Expose dashboard handoff history status and detail surfaces
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5 changed files with 285 additions and 2 deletions
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@ -9034,6 +9034,96 @@ UHyperTwistCoachDashboardWidget::GetSelectedHandoffHistoryInspectSurface() const
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return Surface;
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}
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FHyperTwistTrainingCoachDashboardHandoffHistoryStatusInspectSurface
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UHyperTwistCoachDashboardWidget::GetDisplayedHandoffHistoryStatusInspectSurface() const
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{
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FHyperTwistTrainingCoachDashboardHandoffHistoryStatusInspectSurface Surface;
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Surface.Headline = TEXT("Handoff history status");
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const FHyperTwistTrainingCoachDashboardHandoffHistoryInspectSurface HistorySurface =
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GetSelectedHandoffHistoryInspectSurface();
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const FHyperTwistTrainingCoachDashboardHandoffHistoryNavigationInspectSurface NavigationSurface =
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GetDisplayedHandoffHistoryNavigationInspectSurface();
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Surface.StatusLine = !DisplayedHandoffHistoryStatusLine.IsEmpty()
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? DisplayedHandoffHistoryStatusLine
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: HistorySurface.StatusLine;
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Surface.SelectedEntryOrdinal = NavigationSurface.SelectedEntryOrdinal.IsEmpty()
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? TEXT("none")
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: NavigationSurface.SelectedEntryOrdinal;
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Surface.RecordedAtUtc =
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HistorySurface.RecordedAtUtc.IsEmpty() ? TEXT("n/a") : HistorySurface.RecordedAtUtc;
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Surface.RecommendedHandoffKindLabel = HistorySurface.RecommendedHandoffKindLabel.IsEmpty()
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? TEXT("none")
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: HistorySurface.RecommendedHandoffKindLabel;
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Surface.RetainedPostureLine = HistorySurface.RetainedPostureLine.IsEmpty()
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? TEXT("n/a")
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: HistorySurface.RetainedPostureLine;
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Surface.ReliablePlanLine = HistorySurface.ReliablePlanLine.IsEmpty()
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? TEXT("none")
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: HistorySurface.ReliablePlanLine;
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Surface.SelectedEntryIndex = HistorySurface.SelectedEntryIndex;
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Surface.HistoryEntryCount = HistorySurface.HistoryEntryCount;
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Surface.bHasSelectedEntry = HistorySurface.bHasSelectedEntry;
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Surface.bSelectedEntryIsLatest = NavigationSurface.bSelectedEntryIsLatest;
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return Surface;
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}
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FHyperTwistTrainingCoachDashboardHandoffHistoryDetailInspectSurface
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UHyperTwistCoachDashboardWidget::GetDisplayedHandoffHistoryDetailInspectSurface() const
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{
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FHyperTwistTrainingCoachDashboardHandoffHistoryDetailInspectSurface Surface;
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Surface.Headline = TEXT("Handoff history detail");
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const FHyperTwistTrainingCoachDashboardHandoffHistoryInspectSurface HistorySurface =
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GetSelectedHandoffHistoryInspectSurface();
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Surface.DetailLine = !DisplayedHandoffHistoryDetailLine.IsEmpty()
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? DisplayedHandoffHistoryDetailLine
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: HistorySurface.DetailLine;
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Surface.RecommendationDetailLine = HistorySurface.RecommendationDetailLine.IsEmpty()
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? TEXT("n/a")
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: HistorySurface.RecommendationDetailLine;
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Surface.QueueSourceLabel =
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HistorySurface.QueueSourceLabel.IsEmpty() ? TEXT("n/a") : HistorySurface.QueueSourceLabel;
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Surface.PreferredLaneLine =
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HistorySurface.PreferredLaneLine.IsEmpty() ? TEXT("none") : HistorySurface.PreferredLaneLine;
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Surface.PreferredGuidanceSourceDescription =
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HistorySurface.PreferredGuidanceSourceDescription.IsEmpty()
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? TEXT("n/a")
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: HistorySurface.PreferredGuidanceSourceDescription;
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Surface.PreferredRecoveryActionLabel =
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HistorySurface.PreferredRecoveryActionLabel.IsEmpty()
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? TEXT("n/a")
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: HistorySurface.PreferredRecoveryActionLabel;
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Surface.PreferredRecoveryActionSourceDescription =
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HistorySurface.PreferredRecoveryActionSourceDescription.IsEmpty()
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? TEXT("n/a")
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: HistorySurface.PreferredRecoveryActionSourceDescription;
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Surface.ReliablePlanLine = HistorySurface.ReliablePlanLine.IsEmpty()
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? TEXT("none")
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: HistorySurface.ReliablePlanLine;
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Surface.RetainedPostureLine = HistorySurface.RetainedPostureLine.IsEmpty()
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? TEXT("n/a")
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: HistorySurface.RetainedPostureLine;
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Surface.SelectedEntryIndex = HistorySurface.SelectedEntryIndex;
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Surface.HistoryEntryCount = HistorySurface.HistoryEntryCount;
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Surface.AcceptedQueuedHandoffCount = HistorySurface.AcceptedQueuedHandoffCount;
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Surface.AcceptedFollowUpHandoffCount = HistorySurface.AcceptedFollowUpHandoffCount;
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Surface.AcceptedRecommendedHandoffCount =
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HistorySurface.AcceptedRecommendedHandoffCount;
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Surface.ClosureContinuationBias = HistorySurface.ClosureContinuationBias;
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Surface.ClosureSuppressionBias = HistorySurface.ClosureSuppressionBias;
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Surface.bHasSelectedEntry = HistorySurface.bHasSelectedEntry;
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Surface.bQueueReady = HistorySurface.bQueueReady;
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Surface.bFollowUpReady = HistorySurface.bFollowUpReady;
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Surface.bRecommendedReady = HistorySurface.bRecommendedReady;
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Surface.bUsedDeferredFirstSuppressionSignal =
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HistorySurface.bUsedDeferredFirstSuppressionSignal;
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Surface.bUsedMethodDrillWeighting = HistorySurface.bUsedMethodDrillWeighting;
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return Surface;
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}
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FHyperTwistTrainingCoachDashboardHandoffHistoryNavigationInspectSurface
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UHyperTwistCoachDashboardWidget::GetDisplayedHandoffHistoryNavigationInspectSurface() const
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{
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@ -26519,10 +26609,12 @@ void UHyperTwistCoachDashboardWidget::UpdateDashboardPresentation()
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{
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HandoffHistoryHeaderTextBlock->SetText(FText::FromString(TEXT("[Handoff History]")));
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}
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DisplayedHandoffHistoryStatusLine = HandoffHistoryStatusLine;
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if (HandoffHistoryStatusTextBlock != nullptr)
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{
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HandoffHistoryStatusTextBlock->SetText(FText::FromString(HandoffHistoryStatusLine));
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}
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DisplayedHandoffHistoryDetailLine = HandoffHistoryDetailLine;
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if (HandoffHistoryDetailTextBlock != nullptr)
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{
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HandoffHistoryDetailTextBlock->SetText(FText::FromString(HandoffHistoryDetailLine));
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@ -791,6 +791,14 @@ public:
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FHyperTwistTrainingCoachDashboardHandoffHistoryInspectSurface
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GetSelectedHandoffHistoryInspectSurface() const;
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach|Dashboard")
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FHyperTwistTrainingCoachDashboardHandoffHistoryStatusInspectSurface
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GetDisplayedHandoffHistoryStatusInspectSurface() const;
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach|Dashboard")
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FHyperTwistTrainingCoachDashboardHandoffHistoryDetailInspectSurface
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GetDisplayedHandoffHistoryDetailInspectSurface() const;
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach|Dashboard")
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FHyperTwistTrainingCoachDashboardHandoffHistoryNavigationInspectSurface
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GetDisplayedHandoffHistoryNavigationInspectSurface() const;
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@ -2128,6 +2136,8 @@ private:
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FString DisplayedSchedulePolicyLine;
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FString DisplayedClosureRecoveryStatusLine;
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FString DisplayedClosureRecoveryDetailLine;
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FString DisplayedHandoffHistoryStatusLine;
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FString DisplayedHandoffHistoryDetailLine;
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FString DisplayedPreviousQueueNavigationLabel;
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FString DisplayedStartSelectedQueueActionLabel;
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FString DisplayedNextQueueNavigationLabel;
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@ -10073,6 +10073,134 @@ struct FHyperTwistTrainingCoachDashboardMethodDrillFollowUpHistoryInspectSurface
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}
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};
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USTRUCT(BlueprintType)
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struct FHyperTwistTrainingCoachDashboardHandoffHistoryStatusInspectSurface
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString Headline;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString StatusLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString SelectedEntryOrdinal;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString RecordedAtUtc;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString RecommendedHandoffKindLabel;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString RetainedPostureLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString ReliablePlanLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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int32 SelectedEntryIndex = INDEX_NONE;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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int32 HistoryEntryCount = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bHasSelectedEntry = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bSelectedEntryIsLatest = false;
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bool IsStructurallyValid() const
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{
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return !StatusLine.IsEmpty()
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|| bHasSelectedEntry
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|| HistoryEntryCount > 0;
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}
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};
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USTRUCT(BlueprintType)
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struct FHyperTwistTrainingCoachDashboardHandoffHistoryDetailInspectSurface
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString Headline;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString DetailLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString RecommendationDetailLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString QueueSourceLabel;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString PreferredLaneLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString PreferredGuidanceSourceDescription;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString PreferredRecoveryActionLabel;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString PreferredRecoveryActionSourceDescription;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString ReliablePlanLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString RetainedPostureLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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int32 SelectedEntryIndex = INDEX_NONE;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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int32 HistoryEntryCount = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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int32 AcceptedQueuedHandoffCount = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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int32 AcceptedFollowUpHandoffCount = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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int32 AcceptedRecommendedHandoffCount = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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int32 ClosureContinuationBias = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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int32 ClosureSuppressionBias = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bHasSelectedEntry = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bQueueReady = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bFollowUpReady = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bRecommendedReady = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bUsedDeferredFirstSuppressionSignal = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bUsedMethodDrillWeighting = false;
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bool IsStructurallyValid() const
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{
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return !DetailLine.IsEmpty()
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|| bHasSelectedEntry
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|| HistoryEntryCount > 0;
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}
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};
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USTRUCT(BlueprintType)
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struct FHyperTwistTrainingCoachDashboardHandoffHistoryNavigationInspectSurface
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{
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@ -69,8 +69,8 @@ Current correction call from the source-exposed audit and current execution refr
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- the latest landed bounded `Phase 4` packet closes the retained-idle comparison/outcome actionability gap at the end of the recognition-assisted coach-to-review continuity lane, and the final retained-surface confirmation pass now leaves that closure lane functionally complete
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- the retained idle widget surface now keeps retained comparison and decision history inspectable without continuing to advertise live launch or guidance-outcome actions once the coach-to-review loop has already collapsed to truthful closed-loop idle
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- the now-complete deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane reaches through active generated-mode selector option owned-execution split-phase current-selection merged ordered roster phase-id lookup, normalized-order lookup, and evaluation-order lookup inspect surfaces, so gameplay/Blueprint callers can inspect one retained merged-roster row directly by phase id, normalized order, or evaluation order without scanning the merged roster array or re-running inspect derivation details directly
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- the latest landed bounded `Phase 4` packet stays adjacent in that same live dashboard consumer lane and adds the dedicated template-launch history status/detail inspect pair over the exact displayed retained-history lines already shown by the widget, so gameplay/Blueprint callers can inspect the current retained template-launch history text band directly without scraping text blocks or routing only through the broader selected-history and navigation surfaces
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- the retained template-launch history band is now functionally complete enough to stop widening it by drift; the next best clean move is to stay adjacent in the same retained-history dashboard neighborhood and expose the displayed handoff history status/detail pair over the current handoff-history text band
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- the latest landed bounded `Phase 4` packet stays adjacent in that same retained-history dashboard lane and adds the dedicated handoff history status/detail inspect pair over the exact displayed retained-history lines already shown by the widget, so gameplay/Blueprint callers can inspect the current retained handoff-history text band directly without scraping text blocks or routing only through the broader selected-history and navigation surfaces
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- the retained handoff-history band is now functionally complete enough to stop widening it by drift; the next best clean move is to stay in that same retained-history dashboard neighborhood and expose the displayed guidance-decision history status/detail pair over the current guidance-decision-history text band
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- the current execution-discipline rule that broad refactor / monolith-splitting work should not interrupt the active bounded roadmap packet unless structure is actually blocking it
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## Donor portfolio phase taxonomy
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@ -0,0 +1,53 @@
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# HyperTwist Phase 4 dashboard handoff history status detail inspect surface packet
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- bounded Phase `4` dashboard-consumer slice
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- date: `2026-05-10`
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## Intent
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Stay adjacent in the retained-history dashboard lane and expose the dedicated handoff-history text band directly to gameplay and Blueprint callers.
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## Why this packet exists
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`UHyperTwistCoachDashboardWidget` already displayed:
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- the current `Handoff history` status line
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- the current `Handoff history` detail line
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But those two lines only surfaced through `HandoffHistoryStatusTextBlock` and `HandoffHistoryDetailTextBlock`. Callers could inspect the selected retained handoff entry and the prev/next navigation posture separately, but there was still no dedicated inspect surface for the exact retained-history text band the dashboard was already presenting.
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## What changed
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- added `FHyperTwistTrainingCoachDashboardHandoffHistoryStatusInspectSurface`
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- added `FHyperTwistTrainingCoachDashboardHandoffHistoryDetailInspectSurface`
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- added `GetDisplayedHandoffHistoryStatusInspectSurface()`
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- added `GetDisplayedHandoffHistoryDetailInspectSurface()`
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- retained the exact displayed handoff-history status/detail lines inside the widget so the new surfaces report the same live strings the dashboard is already presenting
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- composed both surfaces over the already-landed selected-handoff-history and handoff-history-navigation surfaces so the packet stayed bounded and reused the same retained-history derivation
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## Files
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- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
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- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
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- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
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- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`
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## Outcome
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Gameplay and Blueprint callers can now inspect:
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- the exact displayed handoff-history status line
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- the exact displayed handoff-history detail line
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- selected retained entry ordinal, recommendation kind, retained posture, and reliable-plan context
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- queue source, preferred lane/source, preferred recovery action/source, readiness posture, and closure-bias context
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without scraping widget text blocks or stitching together the selected-history and navigation wrappers manually.
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## Validation
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- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
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- passed with `0 Warning(s), 0 Error(s)`
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## Next clean slice
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Treat the retained handoff-history band as functionally complete enough and stay in the same retained-history dashboard neighborhood to expose the displayed guidance-decision history status/detail pair over the current guidance-decision-history text band.
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