featurebase/roaring
Seebs ceaf5c15d1
thread the holder through things, and improve snapshot queue logic
This is logically two separate things, but the individual changes
are thoroughly intertwined in the code.

The first change is a logical change to the design of the snapshot
queue, which is that it now adjusts the maxOpN the background scan
targets, allowing it to lower that value over time when things are
quiet. We do this because it turns out that on large data sets,
this can make a factor-of-four difference in memory usage!

So, in general, on a quiet system, each pass through the holder
aims for about 1/4 of the existing fragments to get snapshotted.
When there's more load, we adjust those values up.

We also make the snapshot queue a bit less chatty, to make testing
less annoying -- we only print stats if the queue enqueues at least
two snapshots, or skips any.

The second change is threading the holder through things. We've
always threaded the logger through, and then added the snapshot
queue, and some of the Inspect-related work led to wanting to
have a way to thread options through, so what if we just threaded
the holder itself through, and removed the direct copying around
of the logger, snapshot queue, and so on. Similarly, everything
can now use holder.PartitionN instead of having to get its own
copy of PartitionN handed out to each index.

This does imply ensuring that test cases always get a reasonable
default holder.

This is a precursor to adding additional information to the holder,
such as whether it's in a special read-only mode, which would imply
not modifying on-disk files. This is already semi-supported for
the specific case of the background snapshot queue and cache flushing,
which are attached to the (created in a previous commit) new
holder Activate method, instead of being automatic on holder Open.

The change to a snapshot queue can also cause races in tests, because
the fragment.Clean method's "sanity check" accesses a fragment without
a lock. Fix that. Since there's a couple of t.Fatalf(), but we need
to release the lock before closing, we use an anonymous function
with a defer to handle that. Whee!
2020-06-29 15:13:50 -04:00
..
testdata cleanup #1622 2018-09-06 16:27:10 -05:00
btree.go roaring: fix use-after-free in b-tree bitmap update 2020-05-20 12:01:21 -04:00
btree_test.go Don't test quite so many values for BtreeSeek and BtreeDelete 2020-06-08 12:10:40 -05:00
container_stash.go roaring: remove invalid uses of unsafe 2020-06-25 11:48:21 -04:00
containers_btree.go clarify a few of the TODO comments 2020-05-19 13:50:48 -05:00
containers_slice.go The first implementation of intersect in place 2020-05-06 23:59:07 +02:00
containers_test.go roaring: optimize splat 2020-06-16 13:04:50 -04:00
fuzz_test.go generalize test strings and break out old UnmarshalBinary code 2019-08-05 17:39:47 -05:00
fuzzer.go added go-fuzz testing for roaring ops vs naive implementation 2019-06-25 10:47:53 -05:00
generation_debug.go Sources and Generations: tracking mmapped files 2019-11-12 12:14:29 -06:00
generation_nodebug.go Sources and Generations: tracking mmapped files 2019-11-12 12:14:29 -06:00
inst.go Add license headers to files missing them and CI check to verify they are present. Fixes #1633 2019-04-12 11:30:41 -05:00
naive.go added go-fuzz testing for roaring ops vs naive implementation 2019-06-25 10:47:53 -05:00
naive_test.go Lower scale of some random-value tests 2020-06-08 12:10:40 -05:00
nop_inst.go double the nolint comments, double the checking 2019-10-11 15:17:51 -05:00
README.md Fixed typo 2019-06-17 16:47:28 -05:00
roaring.go thread the holder through things, and improve snapshot queue logic 2020-06-29 15:13:50 -04:00
roaring_helpers_test.go Improve container/bitmap comparison logic for testing 2020-06-08 12:10:40 -05:00
roaring_internal_test.go roaring: remove invalid uses of unsafe 2020-06-25 11:48:21 -04:00
roaring_nop_paranoia.go Add license headers to files missing them and CI check to verify they are present. Fixes #1633 2019-04-12 11:30:41 -05:00
roaring_nop_sentinel.go switched naive_test.go to table driven tests 2019-06-25 17:25:07 -05:00
roaring_nop_stats.go Add license headers to files missing them and CI check to verify they are present. Fixes #1633 2019-04-12 11:30:41 -05:00
roaring_paranoia.go Add license headers to files missing them and CI check to verify they are present. Fixes #1633 2019-04-12 11:30:41 -05:00
roaring_sentinel.go switched naive_test.go to table driven tests 2019-06-25 17:25:07 -05:00
roaring_stats.go v2.0.0 2019-10-08 14:56:17 -06:00
roaring_test.go Improve container/bitmap comparison logic for testing 2020-06-08 12:10:40 -05:00
source.go Sources and Generations: tracking mmapped files 2019-11-12 12:14:29 -06:00
unmarshal_binary.go thread the holder through things, and improve snapshot queue logic 2020-06-29 15:13:50 -04:00

The Fuzzer

For complete documentation on go-fuzz, please see: https://github.com/dvyukov/go-fuzz

The fuzzer in relation to the roaring package checks the Bitmap.UnmarshalBinary function found in roaring.go. In order to use the fuzzer, you can follow these steps:

cd $GOPATH/src/github.com/pilosa/pilosa/roaring

go-fuzz-build ./

You must now make the workdir/corpus directory. This is achieved by:

mkdir workdir/corpus

The fuzzer needs some input to start the fuzzing with. Copy some sample Pilosa fragments into the workdir/corpus folder. For example:

cp ~/.pilosa/my-index/my-field/views/standard/fragments/0 workdir/corpus

Once you have copied your sample inputs, you are ready to run the fuzzer:

go-fuzz -bin=roaring-fuzz.zip -workdir=workdir -func=FuzzBitmapUnmarshalBinary

Understanding the Fuzzer Output

The fuzzer will output something similar to the follwoing:

2015/04/25 12:39:53 workers: 8, corpus: 124 (12s ago), crashers: 37, restarts: 1/15, execs: 35342 (2941/sec), cover: 403, uptime: 12s

The most important part of the output is the crashers and cover. The crashers records how many combinations were discovered that fail and the cover tells you how much code is being accessed. For a complete explanation of the output, please see: https://github.com/dvyukov/go-fuzz.

The fuzzer will document the crashers in a folder labeled "crashers." It will record the fragment and the error that was produced in two separate files within this folder. This is the final product.

Happy Fuzzing!