avoid allocation.
for i := 0; i < len(columnIDs); i++ {
rowID, columnID := rowIDs[i], columnIDs[i]
pos, err := f.pos(rowID, columnID)
if err != nil {
return err
}
columnIDs[i] = pos
// Add row to rowSet.
if rowID != lastRowID {
lastRowID = rowID
rowSet[rowID] = struct{}{}
}
}
positions := columnIDs
f.mu.Lock()
defer f.mu.Unlock()
if options.Clear {
err = f.importPositions(nil, positions, rowSet)
} else {
err = f.importPositions(positions, nil, rowSet)
}
return errors.Wrap(err, "bulkImportStandard")
}
// importPositions takes slices of positions within the fragment to set and
// clear in storage. One must also pass in the set of unique rows which are
// affected by the set and clear operations. It is unprotected (f.mu must be
// locked when calling it). No position should appear in both set and clear.
//
// importPositions tries to intelligently decide whether or not to do a full
// snapshot of the fragment or just do in-memory updates while appending
// operations to the op log.
func (f *fragment) importPositions(set, clear []uint64, rowSet map[uint64]struct{}) error {
smallWrite := false
if len(set)+len(clear)+f.opN < f.MaxOpN {
smallWrite = true
mustClose, err := f.reopen()
if err != nil {
return errors.Wrap(err, "reopening")
}
if mustClose {
defer f.safeClose()
}
} else {
f.storage.OpWriter = nil
}
if len(set) > 0 {
f.stats.Count("ImportingN", int64(len(set)), 1)
changedN, err := f.storage.AddN(set...) // TODO benchmark Add/RemoveN behavior with sorted/unsorted positions
if err != nil {
return errors.Wrap(err, "adding positions")
}
f.stats.Count("ImportedN", int64(changedN), 1)
f.opN += changedN
}
if len(clear) > 0 {
f.stats.Count("ClearingN", int64(len(clear)), 1)
changedN, err := f.storage.RemoveN(clear...)
if err != nil {
return errors.Wrap(err, "clearing positions")
}
f.stats.Count("ClearedN", int64(changedN), 1)
f.opN += changedN
}
// Update cache counts for all affected rows.
for rowID := range rowSet {
// Invalidate block checksum.
delete(f.checksums, int(rowID/HashBlockSize))
n := f.storage.CountRange(rowID*ShardWidth, (rowID+1)*ShardWidth)
f.cache.BulkAdd(rowID, n)
if smallWrite {
f.rowCache.Add(rowID, nil)
}
}
f.cache.Recalculate()
if !smallWrite {
return f.snapshot()
}
return nil
}
// bulkImportMutex performs a bulk import on a fragment while ensuring
// mutex restrictions. Because the mutex requirements must be checked
// against storage, this method must acquire a write lock on the fragment
// during the entire process, and it handles every bit independently.
func (f *fragment) bulkImportMutex(rowIDs, columnIDs []uint64) error {
f.mu.Lock()
defer f.mu.Unlock()
rowSet := make(map[uint64]struct{})
// we have to maintain which columns are getting bits set as a map so that
// we don't end up setting multiple bits in the same column if a column is
// repeated within the import.
colSet := make(map[uint64]uint64)
// Since each imported bit will at most set one bit and clear one bit, we
// can reuse the rowIDs and columnIDs slices as the set and clear slice
// arguments to importPositions. The set positions we'll get from the
// colSet, but we maintain clearIdx as we loop through row and col ids so
// that we know how many bits we need to clear and how far through columnIDs
// we are.
clearIdx := 0
for i := range rowIDs {
rowID, columnID := rowIDs[i], columnIDs[i]
if existingRowID, found, err := f.mutexVector.Get(columnID); err != nil {
return errors.Wrap(err, "getting mutex vector data")
} else if found && existingRowID != rowID {
// Determine the position of the bit in the storage.
clearPos, err := f.pos(existingRowID, columnID)
if err != nil {
return err
}
columnIDs[clearIdx] = clearPos
clearIdx++
rowSet[existingRowID] = struct{}{}
} else if found && existingRowID == rowID {
continue
}
pos, err := f.pos(rowID, columnID)
if err != nil {
return err
}
colSet[columnID] = pos
rowSet[rowID] = struct{}{}
}
// re-use rowIDs by populating positions to set from colSet.
i := 0
for _, pos := range colSet {
rowIDs[i] = pos
i++
}
toSet := rowIDs[:i]
toClear := columnIDs[:clearIdx]
return errors.Wrap(f.importPositions(toSet, toClear, rowSet), "importing positions")
}
func (f *fragment) importValueSmallWrite(columnIDs []uint64, values []int64, bitDepth uint, clear bool) error {
// TODO figure out how to avoid re-allocating these each time. Probably
// possible to store them on the fragment with a capacity based on
// MaxOpN. For now, we know that the total number of bits to be
// set+cleared is len(values)*(bitDepth+1), so we make each slice
// slightly more than half of that to try to avoid reallocation.
toSet := make([]uint64, 0, len(columnIDs)*int(bitDepth+1)*(5/8))
toClear := make([]uint64, 0, len(columnIDs)*int(bitDepth+1)*(5/8))
colSet := make(map[uint64]struct{}, len(columnIDs))
if err := func() (err error) {
for i := len(columnIDs) - 1; i >= 0; i-- {
columnID, value := columnIDs[i], values[i]
if _, ok := colSet[columnID]; ok {
continue
}
colSet[columnID] = struct{}{}
toSet, toClear, err = f.positionsForValue(columnID, bitDepth, value, clear, toSet, toClear)
if err != nil {
return errors.Wrap(err, "getting positions for value")
}
}
return nil
}(); err != nil {
_ = f.closeStorage()
_ = f.openStorage()
return err
}
rowSet := make(map[uint64]struct{}, bitDepth+1)
for i := uint(0); i < bitDepth+1; i++ {
rowSet[uint64(i)] = struct{}{}
}
err := f.importPositions(toSet, toClear, rowSet)
return errors.Wrap(err, "importing positions")
}
// importValue bulk imports a set of range-encoded values.
func (f *fragment) importValue(columnIDs []uint64, values []int64, bitDepth uint, clear bool) error {
f.mu.Lock()
defer f.mu.Unlock()
// Verify that there are an equal number of column ids and values.
if len(columnIDs) != len(values) {
return fmt.Errorf("mismatch of column/value len: %d != %d", len(columnIDs), len(values))
}
if len(columnIDs)*int(bitDepth+1)+f.opN < f.MaxOpN {
return errors.Wrap(f.importValueSmallWrite(columnIDs, values, bitDepth, clear), "import small write")
}
f.storage.OpWriter = nil
// Process every value.
// If an error occurs then reopen the storage.
if err := func() (err error) {
for i := range columnIDs {
columnID, value := columnIDs[i], values[i]
if _, err := f.importSetValue(columnID, bitDepth, value, clear); err != nil {
return errors.Wrapf(err, "importSetValue")
}
}
return nil
}(); err != nil {
_ = f.closeStorage()
_ = f.openStorage()
return err
}
err := f.snapshot()
return errors.Wrap(err, "snapshotting")
}
// importRoaring imports from the official roaring data format defined at
// https://github.com/RoaringBitmap/RoaringFormatSpec or from pilosa's version
// of the roaring format. The cache is updated to reflect the new data.
func (f *fragment) importRoaring(ctx context.Context, data []byte, clear bool) error {
span, ctx := tracing.StartSpanFromContext(ctx, "fragment.importRoaring")
defer span.Finish()
span, ctx = tracing.StartSpanFromContext(ctx, "importRoaring.AcquireFragmentLock")
f.mu.Lock()
defer f.mu.Unlock()
span.Finish()
bm := roaring.NewBTreeBitmap()
span, ctx = tracing.StartSpanFromContext(ctx, "importRoaring.UnmarshalBinary")
err := bm.UnmarshalBinary(data)
span.Finish()
if err != nil {
return err
}
// get a list of keys in order to update the cache
iter, _ := bm.Containers.Iterator(0)
rowSet := make(map[uint64]struct{})
var lastRow uint64 = math.MaxUint64
incomingCnt := uint64(0)
for iter.Next() {
key, c := iter.Value()
incomingCnt += uint64(c.N())
// virtual row for the current container
vRow := key >> shardVsContainerExponent
// skip dups
if vRow == lastRow {
continue
}
rowSet[vRow] = struct{}{}
lastRow = vRow
}
// take smallPath? TODO - ideally instead of checking f.storage.Any(), the
// test here would be if the storage size (in bytes) is significantly
// greater than the size of the incoming bits serialized as append
// operations. Getting the storage size might be a bit expensive though
// especially if the fragment isn't mapped.
if incomingCnt+uint64(f.opN) <= uint64(f.MaxOpN) && f.storage.Any() {
toSet, toClear := bm.Slice(), []uint64{}
if clear {
toSet, toClear = toClear, toSet
}
span, _ = tracing.StartSpanFromContext(ctx, "importRoaring.ImportPositions")
err := f.importPositions(toSet, toClear, rowSet)
span.Finish()
return err
}
if clear {
span, ctx = tracing.StartSpanFromContext(ctx, "importRoaringDifference")
bm = f.storage.Difference(bm)
span.Finish()
} else if f.storage.Containers.Size() >= bm.Containers.Size() {
span, ctx = tracing.StartSpanFromContext(ctx, "importRoaringStorageUIP")
f.storage.UnionInPlace(bm)
bm = f.storage
span.Finish()
} else {
span, ctx = tracing.StartSpanFromContext(ctx, "importRoaringBitmapUIP")
bm.UnionInPlace(f.storage)
span.Finish()
}
for rowID := range rowSet {
n := bm.CountRange(rowID*ShardWidth, (rowID+1)*ShardWidth)
f.cache.BulkAdd(rowID, n)
}
f.cache.Recalculate()
span, _ = tracing.StartSpanFromContext(ctx, "importRoaring.WriteToFragment")
n, err := unprotectedWriteToFragment(f, bm)
span.LogKV("bytesWritten", n)
span.Finish()
return err
}
// incrementOpN increase the operation count by one.
// If the count exceeds the maximum allowed then a snapshot is performed.
func (f *fragment) incrementOpN() error {
f.opN++
if f.opN <= f.MaxOpN {
return nil
}
if err := f.snapshot(); err != nil {
return fmt.Errorf("snapshot: %s", err)
}
return nil
}
// Snapshot writes the storage bitmap to disk and reopens it.
func (f *fragment) Snapshot() error {
f.mu.Lock()
defer f.mu.Unlock()
return f.snapshot()
}
func track(start time.Time, message string, stats stats.StatsClient, logger logger.Logger) {
elapsed := time.Since(start)
logger.Printf("%s took %s", message, elapsed)
stats.Histogram("snapshot", elapsed.Seconds(), 1.0)
}
func (f *fragment) snapshot() error {
_, err := unprotectedWriteToFragment(f, f.storage)
return err
}
// unprotectedWriteToFragment writes the fragment f with bm as the data. It is unprotected, and
// f.mu must be locked when calling it.
func unprotectedWriteToFragment(f *fragment, bm *roaring.Bitmap) (n int64, err error) { // nolint: interfacer
completeMessage := fmt.Sprintf("fragment: snapshot complete %s/%s/%s/%d", f.index, f.field, f.view, f.shard)
start := time.Now()
defer track(start, completeMessage, f.stats, f.Logger)
// Create a temporary file to snapshot to.
snapshotPath := f.path + snapshotExt
file, err := os.Create(snapshotPath)
if err != nil {
return n, fmt.Errorf("create snapshot file: %s", err)
}
defer file.Close()
// Write storage to snapshot.
bw := bufio.NewWriter(file)
if n, err = bm.WriteTo(bw); err != nil {
return n, fmt.Errorf("snapshot write to: %s", err)
}
if err := bw.Flush(); err != nil {
return n, fmt.Errorf("flush: %s", err)
}
// Close current storage.
if err := f.closeStorage(); err != nil {
return n, fmt.Errorf("close storage: %s", err)
}
// Move snapshot to data file location.
if err := os.Rename(snapshotPath, f.path); err != nil {
return n, fmt.Errorf("rename snapshot: %s", err)
}
// Reopen storage.
if err := f.openStorage(); err != nil {
return n, fmt.Errorf("open storage: %s", err)
}
// Reset operation count.
f.opN = 0
return n, nil
}
// RecalculateCache rebuilds the cache regardless of invalidate time delay.
func (f *fragment) RecalculateCache() {
f.mu.Lock()
f.cache.Recalculate()
f.mu.Unlock()
}
// FlushCache writes the cache data to disk.
func (f *fragment) FlushCache() error {
f.mu.Lock()
defer f.mu.Unlock()
return f.flushCache()
}
func (f *fragment) flushCache() error {
if f.cache == nil {
return nil
}
if f.CacheType == CacheTypeNone {
return nil
}
// Retrieve a list of row ids from the cache.
ids := f.cache.IDs()
// Marshal cache data to bytes.
buf, err := proto.Marshal(&internal.Cache{IDs: ids})
if err != nil {
return errors.Wrap(err, "marshalling")
}
// Write to disk.
if err := ioutil.WriteFile(f.cachePath(), buf, 0666); err != nil {
return errors.Wrap(err, "writing")
}
return nil
}
// WriteTo writes the fragment's data to w.
func (f *fragment) WriteTo(w io.Writer) (n int64, err error) {
// Force cache flush.
if err := f.FlushCache(); err != nil {
return 0, errors.Wrap(err, "flushing cache")
}
// Write out data and cache to a tar archive.
tw := tar.NewWriter(w)
if err := f.writeStorageToArchive(tw); err != nil {
return 0, fmt.Errorf("write storage: %s", err)
}
if err := f.writeCacheToArchive(tw); err != nil {
return 0, fmt.Errorf("write cache: %s", err)
}
return 0, nil
}
func (f *fragment) writeStorageToArchive(tw *tar.Writer) error {
// Open separate file descriptor to read from.
file, err := os.Open(f.path)
if err != nil {
return errors.Wrap(err, "opening file")
}
defer file.Close()
// Retrieve the current file size under lock so we don't read
// while an operation is appending to the end.
var sz int64
if err := func() error {
f.mu.Lock()
defer f.mu.Unlock()
fi, err := file.Stat()
if err != nil {
return errors.Wrap(err, "statting")
}
sz = fi.Size()
return nil
}(); err != nil {
return err
}
// Write archive header.
if err := tw.WriteHeader(&tar.Header{
Name: "data",
Mode: 0600,
Size: sz,
ModTime: time.Now(),
}); err != nil {
return errors.Wrap(err, "writing header")
}
// Copy the file up to the last known size.
// This is done outside the lock because the storage format is append-only.
if _, err := io.CopyN(tw, file, sz); err != nil {
return errors.Wrap(err, "copying")
}
return nil
}
func (f *fragment) writeCacheToArchive(tw *tar.Writer) error {
f.mu.Lock()
defer f.mu.Unlock()
// Read cache into buffer.
buf, err := ioutil.ReadFile(f.cachePath())
if os.IsNotExist(err) {
return nil
} else if err != nil {
return errors.Wrap(err, "reading cache")
}
// Write archive header.
if err := tw.WriteHeader(&tar.Header{
Name: "cache",
Mode: 0600,
Size: int64(len(buf)),
ModTime: time.Now(),
}); err != nil {
return errors.Wrap(err, "writing header")
}
// Write data to archive.
if _, err := tw.Write(buf); err != nil {
return errors.Wrap(err, "writing")
}
return nil
}
// ReadFrom reads a data file from r and loads it into the fragment.
func (f *fragment) ReadFrom(r io.Reader) (n int64, err error) {
f.mu.Lock()
defer f.mu.Unlock()
tr := tar.NewReader(r)
for {
// Read next tar header.
hdr, err := tr.Next()
if err == io.EOF {
break
} else if err != nil {
return 0, errors.Wrap(err, "opening")
}
// Process file based on file name.
switch hdr.Name {
case "data":
if err := f.readStorageFromArchive(tr); err != nil {
return 0, errors.Wrap(err, "reading storage")
}
case "cache":
if err := f.readCacheFromArchive(tr); err != nil {
return 0, errors.Wrap(err, "reading cache")
}
default:
return 0, fmt.Errorf("invalid fragment archive file: %s", hdr.Name)
}
}
return 0, nil
}
func (f *fragment) readStorageFromArchive(r io.Reader) error {
// Create a temporary file to copy into.
path := f.path + copyExt
file, err := os.Create(path)
if err != nil {
return errors.Wrap(err, "creating directory")
}
defer file.Close()
// Copy reader into temporary path.
if _, err = io.Copy(file, r); err != nil {
return errors.Wrap(err, "copying")
}
// Close current storage.
if err := f.closeStorage(); err != nil {
return errors.Wrap(err, "closing")
}
// Move snapshot to data file location.
if err := os.Rename(path, f.path); err != nil {
return errors.Wrap(err, "renaming")
}
// Reopen storage.
if err := f.openStorage(); err != nil {
return errors.Wrap(err, "opening")
}
return nil
}
func (f *fragment) readCacheFromArchive(r io.Reader) error {
// Slurp data from reader and write to disk.
buf, err := ioutil.ReadAll(r)
if err != nil {
return errors.Wrap(err, "reading")
} else if err := ioutil.WriteFile(f.cachePath(), buf, 0666); err != nil {
return errors.Wrap(err, "writing")
}
// Re-open cache.
if err := f.openCache(); err != nil {
return errors.Wrap(err, "opening")
}
return nil
}
// rowFilter is a function signature for controlling iteration over containers
// in a fragment. It will be invoked on each container found and returns two
// booleans. The first is whether the row this container is in should be
// included or skipped, and the second is whether to stop processing or
// continue.
type rowFilter func(rowID, key uint64, c *roaring.Container) (include, done bool)
// filterWithLimit returns a filter which will only allow a limited number of
// rows to be returned. It should be applied last so that it is only called (and
// therefore only updates its internal state) if the row is being included by
// every other filter.
func filterWithLimit(limit uint64) rowFilter {
return func(rowID, key uint64, c *roaring.Container) (include, done bool) {
if limit > 0 {
limit--
return true, false
}
return false, true
}
}
func filterColumn(col uint64) rowFilter {
return func(rowID, key uint64, c *roaring.Container) (include, done bool) {
colID := col % ShardWidth
colKey := ((rowID * ShardWidth) + colID) >> 16
colVal := uint16(colID & 0xFFFF) // columnID within the container
return colKey == key && c.Contains(colVal), false
}
}
// TODO: this works, but it would be more performant if the fragment could seek
// to the next row in the rows list rather than asking the filter for each
// container serially. The container iterator would need to expose a seek
// method, and the rowFilter would need some way of communicating to
// fragment.rows what the next rowID to seek to is.
func filterWithRows(rows []uint64) rowFilter {
loc := 0
return func(rowID, key uint64, c *roaring.Container) (include, done bool) {
if loc >= len(rows) {
return false, true
}
i := sort.Search(len(rows[loc:]), func(i int) bool {
return rows[loc+i] >= rowID
})
loc += i
if loc >= len(rows) {
return false, true
}
if rows[loc] == rowID {
if loc == len(rows)-1 {
done = true
}
return true, done
}
return false, false
}
}
// rows returns all rows starting from 'start'. Filters will be applied in
// order. All filters must return true to include the row. Once a row is
// included, further containers in that row will be skipped. So, for a row to be
// included, there must be one container in that row where all filters return
// true. For a row to be skipped, at least one filter must return false for each
// container in that row (it need not be the same filter for each). Any filter
// returning done == true will cause processing to stop after all filters for
// this container have been processed. The rows accumulated up to this point
// (including this row if all filters passed) will be returned.
func (f *fragment) rows(start uint64, filters ...rowFilter) []uint64 {
startKey := rowToKey(start)
i, _ := f.storage.Containers.Iterator(startKey)
rows := make([]uint64, 0)
var lastRow uint64 = math.MaxUint64
// Loop over the existing containers.
for i.Next() {
key, c := i.Value()
// virtual row for the current container
vRow := key >> shardVsContainerExponent
// skip dups
if vRow == lastRow {
continue
}
// apply filters
addRow, done := true, false
for _, filter := range filters {
var d bool
addRow, d = filter(vRow, key, c)
done = done || d
if !addRow {
break
}
}
if addRow {
lastRow = vRow
rows = append(rows, vRow)
}
if done {
return rows
}
}
return rows
}
// upgradeRoaringBSIv2 upgrades a fragment that contains old BSI formatting
// to a new BSI format (v2). The new format moves the "exists" bit to the
// beginning & adds a negative sign bit.
func upgradeRoaringBSIv2(f *fragment, bitDepth uint) (string, error) {
// If flag set, already upgraded. Exit.
if f.storage.Flags&roaringFlagBSIv2 == 1 {
return "", nil
}
other := roaring.NewBitmap()
other.Flags = roaringFlagBSIv2
func() {
f.mu.Lock()
defer f.mu.Unlock()
f.storage.ForEach(func(i uint64) {
rowID, columnID := i/ShardWidth, (f.shard*ShardWidth)+(i%ShardWidth)
if rowID == uint64(bitDepth) {
_, _ = other.Add(pos(bsiExistsBit, columnID)) // move exists bit to beginning
} else {
_, _ = other.Add(pos(rowID+bsiOffsetBit, columnID)) // move other bits up
}
})
}()
// Create temporary file next to existing file.
newPath := f.path + ".tmp"
file, err := os.OpenFile(newPath, os.O_WRONLY|os.O_CREATE, 0666)
if err != nil {
return "", err
}
defer file.Close()
// Write & flush to temporary file.
if _, err := other.WriteTo(file); err != nil {
return "", err
} else if err := file.Sync(); err != nil {
return "", err
} else if err := file.Close(); err != nil {
return "", err
}
return newPath, nil
}
type rowIterator struct {
f *fragment
rowIDs []uint64
cur int
wrap bool
}
func (f *fragment) rowIterator(wrap bool, filters ...rowFilter) *rowIterator {
return &rowIterator{
f: f,
rowIDs: f.rows(0, filters...), // TODO: this may be memory intensive in high cardinality cases
wrap: wrap,
}
}
func (ri *rowIterator) Seek(rowID uint64) {
idx := sort.Search(len(ri.rowIDs), func(i int) bool {
return ri.rowIDs[i] >= rowID
})
ri.cur = idx
}
func (ri *rowIterator) Next() (r *Row, rowID uint64, wrapped bool) {
if ri.cur >= len(ri.rowIDs) {
if !ri.wrap || len(ri.rowIDs) == 0 {
return nil, 0, true
}
ri.Seek(0)
wrapped = true
}
rowID = ri.rowIDs[ri.cur]
r = ri.f.row(rowID)
ri.cur++
return r, rowID, wrapped
}
// FragmentBlock represents info about a subsection of the rows in a block.
// This is used for comparing data in remote blocks for active anti-entropy.
type FragmentBlock struct {
ID int `json:"id"`
Checksum []byte `json:"checksum"`
}
type blockHasher struct {
blockID int
buf [8]byte
hash hash.Hash
}
func newBlockHasher() blockHasher {
return blockHasher{
blockID: -1,
hash: xxhash.New(),
}
}
func (h *blockHasher) Reset() {
h.hash.Reset()
}
func (h *blockHasher) Sum() []byte {
return h.hash.Sum(nil)[:]
}
func (h *blockHasher) WriteValue(v uint64) {
binary.BigEndian.PutUint64(h.buf[:], v)
_, _ = h.hash.Write(h.buf[:])
}
// fragmentSyncer syncs a local fragment to one on a remote host.
type fragmentSyncer struct {
Fragment *fragment
Node *Node
Cluster *cluster
Closing <-chan struct{}
}
// isClosing returns true if the closing channel is closed.
func (s *fragmentSyncer) isClosing() bool {
select {
case <-s.Closing:
return true
default:
return false
}
}
// syncFragment compares checksums for the local and remote fragments and
// then merges any blocks which have differences.
func (s *fragmentSyncer) syncFragment() error {
span, ctx := tracing.StartSpanFromContext(context.Background(), "FragmentSyncer.syncFragment")
defer span.Finish()
// Determine replica set.
nodes := s.Cluster.shardNodes(s.Fragment.index, s.Fragment.shard)
if len(nodes) == 1 {
return nil
}
// Create a set of blocks.
blockSets := make([][]FragmentBlock, 0, len(nodes))
for _, node := range nodes {
// Read local blocks.
if node.ID == s.Node.ID {
b := s.Fragment.Blocks()
blockSets = append(blockSets, b)
continue
}
// Retrieve remote blocks.
blocks, err := s.Cluster.InternalClient.FragmentBlocks(ctx, &node.URI, s.Fragment.index, s.Fragment.field, s.Fragment.view, s.Fragment.shard)
if err != nil && err != ErrFragmentNotFound {
return errors.Wrap(err, "getting blocks")
}
blockSets = append(blockSets, blocks)
// Verify sync is not prematurely closing.
if s.isClosing() {
return nil
}
}
// Iterate over all blocks and find differences.
checksums := make([][]byte, len(nodes))
for {
// Find min block id.
blockID := -1
for _, blocks := range blockSets {
if len(blocks) == 0 {
continue
} else if blockID == -1 || blocks[0].ID < blockID {
blockID = blocks[0].ID
}
}
// Exit loop if no blocks are left.
if blockID == -1 {
break
}
// Read the checksum for the current block.
for i, blocks := range blockSets {
// Clear checksum if the next block for the node doesn't match current ID.
if len(blocks) == 0 || blocks[0].ID != blockID {
checksums[i] = nil
continue
}
// Otherwise set checksum and move forward.
checksums[i] = blocks[0].Checksum
blockSets[i] = blockSets[i][1:]
}
// Ignore if all the blocks on each node match.
if byteSlicesEqual(checksums) {
continue
}
// Synchronize block.
if err := s.syncBlock(blockID); err != nil {
return fmt.Errorf("sync block: id=%d, err=%s", blockID, err)
}
s.Fragment.stats.Count("BlockRepair", 1, 1.0)
}
return nil
}
// syncBlock sends and receives all rows for a given block.
// Returns an error if any remote hosts are unreachable.
func (s *fragmentSyncer) syncBlock(id int) error {
span, ctx := tracing.StartSpanFromContext(context.Background(), "FragmentSyncer.syncBlock")
defer span.Finish()
f := s.Fragment
// Read pairs from each remote block.
var uris []*URI
var pairSets []pairSet
for _, node := range s.Cluster.shardNodes(f.index, f.shard) {
if s.Node.ID == node.ID {
continue
}
// Verify sync is not prematurely closing.
if s.isClosing() {
return nil
}
uri := &node.URI
uris = append(uris, uri)
// Only sync the standard block.
rowIDs, columnIDs, err := s.Cluster.InternalClient.BlockData(ctx, &node.URI, f.index, f.field, f.view, f.shard, id)
if err != nil {
return errors.Wrap(err, "getting block")
}
pairSets = append(pairSets, pairSet{
columnIDs: columnIDs,
rowIDs: rowIDs,
})
}
// Verify sync is not prematurely closing.
if s.isClosing() {
return nil
}
// Merge blocks together.
sets, clears, err := f.mergeBlock(id, pairSets)
if err != nil {
return errors.Wrap(err, "merging")
}
// Write updates to remote blocks.
for i := 0; i < len(uris); i++ {
set, clear := sets[i], clears[i]
// Handle Sets.
if len(set.columnIDs) > 0 {
setData, err := bitsToRoaringData(set)
if err != nil {
return errors.Wrap(err, "converting bits to roaring data (set)")
}
setReq := &ImportRoaringRequest{
Clear: false,
Views: map[string][]byte{cleanViewName(f.view): setData},
}
if err := s.Cluster.InternalClient.ImportRoaring(ctx, uris[i], f.index, f.field, f.shard, true, setReq); err != nil {
return errors.Wrap(err, "sending roaring data (set)")
}
}
// Handle Clears.
if len(clear.columnIDs) > 0 {
clearData, err := bitsToRoaringData(clear)
if err != nil {
return errors.Wrap(err, "converting bits to roaring data (clear)")
}
clearReq := &ImportRoaringRequest{
Clear: true,
Views: map[string][]byte{"": clearData},
}
if err := s.Cluster.InternalClient.ImportRoaring(ctx, uris[i], f.index, f.field, f.shard, true, clearReq); err != nil {
return errors.Wrap(err, "sending roaring data (clear)")
}
}
}
return nil
}
// cleanViewName converts a viewname into the equivalent
// string required by the external api. Because views are
// not exposed externally, the conversion looks like this:
// "standard" -> ""
// "standard_YYYYMMDD" -> "YYYYMMDD"
// "other" -> "other" (there is currently not a use for this)
func cleanViewName(v string) string {
viewPrefix := viewStandard + "_"
if strings.HasPrefix(v, viewPrefix) {
return v[len(viewPrefix):]
} else if v == viewStandard {
return ""
}
return v
}
// bitsToRoaringData converts a pairSet into a roaring.Bitmap
// which represents the data within a single shard.
func bitsToRoaringData(ps pairSet) ([]byte, error) {
bmp := roaring.NewBitmap()
for j := 0; j < len(ps.columnIDs); j++ {
bmp.DirectAdd(ps.rowIDs[j]*ShardWidth + (ps.columnIDs[j] % ShardWidth))
}
var buf bytes.Buffer
_, err := bmp.WriteTo(&buf)
if err != nil {
return nil, errors.Wrap(err, "writing to buffer")
}
return buf.Bytes(), nil
}
func madvise(b []byte, advice int) error { // nolint: unparam
_, _, err := syscall.Syscall(syscall.SYS_MADVISE, uintptr(unsafe.Pointer(&b[0])), uintptr(len(b)), uintptr(advice))
if err != 0 {
return err
}
return nil
}
// pairSet is a list of equal length row and column id lists.
type pairSet struct {
rowIDs []uint64
columnIDs []uint64
}
// byteSlicesEqual returns true if all slices are equal.
func byteSlicesEqual(a [][]byte) bool {
if len(a) == 0 {
return true
}
for _, v := range a[1:] {
if !bytes.Equal(a[0], v) {
return false
}
}
return true
}
// pos returns the row position of a row/column pair.
func pos(rowID, columnID uint64) uint64 {
return (rowID * ShardWidth) + (columnID % ShardWidth)
}
// vector stores the mapping of colID to rowID.
// It's used for a mutex field type.
type vector interface {
Get(colID uint64) (uint64, bool, error)
}
// rowsVector implements the vector interface by looking
// at row data as needed.
type rowsVector struct {
f *fragment
}
// newRowsVector returns a rowsVector for a given fragment.
func newRowsVector(f *fragment) *rowsVector {
return &rowsVector{
f: f,
}
}
// Get returns the rowID associated to the given colID.
// Additionally, it returns true if a value was found,
// otherwise it returns false.
func (v *rowsVector) Get(colID uint64) (uint64, bool, error) {
rows := v.f.rows(0, filterColumn(colID))
if len(rows) > 1 {
return 0, false, errors.New("found multiple row values for column")
} else if len(rows) == 1 {
return rows[0], true, nil
}
return 0, false, nil
}
// rowToKey converts a Pilosa row ID to the key of the container which starts
// that row in the bitmap which represents this entire fragment. A fragment is
// all the rows within a shard within a field concatenated together.
func rowToKey(rowID uint64) (key uint64) {
return rowID * (ShardWidth / containerWidth)
}
// boolVector implements the vector interface by looking
// at data in rows 0 and 1.
type boolVector struct {
f *fragment
}
// newBoolVector returns a boolVector for a given fragment.
func newBoolVector(f *fragment) *boolVector {
return &boolVector{
f: f,
}
}
// Get returns the rowID associated to the given colID.
// Additionally, it returns true if a value was found,
// otherwise it returns false.
func (v *boolVector) Get(colID uint64) (uint64, bool, error) {
rows := v.f.rows(0, filterColumn(colID))
if len(rows) > 1 {
return 0, false, errors.New("found multiple row values for column")
} else if len(rows) == 1 {
switch rows[0] {
case falseRowID, trueRowID:
return rows[0], true, nil
default:
return 0, false, errors.New("found non-boolean value")
}
}
return 0, false, nil
}