Noticed in profiling that unmap wasn't being inlined. Also noticed
that every call is on a specific container type, so now they're
specialized and small enough to inline.
This implementation, controlled by the build flag "container24s",
is similar to the single-slice container implementation, but goes
a bit further. First, instead of using a native slice as its internal
storage, it uses pointer/len/cap as distinct values, and only int32
ranges for len and cap. Second, it has a small region of additional
storage which it uses as a backing store by default for arrays or
runs. The idea is that, if you request a new empty array container,
you get one with a pre-allocated virtual slice big enough for five
values, actually stored in the Container. This is useful because
Go's allocator has size classes for 16 and 32 bytes, and the
Container comes in at 24 bytes worth of storage -- meaning that if
you allocate a container, you're allocating 32 bytes anyway, so we
might as well use that space to avoid extra allocations.
This includes some test fixups because DeepEqual was testing
too much equality in some tests.
Also, we simplify unionArrayArray to postpone creating a Container
until we're ready.
On a 64-bit machine, the slices in a Container consume 72
bytes, and the Container itself is 80. But we only use one
slice at a time! This patch shifts us to keeping a single
slice in the Container, and converting provided slices to
and from that type when we want to update it. (It is not
safe to access the slice through the wrong type.)
We also add some new tests, conditional on a build tag
called `roaringparanoia`. These tests will be optimized
away entirely by the compiler when the tag isn't
present, because the conditionals use a const. These catch
possible errors like trying to access the bitmap slice
of a non-bitmap container.
We also eliminate all direct creation of Container literals,
so we can mess with the internals more. (On reflection
and study, we decided not to go to the fancier design where
references to .n and .typ were also converted to function
calls, which would have allowed packing those attributes
more tightly, because it was a lot more overhead and a lot
of work to keep track of.)
There's some circumstances where we appear to have been
relying on incorrect guesses about the nature of containers.
For instance, in xorBitmapRun, there's logic that makes sense
only if the output's a run container, but it's not, it's a
bitmap container. This creates strange behavior sometimes,
though. Several of these are corrected now.
This consolidates a number of changes. The first is significant
reductions in allocation and copying during UnionInPlace
operations on very sparse containers -- for instance, combining
two array containers with one item each.
We fix up the logic for identifying and handling cases where
only one of the containers being unioned together has a given
key.
We generally favor cloning an existing container over unioning
it into a new empty container.
When unioning two containers, we were using unionIntoTargetSingle
on those two containers, into an empty bitmap. For more, we were
creating an empty bitmap, then unioning all the others into
it; it's faster to clone the first, then union the others into
it.
The overall logic for UnionInPlace is cleaned up and simplified
a bit. However, it's then complexified a bit, because it turns
out that while it's a bad idea to convert single-item arrays to
bitmaps to union them, by a few hundred items, the bitmap
conversion saves a lot of time even if it costs an allocation.
The value of N picked here is sort of arbitrary, but
512 seems to be about right. The big problem is a massive
performance hit in cases where, say, there's only a
couple of items per container, and the bitmap conversion
is extremely expensive. If you wait until N reaches
the array size cap, though, you take a very noticeable
performance hit (can be a factor of 2.5-3 in simple
testing).
We also add some stat counters, and rename an internal
method on the `handledIters` type.
Add a benchmark to test a specific case where UnionInPlace is
underperforming the naive union operation badly.
Also, the UnionBulk test was reusing a bitmap, meaning that it ended
up doing a lot of unions into a bitmap that already had all the
bits it was supposed to have. This broke a couple of other tests
in unexpected ways.
We also now use UnionInPlace in importRoaring, and test it
in the container combinations tests via a wrapper.
UnionInPlace is still heavily affected by
https://github.com/pilosa/pilosa/issues/1875 where containers that exist in an
incoming bitmap can cause massive unnecessary allocations of bitmap containers
when an array of short length is all that's needed.
get the count of the existing fragment and compare it to the incoming bits to
decide which should be unioned into the other. This should generally result in
far fewer allocations, though there is much work that needs to be done within
UnionInPlace to further improve things.
unrelatedly, I added a TODO to change the long-query-time option to move it out
of cluster. It should probably be happening at the API level so that different
handlers can reuse it, but if we're going to do that we'll want to make sure
that any potentially time intensive operations are pulled into api from
handler (e.g. protobuf decoding)
This greatly simplifies the code, and with the recent addition of DirectAddN and
DirectRemoveN should be as or more performant than doing the separate bitmap and
union (in most cases, unsorted data could still be slower). Perhaps more
importantly, it is also less allocation heavy than the union approach. Also
makes it trivial to get the counts of changed bits, so I've cleaned up the stats
to show number of bits we're importing/clearing and the number of bits that
actually changed.