We check mmap limits, and try to set/increase our open file limits,
and we check the mmap limit when we start the server, and try to set
the open file limit every time we open a holder.
It's useless to do these things more than once, though. We migrate
these things to be run through a sync.Once, which runs all of them
the first time a server starts up, and then thereafter just returns
the error code from that first run. This should make test startup
ever so slightly cheaper, saving us potentially several microseconds,
but also reducing the spamminess of the message.
I've taken out the `sudo ulimit` advice since it's wrong, and the
documentation link is updated to point to our (now private!)
customer documentation.
The "batched" flag creates a complexity which is that the return value of Add
might or might not be meaningful, but it doesn't really buy us very much.
If we are concerned about the ops log size of writing single ops as 21-byte
arrays of 1 op rather than as 13-byte ops, we can make the AddN code smarter
about how it writes ops. And probably should.
Along with this, change Remove to use the batched operation form, which
writes a more meaningful ops log, and return a meaningful value for changes
made. Otherwise, it ends up writing potentially thousands of ops to the
ops log without reporting any OpN, because the number of ops written isn't
the same as the number of changes those ops made. This could result in
files growing by megabytes without OpN changing.
There was a comment here about a test failing with RemoveN. I can't prove
it, but I strongly suspect that this was actually a result of that test
case hitting a particular bug that we eventually fixed, and which we might
have fixed sooner if we'd realized why using RemoveN made that test
fail.
When unmarshalling ops, we weren't adding a meaningful OpN to them,
resulting in misleading reports from `pilosa inspect`. Also, we were
mistakenly reporting things as "mapped" when they were actually
using their internal storage (as with small array containers).
Add the "sanity check" to `pilosa inspect` so that errors like the
above get noticed more easily and corrected. Also, to make that work,
have roaring.InspectBinary actually put containers in the bitmap
it creates rather than just creating info entries for them.
bitmap.BitwiseEqual had a couple of subtle bugs, and the net result
is that if the bitmap you were comparing to had an empty container after
the original bitmap ran out of containers, we'd spuriously report
the container as existing and being... the last container in the original,
actually.
Issues are both that we were grabbing the value from the wrong iterator,
and also that we were iterating twice per loop, and thus could also
have missed a non-empty container immediately following an empty one.
CI systems sometimes hiccup for five seconds, which causes heartbeat leases
to fail and breaks all sorts of things. As a workaround, update heartbeat
TTL for tests only. This might in turn cause different failures to do
with leader elections, but in theory those should be handled now?
A while back we started just polling the reported cluster state of one node
when starting a cluster for tests. This works fine if we're doing fresh
new etcd queries for every single operation -- but that's insanely
expensive, it turns out.
When we use the watcher, some nodes will report stale data for "a
while", where "a while" appears to be easily a couple dozen milliseconds.
This is probably irrelevant in most real-world cases, because the common
case (detecting a node going down) means that we have at least five
seconds after a node goes down before etcd notices the lease expiring,
and a few milliseconds more or less won't matter.
But we have tests that assume either that node 0 is always the
coordinator (wrong) or that waiting for node 0 to think the cluster
is up means that every node in the cluster thinks the cluster is up,
or at least that it means that the coordinator thinks the cluster is
up. We retried later operations but not the initial ones against
the coordinator.
In fact, we probably want to wait for the entire cluster to think
it's up before we start trying things on clusters.
We also replace the "CheckClusterState" function with the existing
AwaitState call, or a new AssertState which errors out since that's
the way we usually use AwaitState anyway.
In the AwaitPrimaryState function, which used to be
AwaitCoordinatorState in a different long-lost revision, we have
to delay until a primary node is available, or fail if one does
not become available, to avoid a panic. This probably shouldn't
happen anymore, because of the last change:
Also, rovide dummy topology.Node entries before metadata is read.
During initial startup, we want to be able to do things like determine
which node is the primary, even before we've read metadata from them.
To do this, we populate the node list with dummy entries that just have
the ID (the only part we need to sort our list), and a node state of
UNKNOWN.
This breaks the fancy logic for determining whether or not to update
the node data, because the initial status of UNKNOWN matches what we
get from SetMetadata giving us new data so we end up not realizing
that this was actually a meaningful change. But actually, that's
a pretty niche optimization; we usually only get state changes when
there's an actual change in state. The updates here are cheap
and only happen after a write (or on the first query) so it's not
worth making the logic a lot fancier to make it work, when we can
just do the simple thing and update any time the dirty flag is set.
We also standardize on a 50ms delay, because 1ms delays were
really expensive when each check was hitting etcd multiple times,
and 50ms is Usually Long Enough.
This is a significant overhaul! Quite a lot of things changed here.
Basically: Prior to this, every request for data from etcd implies
requesting the current live data from etcd, and then unpacking it or
extracting it in some way. This is expensive, which is why we have
a cache in front of it.
We don't need to do that! We can use a Watch, which notifies us
of changes as changes happen. However, there's some challenges and
difficulties along the way, and there's a couple of other changes
which are included here because it's a pain to try to separate them
out.
1. We require a logger to be provided to create our internal Etcd
wrapper. We then use that logger, instead of `fmt.Printf`. This makes
debugging messages work better, and also diagnostics, and so on.
2. The internal client that we are reusing can enter a failed state
after a leader election, in which case we have to recreate the client
to have a working client. We add a new internal-use method,
`retryClient`, which wraps a function which takes an etcd client
and returns an error, and checks for leader-election type errors
and retries creating the client when they happen. That last bit
has not been successfully tested because it's actually really hard
to trigger this now. (Because it was related in part to the
amount of etcd traffic we were producing, which is reduced.)
3. The general swap over from looking things up to unpacking things
as they come in, then returning those already-unpacked things when
we get requests.
With this change, *many tests will fail*. That is addressed by
a separate commit which addresses the secondary problem, which is
that some of our test harness code was relying on the assumption
that if any node in a cluster thinks the cluster is up, every node
will. That was usually true when we were doing everything as
expensive fully-synchronized cluster checks, but becomes significantly
less reliably true in real-world cases where nodes are also
going down sometimes, or nodes are going up and down unexpectedly.
The new etcd implementation has internal caching-like behavior which is
much more reliable (it doesn't use a TTL, it just updates when there's updates
to process) so we don't need this cache.
The existence field wasn't working because runs were broken for filters in
RBF. Fixing that allows us to simplify the logic. Also, we reuse the
findExisting filter because the filter's cached collection of containers
can be reused between things, allowing us to reduce allocations when
there's a lot of views.
The remake container logic (used to avoid allocating extra containers while
applying filters) relied on roaring recomputing N, which it did for bitmaps
but didn't do for runs. Fix this both ways; it would now do that for runs,
but also we add "with explicit N" variants and use those since we have a
correct count already, and don't need it. This means fewer popcounts on
bitmaps, and working at all on runs.