833 B
833 B
HyperTwist AI Instructions
- Treat
UnrealHyperTwist/as the live project root andUnrealHyperTwist/Source/UnrealHyperTwist/as the primary owned code surface. - Prefer Visual Studio MCP semantic tools when available:
- use solution/project inspection instead of manual tree walks
- use symbol/navigation tools instead of grep for C# and Unreal code
- use document open/read/write tools for files already inside the loaded solution
- Only
UnrealHyperTwist/Plugins/UnrealMCPChong/is a maintained in-repo plugin fork. Leave the other plugin folders alone unless the task explicitly targets them. - Do not treat
mirrors/,zippedreposource/, ordocs/refs/as default edit surfaces. - If Rust code appears inside dependencies or mirrors, use the nearest
Cargo.toml; do not invent Rust project markers at repo root.