Commit graph

111 commits

Author SHA1 Message Date
Jaden Weiss
9072b4c290
test every possible BSI comparison up to 6 bits 2020-07-21 13:56:36 -04:00
Jaden Weiss
e6b4cc2f32
fix oversized rangeEQ 2020-07-20 20:43:50 -04:00
Jaden Weiss
b9b0dd293f
fix rangeBetween when there are nonzero common upper bits and oversized rangeGT 2020-07-20 20:38:32 -04:00
Jason Aten
f59f8a369e green TestImportClearRestart on PILOSA_TXSRC=badger. fixes #568 2020-07-20 16:32:34 -04:00
Jason Aten
97b530ca78 integration of Tx, RoaringTx and BadgerTx implementations.
- all tests green on RoaringTx
  - RoaringTx on by default
  - blueGreenTx testing framework available for A-vs-B comparison
    of Tx implementations
  - flag -tx added to server command line but not wired to
    change NewIndex() selection yet.
  - 918 green tests, 14 tests red on BadgerTx.

    A full list of the 14 red tests on BadgerTx follows.
    Note that these red tests represent not defects in BadgerDB
    or BadgerTx but rather failures of the pre-existing pilosa infrastructure to yet
    be fully adapted from files to using a transactional storage engine.

    As such these are tests that RBF should not be expected to
    pass yet either.

    Fixing the pilosa infrastructure to allow these tests
    to go green under Badger is the next and highest priority
    order of business, but RBF can get much testing benefit
    from the 918 green tests we do have, and hence we merge
    as much as we have today.

    The 14 red tests when NewIndex() is set to use
    BadgerTx are as follows. Note in particular
    that pilosa cluster resizing is not working yet under a
    transactional store.

     TestCluster_ResizeStates/Multiple_nodes,_with_data
     TestImportClearRestart/0MaxOpN10000
     TestImportClearRestart/1MaxOpN10000
     TestImportClearRestart/2MaxOpN10000
     TestImportClearRestart/3MaxOpN10000
     TestExecutor_Execute_Existence/Row
     TestExecutor_ForeignIndex
     TestExecutor_Execute_CountDistinct/Distinct
     TestExecutor_Execute_CountDistinct/Count(Distinct)
     TestExecutor_Execute_CountDistinct/GroupBy(Distinct)
     TestExecutor_BareDistinct
     TestExecutor_Execute_TopNDistinct/TopN
     TestHolderSyncer_IntField/BasicSync
     TestHolderSyncer_IntField/MultiShard
2020-07-20 15:50:08 -04:00
Ben Johnson
bf55bbc717 Tx Interface
This commit adds a transaction interface which will be used in the
future to add support to RBF (Roaring B-tree Format).
2020-07-02 10:43:15 -06:00
Seebs
4d494f6699
shared/generic functionality for iterating holders
This is sort of large, but it's annoyingly difficult to
separate out.

The basic idea is to allow us to have a single holder-iterating
block of code, which is associated with the holder, that can be used
for various things, like the snapshot queue background scan, or
for inspect operations.

We invent the concept of a HolderFilter, which is a thing that
can decide what things in a holder it cares about, and a HolderOperator,
which can also process those things selectively.

In the process, we fix up a couple of subtle bugs in the
inspect logic; specifically, the assumption that the mapped flag could
tell you whether a container was modified by the ops log doesn't
work with mmap, so we have a shiny new flag which is used to track
that, internal to the roaring/container code.

All of this leads to the actual *point* of this exercise, which is
making it easier to create an /inspect endpoint which produces almost
the same data we'd have gotten from `pilosa inspect` on a data directory;
the distinction is that it doesn't try to identify the distinction
between data from disk and data from operations since the file was
loaded. Possibly it should, but it doesn't yet.

The snapshot queue is now implemented using the HolderOperator
design, which requires some subtle changes to how it works, but
overall makes it easier to follow the snapshot queue logic,
and also shares that logic with the way Inspect works.

The holder's snapshot queue is now provided by the server, in
a default environment.

The queueless snapshot queue no longer triggers snapshots on
enqueue -- it turns out that breaks badly, because a key
point about enqueueing a snapshot is that it's safe to do it
*during* a transaction on that fragment, and triggering a
snapshot during a transaction actually causes horrible errors
as the ops log ends up being the old file, which we close.
Related to this, we also need to prevent closed fragments from
trying to snapshot, so we track fragment openness when opening
or closing, and bail on trying to snapshot a fragment which is closed.

We also stop using the queueless snapshot queue during tests,
because that's a horrible idea.

We copy a little bit of the partition logic from the cluster code so
we don't have to expose it all, this lets us check whether the node
we're looking at is the one which should be primary for a given shard,
and if not, identify which node would be. This works only when
pointed at a data directory, for now.

The test cases for the holder have to be internal, because pilosa
doesn't export view/fragment, just Index/Field. This means that the
holder test cases can't just use the test/* package, so they duplicate
some of its logic, approximately.
2020-06-29 15:18:47 -04:00
Seebs
ceaf5c15d1
thread the holder through things, and improve snapshot queue logic
This is logically two separate things, but the individual changes
are thoroughly intertwined in the code.

The first change is a logical change to the design of the snapshot
queue, which is that it now adjusts the maxOpN the background scan
targets, allowing it to lower that value over time when things are
quiet. We do this because it turns out that on large data sets,
this can make a factor-of-four difference in memory usage!

So, in general, on a quiet system, each pass through the holder
aims for about 1/4 of the existing fragments to get snapshotted.
When there's more load, we adjust those values up.

We also make the snapshot queue a bit less chatty, to make testing
less annoying -- we only print stats if the queue enqueues at least
two snapshots, or skips any.

The second change is threading the holder through things. We've
always threaded the logger through, and then added the snapshot
queue, and some of the Inspect-related work led to wanting to
have a way to thread options through, so what if we just threaded
the holder itself through, and removed the direct copying around
of the logger, snapshot queue, and so on. Similarly, everything
can now use holder.PartitionN instead of having to get its own
copy of PartitionN handed out to each index.

This does imply ensuring that test cases always get a reasonable
default holder.

This is a precursor to adding additional information to the holder,
such as whether it's in a special read-only mode, which would imply
not modifying on-disk files. This is already semi-supported for
the specific case of the background snapshot queue and cache flushing,
which are attached to the (created in a previous commit) new
holder Activate method, instead of being automatic on holder Open.

The change to a snapshot queue can also cause races in tests, because
the fragment.Clean method's "sanity check" accesses a fragment without
a lock. Fix that. Since there's a couple of t.Fatalf(), but we need
to release the lock before closing, we use an anonymous function
with a defer to handle that. Whee!
2020-06-29 15:13:50 -04:00
Jaden Weiss
8887927dbd
add regression test for BSI match-all-but-one operations 2020-06-10 10:09:33 -04:00
Seebs
44569fa210 Reduce iterations in TestFragment_RowsIteration
We don't really learn more from trying every multiple of 10,000 than we do
from trying maybe 32 values, and it's worse at larger shard widths.
2020-06-08 12:10:40 -05:00
Seebs
1952a43ed4 Write fewer bits to test the rowcache behavior
The failure mode in question was pretty predictable and tied to number of
snapshots, not to number of bits written, so we can probably use a lot fewer
bits and still get good results, but this is really slow under -race testing.
2020-06-08 12:10:40 -05:00
Seebs
439c710ca9 thread contexts better through executor
When a mapper hits an error, we want it to immediately tell the
other things in that same mapper that they can stop now. But we
don't want to propagate that all the way back up; if a specific
node has a failure executing a query, we will in some cases want
to send a new query to other backup nodes, so the overall
context isn't cancelled yet.

In general, mapFn and reduceFn have been closures that inherit
a context from the function defining them -- but we don't want
that! We want them to be stopped if their specific mapper gets
cancelled, too, because otherwise they can consume a lot of
resources long after the mapper has stopped being interested
in them.  So now those are parameters passed into them,
and mapperLocal puts *those* contexts in the jobs shoved into
the job queue, and the workers pass the context in to the
mapFn/reduceFn.

We also check responses from reduceFn now; both mapReduce
and mapperLocal check for a possible error, and return that,
and reduce functions doing anything nontrivial check their
context.

We also add a few more explicit checks for context cancellation
in various places, especially in the GroupByIterator which is
what bit us that one time. The explicit check against ctx.Err
is officially safe as of Go 1.9 or so. (It was previously
unspecified, but on further study, the Go team concluded that
no actual implementation did anything else, and existing code
was already depending on that.) This also affects the rows
function, because that could potentially take quite a while to
run for a large fragment.
2020-06-03 16:09:01 -05:00
Kuba Podgórski
1217deee1c Rebase 2020-04-08 01:06:18 +02:00
Travis
182c1d3c42 alter tests to allow for shardwidth22
also, reset BitDepth on field and bsiGroup during
importRoaringOverwrite
2020-04-02 17:32:49 -05:00
Seebs
1ac00291f3 Add test for the weird remapping/cache interaction.
This test is really a test of a very specific bit of the internals
of containers_btree/containers_slice, but we can't easily test it from
there because they don't have all the logic for remapping files.

The underlying issue is that they maintain a single-item "most recent
container" cache, and this wasn't getting updated during the remap
operations, happening through containers.UpdateEvery. The fix is
probably just to make sure that UpdateEvery invalidates the cache.
2020-03-31 16:20:05 -05:00
corylanou
f32f9f64a4
fix sum for negative values 2020-03-23 14:02:46 -05:00
Todd Gruben
99108a1c63 bit remove leaves internals corrupt on empty edge case 2020-01-12 12:00:00 -06:00
Matt Jaffee
0ac778516e
check error, make linter happy 2019-11-13 10:07:24 -06:00
Matt Jaffee
0fec16a141
fix integer bug on less than queries.
this was introduced recently to fix another bug. the comment above it
is correct, just the logic was off-by-one. The test shows the issue
and was confirmed to reproduce it and then fix it.
2019-11-13 10:07:23 -06:00
Seebs
c5136b14db ensmarten snapshot queue
The snapshot queue needs a bit more subtlety. In some cases,
we really do want to do a snapshot right now -- these shouldn't
have to wait for possibly a hundred or more other snapshots
to complete.

In other cases, we don't really care that much whether we do
a snapshot, and just dropping it is probably fine.

To accommodate this, we distinguish between "urgent" and
"normal" snapshots, and between "Immediate" (does an urgent
snapshot, waits for it) and "Enqueue" (might enqueue a snapshot
but *also might not* if we're already busy). There's a
corresponding "Await" to wait for a snapshot, if one is
pending, but not if one isn't.

We also have a background scan that checks the holder. It will
scan pretty actively when it's finding fragments that need
snapshots (no enqueued snapshot, opN > MaxOpN). It pauses
for a second after every hundred fragments that didn't need
snapshots, and for a minute after each holder scan that didn't
find any. So, if you don't need snapshots, it does basically
nothing, if you do, it'll be moderately aggressive about
submitting tasks -- but it always waits if there's *any*
requested snapshots in the queues.

Updates since initial draft:

Check results from Await more consistently, and in one case, use Immediate
instead and then check its error.

Fix a race condition.  The race condition comes about if:

1. You have a limited enough worker pool that this can happen.
(In testing we tend to have a worker pool of 1.)
2. A fragment is in the normal, non-urgent, queue already.
3. An immediate request comes in for that fragment. This always
happens *with the fragment lock held*.
4. A worker thread grabs that fragment from the queue.
5. The worker thread now waits on the lock. Meanwhile, the
immediate request blocks on sending the fragment to the urgent
queue.
6. The worker can't read the urgent queue, and the immediate
request can't send it, so the immediate request can't proceed.

What's supposed to happen is that the immediate request sends
the thing, and gets into Await(), which sleeps on a condition
variable using the lock, which is to say, releases the lock.

The obvious resolution is to let go of the lock, send the
message, and then reclaim the lock. But then we have the
possibility that the message sent ends up with a timestamp
right after a snapshot that happened *after* the Immediate
request was started. Oops. So we create the request, then let
go of the lock, then send the request, then reclaim the lock
and go into the Await state. All is well.

This is on top of more general use of wait groups, etcetera,
to allow us to ensure that any holder scans terminate *before*
we close the channels they might otherwise be trying to write to.
So, shutdown process is now:

* grab lock on queue (workers and scanners don't use the lock)
* mark snapshotqueue done
* wait for holder scans to complete/exit
* close and nil out all the channels
* release lock

Anything trying to submit to this needs to hold the lock, unless
it's a holder scan, so either it got the lock before we did and already
submitted the thing, or it will get the lock after this and not find
a channel to write to; it's just the holder scanner that has an
ongoing thing that might have started a write to the channel *without*
a lock held, because it's expected that it might have to wait minutes
or hours before the write will complete because it's a background task.

Also, rework the background holder scan to grab lists of
indexes/fields/views/fragments, then scan the grabbed/copied lists,
rather than iterating over maps, allowing us to grab the lock when
we're about to access a thing and let it go when done.

There might be a simpler/cleaner way to do this but opinions on how
safe it is are very mixed, so in the mean time, I'm making the range
behavior not depend at all on there being no writes to the various tiers
of holder/index/view/fragment during the background scans.
2019-11-12 12:15:13 -06:00
Seebs
b25eb8f596 Sources and Generations: tracking mmapped files
This code represents an attempt at providing reliable tracking
of whether any bitmaps still in use have access to a given block
of mmapped data, allowing us to unmap the data when nothing is using
it anymore.

The basic approach is as follows: Each mmap is associated with
a new object, called a "generation". A generation reflects
a particular instance of a given file being mapped. When a
bitmap is built from an mmapped data source, the bitmap is
given a pointer to the generation as its Source. When bitmap
operations combine containers from other bitmaps, they
produce new bitmaps that are tagged with the combined set of
sources.

When we snapshot a file, or for some other reason wish to remap
it, the corresponding bitmap has all its containers updated to
use the new storage, and the bitmap's source is changed. However,
previously-handed-out containers might still have references to the
old storage. Those containers would be in bitmaps with the old
source.

After a bunch of study of trying to reference-count and track
this, I realized: We don't actually need to do that, because we
already have something suitable for determining whether anything
can reach a given object. It's the garbage collector.

So we set a finalizer on the generation object, which handles
unmapping. There's additional sanity-checks here to confirm things
like "we thought this generation should be expiring", and we
track timestamps. We could also have things check whether a
given bitmap's source was marked as obsolete "a while ago", but
that isn't implemented yet.

There's a debug version of this which tracks finalization, creation,
and ending timestamps, and has a call to provide diagnostics for
this. Identical generation IDs get separated out with random
suffixes in this case -- there's sometimes a second or third
instance of the same name due to a holder closing and reopening,
but this basically only happens in testing.

Note that generations are still used even when there's no mmapping,
but unless debugging is turned on, they shouldn't propagate much --
we don't consider a generation to be the source of a bitmap unless
the bitmap actually mapped things from that generation's mmapped
storage, or debugging is on.

There's a couple of other, possibly more subtle, changes and
bug fixes that got caught by the testing on this:
* If a fragment is partially opened and then opening some later
  part fails, we close the earlier parts before returning the
  error so we aren't leaving it partially open.
* Several operations on segments which were requesting that a
  frozen copy of a bitmap be created are now actually *replacing*
  their bitmap with the frozen bitmap, rather than discarding it.
* intersectRunRun, if it decides to create an array or bitmap,
  will yield that container instead of discarding it.

And why all of this? Why, so we can actually implement the thing
where when a fragment has a valid roaring bitmap, but the ops log
is corrupt, we can truncate the corrupt part of the ops log and
reopen it. Which I did.

When the generationdebug build tag is in use, every generation
has a finalizer all the time. When it's not, they only get finalizers
when we expect them to be done -- say, when closing a fragment.
This is because finalizers appear to be possibly-expensive.

There's some logical cleanup to openStorage here, dividing part
of its work into applyStorage and importStorage, which have a common
case for handling "there's no data in this file".
2019-11-12 12:14:29 -06:00
Travis Turner
1a44f02e3c reset fragment.rowCache after importValue 2019-11-11 16:54:51 -06:00
Matt Jaffee
a9a4d244ef
fix a bug in the "less than" logic 2019-10-29 16:36:15 -05:00
Ben Johnson
c7c9c1e1d7
v2.0.0
Co-authored-by: Cody Soyland <codysoyland@gmail.com>
2019-10-08 14:56:17 -06:00
Seebs
17eb13702e
address lint concerns
Addressing various lint.

incrementOpN no longer returns errors, because it no longer waits for
the snapshot, so checking those errors is unnecessary.

Several fields in a common embedded structure were "unused" according
to a naive checker.

Other tiny style things, and one actual unchecked error. Yay linters!
2019-07-01 13:16:02 -05:00
Seebs
4b657c1962
use a queue for snapshot operations
As the size of a fragment grows, the cost of snapshots
increases; with a large fragment getting a lot of large writes,
every write will trigger a snapshot, while any other writes have
to wait for that snapshot before they, too, can trigger a snapshot.

To address this, we introduce a background queue of snapshots.
In general, operations which were omitting their ops log writes
and just snapshotting no longer do; they emit an ops log. This does
mean that, in some cases, the ops log is written and then a snapshot
takes place essentially immediately, which costs us some performance.
However, that only actually happens under very light load; under
heavier load, there's generally going to be multiple writes coalesced
into each snapshot, and the ops log writes for them will be much
cheaper than a full snapshot.
2019-07-01 13:16:02 -05:00
Seebs
b369dace69
remap storage on reopen, instead of remarshalling it
When we do a snapshot, we may end up with containers which are
mmapped to the old file, and containers which have allocated storage
identical to the contents of the new file. It would be nicer if they
were mapped to it. But unmarshalling the entire file is expensive.

Instead, we remap it. (Or, if we couldn't mmap it, just make sure
the old stuff is no longer using the old storage space before we
munmap it.)
2019-07-01 13:16:02 -05:00
Seebs
c19b7af0d0
Support direct roaring import operations
We add a new ops log type(pair), AddRoaring and RemoveRoaring,
which set and clear the bits from a provided roaring bitmap.

This also compels us to consider additional sanity checking
during tests.
2019-07-01 13:16:01 -05:00
Seebs
4d1e9ed78a
reshuffle benchmarks and include cache type in testing
It turns out there's some significant potential improvements to
be had in the case where there's no cache being used on a field, so
we add it to the benchmarks, to allow testing that.

We also make sure that `getUpdataInto` picks the requested number
of columns; if N was a point at which something weird happens,
we might only sometimes see it.
2019-07-01 13:16:01 -05:00
Seebs
77cd21e89f don't check errors we don't care about in a test 2019-06-04 09:16:01 -05:00
Seebs
636f132564 add a test case which breaks the rowcache code
It turns out that frozen containers which have mmapped data are
only safe *until the data gets unmapped*. Which it does on a snapshot.
2019-05-31 16:16:51 -05:00
Matt Jaffee
1515ddaf14
fixed swapped order of flags and file version bytes on unmarshal
also fix tests to use correct flags for bsi fields
2019-05-31 09:18:05 -05:00
Seebs
c133ce0376 Make containers copy-on-write
This patch replaces a lot of circumstances in which containers
were being copied with circumstances in which they are shared,
using copy-on-write semantics.

To achieve this, we emulate somewhat the design of go's
native `append` function. Operations on a container may optionally
yield a new container. A container can be marked "frozen",
after which no operation should ever write to it in any way;
that applies both to the container itself and the backing store
it refers to, if any. So for instance, instead of:

	c.arrayToBitmap()

we now write:

	c = c.arrayToBitmap()

Operations which need to modify a container in any way
need to be able to return a new container, which is a modified
copy of the previous container. This applies to operations
like add/remove, but also to things like unmapping memory-mapped
storage, or changing a container's type.

Bitmaps do not support the same copy-on-write semantics,
currently, but "copying" a bitmap and sharing the containers
instead of duplicating them is *much* cheaper than copying
the containers.

Bitmaps do support a .Freeze method, which currently copies
the previous bitmap, making a new one with the same container
pointers, and freezes the individual containers. Use this
if you need a writeable copy of a bitmap -- the resulting
bitmap can safely have its set of containers modified, and
bitmap operators that would want to modify the containers
will use copy-on-write for that.

The primary motivation of this is to reduce the cost of the
row cache used by fragments. As a secondary issue, the row cache
is no longer updated on writes -- that update was actually a
race condition waiting to happen. Rather, writes to a row
invalidate the cache entry for that row. The row cache is
created by creating a new bitmap, and freezing the relevant
containers from the fragment's storage. In the case where
nothing is being written, the row cache grows to contain
bitmaps containing all those containers, but never copies
any containers. If nothing's being read, the row cache is
never created, and the containers are in general not getting
frozen. The only circumstance where copies have to happen is
when things are read (and thus stored in the row cache) and
later modified. In that case, each read freezes objects, and
the first write to a container after it's been frozen will
create a new copy.

We drop the enterprise/b btree implementation, because we
don't really need it anymore -- we now provide that
implementation by default in the open source product anyway.

Along with this, there's a lot of other changes which
improve support for nil containers, as a cheaper representation
for empty containers. Operations which we know will provide
an empty container can always short-circuit and just yield
a nil *Container. Similarly, operations which would provide
a full container can return a single shared full container
object (which is frozen). The higher-level (non type-specific)
container ops are now using that logic to short-circuit
operations for empty and full containers. (For instance,
difference of anything minus an empty container is the
original thing, union of anything and empty is the original
thing, and so on.)

The Containers interface adds "Update" and "UpdateEvery"
methods, based in part on the "Put" interface provided
by the underlying btree implementation; Update performs
a possible update in-place of a container for a given
key, bypassing the need to replicate the search for that
key in the container. UpdateEvery loops through all the
containers.

Containers do not strictly guarantee that they won't
return nil `*Container` objects. However, the container
iterators won't return those -- empty containers aren't
interesting. Some tests are updated to reflect this.

Some of the container internals, like N(), or the isArray()
and related functions, accept nil container pointers. Some,
like Thaw(), do not. For the array(), bitmap(), and runs()
methods, roaringparanoia enables an explicit panic on a nil
container explaining the problem, but the intent is that those
should never be called unless you already know you have the
right kind of container, so by default they don't perform
the extra checks. In most cases, this is already covered
because a nil container is empty, and there's no operation
we can perform that requires us to inspect the contents of
an empty container. This is passing a fair amount of testing,
but the testing may not be comprehensive enough.

The overall impact of this is pretty trivial performance-wise.
In our default roaring/ benchmarks, a few things get a few
percent faster, or slower. The advantage is that, with
read-heavy workloads, the row cache no longer eats up incredible
amounts of memory.

For a smallish test case, pilosa's memory usage (RES in top) after
startup was ~2.5GB. Without this patch, simply reading every
row a few times got memory usage to about 9GB, which seemed
reasonably stable. With this patch, memory usage went to about
3GB. This will be less noticeable in mixed read/write loads,
but it should be consistently significantly lower.

In addition to dropping things from the rowCache on modifications,
we also stopped performing a full count on a modified row when
not using a cache of a kind that would use that count, and don't
repopulate the rowCache regardless. We don't want every write
to imply a corresponding read after it.

There's a lot of room for possible future optimizations in
terms of things like in-place operations, and some of the
row/rowSegment code is a little suspicious to me, but I don't
think it should be *worse* in any cases.
2019-05-30 16:36:20 -05:00
Ben Johnson
7ed9fba335
Unbounded BSI w/ sign magnitude
This commit implements BSI with variable bit depth using a
sign magnitudeto indicate whether a value is positive or negative.
This also rearranges the existence bit to be the first bit instead
of the last bit.
2019-05-17 15:52:17 -06:00
Matt Jaffee
00911d024b
add span around fragment lock, bytes written metadata 2019-04-30 16:55:46 -05:00
Matt Jaffee
61bf3d929d
Add more tracing and metdata to importRoaring 2019-04-30 15:49:52 -05:00
Travis Turner
b46ff7b990
fix some lint warnings raised in VS-Code 2019-04-17 18:10:05 -05:00
Seebs
77d49ded64 so much lint
So with the switch to a new linter, we get a lot of new warnings,
and the majority of them are harmless probably, but a few might be
real. Variously just use _ to suppress warnings, or report errors.
There's probably things here that deserve better fixes, but we can
always revisit it.
2019-04-16 12:07:18 -05:00
Matt Jaffee
836b467d3d
add support to modify shard width at build time
use "make <x> SHARD_WIDTH=nn"

fix tests to run and pass at different shardwidths

add shardwidth22 test to circle ci
2019-04-04 13:46:26 -05:00
Matt Jaffee
6130764ede
fix data loss bug and robustify test
Data loss was occuring after a cluster restart. The issue was during the
unmarshaling of the op log when multiple values had been written to the log. The
lines in question were like "changed = changed || b.DirectAdd(v)" in which the
DirectAdd would only be executed when changed was initially false, once it was
true, it would never be executed again.
2019-04-01 14:14:26 -05:00
Matt Jaffee
207b39717b
test both importValue write paths and fix bug
fix large write path—there was a bug because we were iterating backwards over
the small write path to fix that bug, but the large write path needs to iterate
forward. There is enough code difference between the two paths that they are now
two separate methods (which are probably easier to read).
2019-03-29 14:11:06 -05:00
Matt Jaffee
cde954e12f
importValue only considers the last instance of a column id
included test demonstrates bug
2019-03-29 13:37:22 -05:00
Matt Jaffee
1aafd95adc
make arg naming consistent 2019-03-28 15:11:08 -05:00
Matt Jaffee
77a0b6b353
add pathological import benchmark 2019-03-28 13:49:00 -05:00
Matt Jaffee
e9db8eb2c2
run fewer concurrency level benchmarks, add bench Makefile target
The benchmarks take an absurdly long time to run, and I think these are the
largest offenders. Dropping to two concurrency cases 2 and 16 should give a
pretty good idea.
2019-03-27 13:32:56 -05:00
Matt Jaffee
4420d72196
test concurrent value imports, fix race 2019-03-25 14:25:22 -05:00
Matt Jaffee
53dfa9b7f2
remove rename of columnIDs and add comment 2019-03-23 14:52:16 -05:00
Matt Jaffee
e7f65cf7be
implement global open file counter using syswrap
close files after using them if global max is passed.

I originally implemented this without the global count—just always closing files
when done with them, and reopening for new writes. This was crazy slow for that
one test that uses mustSetBits in a big loop. I modified the test to use
importRoaring and everything worked better (though much more slowly).

After adding the global counter, I ran the tests with that one test using
mustSetBits again, and the performance was similar to master. After completing
this PR, I ran the tests with the max limit set to 5—they still passed but were
much slower.
2019-03-23 14:52:16 -05:00
Matt Jaffee
d0f8304f1c
add importRoaring small updates benchmark 2019-03-11 17:43:55 -05:00
Matt Jaffee
663c725779
import benchmarking tweaks
importRoaring large fragment benchmark

skip concurrent import benchmarks with testing.short
2019-03-11 17:43:07 -05:00