the threshold.
Prior to this commit, if a cache value was reduced to a value
that fell below the threshold, the operation would be ignored
and the cached value would remain at the old, higher value.
This commit also fixes logic which reduces a cached value within
the framework of uint64 values by subracting the absolute value
of the negative value (since adding a negitive doesn't work with
unsigned integers).
In this case, the test is reading from the translateStore
replica before the translateStore replication has had time to
deliver its log to the replica. The only way to truly address
this in the translate store would be to route all key misses
that happen on a read-only replica to the primary translate
store (or somehow know when the primary is done sending to
replicas) for actual verification that the key does not exist.
That's more involved than we want to do here; this PR just
addresses the problem in the test.
had to workaround some cruft in the parser that was trying to only
support a BETWEEN query as LTE, LTE. Now we have operations for all
combinations of LT and LTE.
unrelated - changed the port a test was binding to as it conflicted
with a port I was using locally.
this was introduced recently to fix another bug. the comment above it
is correct, just the logic was off-by-one. The test shows the issue
and was confirmed to reproduce it and then fix it.
This is a collection of changes that have been pending forever. It improves the snapshot queue performance, adds some amount of recovery for corrupt filles, reduces memory usage in the rowcache, and adds an extension interface. Yes, they should probably have happened separately over time, things happened.
With the new addition of the holder background scan, it's possible
for an open holder to write log messages at arbitrary times. The
TestHolder_Open/ErrIndexName test checks the contents of the output
buffer, but those contents could be changing if the background task
happens to run at the right time. Use trivial locking around that
so that this shouldn't happen.
The snapshot queue needs a bit more subtlety. In some cases,
we really do want to do a snapshot right now -- these shouldn't
have to wait for possibly a hundred or more other snapshots
to complete.
In other cases, we don't really care that much whether we do
a snapshot, and just dropping it is probably fine.
To accommodate this, we distinguish between "urgent" and
"normal" snapshots, and between "Immediate" (does an urgent
snapshot, waits for it) and "Enqueue" (might enqueue a snapshot
but *also might not* if we're already busy). There's a
corresponding "Await" to wait for a snapshot, if one is
pending, but not if one isn't.
We also have a background scan that checks the holder. It will
scan pretty actively when it's finding fragments that need
snapshots (no enqueued snapshot, opN > MaxOpN). It pauses
for a second after every hundred fragments that didn't need
snapshots, and for a minute after each holder scan that didn't
find any. So, if you don't need snapshots, it does basically
nothing, if you do, it'll be moderately aggressive about
submitting tasks -- but it always waits if there's *any*
requested snapshots in the queues.
Updates since initial draft:
Check results from Await more consistently, and in one case, use Immediate
instead and then check its error.
Fix a race condition. The race condition comes about if:
1. You have a limited enough worker pool that this can happen.
(In testing we tend to have a worker pool of 1.)
2. A fragment is in the normal, non-urgent, queue already.
3. An immediate request comes in for that fragment. This always
happens *with the fragment lock held*.
4. A worker thread grabs that fragment from the queue.
5. The worker thread now waits on the lock. Meanwhile, the
immediate request blocks on sending the fragment to the urgent
queue.
6. The worker can't read the urgent queue, and the immediate
request can't send it, so the immediate request can't proceed.
What's supposed to happen is that the immediate request sends
the thing, and gets into Await(), which sleeps on a condition
variable using the lock, which is to say, releases the lock.
The obvious resolution is to let go of the lock, send the
message, and then reclaim the lock. But then we have the
possibility that the message sent ends up with a timestamp
right after a snapshot that happened *after* the Immediate
request was started. Oops. So we create the request, then let
go of the lock, then send the request, then reclaim the lock
and go into the Await state. All is well.
This is on top of more general use of wait groups, etcetera,
to allow us to ensure that any holder scans terminate *before*
we close the channels they might otherwise be trying to write to.
So, shutdown process is now:
* grab lock on queue (workers and scanners don't use the lock)
* mark snapshotqueue done
* wait for holder scans to complete/exit
* close and nil out all the channels
* release lock
Anything trying to submit to this needs to hold the lock, unless
it's a holder scan, so either it got the lock before we did and already
submitted the thing, or it will get the lock after this and not find
a channel to write to; it's just the holder scanner that has an
ongoing thing that might have started a write to the channel *without*
a lock held, because it's expected that it might have to wait minutes
or hours before the write will complete because it's a background task.
Also, rework the background holder scan to grab lists of
indexes/fields/views/fragments, then scan the grabbed/copied lists,
rather than iterating over maps, allowing us to grab the lock when
we're about to access a thing and let it go when done.
There might be a simpler/cleaner way to do this but opinions on how
safe it is are very mixed, so in the mean time, I'm making the range
behavior not depend at all on there being no writes to the various tiers
of holder/index/view/fragment during the background scans.
So in some cases, when we do a query, the results of one
part of the query are innately shared-across-nodes; for
instance, a hypothetical Distinct query. More generally,
we allow cross-index queries; calls can have "index=foo"
in them.
This patch lets us handle that without duplicating that
query all over. Before we actually start doing the
separate calls, we run the query once from the coordinating
node, then patch the results in, and send relevant subsets
over to each client, etcetera. Also provides slightly
friendlier (and I hope faster) support for converting
bitmaps to/from sets of rows.
We also add an extension interface, and some fancy stuff
to let us define new calls, which use this. They're sort
of tied together because the first extension I wanted to
implement needed precomputed calls. The extension API
lets us create extensions using `pkg/plugin` (with all its
associated limitations, unfortunately), then query them
at load time for functionality.
This also implies some revamping of the argument
validation for PQL, like verifying that functions exist
and knowing things about their argument types.
So basically this is an overly intrusive patch, and would
be better as separate patches, but they're hard to detangle.
add trivial execution-time profiling
What if you could ?profile=true on a query and get some
numbers back? That'd be really cool.
We already have tracing/spans, but right now, those only generate
any data if you have something set up for them to trace to. Add a
fancy wrapper that lets us generate our own tracing data, and dump
it into the request response, if ?profile=true.
add a sample extension, add missing features to extension interface
Implement a naive probabilistic filter extension as an example of
what an extension looks like. In the process, discover multiple
omissions in the bitmap API. Well, I did *say* it was experimental.
This code represents an attempt at providing reliable tracking
of whether any bitmaps still in use have access to a given block
of mmapped data, allowing us to unmap the data when nothing is using
it anymore.
The basic approach is as follows: Each mmap is associated with
a new object, called a "generation". A generation reflects
a particular instance of a given file being mapped. When a
bitmap is built from an mmapped data source, the bitmap is
given a pointer to the generation as its Source. When bitmap
operations combine containers from other bitmaps, they
produce new bitmaps that are tagged with the combined set of
sources.
When we snapshot a file, or for some other reason wish to remap
it, the corresponding bitmap has all its containers updated to
use the new storage, and the bitmap's source is changed. However,
previously-handed-out containers might still have references to the
old storage. Those containers would be in bitmaps with the old
source.
After a bunch of study of trying to reference-count and track
this, I realized: We don't actually need to do that, because we
already have something suitable for determining whether anything
can reach a given object. It's the garbage collector.
So we set a finalizer on the generation object, which handles
unmapping. There's additional sanity-checks here to confirm things
like "we thought this generation should be expiring", and we
track timestamps. We could also have things check whether a
given bitmap's source was marked as obsolete "a while ago", but
that isn't implemented yet.
There's a debug version of this which tracks finalization, creation,
and ending timestamps, and has a call to provide diagnostics for
this. Identical generation IDs get separated out with random
suffixes in this case -- there's sometimes a second or third
instance of the same name due to a holder closing and reopening,
but this basically only happens in testing.
Note that generations are still used even when there's no mmapping,
but unless debugging is turned on, they shouldn't propagate much --
we don't consider a generation to be the source of a bitmap unless
the bitmap actually mapped things from that generation's mmapped
storage, or debugging is on.
There's a couple of other, possibly more subtle, changes and
bug fixes that got caught by the testing on this:
* If a fragment is partially opened and then opening some later
part fails, we close the earlier parts before returning the
error so we aren't leaving it partially open.
* Several operations on segments which were requesting that a
frozen copy of a bitmap be created are now actually *replacing*
their bitmap with the frozen bitmap, rather than discarding it.
* intersectRunRun, if it decides to create an array or bitmap,
will yield that container instead of discarding it.
And why all of this? Why, so we can actually implement the thing
where when a fragment has a valid roaring bitmap, but the ops log
is corrupt, we can truncate the corrupt part of the ops log and
reopen it. Which I did.
When the generationdebug build tag is in use, every generation
has a finalizer all the time. When it's not, they only get finalizers
when we expect them to be done -- say, when closing a fragment.
This is because finalizers appear to be possibly-expensive.
There's some logical cleanup to openStorage here, dividing part
of its work into applyStorage and importStorage, which have a common
case for handling "there's no data in this file".
Which is to say don't actually implement it, because openStorage
is too messy right now, but this is the rest of the framework,
and now I'm going to digress into fixing openStorage.
The available shards file is just a hint to save us a bit
of time later; we don't need it to run and it can get updated
pretty easily later. If we have problems reading it, we
should just report the error, nuke the file, and continue
without it.
Fix an error that could cause imported values to keep high-order bits from previously imported values, and another that could cause BSI fields to store extra bits they don't need.
If you imported only small values, BSI fields could end up
not bothering to clear higher bits in existing values, which
produced strange behaviors.
We also move the computation of requiredDepth, and the change
to the field, down, combining it with the other checks of the
values for min/max being in range.
Without this, a data set with a ludicrously large value in it
could break a BSI field's depth even though the import would then
reject it.
Usage:
`IncludesColumn(Intersect(Row(a=1), Row(b=2)), column=10)`
The above query will return a `bool` indicating whether the
intersection of rows a-1 and b-2 contains column 10. Because
a single column is specified, this executes on a single shard
(shard=0 in this example).