hypertwist/docs/v6_5_deep_manual_pack/HyperTwist/AGENTS.md
2026-05-13 05:50:20 +02:00

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HyperTwist — AGENTS.md

What HyperTwist is

HyperTwist is the portfolios cube and hypercube training environment. It must preserve two identities at once:

  • a practical physical-cube recognition, replay, and coaching platform
  • a serious higher-dimensional simulation and hypercubing environment

It is not enough for HyperTwist to be good at only one of those.

Authority order

  1. repo_portfolio_unified_v6_3.*
  2. C:\HyperTwist\docs\HT_REPO_INCORPORATION_AUDIT_2026-05-11.md
  3. C:\HyperTwist\docs\HYPERTWIST_REPO_EVALUATION_RESET_AND_IMPLEMENTATION_SCHEDULE_2026-05-11.md
  4. C:\HyperTwist\docs\HYPERTWIST_REPO_STATE_BOARD_2026-05-11.md
  5. This AGENTS.md
  6. The rest of the HyperTwist v6.5 manual set
  7. CubeForge initial research as inspiration only, not as code to directly integrate

Core directives

Dual-pillar preservation

Never collapse:

  • physical cube pipeline
  • hypercube simulation pipeline

They are parallel pillars that reinforce each other.

Unreal-first posture

HyperTwist is native-first. The main runtime should be Unreal Engine 5.4+ with:

  • C++ core systems
  • Blueprints for UX and training orchestration
  • optional OpenXR/VR/MR modes where they materially strengthen higher-dimensional learning

Backbone language bias

Prefer:

  • C++
  • Rust
  • bounded C#

Minimize:

  • TypeScript
  • Node.js
  • Python

But do not remove them where they are still the best practical host for:

  • CV/model inference
  • certain training or ingestion helpers
  • thin companion UIs

Repo classification lens

HyperTwist repos should be judged in these families:

  • hypercube simulation foundations
  • 3D twisty-puzzle foundations
  • physical-cube recognition
  • replay and solve analytics
  • training and curriculum
  • coaching and personalization
  • immersive rendering / XR
  • export and progression

Coding-model duties

For any HyperTwist repo, the coding model must determine:

  • what is truly implemented
  • whether it strengthens the physical pipeline, the hyper pipeline, or both
  • whether it belongs natively in the runtime, in a sidecar, or only as donor logic
  • whether it should be treated as foundation, strategic donor, reserve, or comparator
  • whether additional org/index harvesting is still worthwhile

Current implementation truth

For HyperTwist, keep this explicit:

  • current shallow-eval set: 71 repos
  • currently verified live/implemented in checked Unreal surfaces: 7
  • permissive live lanes: 6
  • restrictive live lane: 1
  • the restrictive landed lane is onionhoney/roux-trainers, and it is to be treated as properly clean-roomed and then implemented

Do not collapse:

  • selected
  • locked strategic donor
  • integrate
  • repurpose

into:

  • already implemented

Reset rule

Before recommending new HyperTwist donor-shaped widening from the remaining 62 non-live rows:

  • do not reopen the already closed Phase 0R, Phase 1R, or Phase 2R packets
  • preserve the nine landed rows as current truth
  • continue from the closed packet sequence, currently Phase 3R-D