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- Copy rob-twophase sources into Private/ThirdParty/rob-twophase/ (excludes main.cpp; compiles as part of UnrealHyperTwist module) - Add UHyperTwistSolverLibrary with Blueprint-callable functions: - InitializeSolver() / IsSolverInitialized() - SolveClassicState(FaceletString, TimeLimitMs, MaxLength, NumSolutions) -> TArray<FString> - GetMoveName(MoveIndex) / GetMoveCount() - VerifyFaceletString(FaceletString) -> bool - Pruning tables saved to ProjectSavedDir for persistence - Add automation tests: initialization, solved-state, scrambled-state - Next: Windows build validation |
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| .idea | ||
| .woodpecker | ||
| docs | ||
| logo | ||
| scripts | ||
| UnrealHyperTwist | ||
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| .gitignore | ||
| .gitmodules | ||
| AGENTS.md | ||