hypertwist/.github/copilot-instructions.md
2026-04-25 16:10:21 +02:00

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# HyperTwist AI Instructions
- Treat `UnrealHyperTwist/` as the live project root and `UnrealHyperTwist/Source/UnrealHyperTwist/` as the primary owned code surface.
- Prefer Visual Studio MCP semantic tools when available:
- use solution/project inspection instead of manual tree walks
- use symbol/navigation tools instead of grep for C# and Unreal code
- use document open/read/write tools for files already inside the loaded solution
- Only `UnrealHyperTwist/Plugins/UnrealMCPChong/` is a maintained in-repo plugin fork. Leave the other plugin folders alone unless the task explicitly targets them.
- Do not treat `mirrors/`, `zippedreposource/`, or `docs/refs/` as default edit surfaces.
- If Rust code appears inside dependencies or mirrors, use the nearest `Cargo.toml`; do not invent Rust project markers at repo root.