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axiomlogicnexus 6517274fc4 Phase 2A: Procedural Classic Cube Actor — initial implementation
- Added HyperTwistClassicCubeTypes.h with face enum and piece data struct
- Added AHyperTwistClassicCubeActor with UProceduralMeshComponent per piece
- Generates 26 pieces (6 centers, 12 edges, 8 corners) in 3x3x3 grid
- Per-face materials: 6 color slots + internal dark gray
- Programmatic fallback unlit materials for each Rubik's face color
- Added ProceduralMeshComponent module dependency to Build.cs
- Added ProceduralMeshComponent plugin to .uproject
2026-06-10 05:07:35 +00:00
.external Phase 0: Infrastructure + all 23 donor repo submodules 2026-06-10 04:10:20 +00:00
.github Add HyperTwist AI bootstrap guidance 2026-04-25 16:10:21 +02:00
.idea Land HyperTwist roadmap, validation ladder, and domain expansions 2026-06-02 20:34:24 +00:00
.woodpecker Bootstrap HyperTwist repo and CI 2026-04-25 04:20:15 +02:00
docs Phase 2A: Procedural Classic Cube Actor — initial implementation 2026-06-10 05:07:35 +00:00
logo Bootstrap HyperTwist repo and CI 2026-04-25 04:20:15 +02:00
scripts Intake cubing scramble successor surfaces 2026-05-27 01:48:01 +02:00
UnrealHyperTwist Phase 2A: Procedural Classic Cube Actor — initial implementation 2026-06-10 05:07:35 +00:00
.gitattributes Bootstrap HyperTwist repo and CI 2026-04-25 04:20:15 +02:00
.gitignore Harden UnrealMCP coexistence and extend training flow 2026-04-25 05:58:12 +02:00
.gitmodules Phase 0: Infrastructure + all 23 donor repo submodules 2026-06-10 04:10:20 +00:00
AGENTS.md Land validation ladder Phases J-FW through J-HB 2026-06-09 02:15:47 +00:00