When the difference of two run containers resulted in an empty
container, that container would be a run container with no runs.
The Iterator was expected there to be at least on run in
`container.runs`. This fix protects against that and adds tests
for that case.
Turning off IPv6 causes the tests to fail because the Go
`net.Listen()` function obtains a `[::]` address when using
a `localhost:0` bind address. Looking through the Go source
code, I don't see a good way to fix that.
This change adds a test flag to allow users to specify the
network name when running the test:
```sh
go test github.com/pilosa/pilosa/server -network tcp4
```
When the random number generator was coming up 0,
then `a = []uint64{}`. This caused the bitmap `bm` to be empty.
In this case, `bm.Slice()` is a nil slice, while the expected
slice is an empty slice (i.e. they are not considered equal):
got: ([]uint64) <nil>
exp: ([]uint64) {}
Reworks the `roaring.intersectionCountArrayBitmap()` call to avoid
using an iterator. Performance of the included benchmark went from
2.5ms to 1.1ms.
Some of the issue with intersectionCount is the increased size of
bitmaps and slices and I need to do additional testing with various
sizes.
This commit moves the computation of the intersection count to
the `roaring` package so that no allocations are required. The
implementation operates at the roaring container level and has
specialized functions for array-array, array-bitmap, and
bitmap-bitmap container pairs.
This commit refactors the anti-entropy system to fetch data from
all replicated blocks and only set/clear bits which deviate from
the consensus between all blocks.
An example of this is if 3 nodes had the following bits set for
a single bitmap:
Node A: 1 2 3
Node B: 2 4
Node C: 1 2 4
Then only bits which are set on a majority will be set. In this
case bits 1, 2, & 4 are set but 3 only exists on a single node.
The node performing the merge would then determine the following
set/clear diffs for each node:
Node A: clear(3), set(4)
Node B: set(1)
Node C: none
Once the merge is performed and all nodes receive their diff
instructions then the nodes will be in sync:
Node A: 1 2 4
Node B: 1 2 4
Node C: 1 2 4
There still exists situations where bits can be reset. If Node A
is up and Node B & C are down then Node A's bits will be reset
once B & C come back online. We should add write consistency
settings for incoming writes so that we can ensure that a quorum
is written to before returning a success. This is outside the
scope of this commit though.