I think when this code was written, I thought "freeze" would be
really cheap. It's not actually that cheap. As a result, freezing
things preemptively when it may be that nothing ever tries to write
to them anyway is possibly disadvantageous, to the tune of being
roughly 20% of a sample profile we were shown. Instead, we don't
mark the components "writable", so if anything wants to write to
them, it'll end up freezing itself new copies of their bitmaps
later. But in practice that probably doesn't happen.
This modifies the parser to properly "unquote" incoming strings. So if
a string comes in double or single quoted, we approximately follow Go
rules for removing the quotes and processing escape sequences.
The differences from Go are:
1. we only support backslash, quote, tab and newline escape
sequenences.
2. Single quoted strings are supported and work just like double
quoted strings.
3. The peg parser won't actually accept backquoted strings (I don't
think)
Fixes: #411
We only have 4 bytes for offsets, but what if a file is
over 4GB? Someone came to us with a file with 265 *million* containers,
in a single fragment, which means that over 3GB of their 4.7GB file
is actually just the container headers alone. But we can't easily make
the offsets larger, or change the file format.
So we don't. We just track how many 4GB hunks of the file we've
been through and bump that every time the 32-bit offset wraps. And this
appears to... just work.
This is fixed for both the roaring iterator and the old unmarshalBinary
logic. The logic to handle this will work on 32-bit hosts in the sense
that it will correctly error out for excessively large file sizes or
container counts, but it doesn't actually handle the large files since
it can't.
In addition to adding some tests, this commit moves the
`GenerateUint64Slice()` helper function into a new `generator` package
so that it can be used in both internal and non-internal tests.