ensmarten snapshot queue

The snapshot queue needs a bit more subtlety. In some cases,
we really do want to do a snapshot right now -- these shouldn't
have to wait for possibly a hundred or more other snapshots
to complete.

In other cases, we don't really care that much whether we do
a snapshot, and just dropping it is probably fine.

To accommodate this, we distinguish between "urgent" and
"normal" snapshots, and between "Immediate" (does an urgent
snapshot, waits for it) and "Enqueue" (might enqueue a snapshot
but *also might not* if we're already busy). There's a
corresponding "Await" to wait for a snapshot, if one is
pending, but not if one isn't.

We also have a background scan that checks the holder. It will
scan pretty actively when it's finding fragments that need
snapshots (no enqueued snapshot, opN > MaxOpN). It pauses
for a second after every hundred fragments that didn't need
snapshots, and for a minute after each holder scan that didn't
find any. So, if you don't need snapshots, it does basically
nothing, if you do, it'll be moderately aggressive about
submitting tasks -- but it always waits if there's *any*
requested snapshots in the queues.

Updates since initial draft:

Check results from Await more consistently, and in one case, use Immediate
instead and then check its error.

Fix a race condition.  The race condition comes about if:

1. You have a limited enough worker pool that this can happen.
(In testing we tend to have a worker pool of 1.)
2. A fragment is in the normal, non-urgent, queue already.
3. An immediate request comes in for that fragment. This always
happens *with the fragment lock held*.
4. A worker thread grabs that fragment from the queue.
5. The worker thread now waits on the lock. Meanwhile, the
immediate request blocks on sending the fragment to the urgent
queue.
6. The worker can't read the urgent queue, and the immediate
request can't send it, so the immediate request can't proceed.

What's supposed to happen is that the immediate request sends
the thing, and gets into Await(), which sleeps on a condition
variable using the lock, which is to say, releases the lock.

The obvious resolution is to let go of the lock, send the
message, and then reclaim the lock. But then we have the
possibility that the message sent ends up with a timestamp
right after a snapshot that happened *after* the Immediate
request was started. Oops. So we create the request, then let
go of the lock, then send the request, then reclaim the lock
and go into the Await state. All is well.

This is on top of more general use of wait groups, etcetera,
to allow us to ensure that any holder scans terminate *before*
we close the channels they might otherwise be trying to write to.
So, shutdown process is now:

* grab lock on queue (workers and scanners don't use the lock)
* mark snapshotqueue done
* wait for holder scans to complete/exit
* close and nil out all the channels
* release lock

Anything trying to submit to this needs to hold the lock, unless
it's a holder scan, so either it got the lock before we did and already
submitted the thing, or it will get the lock after this and not find
a channel to write to; it's just the holder scanner that has an
ongoing thing that might have started a write to the channel *without*
a lock held, because it's expected that it might have to wait minutes
or hours before the write will complete because it's a background task.

Also, rework the background holder scan to grab lists of
indexes/fields/views/fragments, then scan the grabbed/copied lists,
rather than iterating over maps, allowing us to grab the lock when
we're about to access a thing and let it go when done.

There might be a simpler/cleaner way to do this but opinions on how
safe it is are very mixed, so in the mean time, I'm making the range
behavior not depend at all on there being no writes to the various tiers
of holder/index/view/fragment during the background scans.
This commit is contained in:
Seebs 2019-10-17 14:27:41 -05:00
parent 3b696da34a
commit c5136b14db
7 changed files with 495 additions and 146 deletions

View file

@ -91,8 +91,7 @@ type Field struct {
logger logger.Logger
snapshotQueue chan *fragment
snapshotQueue snapshotQueue
// Instantiates new translation store on open.
OpenTranslateStore OpenTranslateStoreFunc
}
@ -924,7 +923,9 @@ func (f *Field) newView(path, name string) *view {
view.rowAttrStore = f.rowAttrStore
view.stats = f.Stats
view.broadcaster = f.broadcaster
view.snapshotQueue = f.snapshotQueue
if f.snapshotQueue != nil {
view.snapshotQueue = f.snapshotQueue
}
return view
}

View file

@ -107,20 +107,16 @@ type fragment struct {
shard uint64
// File-backed storage
path string
flags byte // user-defined flags passed to roaring
gen generation
storage *roaring.Bitmap
totalOpN int64 // total opN values
totalOps int64 // total ops (across all snapshots)
opN int // number of ops since snapshot (may be approximate for imports)
ops int // number of higher-level operations, as opposed to bit changes
snapshotsRequested int // number of times we've requested a snapshot
snapshotsTaken int // number of actual snapshot operations
snapshotting bool // set to true when requesting a snapshot, set to false after snapshot completes
snapshotCond sync.Cond
snapshotDelays int
snapshotDelayTime time.Duration
path string
flags byte // user-defined flags passed to roaring
gen generation
storage *roaring.Bitmap
opN int // number of ops since snapshot (may be approximate for imports)
ops int // number of higher-level operations, as opposed to bit changes
snapshotPending bool // set to true when requesting a snapshot, set to false after snapshot completes
snapshotCond sync.Cond
snapshotErr error // error yielded by the last snapshot operation
snapshotStamp time.Time // timestamp of last snapshot
// Cache for row counts.
CacheType string // passed in by field
@ -154,7 +150,7 @@ type fragment struct {
stats stats.StatsClient
snapshotQueue chan *fragment
snapshotQueue snapshotQueue
}
// newFragment returns a new instance of Fragment.
@ -172,7 +168,8 @@ func newFragment(path, index, field, view string, shard uint64, flags byte) *fra
Logger: logger.NopLogger,
MaxOpN: defaultFragmentMaxOpN,
stats: stats.NopStatsClient,
stats: stats.NopStatsClient,
snapshotQueue: defaultSnapshotQueue,
}
f.snapshotCond = sync.Cond{L: &f.mu}
return f
@ -181,62 +178,6 @@ func newFragment(path, index, field, view string, shard uint64, flags byte) *fra
// cachePath returns the path to the fragment's cache data.
func (f *fragment) cachePath() string { return f.path + cacheExt }
// newSnapshotQueue makes a new snapshot queue, of depth N, and spawns a
// goroutine for it.
func newSnapshotQueue(n int, w int, l logger.Logger) chan *fragment {
ch := make(chan *fragment, n)
for i := 0; i < w; i++ {
go snapshotQueueWorker(ch, l)
}
return ch
}
func snapshotQueueWorker(snapshotQueue chan *fragment, l logger.Logger) {
for f := range snapshotQueue {
err := f.protectedSnapshot(true)
if err != nil {
l.Printf("snapshot error: %v", err)
}
f.snapshotCond.Broadcast()
}
}
// enqueueSnapshot requests that the fragment be snapshotted at some point
// in the future, if this has not already been requested. Call this only when
// the mutex is held.
func (f *fragment) enqueueSnapshot() {
f.snapshotsRequested++
if f.snapshotting {
return
}
f.snapshotting = true
if f.snapshotQueue != nil {
select {
case f.snapshotQueue <- f:
default:
before := time.Now()
// wait forever, but notice that we're waiting
f.snapshotQueue <- f
f.snapshotDelays++
f.snapshotDelayTime += time.Since(before)
if f.snapshotDelays >= 10 {
f.Logger.Printf("snapshotting %s: last ten enqueue delays took %v", f.path, f.snapshotDelayTime)
f.snapshotDelays = 0
f.snapshotDelayTime = 0
}
}
} else {
// in testing, for instance, there may be no holder, thus no one
// to handle these snapshots.
err := f.snapshot()
if err != nil {
f.Logger.Printf("snapshot failed: %v", err)
}
f.snapshotting = false
f.snapshotCond.Broadcast()
}
}
// Open opens the underlying storage.
func (f *fragment) Open() error {
f.mu.Lock()
@ -445,31 +386,12 @@ func (f *fragment) openCache() error {
func (f *fragment) Close() error {
f.mu.Lock()
defer f.mu.Unlock()
for f.snapshotting {
for f.snapshotPending {
f.snapshotCond.Wait()
}
return f.close()
}
// awaitSnapshot lets us delay until the snapshot gets written, preventing tests
// from misleadingly showing amazingly fast performance because the snapshots they
// trigger haven't happened yet.
func (f *fragment) awaitSnapshot() {
f.mu.Lock()
defer f.mu.Unlock()
for f.snapshotting {
f.snapshotCond.Wait()
}
}
// unprotectedAwaitSnapshot assumes you already hold the lock, and waits for
// the snapshot fairy to come along.
func (f *fragment) unprotectedAwaitSnapshot() {
for f.snapshotting {
f.snapshotCond.Wait()
}
}
func (f *fragment) close() error {
// Flush cache if closing gracefully.
if err := f.flushCache(); err != nil {
@ -727,7 +649,7 @@ func (f *fragment) unprotectedSetRow(row *Row, rowID uint64) (changed bool, err
f.rowCache.Add(rowID, nil)
// Snapshot storage.
f.enqueueSnapshot()
f.snapshotQueue.Enqueue(f)
f.stats.Count("setRow", 1, 1.0)
return changed, nil
@ -768,7 +690,7 @@ func (f *fragment) unprotectedClearRow(rowID uint64) (changed bool, err error) {
f.rowCache.Add(rowID, nil)
// Snapshot storage.
f.enqueueSnapshot()
f.snapshotQueue.Enqueue(f)
f.stats.Count("clearRow", 1, 1.0)
@ -2126,19 +2048,20 @@ func (f *fragment) importValue(columnIDs []uint64, values []int64, bitDepth uint
_ = f.openStorage(true)
return err
}
// We don't actually care, except we want our stats to be accurate.
f.incrementOpN(totalChanges)
// Keep stats accurate. We don't call incrementOpN here because it may
// or may not enqueue a request, which would then be in the queue
// taking up space and otherwise being a possible nuisance, when we're
// about to force a snapshot anyway.
f.opN += totalChanges
f.ops++
// Reset the rowCache.
f.rowCache = &simpleCache{make(map[uint64]*Row)}
// in theory, this should probably have happened anyway, but if enough
// in theory, this should probably have been queued anyway, but if enough
// of the bits matched existing bits, we'll be under our opN estimate, and
// we want to ensure that the snapshot happens.
f.enqueueSnapshot()
f.unprotectedAwaitSnapshot()
return nil
return f.snapshotQueue.Immediate(f)
}
// importRoaring imports from the official roaring data format defined at
@ -2198,14 +2121,14 @@ func (f *fragment) incrementOpN(changed int) {
f.opN += changed
f.ops++
if f.opN > f.MaxOpN {
f.enqueueSnapshot()
f.snapshotQueue.Enqueue(f)
}
}
// Snapshot writes the storage bitmap to disk and reopens it. This may
// coexist with existing background-queue snapshotting; it does not remove
// things from the queue. You probably don't want to do this; use
// enqueueSnapshot/awaitSnapshot.
// the snapshotQueue's Enqueue/Await.
func (f *fragment) Snapshot() error {
f.mu.Lock()
defer f.mu.Unlock()
@ -2218,25 +2141,13 @@ func track(start time.Time, message string, stats stats.StatsClient, logger logg
stats.Histogram("snapshot", elapsed.Seconds(), 1.0)
}
// protectedSnapshot grabs the lock and unconditionally calls snapshot(). If
// fromQueue is true, the snapshotting state is also cleared.
func (f *fragment) protectedSnapshot(fromQueue bool) error {
f.mu.Lock()
defer f.mu.Unlock()
err := f.snapshot()
if fromQueue {
f.snapshotting = false
}
return err
}
// snapshot does the actual snapshot operation. it does not check or care
// about f.snapshotting.
// about f.snapshotPending.
func (f *fragment) snapshot() error {
f.totalOpN += int64(f.opN)
f.totalOps += int64(f.ops)
f.snapshotsTaken++
_, err := unprotectedWriteToFragment(f, f.storage)
if err == nil {
f.snapshotStamp = time.Now()
}
return err
}

View file

@ -2070,7 +2070,11 @@ func BenchmarkImportRoaring(b *testing.B) {
b.StartTimer()
err := f.importRoaringT(data, false)
if err != nil {
f.awaitSnapshot()
// we don't actually particularly
// care whether this succeeds,
// but if it's happening we want
// it to be done.
_ = f.snapshotQueue.Await(f)
f.Clean(b)
b.Fatalf("import error: %v", err)
}
@ -2109,7 +2113,9 @@ func BenchmarkImportRoaringConcurrent(b *testing.B) {
j := j
eg.Go(func() error {
err := frags[j].importRoaringT(data[j], false)
frags[j].awaitSnapshot()
// error unimportant if it happened, but we want
// any snapshots to have finished.
_ = frags[j].snapshotQueue.Await(frags[j])
return err
})
}
@ -2147,11 +2153,13 @@ func BenchmarkImportRoaringUpdateConcurrent(b *testing.B) {
// is excessive. force storage into snapshotted state, then use import
// to generate an op log and/or snapshot.
_, _, err := frags[j].storage.ImportRoaringBits(data, false, false, 0)
frags[j].enqueueSnapshot()
frags[j].awaitSnapshot()
if err != nil {
b.Fatalf("importing roaring: %v", err)
}
err = frags[j].snapshotQueue.Immediate(frags[j])
if err != nil {
b.Fatalf("snapshot after import: %v", err)
}
}
eg := errgroup.Group{}
b.StartTimer()
@ -2159,7 +2167,10 @@ func BenchmarkImportRoaringUpdateConcurrent(b *testing.B) {
j := j
eg.Go(func() error {
err := frags[j].importRoaringT(updata, false)
frags[j].awaitSnapshot()
err2 := frags[j].snapshotQueue.Await(frags[j])
if err == nil {
err = err2
}
return err
})
}
@ -2221,18 +2232,23 @@ func BenchmarkImportRoaringUpdate(b *testing.B) {
// is excessive. force storage into snapshotted state, then use import
// to generate an op log and/or snapshot.
_, _, err := f.storage.ImportRoaringBits(data, false, false, 0)
f.enqueueSnapshot()
f.awaitSnapshot()
if err != nil {
b.Errorf("import error: %v", err)
}
err = f.snapshotQueue.Immediate(f)
if err != nil {
b.Errorf("snapshot after import error: %v", err)
}
b.StartTimer()
err = f.importRoaringT(updata, false)
f.awaitSnapshot()
if err != nil {
f.Clean(b)
b.Errorf("import error: %v", err)
}
err = f.snapshotQueue.Await(f)
if err != nil {
b.Errorf("snapshot after import error: %v", err)
}
b.StopTimer()
var stat os.FileInfo
var statTarget io.Writer
@ -2542,7 +2558,12 @@ func (f *fragment) sanityCheck(t testing.TB) {
}
func (f *fragment) Clean(t testing.TB) {
f.awaitSnapshot()
f.mu.Lock()
err := f.snapshotQueue.Await(f)
f.mu.Unlock()
if err != nil {
t.Fatalf("snapshot failed before sanity check: %v", err)
}
f.sanityCheck(t)
if f.storage != nil && f.storage.Source != nil {
if f.storage.Source.Dead() {
@ -2558,7 +2579,7 @@ func (f *fragment) Clean(t testing.TB) {
t.Fatal("cleaning up fragment: ", errc, errf, errp)
}
if f.snapshotQueue != nil {
close(f.snapshotQueue)
f.snapshotQueue.Stop()
f.snapshotQueue = nil
}
// not all fragments have cache files
@ -2581,7 +2602,7 @@ func (f *fragment) CleanKeep(t testing.TB) {
t.Fatal("closing fragment: ", errc, errp)
}
if f.snapshotQueue != nil {
close(f.snapshotQueue)
f.snapshotQueue.Stop()
f.snapshotQueue = nil
}
// not all fragments have cache files
@ -3069,10 +3090,10 @@ func TestFragmentRowIterator(t *testing.T) {
func TestUnionInPlaceMapped(t *testing.T) {
f := mustOpenFragment("i", "f", "v", 0, CacheTypeNone)
// note: clean has to be deferred first, because it has to run with
// the lock *not* held, because it is sometimes so it has to grab the
// lock...
defer f.Clean(t)
// I know this doesn't actually matter in our current context, but
// strictly speaking, we do say you have to hold the lock while calling
// unprotectedWriteToFragment...
f.mu.Lock()
defer f.mu.Unlock()
r0 := rand.New(rand.NewSource(2))
@ -3105,8 +3126,15 @@ func TestUnionInPlaceMapped(t *testing.T) {
f.storage.UnionInPlace(setBM1)
countUnion := f.storage.Count()
// UnionInPlace produces no ops log, we have to make it snapshot, to
// ensure that the on-disk representation is correct.
f.enqueueSnapshot()
// ensure that the on-disk representation is correct. Note, UIP is
// not used for things that are modifying real fragments, usually;
// it's used only in computation of things that usually don't go to
// disk, which is why we handle this specially in testing and not
// generically.
err = f.snapshotQueue.Immediate(f)
if err != nil {
t.Fatalf("snapshot after union-in-place: %v", err)
}
if count0 != countF {
t.Fatalf("writing bitmap to storage changed count: %d => %d", count0, countF)

View file

@ -75,7 +75,7 @@ type Holder struct {
Logger logger.Logger
snapshotQueue chan *fragment
snapshotQueue snapshotQueue
// Manages replication from the primary node.
primaryTranslateNode *Node
@ -167,7 +167,7 @@ func (h *Holder) Open() error {
// Run snapshots asynchronously. The snapshotQueue will have a background
// task associated with it which flushes it and waits until this channel
// is closed, so we should always close this channel when done.
h.snapshotQueue = newSnapshotQueue(100, 2, h.Logger)
h.snapshotQueue = newSnapshotQueue(10, 2, h.Logger)
for _, fi := range fis {
// Skip files or hidden directories.
@ -203,6 +203,7 @@ func (h *Holder) Open() error {
go func() { defer h.wg.Done(); h.monitorCacheFlush() }()
h.Stats.Open()
h.snapshotQueue.ScanHolder(h)
h.opened.Close()
return nil
@ -222,8 +223,7 @@ func (h *Holder) Close() error {
}
}
if h.snapshotQueue != nil {
close(h.snapshotQueue)
// assuming the snapshotQueueWorker has already started, this is safe.
h.snapshotQueue.Stop()
h.snapshotQueue = nil
}

View file

@ -58,7 +58,7 @@ type Index struct {
Stats stats.StatsClient
logger logger.Logger
snapshotQueue chan *fragment
snapshotQueue snapshotQueue
// Used for notifying holder when a field is added.
holder *Holder
@ -462,7 +462,9 @@ func (i *Index) newField(path, name string) (*Field, error) {
f.Stats = i.Stats
f.broadcaster = i.broadcaster
f.rowAttrStore = i.newAttrStore(filepath.Join(f.path, ".data"))
f.snapshotQueue = i.snapshotQueue
if i.snapshotQueue != nil {
f.snapshotQueue = i.snapshotQueue
}
f.OpenTranslateStore = i.OpenTranslateStore
return f, nil
}

405
snapshotqueue.go Normal file
View file

@ -0,0 +1,405 @@
// Copyright 2019 Pilosa Corp.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package pilosa
import (
"fmt"
"os"
"sync"
"time"
"github.com/pilosa/pilosa/v2/logger"
"github.com/pkg/errors"
)
// snapshotQueue is a thing which can handle enqueuing snapshots. A snapshot
// queue distinguishes between high-priority requests, which get satisfied
// by the next available worker, and regular requests, which get enqueued
// if there's space in the queue, and otherwise dropped. There's also a
// separate background task to scan a holder for fragments which may need
// snapshots, but which is processed only when the queue is empty, and only
// slowly. "Await" awaits an existing snapshot if one is already enqueued.
// "Immediate" tries to do one right away. (If one's already enqueued, this
// can leave it in the queue, which will ignore anything that shows up with
// the request flag cleared.)
//
// Await, Enqueue, and Immediate should be called only with the fragment lock
// held.
//
// ScanHolder spawns a new goroutine. You don't need to use `go` on it.
type snapshotQueue interface {
Immediate(*fragment) error
Enqueue(*fragment)
Await(*fragment) error
ScanHolder(*Holder)
Stop()
}
// queuelessSnapshotQueue isn't a snapshot queue, but it satisfies the
// interface.
type queuelessSnapshotQueue struct{}
func (q *queuelessSnapshotQueue) Enqueue(f *fragment) {
_ = f.snapshot()
}
func (q *queuelessSnapshotQueue) Await(f *fragment) error {
return nil
}
func (q *queuelessSnapshotQueue) Immediate(f *fragment) error {
return f.snapshot()
}
func (q *queuelessSnapshotQueue) ScanHolder(h *Holder) {
}
func (q *queuelessSnapshotQueue) Stop() {
}
// defaultSnapshotQueue is the fallback to use if none is available,
// and currently uses queueless -- it runs all snapshots immediately.
var defaultSnapshotQueue *queuelessSnapshotQueue
// newSnapshotQueue makes a new snapshot queue, of depth N, with
// w worker threads.
func newSnapshotQueue(n int, w int, l logger.Logger) snapshotQueue {
sq := prioritySnapshotQueue{normal: make(chan snapshotRequest, n), urgent: make(chan snapshotRequest), background: make(chan snapshotRequest), done: make(chan struct{}), logger: l}
if sq.logger == nil {
sq.logger = logger.NewStandardLogger(os.Stderr)
}
sq.spawnWorkers(w)
return &sq
}
type snapshotRequest struct {
frag *fragment
when time.Time
}
// prioritySnapshotQueue gives preference to "immediate" requests, and
// dispreference to "background" requests from ScanHolder. It timestamps
// requests, so it can discard a request if the most recent snapshot is
// newer than the request. The snapshotPending flag in the fragment is
// used to track that a given fragment thinks it has been successfully
// enqueued. Background requests are not considered enqueued, since
// they'll never get processed if there's anything else. In normal workloads,
// immediate/urgent snapshots should be rare, but we'll happily drop
// most requests on the floor; the scanner should pick them up once things
// are quiet.
type prioritySnapshotQueue struct {
logger logger.Logger
urgent chan snapshotRequest
normal chan snapshotRequest
background chan snapshotRequest
done chan struct{}
mu sync.RWMutex
scanWG, workerWG sync.WaitGroup
stats struct {
enqueued int64
skipped int64
}
}
func (sq *prioritySnapshotQueue) spawnWorkers(w int) {
sq.mu.Lock()
defer sq.mu.Unlock()
if sq.done == nil {
sq.logger.Printf("prioritySnapshotQueue worker: no done channel, already done?")
return
}
sq.workerWG.Add(w)
for i := 0; i < w; i++ {
go sq.worker(sq.urgent, sq.normal, sq.background, sq.done)
}
}
func (sq *prioritySnapshotQueue) worker(urgent, normal, background chan snapshotRequest, done chan struct{}) {
// We don't want a race condition on these. If they're non-nil when
// we get them, they should get closed at some point. If done is
// already nil, we shouldn't do anything.
defer sq.workerWG.Done()
ok := true
var req snapshotRequest
for ok {
req.frag = nil
select {
case req, ok = <-urgent:
default:
select {
case req, ok = <-urgent:
case req, ok = <-normal:
default:
select {
case req, ok = <-urgent:
case req, ok = <-normal:
case req, ok = <-background:
case _, ok = <-done:
}
}
}
if req.frag != nil {
sq.process(req)
}
}
}
// process actually runs a fragment. it will do this if either the fragment
// has a pending snapshot, or the force flag is set.
func (sq *prioritySnapshotQueue) process(req snapshotRequest) {
f := req.frag
f.mu.Lock()
defer f.mu.Unlock()
if f.snapshotStamp.Before(req.when) {
f.snapshotErr = f.snapshot()
if f.snapshotErr != nil {
fmt.Printf("snapshot error: %v\n", f.snapshotErr)
sq.logger.Printf("snapshot error: %v", f.snapshotErr)
}
f.snapshotPending = false
f.snapshotCond.Broadcast()
}
}
// Stop shuts down the snapshot queue. It first marks it as done, causing
// the background scanner(s), if any, to shut down, then waits for them, then
// closes and nils the queues. The background scanner has to get stopped
// because otherwise it might try to write to those closed queues.
func (sq *prioritySnapshotQueue) Stop() {
sq.mu.Lock()
defer sq.mu.Unlock()
close(sq.done)
// scanners need to be done before we close the other channels.
sq.scanWG.Wait()
sq.done = nil
close(sq.normal)
sq.normal = nil
close(sq.urgent)
sq.urgent = nil
close(sq.background)
sq.background = nil
sq.logger.Printf("snapshot queue: enqueued %d, skipped %d\n", sq.stats.enqueued, sq.stats.skipped)
}
// Enqueue tries to add a fragment to the queue, if the fragment is not already
// enqueued. You should hold a lock on the fragment when calling this.
func (sq *prioritySnapshotQueue) Enqueue(f *fragment) {
if f.snapshotPending {
return
}
sq.mu.Lock()
defer sq.mu.Unlock()
if sq.normal == nil {
sq.logger.Printf("requested snapshot after snapshot queue was closed")
return
}
// we have to set this before enqueing, because it's
// otherwise possible that we're at the head of the queue,
// and the recipient gets the fragment before we execute the
// line after the send.
f.snapshotPending = true
// try to enqueue snapshot
select {
case sq.normal <- snapshotRequest{frag: f, when: time.Now()}:
sq.stats.enqueued++
return
default:
sq.stats.skipped++
f.snapshotPending = false
return
}
}
// Await returns when f is not pending a snapshot. Call with the fragment lock
// held. Await waits on a condition variable inside f, associated with the
// fragment's lock, so this does not conflict with the lock being used for
// snapshots.
func (sq *prioritySnapshotQueue) Await(f *fragment) (err error) {
for f.snapshotPending {
f.snapshotCond.Wait()
}
err, f.snapshotErr = f.snapshotErr, nil
return err
}
// Immediate forces an immediate snapshot of the given fragment. Call with
// the fragment locked. If the queue is already closing, the fragment does
// not get snapshotted.
func (sq *prioritySnapshotQueue) Immediate(f *fragment) error {
sq.mu.RLock()
// no deferred unlock, because we want to unlock this before calling Await.
// Not because that needs this lock, but because once we're that far, we
// *don't* need this lock anymore so someone else should have it.
if sq.urgent == nil {
sq.mu.RUnlock()
sq.logger.Printf("requested immediate snapshot after snapshot queue was closed")
return errors.New("requested immediate snapshot after snapshot queue was closed")
}
f.snapshotPending = true
req := snapshotRequest{frag: f, when: time.Now()}
// if the fragment was already in the work queue, it's *possible*
// that the only available worker just picked it off the queue, and
// is now waiting on getting the fragment's lock, so it can run
// a snapshot. So we let go of the lock on the fragment, send the
// request, then request the fragment lock again, because Await will
// be sleeping on the condition variable associated with the lock,
// which means it needs to hold the lock so it can let it go during
// the wait... No, really, this made sense.
f.mu.Unlock()
sq.urgent <- req
sq.mu.RUnlock()
f.mu.Lock()
return sq.Await(f)
}
// needsSnapshot determines whether a fragment probably wants snapshotting.
// Specifically, it looks for fragments not already marked to receive
// snapshots, but which have a high enough opN to justify a snapshot. This
// is only used from the background scan.
func (sq *prioritySnapshotQueue) needsSnapshot(f *fragment) bool {
if f == nil {
return false
}
f.mu.Lock()
defer f.mu.Unlock()
if f.snapshotPending {
return false
}
if f.opN > f.MaxOpN {
return true
}
return false
}
// ScanHolder spawns a goroutine which iterates through the holder's
// indexes/fields/views/fragments, looking for fragments which have OpN
// high enough to justify a snapshot but don't seem to have one pending.
// It then dumps these in the low priority background queue.
func (sq *prioritySnapshotQueue) ScanHolder(h *Holder) {
sq.mu.Lock()
sq.scanWG.Add(1)
go sq.scanHolderWorker(h, sq.background, sq.done)
sq.mu.Unlock()
}
// scanHolderWorker is a background task that scans a holder looking for
// fragments which need snapshots taken. It's the cleanup task for snapshots
// that would have been requested by Enqueue, but the queue was full.
func (sq *prioritySnapshotQueue) scanHolderWorker(h *Holder, background chan snapshotRequest, done chan struct{}) {
defer sq.scanWG.Done()
var indexNames, fieldNames, viewNames []string
var fragNums []uint64
for {
// To avoid abusing things, cap activity rate; every time we finish
// the holder, or every couple hundred fragments considered, we
// pause for a bit.
counter := 0
hits := 0
h.mu.Lock()
indexNames = indexNames[:0]
for indexName := range h.indexes {
indexNames = append(indexNames, indexName)
}
h.mu.Unlock()
for _, indexName := range indexNames {
h.mu.Lock()
index := h.indexes[indexName]
h.mu.Unlock()
if index == nil {
continue
}
fieldNames = fieldNames[:0]
index.mu.Lock()
for fieldName := range index.fields {
fieldNames = append(fieldNames, fieldName)
}
index.mu.Unlock()
for _, fieldName := range fieldNames {
index.mu.Lock()
field := index.fields[fieldName]
index.mu.Unlock()
if field == nil {
continue
}
viewNames = viewNames[:0]
field.mu.Lock()
for viewName := range field.viewMap {
viewNames = append(viewNames, viewName)
}
field.mu.Unlock()
for _, viewName := range viewNames {
field.mu.Lock()
view := field.viewMap[viewName]
field.mu.Unlock()
if view == nil {
continue
}
fragNums := fragNums[:0]
view.mu.Lock()
for fragNum := range view.fragments {
fragNums = append(fragNums, fragNum)
}
view.mu.Unlock()
for _, fragNum := range fragNums {
view.mu.Lock()
frag := view.fragments[fragNum]
view.mu.Unlock()
if sq.needsSnapshot(frag) {
hits++
select {
case background <- snapshotRequest{frag: frag, when: time.Now()}:
sq.logger.Debugf("found fragment needing snapshot: %s\n", frag.path)
case <-done:
return
}
} else {
// Count fragments examined *without* finding anything that
// needed a snapshot. When we find things that need snapshots,
// the time it takes the workers to respond to us is enough
// of a delay to keep us from eating every CPU. So, if a lot
// of things need snapshots, and the workers aren't doing
// anything else, ScanHolder will mostly keep them saturated.
// If they're busy, we'll block forever in the write to the
// background queue. If there's nothing that needs snapshots,
// we pause frequently for a second or so at a time.
counter++
if counter == 100 {
select {
case <-time.After(1 * time.Second):
case <-done:
return
}
counter = 0
}
}
}
}
}
}
if hits > 0 {
sq.logger.Printf("background scan: %d fragments needed snapshots\n", hits)
hits = 0
} else {
sq.logger.Printf("background scan: no fragments needed snapshots, waiting\n")
// No reason to be active if we're not finding anything.
select {
case <-time.After(60 * time.Second):
case <-done:
return
}
}
}
}

View file

@ -59,7 +59,7 @@ type view struct {
stats stats.StatsClient
rowAttrStore AttrStore
logger logger.Logger
snapshotQueue chan *fragment
snapshotQueue snapshotQueue
}
// newView returns a new instance of View.
@ -309,7 +309,9 @@ func (v *view) newFragment(path string, shard uint64) *fragment {
frag.CacheSize = v.cacheSize
frag.Logger = v.logger
frag.stats = v.stats
frag.snapshotQueue = v.snapshotQueue
if v.snapshotQueue != nil {
frag.snapshotQueue = v.snapshotQueue
}
if v.fieldType == FieldTypeMutex {
frag.mutexVector = newRowsVector(frag)
} else if v.fieldType == FieldTypeBool {