If the high end of a range is below the low end of the range, there's
no values in it, so we can short-circuit that. If we don't, if the
low end is zero or higher, and the high end is below zero, we can
get very surprising behaviors, such as accepting values up to the
inverse of the high end. Add a test case for this and treat it the
same as a low range end above the field's maximum or a high end
below the field's minimum, returning an empty row immediately.
The computation of available shards is cheap, because realistically, virtually
no one has enough shards that the resulting bitmap is more than one container.
We don't try to fix this at the field/index levels because it's significantly
harder to do there, but I think the creation of these bitmaps is probably
the most expensive part, and switching the unions to union-in-place probably
reduces cost significantly.
Note that the bitmaps being unioned almost certainly have exactly one small
container in them.
If the min/max provided are already on the boundary of int64,
then we don't want to operate on them and cause overflow.
there are still overflow scenarios where a user provides a
min/max which is not on the boundary, but overflow once the
scale is applied. This does not address those cases, but at
least it addresses the default case (where a min/max is not
provided)
This PR adds support for anti-entropy syncing for integer
and decimal fields. It differs from the logic for other
field types in that it does not rely on a consensus to determine
what the value should be; instead, it considers the correct
values to be those of the primary replica. From there, data
is pushed to all non-primary replicas.
this involved adding an optional float value to the ValCount struct
which complicated result types, necessitated grpc changes, and needed
quite a few tests at different layers.
For Fields with ForeignIndex (which have keys), the API was missing
the logic to do that translation against the translateStore of
the foreign index. This commit adds that logic, as well as some
missing translateStore-related logic in the gRPC code.
In the case where a field with a foreign index opens before the
foreign index has opened (and is available as a reference in the
holder), push the field into a queue to have its foreign index
applied once all indexes have opened.
In the `Inspect` function in `server/grpc.go`, getting
the value of an `int` field with a foreign index to
an index with `Keys()`, we need to return the string
key value instead of the BSI int value for the field.
This commit also changes the method `Field.keys()` to be
exported as `Field.Keys()` so that it's accessible in
the server package.
This commit changes the order of FieldOption application so that
it's always set before field.Open() is called.
This was required because field.Open() now uses some of the values
from FieldOptions to determine if/when to use a particular
translateStore. For example, when FieldOptions.ForeignIndex is set,
the translateStore from the foreign index is retrieved during
field.Open().
This allows a BSI field to have an option indicating
that it is a foreign key to another index. If the foreign
index has column keys, then this field handles string values
by using the foreign index's translate store.
The snapshot queue needs a bit more subtlety. In some cases,
we really do want to do a snapshot right now -- these shouldn't
have to wait for possibly a hundred or more other snapshots
to complete.
In other cases, we don't really care that much whether we do
a snapshot, and just dropping it is probably fine.
To accommodate this, we distinguish between "urgent" and
"normal" snapshots, and between "Immediate" (does an urgent
snapshot, waits for it) and "Enqueue" (might enqueue a snapshot
but *also might not* if we're already busy). There's a
corresponding "Await" to wait for a snapshot, if one is
pending, but not if one isn't.
We also have a background scan that checks the holder. It will
scan pretty actively when it's finding fragments that need
snapshots (no enqueued snapshot, opN > MaxOpN). It pauses
for a second after every hundred fragments that didn't need
snapshots, and for a minute after each holder scan that didn't
find any. So, if you don't need snapshots, it does basically
nothing, if you do, it'll be moderately aggressive about
submitting tasks -- but it always waits if there's *any*
requested snapshots in the queues.
Updates since initial draft:
Check results from Await more consistently, and in one case, use Immediate
instead and then check its error.
Fix a race condition. The race condition comes about if:
1. You have a limited enough worker pool that this can happen.
(In testing we tend to have a worker pool of 1.)
2. A fragment is in the normal, non-urgent, queue already.
3. An immediate request comes in for that fragment. This always
happens *with the fragment lock held*.
4. A worker thread grabs that fragment from the queue.
5. The worker thread now waits on the lock. Meanwhile, the
immediate request blocks on sending the fragment to the urgent
queue.
6. The worker can't read the urgent queue, and the immediate
request can't send it, so the immediate request can't proceed.
What's supposed to happen is that the immediate request sends
the thing, and gets into Await(), which sleeps on a condition
variable using the lock, which is to say, releases the lock.
The obvious resolution is to let go of the lock, send the
message, and then reclaim the lock. But then we have the
possibility that the message sent ends up with a timestamp
right after a snapshot that happened *after* the Immediate
request was started. Oops. So we create the request, then let
go of the lock, then send the request, then reclaim the lock
and go into the Await state. All is well.
This is on top of more general use of wait groups, etcetera,
to allow us to ensure that any holder scans terminate *before*
we close the channels they might otherwise be trying to write to.
So, shutdown process is now:
* grab lock on queue (workers and scanners don't use the lock)
* mark snapshotqueue done
* wait for holder scans to complete/exit
* close and nil out all the channels
* release lock
Anything trying to submit to this needs to hold the lock, unless
it's a holder scan, so either it got the lock before we did and already
submitted the thing, or it will get the lock after this and not find
a channel to write to; it's just the holder scanner that has an
ongoing thing that might have started a write to the channel *without*
a lock held, because it's expected that it might have to wait minutes
or hours before the write will complete because it's a background task.
Also, rework the background holder scan to grab lists of
indexes/fields/views/fragments, then scan the grabbed/copied lists,
rather than iterating over maps, allowing us to grab the lock when
we're about to access a thing and let it go when done.
There might be a simpler/cleaner way to do this but opinions on how
safe it is are very mixed, so in the mean time, I'm making the range
behavior not depend at all on there being no writes to the various tiers
of holder/index/view/fragment during the background scans.
The available shards file is just a hint to save us a bit
of time later; we don't need it to run and it can get updated
pretty easily later. If we have problems reading it, we
should just report the error, nuke the file, and continue
without it.
If you imported only small values, BSI fields could end up
not bothering to clear higher bits in existing values, which
produced strange behaviors.
We also move the computation of requiredDepth, and the change
to the field, down, combining it with the other checks of the
values for min/max being in range.
Without this, a data set with a ludicrously large value in it
could break a BSI field's depth even though the import would then
reject it.