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axiomlogicnexus 08813fbc0b Phase 2B: Face rotation logic with tick-based animation
- Added EHyperTwistRotationDirection enum
- Added FTrackedPiece with identity, grid position, and orientation
- Implemented RotateFace() with move queueing
- Tick-based pivot animation with smooth-step interpolation
- 0.15s quarter-turn duration
- Face rotation permutation tables for all 6 faces
- ResetCube() to return to solved state
- Build: TBD
2026-06-10 06:25:25 +00:00
.external Phase 0: Infrastructure + all 23 donor repo submodules 2026-06-10 04:10:20 +00:00
.github Add HyperTwist AI bootstrap guidance 2026-04-25 16:10:21 +02:00
.idea Land HyperTwist roadmap, validation ladder, and domain expansions 2026-06-02 20:34:24 +00:00
.woodpecker Bootstrap HyperTwist repo and CI 2026-04-25 04:20:15 +02:00
docs Update roadmap: Phase 2A complete, Phase 2B next 2026-06-10 06:06:57 +00:00
logo Bootstrap HyperTwist repo and CI 2026-04-25 04:20:15 +02:00
scripts Intake cubing scramble successor surfaces 2026-05-27 01:48:01 +02:00
UnrealHyperTwist Phase 2B: Face rotation logic with tick-based animation 2026-06-10 06:25:25 +00:00
.gitattributes Bootstrap HyperTwist repo and CI 2026-04-25 04:20:15 +02:00
.gitignore Harden UnrealMCP coexistence and extend training flow 2026-04-25 05:58:12 +02:00
.gitmodules Phase 0: Infrastructure + all 23 donor repo submodules 2026-06-10 04:10:20 +00:00
AGENTS.md Land validation ladder Phases J-FW through J-HB 2026-06-09 02:15:47 +00:00