10 lines
833 B
Markdown
10 lines
833 B
Markdown
# HyperTwist AI Instructions
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- Treat `UnrealHyperTwist/` as the live project root and `UnrealHyperTwist/Source/UnrealHyperTwist/` as the primary owned code surface.
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- Prefer Visual Studio MCP semantic tools when available:
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- use solution/project inspection instead of manual tree walks
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- use symbol/navigation tools instead of grep for C# and Unreal code
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- use document open/read/write tools for files already inside the loaded solution
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- Only `UnrealHyperTwist/Plugins/UnrealMCPChong/` is a maintained in-repo plugin fork. Leave the other plugin folders alone unless the task explicitly targets them.
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- Do not treat `mirrors/`, `zippedreposource/`, or `docs/refs/` as default edit surfaces.
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- If Rust code appears inside dependencies or mirrors, use the nearest `Cargo.toml`; do not invent Rust project markers at repo root.
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