Commit graph

105 commits

Author SHA1 Message Date
Seebs
ceaf5c15d1
thread the holder through things, and improve snapshot queue logic
This is logically two separate things, but the individual changes
are thoroughly intertwined in the code.

The first change is a logical change to the design of the snapshot
queue, which is that it now adjusts the maxOpN the background scan
targets, allowing it to lower that value over time when things are
quiet. We do this because it turns out that on large data sets,
this can make a factor-of-four difference in memory usage!

So, in general, on a quiet system, each pass through the holder
aims for about 1/4 of the existing fragments to get snapshotted.
When there's more load, we adjust those values up.

We also make the snapshot queue a bit less chatty, to make testing
less annoying -- we only print stats if the queue enqueues at least
two snapshots, or skips any.

The second change is threading the holder through things. We've
always threaded the logger through, and then added the snapshot
queue, and some of the Inspect-related work led to wanting to
have a way to thread options through, so what if we just threaded
the holder itself through, and removed the direct copying around
of the logger, snapshot queue, and so on. Similarly, everything
can now use holder.PartitionN instead of having to get its own
copy of PartitionN handed out to each index.

This does imply ensuring that test cases always get a reasonable
default holder.

This is a precursor to adding additional information to the holder,
such as whether it's in a special read-only mode, which would imply
not modifying on-disk files. This is already semi-supported for
the specific case of the background snapshot queue and cache flushing,
which are attached to the (created in a previous commit) new
holder Activate method, instead of being automatic on holder Open.

The change to a snapshot queue can also cause races in tests, because
the fragment.Clean method's "sanity check" accesses a fragment without
a lock. Fix that. Since there's a couple of t.Fatalf(), but we need
to release the lock before closing, we use an anonymous function
with a defer to handle that. Whee!
2020-06-29 15:13:50 -04:00
Jaden Weiss
5523587435
pilosa: remove unused field code 2020-06-26 10:14:56 -04:00
Todd Gruben
ef5a8cefef Added request Close and optimized availble shard with new view capabilities 2020-04-10 17:59:44 -05:00
Seebs
be379e7806 cache AvailableShards
The computation of available shards is cheap, because realistically, virtually
no one has enough shards that the resulting bitmap is more than one container.

We don't try to fix this at the field/index levels because it's significantly
harder to do there, but I think the creation of these bitmaps is probably
the most expensive part, and switching the unions to union-in-place probably
reduces cost significantly.

Note that the bitmaps being unioned almost certainly have exactly one small
container in them.
2020-04-07 19:33:21 -05:00
Travis
0e2bb550db add deleted (rebalanced) shards to remoteAvailableShards 2020-04-05 18:37:11 -05:00
Todd Gruben
af068e08e7 cleanup and comments 2020-04-05 18:34:43 -05:00
Todd Gruben
40a3dce93c Co-authored-by: Travis Turner <github@calfrope.com> 2020-04-05 18:34:43 -05:00
Todd Gruben
bb04f7f6ac limit frequency of writes for available shards 2020-04-05 18:31:28 -05:00
Todd Gruben
d843959904 fixed comments; removed create fragment 2020-01-07 10:39:56 -06:00
Todd Gruben
95f2864abe applied suggestions by @travisturner 2019-12-11 12:13:57 -06:00
Todd Gruben
7a2d90ade8 add support to clear value for column 2019-12-09 16:28:03 -06:00
Seebs
c5136b14db ensmarten snapshot queue
The snapshot queue needs a bit more subtlety. In some cases,
we really do want to do a snapshot right now -- these shouldn't
have to wait for possibly a hundred or more other snapshots
to complete.

In other cases, we don't really care that much whether we do
a snapshot, and just dropping it is probably fine.

To accommodate this, we distinguish between "urgent" and
"normal" snapshots, and between "Immediate" (does an urgent
snapshot, waits for it) and "Enqueue" (might enqueue a snapshot
but *also might not* if we're already busy). There's a
corresponding "Await" to wait for a snapshot, if one is
pending, but not if one isn't.

We also have a background scan that checks the holder. It will
scan pretty actively when it's finding fragments that need
snapshots (no enqueued snapshot, opN > MaxOpN). It pauses
for a second after every hundred fragments that didn't need
snapshots, and for a minute after each holder scan that didn't
find any. So, if you don't need snapshots, it does basically
nothing, if you do, it'll be moderately aggressive about
submitting tasks -- but it always waits if there's *any*
requested snapshots in the queues.

Updates since initial draft:

Check results from Await more consistently, and in one case, use Immediate
instead and then check its error.

Fix a race condition.  The race condition comes about if:

1. You have a limited enough worker pool that this can happen.
(In testing we tend to have a worker pool of 1.)
2. A fragment is in the normal, non-urgent, queue already.
3. An immediate request comes in for that fragment. This always
happens *with the fragment lock held*.
4. A worker thread grabs that fragment from the queue.
5. The worker thread now waits on the lock. Meanwhile, the
immediate request blocks on sending the fragment to the urgent
queue.
6. The worker can't read the urgent queue, and the immediate
request can't send it, so the immediate request can't proceed.

What's supposed to happen is that the immediate request sends
the thing, and gets into Await(), which sleeps on a condition
variable using the lock, which is to say, releases the lock.

The obvious resolution is to let go of the lock, send the
message, and then reclaim the lock. But then we have the
possibility that the message sent ends up with a timestamp
right after a snapshot that happened *after* the Immediate
request was started. Oops. So we create the request, then let
go of the lock, then send the request, then reclaim the lock
and go into the Await state. All is well.

This is on top of more general use of wait groups, etcetera,
to allow us to ensure that any holder scans terminate *before*
we close the channels they might otherwise be trying to write to.
So, shutdown process is now:

* grab lock on queue (workers and scanners don't use the lock)
* mark snapshotqueue done
* wait for holder scans to complete/exit
* close and nil out all the channels
* release lock

Anything trying to submit to this needs to hold the lock, unless
it's a holder scan, so either it got the lock before we did and already
submitted the thing, or it will get the lock after this and not find
a channel to write to; it's just the holder scanner that has an
ongoing thing that might have started a write to the channel *without*
a lock held, because it's expected that it might have to wait minutes
or hours before the write will complete because it's a background task.

Also, rework the background holder scan to grab lists of
indexes/fields/views/fragments, then scan the grabbed/copied lists,
rather than iterating over maps, allowing us to grab the lock when
we're about to access a thing and let it go when done.

There might be a simpler/cleaner way to do this but opinions on how
safe it is are very mixed, so in the mean time, I'm making the range
behavior not depend at all on there being no writes to the various tiers
of holder/index/view/fragment during the background scans.
2019-11-12 12:15:13 -06:00
Seebs
b25eb8f596 Sources and Generations: tracking mmapped files
This code represents an attempt at providing reliable tracking
of whether any bitmaps still in use have access to a given block
of mmapped data, allowing us to unmap the data when nothing is using
it anymore.

The basic approach is as follows: Each mmap is associated with
a new object, called a "generation". A generation reflects
a particular instance of a given file being mapped. When a
bitmap is built from an mmapped data source, the bitmap is
given a pointer to the generation as its Source. When bitmap
operations combine containers from other bitmaps, they
produce new bitmaps that are tagged with the combined set of
sources.

When we snapshot a file, or for some other reason wish to remap
it, the corresponding bitmap has all its containers updated to
use the new storage, and the bitmap's source is changed. However,
previously-handed-out containers might still have references to the
old storage. Those containers would be in bitmaps with the old
source.

After a bunch of study of trying to reference-count and track
this, I realized: We don't actually need to do that, because we
already have something suitable for determining whether anything
can reach a given object. It's the garbage collector.

So we set a finalizer on the generation object, which handles
unmapping. There's additional sanity-checks here to confirm things
like "we thought this generation should be expiring", and we
track timestamps. We could also have things check whether a
given bitmap's source was marked as obsolete "a while ago", but
that isn't implemented yet.

There's a debug version of this which tracks finalization, creation,
and ending timestamps, and has a call to provide diagnostics for
this. Identical generation IDs get separated out with random
suffixes in this case -- there's sometimes a second or third
instance of the same name due to a holder closing and reopening,
but this basically only happens in testing.

Note that generations are still used even when there's no mmapping,
but unless debugging is turned on, they shouldn't propagate much --
we don't consider a generation to be the source of a bitmap unless
the bitmap actually mapped things from that generation's mmapped
storage, or debugging is on.

There's a couple of other, possibly more subtle, changes and
bug fixes that got caught by the testing on this:
* If a fragment is partially opened and then opening some later
  part fails, we close the earlier parts before returning the
  error so we aren't leaving it partially open.
* Several operations on segments which were requesting that a
  frozen copy of a bitmap be created are now actually *replacing*
  their bitmap with the frozen bitmap, rather than discarding it.
* intersectRunRun, if it decides to create an array or bitmap,
  will yield that container instead of discarding it.

And why all of this? Why, so we can actually implement the thing
where when a fragment has a valid roaring bitmap, but the ops log
is corrupt, we can truncate the corrupt part of the ops log and
reopen it. Which I did.

When the generationdebug build tag is in use, every generation
has a finalizer all the time. When it's not, they only get finalizers
when we expect them to be done -- say, when closing a fragment.
This is because finalizers appear to be possibly-expensive.

There's some logical cleanup to openStorage here, dividing part
of its work into applyStorage and importStorage, which have a common
case for handling "there's no data in this file".
2019-11-12 12:14:29 -06:00
Matt Jaffee
5dcabfcc7f
support for decimal fields
This commit adds a Decimal field type which is implemented mostly with
the Int field. It adds an optional "Scale" value to the Int field
which means that the values stored in that field are actually meant to
be divided by 10^Scale before being interpreted.

In order to make use of this functionality, we extend the importValue
request to allow a slice of floats rather than just int64. If the
slice of floats is present, each float in the slice is multiplied by
10^Scale and converted to an int64 before being imported. If a slice
of int64 is imported to a Decimal field, it is treated normally, and
scale is ignored. This allows the conversion to be handled at the
client side if desired.

Currently there are Field level methods for querying Float values out
of a decimal field, but no support in PQL or the executor for getting
float values. Going to wait until I can use the generic result type
before doing that, so for now, any values queried will be the scaled
integer values.

needed to add client support for importing float values, and did this
by adding a more general and simplified client method for value
imports.

rewrote api.ImportValue to use the new method which should be more
performant and efficient.

allow floats to be "pilosa import"ed into decimal fields
2019-10-29 16:36:14 -05:00
Seebs
e5ffed35a4 use labeled targets for break statements
break in a select in a for terminates the current case of the
select, but does not terminate the for loop. The worker queue
implementations for opening indexes/fields/views all suffered
from the same issue here.

Also fix a `<= 0` on a uint value.

All hail staticcheck.
2019-10-11 14:44:25 -05:00
Ben Johnson
c7c9c1e1d7
v2.0.0
Co-authored-by: Cody Soyland <codysoyland@gmail.com>
2019-10-08 14:56:17 -06:00
Seebs
2d9ca0888f Use work queue for opening/closing fragments
When starting up, we can have a large number of views, each
with some number of fragments, and by default these were being
opened sequentially. There's no real benefit to that; they're
all nicely independent from each other and don't need much
locking, so we implement a trivial semaphore and launch the
operations asynchronously. We also combine them into
errgroups.

Similarly, we do this for fields and views, capping the number
of fields (or views) opened in parallel to avoid hitting a
system-wide limit on threads created (oops). Note that the
limits are shared, not multiplicative; we cap this fairly
arbitrarily at 8 fields being opened, and 16 views being opened,
at a time, but NumCPU*2 fragments being opened by those views.

This dramatically increases CPU load during startup, but doesn't
seem to significantly increase total CPU time, it just scales
much better on machines with lots of cores.
2019-07-25 16:03:24 -05:00
Seebs
4b657c1962
use a queue for snapshot operations
As the size of a fragment grows, the cost of snapshots
increases; with a large fragment getting a lot of large writes,
every write will trigger a snapshot, while any other writes have
to wait for that snapshot before they, too, can trigger a snapshot.

To address this, we introduce a background queue of snapshots.
In general, operations which were omitting their ops log writes
and just snapshotting no longer do; they emit an ops log. This does
mean that, in some cases, the ops log is written and then a snapshot
takes place essentially immediately, which costs us some performance.
However, that only actually happens under very light load; under
heavier load, there's generally going to be multiple writes coalesced
into each snapshot, and the ops log writes for them will be much
cheaper than a full snapshot.
2019-07-01 13:16:02 -05:00
Seebs
b369dace69
remap storage on reopen, instead of remarshalling it
When we do a snapshot, we may end up with containers which are
mmapped to the old file, and containers which have allocated storage
identical to the contents of the new file. It would be nicer if they
were mapped to it. But unmarshalling the entire file is expensive.

Instead, we remap it. (Or, if we couldn't mmap it, just make sure
the old stuff is no longer using the old storage space before we
munmap it.)
2019-07-01 13:16:02 -05:00
Seebs
b2fb51be1f view.deleteFragment should hold the lock while altering fragments
If you delete a fragment while something else is calling allFragments,
you can cause a race. This almost never happens in practice, because
deleting fragments is rare, and the only likely overlap would be with
something like the holder cache flush, which only happens once a
minute. But if you slowed down the rest of the tests enough, and ran
with -race, you might see it.

We check v.fragments directly instead of calling v.Fragment, because
v.Fragment also needs a lock, and we don't want to drop the lock between
the check for existence and the delete operation.
2019-06-26 16:14:37 -05:00
Cody Soyland
9fb6d84d80 Remove extraneous stat tags to improve prometheus performance 2019-06-10 08:18:30 -05:00
Seebs
388efd0e73 use os.Rename semantically correctly
So it's true that Rename's arguments are called oldname/newname, and
you want to rename from the previous name to the new name.

And it's true that we're calling Rename on oldPath and newPath.

But in our case, oldPath is the name the fragment file had before
the operation, and newPath is the name of the temporary file
created during the operation. Use tmpPath and frag.path to make
the semantics clearer.
2019-06-04 10:00:16 -05:00
Ben Johnson
7ed9fba335
Unbounded BSI w/ sign magnitude
This commit implements BSI with variable bit depth using a
sign magnitudeto indicate whether a value is positive or negative.
This also rearranges the existence bit to be the first bit instead
of the last bit.
2019-05-17 15:52:17 -06:00
Travis Turner
875c95b2c3
add more Debugf() statements to the holder open process 2019-04-30 15:16:10 -05:00
Matt Jaffee
3a07abdeae
remove shard validation stuff
it seems to have a bug where there is some race on cluster startup
which can cause it to think that the node doesn't own any shards.
2019-04-22 17:36:40 -05:00
Seebs
77d49ded64 so much lint
So with the switch to a new linter, we get a lot of new warnings,
and the majority of them are harmless probably, but a few might be
real. Variously just use _ to suppress warnings, or report errors.
There's probably things here that deserve better fixes, but we can
always revisit it.
2019-04-16 12:07:18 -05:00
Todd Gruben
418a8788ed
gofmt missing 2019-03-20 22:04:20 -05:00
Todd Gruben
8edd2b3d13
applied travis suggestions 2019-03-20 22:04:20 -05:00
Todd Gruben
38de65eac0
only load shards that are applicable to node 2019-03-20 22:04:19 -05:00
Seebs
dde6954de4 view.go: deal with races in fragment creation
There existed a case where two goroutines would try to
CreateIfNotExists the same fragment, and the first would
create it, but not put it in the fragments table, then
drop the lock, try to broadcast a message, and if it
succeeded then populate the fragments table. The second
would come along during the broadcast, not find an
entry, try to create one, and fail because the file was
already locked.

Basic problem: At least one test in server/ will fail
if we don't delay to send out broadcast messages. Everything
will lock up if we can wait forever (or even just a very
long time) for the message broadcast. We don't ever want
to have an inconsistent state -- so we don't want to either
fail to get a fragment when one's been created, or get one
that's about to be deleted if the broadcast fails.

So, creation and stashing in the fragments table is
atomic and immediate. After that, we optimistically attempt
to broadcast. If we fail, we fail. We delay up to about
50ms for the broadcast to be done, but after that return
anyway. This way, if things are going well everything
works, and if there's unexpected delays, things work except
some nodes in a cluster may not know about available
shards on other nodes sometimes. But that would have
happened anyway. A proper fix is beyond the scope of this
patch.
2019-02-21 16:43:19 -06:00
Matt Jaffee
9d4a6e2be7
don't add the fragment and then remove it 2018-12-11 15:45:44 -06:00
Matt Jaffee
7304258967
improve comments 2018-12-11 15:45:44 -06:00
Matt Jaffee
4b786e1057
attempt to fix deadlock by releasing view lock before broadcasting CreateShard 2018-12-11 15:45:44 -06:00
Seebs
a203313143 move Logger and Stats to their own packages
I'd like to add stat tracking to Roaring, which means it
has to be able to import the stats package, which means
stats has to be a package rather than part of the pilosa
package. If stats stops being in pilosa, it still needs
a way to import logger, so logger also has to leave the
pilosa package. Then everything using them needs to import
them and use package selectors on their names.

This doesn't actually add the stats support to roaring,
it just makes it so there's a way to import the stats
code from something in the roaring package.
2018-11-15 15:10:44 -06:00
Travis Turner
dbe4197871
ensure view closes fragment on broadcast error 2018-10-01 11:22:35 -05:00
Travis Turner
4f17dbdbf1
add support for Bool fields
prevent import of non-boolean row values to bool fields
2018-09-21 09:25:41 -05:00
Ben Johnson
f4c9c0fed3
Maintain available shards set.
This commit removes the previous `MaxShard` tracking and replaces
it with an `Available Shards` set tracking. This allows sparse shard
tracking without implicitly tracking all shards in between.
2018-08-22 07:57:58 -06:00
Cody Soyland
e9523063b5 Fix linter issues: unused 2018-07-20 10:33:29 -05:00
Travis Turner
06f5d04f1c
swap out mapVector for rowsVector in mutex fields 2018-07-19 14:01:30 -05:00
Travis Turner
a07ed360ab
add mutex field type 2018-07-19 14:01:29 -05:00
Matt Jaffee
2cec75e399
add proto encoding subpackage and use for send and receive message 2018-07-05 12:00:42 -05:00
Matt Jaffee
cd8c63c125
tests passing 2018-07-04 21:43:18 -05:00
Matt Jaffee
2202bf467b
unexport view stuff 2018-07-02 17:18:00 -05:00
Matt Jaffee
cff01f46c2
unexport fragment.go stuff 2018-07-02 14:50:33 -05:00
Matt Jaffee
9ea300da20
unexport broadcaster 2018-07-02 08:34:58 -05:00
Matt Jaffee
6ff792c164
remove dead code (deadcode) 2018-06-29 08:12:04 -05:00
Travis Turner
e17096328d
Merge branch 'develop' into slice-to-shard 2018-06-28 15:38:40 -05:00
tgruben
a81e01b019
Merge branch 'develop' into clearbit-notime 2018-06-28 14:12:29 -05:00
Travis Turner
5dd7a9556a
rename slice to shard 2018-06-28 14:07:07 -05:00
Todd Gruben
fcecb871cf naming adjustments; code cleanup 2018-06-28 12:41:39 -05:00