Commit graph

198 commits

Author SHA1 Message Date
Seebs
ceaf5c15d1
thread the holder through things, and improve snapshot queue logic
This is logically two separate things, but the individual changes
are thoroughly intertwined in the code.

The first change is a logical change to the design of the snapshot
queue, which is that it now adjusts the maxOpN the background scan
targets, allowing it to lower that value over time when things are
quiet. We do this because it turns out that on large data sets,
this can make a factor-of-four difference in memory usage!

So, in general, on a quiet system, each pass through the holder
aims for about 1/4 of the existing fragments to get snapshotted.
When there's more load, we adjust those values up.

We also make the snapshot queue a bit less chatty, to make testing
less annoying -- we only print stats if the queue enqueues at least
two snapshots, or skips any.

The second change is threading the holder through things. We've
always threaded the logger through, and then added the snapshot
queue, and some of the Inspect-related work led to wanting to
have a way to thread options through, so what if we just threaded
the holder itself through, and removed the direct copying around
of the logger, snapshot queue, and so on. Similarly, everything
can now use holder.PartitionN instead of having to get its own
copy of PartitionN handed out to each index.

This does imply ensuring that test cases always get a reasonable
default holder.

This is a precursor to adding additional information to the holder,
such as whether it's in a special read-only mode, which would imply
not modifying on-disk files. This is already semi-supported for
the specific case of the background snapshot queue and cache flushing,
which are attached to the (created in a previous commit) new
holder Activate method, instead of being automatic on holder Open.

The change to a snapshot queue can also cause races in tests, because
the fragment.Clean method's "sanity check" accesses a fragment without
a lock. Fix that. Since there's a couple of t.Fatalf(), but we need
to release the lock before closing, we use an anonymous function
with a defer to handle that. Whee!
2020-06-29 15:13:50 -04:00
Kuba Podgórski
ba7f039dd1 Rename etag to createdAt 2020-06-03 13:26:16 +02:00
Kuba Podgórski
3d270f45d2 Add (in memory) ETag to index and fields 2020-06-03 13:26:16 +02:00
Alan Bernstein
70111b5604
Define metrics names as constants 2020-04-10 20:59:17 -05:00
Seebs
be379e7806 cache AvailableShards
The computation of available shards is cheap, because realistically, virtually
no one has enough shards that the resulting bitmap is more than one container.

We don't try to fix this at the field/index levels because it's significantly
harder to do there, but I think the creation of these bitmaps is probably
the most expensive part, and switching the unions to union-in-place probably
reduces cost significantly.

Note that the bitmaps being unioned almost certainly have exactly one small
container in them.
2020-04-07 19:33:21 -05:00
Kuba Podgórski
ac76f6227d
Make internal.IndexMeta.TrackExistence true 2020-03-30 21:24:16 -05:00
Travis
842c820366 add translationSyncer interface
This PR adds a translationSyncer interface; I tried to include
comments in the code explaining what's going on. This is taken
from those comments:

translationSyncer provides an interface allowing a function
to notify the server that an action has occurred which requires
the translation sync process to be reset. In general, this
includes anything which modifies schema (add/remove index, etc),
or anything that changes the cluster topology (add/remove node).
I originally considered leveraging the broadcaster since that was
already in place and provides similar event messages, but the
broadcaster is really meant for notifiying other nodes, while
this is more akin to an internal message bus. In fact, I think
a future iteration on this may be to make it more generic so
it can act as an internal message bus where one of the messages
being published is "translationSyncReset".
2020-03-03 14:21:45 -06:00
Kuba Podgórski
57eb741c24
Don't allow an int and decimal fields to be created with keys=true (#118) 2020-02-14 08:47:31 +01:00
Travis
4dd530e956
open bolt translate store partitions asynchronously 2020-02-12 10:25:25 -06:00
Travis
49c8bf01a0
WIP: Thread OpenTranslateStore through Holder to Index 2020-02-12 10:25:25 -06:00
Travis
61e527251a fix some comments 2020-01-30 10:56:03 -06:00
Travis
df51f07f96 Merge branch 'enterprise' into translation-sharding 2020-01-14 20:05:12 -06:00
Travis
742135dc10 Get ForeignIndex string value when reading BSI field.
In the `Inspect` function in `server/grpc.go`, getting
the value of an `int` field with a foreign index to
an index with `Keys()`, we need to return the string
key value instead of the BSI int value for the field.

This commit also changes the method `Field.keys()` to be
exported as `Field.Keys()` so that it's accessible in
the server package.
2020-01-10 12:28:28 -06:00
Travis
881d3bef06 Adjust the FieldOption logic to be in place prior to field.Open().
This commit changes the order of FieldOption application so that
it's always set before field.Open() is called.

This was required because field.Open() now uses some of the values
from FieldOptions to determine if/when to use a particular
translateStore. For example, when FieldOptions.ForeignIndex is set,
the translateStore from the foreign index is retrieved during
field.Open().
2020-01-10 12:28:28 -06:00
Travis
1542cbefc0 Add FieldOption.ForeignIndex
This allows a BSI field to have an option indicating
that it is a foreign key to another index. If the foreign
index has column keys, then this field handles string values
by using the foreign index's translate store.
2020-01-10 12:28:27 -06:00
Ben Johnson
a043490996 add multi-shard translation 2020-01-08 09:47:43 -07:00
Ben Johnson
e3606d6615 fix id generation 2020-01-08 09:47:43 -07:00
Ben Johnson
82910911dd refactoring id partitioning 2020-01-08 09:47:43 -07:00
Ben Johnson
b3e86e8394 refactoring stores back into index/field 2020-01-08 09:47:43 -07:00
Ben Johnson
7215bfd16c Implement translator store sharding 2020-01-08 09:47:43 -07:00
Seebs
c5136b14db ensmarten snapshot queue
The snapshot queue needs a bit more subtlety. In some cases,
we really do want to do a snapshot right now -- these shouldn't
have to wait for possibly a hundred or more other snapshots
to complete.

In other cases, we don't really care that much whether we do
a snapshot, and just dropping it is probably fine.

To accommodate this, we distinguish between "urgent" and
"normal" snapshots, and between "Immediate" (does an urgent
snapshot, waits for it) and "Enqueue" (might enqueue a snapshot
but *also might not* if we're already busy). There's a
corresponding "Await" to wait for a snapshot, if one is
pending, but not if one isn't.

We also have a background scan that checks the holder. It will
scan pretty actively when it's finding fragments that need
snapshots (no enqueued snapshot, opN > MaxOpN). It pauses
for a second after every hundred fragments that didn't need
snapshots, and for a minute after each holder scan that didn't
find any. So, if you don't need snapshots, it does basically
nothing, if you do, it'll be moderately aggressive about
submitting tasks -- but it always waits if there's *any*
requested snapshots in the queues.

Updates since initial draft:

Check results from Await more consistently, and in one case, use Immediate
instead and then check its error.

Fix a race condition.  The race condition comes about if:

1. You have a limited enough worker pool that this can happen.
(In testing we tend to have a worker pool of 1.)
2. A fragment is in the normal, non-urgent, queue already.
3. An immediate request comes in for that fragment. This always
happens *with the fragment lock held*.
4. A worker thread grabs that fragment from the queue.
5. The worker thread now waits on the lock. Meanwhile, the
immediate request blocks on sending the fragment to the urgent
queue.
6. The worker can't read the urgent queue, and the immediate
request can't send it, so the immediate request can't proceed.

What's supposed to happen is that the immediate request sends
the thing, and gets into Await(), which sleeps on a condition
variable using the lock, which is to say, releases the lock.

The obvious resolution is to let go of the lock, send the
message, and then reclaim the lock. But then we have the
possibility that the message sent ends up with a timestamp
right after a snapshot that happened *after* the Immediate
request was started. Oops. So we create the request, then let
go of the lock, then send the request, then reclaim the lock
and go into the Await state. All is well.

This is on top of more general use of wait groups, etcetera,
to allow us to ensure that any holder scans terminate *before*
we close the channels they might otherwise be trying to write to.
So, shutdown process is now:

* grab lock on queue (workers and scanners don't use the lock)
* mark snapshotqueue done
* wait for holder scans to complete/exit
* close and nil out all the channels
* release lock

Anything trying to submit to this needs to hold the lock, unless
it's a holder scan, so either it got the lock before we did and already
submitted the thing, or it will get the lock after this and not find
a channel to write to; it's just the holder scanner that has an
ongoing thing that might have started a write to the channel *without*
a lock held, because it's expected that it might have to wait minutes
or hours before the write will complete because it's a background task.

Also, rework the background holder scan to grab lists of
indexes/fields/views/fragments, then scan the grabbed/copied lists,
rather than iterating over maps, allowing us to grab the lock when
we're about to access a thing and let it go when done.

There might be a simpler/cleaner way to do this but opinions on how
safe it is are very mixed, so in the mean time, I'm making the range
behavior not depend at all on there being no writes to the various tiers
of holder/index/view/fragment during the background scans.
2019-11-12 12:15:13 -06:00
Seebs
e5ffed35a4 use labeled targets for break statements
break in a select in a for terminates the current case of the
select, but does not terminate the for loop. The worker queue
implementations for opening indexes/fields/views all suffered
from the same issue here.

Also fix a `<= 0` on a uint value.

All hail staticcheck.
2019-10-11 14:44:25 -05:00
Ben Johnson
e844e1ad75
Translation store refactor 2019-10-09 08:59:41 -06:00
Ben Johnson
c7c9c1e1d7
v2.0.0
Co-authored-by: Cody Soyland <codysoyland@gmail.com>
2019-10-08 14:56:17 -06:00
Seebs
2d9ca0888f Use work queue for opening/closing fragments
When starting up, we can have a large number of views, each
with some number of fragments, and by default these were being
opened sequentially. There's no real benefit to that; they're
all nicely independent from each other and don't need much
locking, so we implement a trivial semaphore and launch the
operations asynchronously. We also combine them into
errgroups.

Similarly, we do this for fields and views, capping the number
of fields (or views) opened in parallel to avoid hitting a
system-wide limit on threads created (oops). Note that the
limits are shared, not multiplicative; we cap this fairly
arbitrarily at 8 fields being opened, and 16 views being opened,
at a time, but NumCPU*2 fragments being opened by those views.

This dramatically increases CPU load during startup, but doesn't
seem to significantly increase total CPU time, it just scales
much better on machines with lots of cores.
2019-07-25 16:03:24 -05:00
Seebs
4b657c1962
use a queue for snapshot operations
As the size of a fragment grows, the cost of snapshots
increases; with a large fragment getting a lot of large writes,
every write will trigger a snapshot, while any other writes have
to wait for that snapshot before they, too, can trigger a snapshot.

To address this, we introduce a background queue of snapshots.
In general, operations which were omitting their ops log writes
and just snapshotting no longer do; they emit an ops log. This does
mean that, in some cases, the ops log is written and then a snapshot
takes place essentially immediately, which costs us some performance.
However, that only actually happens under very light load; under
heavier load, there's generally going to be multiple writes coalesced
into each snapshot, and the ops log writes for them will be much
cheaper than a full snapshot.
2019-07-01 13:16:02 -05:00
Cody Soyland
9fb6d84d80 Remove extraneous stat tags to improve prometheus performance 2019-06-10 08:18:30 -05:00
Travis Turner
875c95b2c3
add more Debugf() statements to the holder open process 2019-04-30 15:16:10 -05:00
Matt Jaffee
3a07abdeae
remove shard validation stuff
it seems to have a bug where there is some race on cluster startup
which can cause it to think that the node doesn't own any shards.
2019-04-22 17:36:40 -05:00
Matt Jaffee
f8a8a5d096
return orig error instead of cause in handler
also include the invalid name when erroring that a name is invalid.
2019-04-12 21:28:30 -05:00
Todd Gruben
418a8788ed
gofmt missing 2019-03-20 22:04:20 -05:00
Todd Gruben
8edd2b3d13
applied travis suggestions 2019-03-20 22:04:20 -05:00
Todd Gruben
27492a11cc
some formating issues 2019-03-20 22:04:19 -05:00
Todd Gruben
38de65eac0
only load shards that are applicable to node 2019-03-20 22:04:19 -05:00
Yuce Tekol
d8ba398dd8
added missing index.go changes 2019-03-01 15:02:49 +03:00
Seebs
a203313143 move Logger and Stats to their own packages
I'd like to add stat tracking to Roaring, which means it
has to be able to import the stats package, which means
stats has to be a package rather than part of the pilosa
package. If stats stops being in pilosa, it still needs
a way to import logger, so logger also has to leave the
pilosa package. Then everything using them needs to import
them and use package selectors on their names.

This doesn't actually add the stats support to roaring,
it just makes it so there's a way to import the stats
code from something in the roaring package.
2018-11-15 15:10:44 -06:00
Yuce Tekol
432c2b5506
set trackExistence to true in NewIndex 2018-10-03 17:32:22 +03:00
Travis Turner
f7abf60627
add lock around existencFld 2018-09-11 15:15:37 -05:00
Travis Turner
f8c745340f
stop tracking existence if the existence field is deleted 2018-09-11 15:15:37 -05:00
Travis Turner
9b4c67ee60
rename notnull to exists 2018-09-11 15:15:37 -05:00
Travis Turner
8b99414029
apply fieldName validation to index.CreateField 2018-09-11 15:14:58 -05:00
Travis Turner
d57dae3749
implement NotNull field with index option trackNotNull 2018-09-11 15:13:55 -05:00
Ben Johnson
f4c9c0fed3
Maintain available shards set.
This commit removes the previous `MaxShard` tracking and replaces
it with an `Available Shards` set tracking. This allows sparse shard
tracking without implicitly tracking all shards in between.
2018-08-22 07:57:58 -06:00
Travis Turner
dfd529b2f5
update parser to handle row keys on SetRowAttrs() 2018-07-27 10:50:04 -05:00
Cody Soyland
23e2961d65 Add field labels to struct literals 2018-07-19 14:49:50 -05:00
Cody Soyland
29eba09e1e Add IndexOptions to IndexInfo json response 2018-07-19 14:11:14 -05:00
Cody Soyland
4aa8a41fa0 Unexport NewNotFoundError 2018-07-05 23:11:56 -05:00
Cody Soyland
59bbbfc1fb Unexport NewConflictError 2018-07-05 23:11:56 -05:00
Cody Soyland
51619e81a6 Unexport IndexInfo.Options 2018-07-05 23:11:56 -05:00
Cody Soyland
13a6542a15 Unexport Index.RecalculateCaches 2018-07-05 23:11:56 -05:00