I used a "paranoia" check to find these, but then realized the check
had a ton of false positives and doing it properly wasn't going to be
straightforward. I'm leaving the paranoia stuff in unless there are
objections, because I've wanted it before and not had it.
I also removed a log line that is very verbose and I don't think helps
anyone.
This commit changes executeDistinct to return either a *Row or a
SignedRow (instead of only being able to return a SignedRow). Distinct
on a set field will return a *Row while an int field will still return
a signed row.
We then add Field and Index fields to the Row object so that we can
determine how to translate the rows IDs to keys (if needed). This adds
a lot of logic around the translation which fixes bugs where Distinct
calls would fail to get translated.
There are, I think, still issues if you were to try to join a keyed
field to a keyed index which wasn't explicitly specified as the
field's foreign index. The IDs in the field wouldn't be using the same
translation as the IDs in the index, so the query might appear to work
but give incorrect results.
add Distinct test with integer data, and because one of the records
had a null value (and was in a shard by itself), it uncovered this
issue. I added a special error type if a view or fragment is not found
when so that we can match against it and ignore it when calculating
the results for a query.
I also added an implementation within executeCount to handle the
SignedRow case, but discovered that handlePrecalls always dumps the
negative data and that will be a bigger thing to fix
the Distinct call would get precomputed correctly, but then the
executeCount would happen in the available shards context of the
index. So if the index only had records in (e.g.) shards 10,12,18,22,
and all the values of the Distinct call were in shard 0, you'd see 0
results.
The fix skips the whole map/reduce step of executeCount (which was
basically fake anyway when the argument is precomputed), and just adds
up all counts of all the precomputed segments.
This currently won't properly count Distinct values from an int field
which contains negative numbers... going to add a test and fix for
that next.
There is also still a key translation bug which is why the one test
case is commented out... fix coming for that soon as well.
- Previously, on timequantum schemas, we would
create and open a view for the cartesian
product of every possible view and shard.
- This caused us to be very slow on re-open,
and to use lots of memory for views that
held nothing.
- This change makes startup faster, memory
use much lower, and should speed migration.
this should avoid a race condition with CreateField where createdAt
can get out of sync if there are multiple concurrent requests.
The client methods didn't allow specification of the URI, so I
modified the implementation to find the coordinator and send to it
explicitly.
unclearSets was completely broken and I have no idea why the test I thought
was testing it didn't actually catch that problem. Added unit tests and fixed
the logic. Improved/clarified prune and fullPrune, and unexported their
names because why export methods on an unexported type.
Also improve some comments and rename a variable or two to improve clarity.
On roaring, CountRange needs to have exclusive access to a fragment, but
doesn't currently require a lock, because it's usually used from inside
other already-locked things.
CountRange for RBF had a subtle bug which wasn't noticed, so, let's
have some CountRange testing and also a benchmark.
We also fix a couple of subtle bugs caught in the process of developing
and testing this.
SliceContainers will allow nil containers, but doesn't return them when
iterating because there's various things that can panic if called on a nil
container. Since countEmptyContainers() has to traverse the whole bitmap
anyway, it doesn't matter which it counts, so we replace it with
countNonEmptyContainers(), and adjust test cases accordingly. This fixes
an issue where if roaring is smart enough to insert a nil container
into a SliceContainers, trying to write it to a file produces an invalid
bitmap with offsets off by 16 and one container fewer than its header predicts.
RBF: don't try to count 0 bits in a container
If we're to the "last container", and we'd be counting all the bits less than
zero, we can skip that. This avoids hitting a bug, which is that c.countRange
doesn't handle BitmapPtr.
Several issues:
1. tx.frag could be non-nil but not the fragment requested.
2. start and end need not be exact row boundaries.
3. therefore this could be returning the count of the row containing
"start", for a fragment other than the one requested.
4. also in fact the rowcache wasn't populated before this so in one
memory profile, this function alone was responsible for nearly
100GB of cached values...
In some cases, ApplyFilter can be significantly faster. On the other hand, it doesn't
matter as much as you might think on the mutex imports, because we've already sucked
most of the time out of those.
Added additional mutex sample data and batches of it so we can
confirm that overwrite works. It didn't work, so that needed to be fixed.
Couple of things:
(1) Wasn't updating "last value seen" so the check for an unsorted list
didn't work.
(2) Also didn't handle the case where there were to-clear values higher
than any to-set value.
This could result in bits not getting cleared, which could result in
there being more than N bits to clear for N new bits. And that could cause
really strange problems when the input slices were parts of a single
larger slice, because bit positions to clear could get shoved in as
possible columns in a future batch.
For the Rows benchmark, we were continuing to use the original writable
transaction, meaning RBF was spending all its time looking up dirty
pages in the transaction's dirty page cache rather than working with
the disk in any way. It wasn't clear whether this was hurting or
helping performance, but it was clear that it wasn't testing the
"real" workload use case, where queries are done against the RBF
file rather than the dirty page cache.
Modify the benchmark to test it both ways for comparison. Answer:
The RBF file is faster than the in-memory map (!).
This reduces noticably the cost of reading leaf cells, by passing
a single pointer down the stack instead of the entire data structure
up the stack. It's only a few percent overall, but it's noticeable.
This gives RBF an ApplyFilter that can run without instantiating containers
when the filter it's using doesn't need them instantiated. We can also seek
ahead in cases where we know the next key we care about is not just the next
key numerically.
This is a partial solution to a nasty performance problem, which is that
a ContainerIterator has to *generate* all the containers. With roaring, this
was cheap because they already exist in memory; with transactional backends,
it's an allocation per container, *even for the containers we don't use*.
This design admits filters which can distinguish between answers they
can give just based on keys and times when they actually need containers
instantiated, and can also give hints as to future answers -- saying "yes"
or "no" to entire rows at a time, or indicating when they're done.
This is only part of the solution; we also need a Tx API hook for
doing scans like this which doesn't rely on ContainerIterator.
The "needs snapshot queue" check was broken, as it only checked inside a loop over indices.
If there are no indexes yet (or more likely if the indices have not yet been loaded off of disk), then this would never use the snapshot queue on roaring.