mirror of
https://github.com/fabro-sh/fabro.git
synced 2026-10-06 02:48:25 +00:00
parent
ba72c9d7c3
commit
85df1c10a5
2 changed files with 173 additions and 147 deletions
314
run.json
314
run.json
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@ -760,7 +760,7 @@
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@ -3912,7 +3912,8 @@
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"verify_logic",
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@ -3931,11 +3932,12 @@
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"response.verify_setup": "I have successfully verified the setup for the card game app.\n\n### Verified Checklist:\n1. **`card-game-app/pyproject.toml` exists:** Verified.\n2. **`card-game-app/main.py` exists:** Verified.\n3. **`card-game-app/src/card_game_tui` exists:** Verified.\n4. **Python files compile:** Verified by executing `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` (which completed with exit code `0`).\n\nFindings have been written to `.ai/verify_setup.md` and `status.json` has been updated with `\"outcome\": \"succeeded\"` at the workspace root.",
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"response.verify_logic": "I have verified the FreeCell card game logic and documented the findings.\n\n### Summary of Actions Taken:\n1. **Analyzed Code & Rules Implementation**:\n - Inspected `src/card_game_tui/domain.py` to confirm proper validation of moves, descending alternating builds, foundation sequencing, and accurate multi-card capacity constraint calculation.\n - Evaluated the recursive cascade auto-homing logic and confirmed it adheres to standard, safe auto-homing rules (only homing cards when no needed lower cards of opposite color are buried).\n - Confirmed the dual implementation of `check_win()` and `check_loss()` works perfectly to detect when the game is won or if it is fully locked.\n - Verified the undo/redo system and its correct handling of nested auto-homing steps rolled back in reverse order.\n2. **Executed Verification Tests**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and confirmed all 16 tests passed.\n - Ran a compilation check: `python3 -m py_compile main.py src/card_game_tui/*.py` to verify error-free imports and compilation.\n - Ran the main game smoke test: `python3 main.py --smoke` to confirm execution of initial moves and win check.\n3. **Wrote Documentation and Status**:\n - Created the report in `.ai/verify_logic.md`.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`.",
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"last_response": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive ",
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@ -3943,9 +3945,10 @@
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"response.expand_spec": "I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python.\n\nThe spec has been written to:\n- **Specification Document**: `.ai/card-game-spec.md`\n- **Execution Status**: `status.json` with `\"outcome\": \"succeeded\"`\n\n### Key Specification Highlights:\n1. **Core Domain Model & Game Logic**: Complete decoupling from the curses framework. Classes like `Card`, `Suit`, `Rank`, `Deck`, `Position`, and `GameState` manage state transitions, move constraints, and game rules natively and cleanly, making them fully testable in headless CI environments.\n2. **Move Validation & Rule Logic**: Enforces all FreeCell moves, empty pile behavior, card stacking (alternating colors and descending ranks), and includes the mathematical sequence-movement rule constraint formula: \n $$\\text{Max Cards} = (1 + \\text{Empty Free Cells}) \\times 2^{\\text{Empty Tableau Columns}}$$\n3. **Auto-Homing Mechanics**: An optional, safe automated helper that automatically moves cards to the foundations once they can no longer act as sequence-building stepping stones.\n4. **Interactive Curses UI/TUI**: A detailed layout conforming to $80 \\times 24$ terminal dimensions using memory-efficient double-buffered updates via curses, rich color pair rendering for Red vs Black suits, and a versatile keyboard cursor-based layout navigation system.\n5. **Non-Interactive Smoke Mode**: Specifies the exact behavior of `python3 main.py --smoke` for fast automated integration checks without launching interactive screens.\n6. **Robust Testing Strategy**: Details unit tests covering edge cases for game rules, deterministic seed validation, and UI input mocking scenarios.",
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"response.verify_ui": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive validation flow successfully and outputs:\n ```\n Running non-interactive smoke test probe...\n Initialized GameState with seed 42\n Validating move from Tableau 0 to FreeCell 0: True\n Executed move from Tableau 0 to FreeCell 0: True\n Win checked: False\n SMOKE TEST SUCCESSFUL\n ```\n\n2. **Clean UI Import Check**:\n The TUI module (`src/card_game_tui/tui.py`) was verified to separate `curses` initialization into its run loop. Thus, it is fully importable in standard non-interactive/CI environments without raising errors or requiring a TTY.\n\n3. **Board Rendering Helpers Tests**:\n All board rendering helpers in `src/card_game_tui/render.py` are comprehensively tested via `tests/test_render.py` with 100% code coverage.\n\n4. **Controls Documentation**:\n Updated the game's `README.md` to include a clear, detailed, and formatted **Controls & Keyboard Shortcuts** section for players.\n\n5. **Written Results**:\n - Verification findings were compiled and written to `.ai/verify_ui.md`.\n - The final success status was registered in the workspace root's `status.json`.",
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"last_response": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive ",
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"response.verify_ui": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive validation flow successfully and outputs:\n ```\n Running non-interactive smoke test probe...\n Initialized GameState with seed 42\n Validating move from Tableau 0 to FreeCell 0: True\n Executed move from Tableau 0 to FreeCell 0: True\n Win checked: False\n SMOKE TEST SUCCESSFUL\n ```\n\n2. **Clean UI Import Check**:\n The TUI module (`src/card_game_tui/tui.py`) was verified to separate `curses` initialization into its run loop. Thus, it is fully importable in standard non-interactive/CI environments without raising errors or requiring a TTY.\n\n3. **Board Rendering Helpers Tests**:\n All board rendering helpers in `src/card_game_tui/render.py` are comprehensively tested via `tests/test_render.py` with 100% code coverage.\n\n4. **Controls Documentation**:\n Updated the game's `README.md` to include a clear, detailed, and formatted **Controls & Keyboard Shortcuts** section for players.\n\n5. **Written Results**:\n - Verification findings were compiled and written to `.ai/verify_ui.md`.\n - The final success status was registered in the workspace root's `status.json`."
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"response.impl_ui": "I have successfully built and verified the terminal-based FreeCell Solitaire game in Python!\n\n### Summary of Completed Work\n1. **ASCII Art Card Rendering (`render.py` & `test_render.py`)**:\n - Implemented high-fidelity ASCII card representation, rendering individual card ranks and suit symbols (`A♥`, `10♠`, etc.).\n - Handled empty foundation and free cell slot representation cleanly, maintaining accurate alignment.\n - Fully covered and verified these rendering helpers with robust unit tests.\n\n2. **Clean Curses TUI Layout & Interactivity (`tui.py` & `test_tui.py`)**:\n - Designed a symmetrical visual layout in an 80x24 space where every top slot (4 free cells and 4 foundations) maps perfectly to a Tableau column beneath it, making movement navigation extremely intuitive.\n - Handled color mappings dynamically for red (Hearts/Diamonds) and black (Spades/Clubs) cards.\n - Built an interactive selection system (`Space`/`Enter` to pick up/drop cards, `Escape` to cancel, and visual highlights using reverse video).\n - Supported multi-card selection/sequence moves, automatically checking and executing the maximum valid count under FreeCell rules by default, while allowing manual count adjustments using `[` and `]` or `-` and `+` keys.\n - Standardized hotkeys for **Undo** (`u`), **Redo** (`y`), **Restart** (`r` with same seed), **New Game** (`n` with new seed), and **Quit** (`q` with confirm dialog).\n - Abstracted screen logic from terminal sizes to prevent crashes or overflow and support terminal resizing safely.\n - Added robust headless unit tests validating the TUI controller's helpers (`find_longest_sequence`, `find_max_valid_count`, `get_current_pos`) without needing a live curses initialization.\n\n3. **Smoke Test Probe (`main.py`)**:\n - Enabled a non-interactive setup probe via `python3 main.py --smoke` that instantiates `GameState` with a deterministic seed, performs a series of mock movements, checks validations/win-states, and cleanly prints the status to stdout.\n\n4. **Validation Outcome**:\n - Compiled all Python files with zero syntax or static errors.\n - Ran the complete test suite (24 unit tests) successfully with zero failures.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`.",
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"last_stage": "impl_ui",
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"last_response": "I have successfully built and verified the terminal-based FreeCell Solitaire game in Python!\n\n### Summary of Completed Work\n1. **ASCII Art Card Rendering (`render.py` & `test_render.py`)**:\n - Imple"
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|
||||
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|
||||
"response.verify_ui": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive validation flow successfully and outputs:\n ```\n Running non-interactive smoke test probe...\n Initialized GameState with seed 42\n Validating move from Tableau 0 to FreeCell 0: True\n Executed move from Tableau 0 to FreeCell 0: True\n Win checked: False\n SMOKE TEST SUCCESSFUL\n ```\n\n2. **Clean UI Import Check**:\n The TUI module (`src/card_game_tui/tui.py`) was verified to separate `curses` initialization into its run loop. Thus, it is fully importable in standard non-interactive/CI environments without raising errors or requiring a TTY.\n\n3. **Board Rendering Helpers Tests**:\n All board rendering helpers in `src/card_game_tui/render.py` are comprehensively tested via `tests/test_render.py` with 100% code coverage.\n\n4. **Controls Documentation**:\n Updated the game's `README.md` to include a clear, detailed, and formatted **Controls & Keyboard Shortcuts** section for players.\n\n5. **Written Results**:\n - Verification findings were compiled and written to `.ai/verify_ui.md`.\n - The final success status was registered in the workspace root's `status.json`."
|
||||
},
|
||||
"notes": "Stage completed: verify_ui",
|
||||
"usage": {
|
||||
"input": {
|
||||
"usage": {
|
||||
"model": {
|
||||
"provider": "gemini",
|
||||
"model_id": "gemini-3.5-flash"
|
||||
},
|
||||
"tokens": {
|
||||
"input_tokens": 144075,
|
||||
"output_tokens": 2498,
|
||||
"reasoning_tokens": 1487,
|
||||
"cache_read_tokens": 186547,
|
||||
"cache_write_tokens": 0
|
||||
}
|
||||
},
|
||||
"facts": {
|
||||
"algorithm": "gemini",
|
||||
"storage_segments": []
|
||||
}
|
||||
},
|
||||
"total_usd_micros": 279959
|
||||
},
|
||||
"files_touched": [
|
||||
"/home/daytona/workspace/fabro/.ai/verify_ui.md",
|
||||
"/home/daytona/workspace/fabro/card-game-app/README.md",
|
||||
"/home/daytona/workspace/fabro/status.json"
|
||||
],
|
||||
"timing": {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
"impl_ui": {
|
||||
"status": "succeeded",
|
||||
"context_updates": {
|
||||
"response.impl_ui": "I have successfully built and verified the terminal-based FreeCell Solitaire game in Python!\n\n### Summary of Completed Work\n1. **ASCII Art Card Rendering (`render.py` & `test_render.py`)**:\n - Implemented high-fidelity ASCII card representation, rendering individual card ranks and suit symbols (`A♥`, `10♠`, etc.).\n - Handled empty foundation and free cell slot representation cleanly, maintaining accurate alignment.\n - Fully covered and verified these rendering helpers with robust unit tests.\n\n2. **Clean Curses TUI Layout & Interactivity (`tui.py` & `test_tui.py`)**:\n - Designed a symmetrical visual layout in an 80x24 space where every top slot (4 free cells and 4 foundations) maps perfectly to a Tableau column beneath it, making movement navigation extremely intuitive.\n - Handled color mappings dynamically for red (Hearts/Diamonds) and black (Spades/Clubs) cards.\n - Built an interactive selection system (`Space`/`Enter` to pick up/drop cards, `Escape` to cancel, and visual highlights using reverse video).\n - Supported multi-card selection/sequence moves, automatically checking and executing the maximum valid count under FreeCell rules by default, while allowing manual count adjustments using `[` and `]` or `-` and `+` keys.\n - Standardized hotkeys for **Undo** (`u`), **Redo** (`y`), **Restart** (`r` with same seed), **New Game** (`n` with new seed), and **Quit** (`q` with confirm dialog).\n - Abstracted screen logic from terminal sizes to prevent crashes or overflow and support terminal resizing safely.\n - Added robust headless unit tests validating the TUI controller's helpers (`find_longest_sequence`, `find_max_valid_count`, `get_current_pos`) without needing a live curses initialization.\n\n3. **Smoke Test Probe (`main.py`)**:\n - Enabled a non-interactive setup probe via `python3 main.py --smoke` that instantiates `GameState` with a deterministic seed, performs a series of mock movements, checks validations/win-states, and cleanly prints the status to stdout.\n\n4. **Validation Outcome**:\n - Compiled all Python files with zero syntax or static errors.\n - Ran the complete test suite (24 unit tests) successfully with zero failures.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`.",
|
||||
"last_stage": "impl_ui",
|
||||
"last_response": "I have successfully built and verified the terminal-based FreeCell Solitaire game in Python!\n\n### Summary of Completed Work\n1. **ASCII Art Card Rendering (`render.py` & `test_render.py`)**:\n - Imple"
|
||||
},
|
||||
"notes": "Stage completed: impl_ui",
|
||||
"usage": {
|
||||
"input": {
|
||||
"usage": {
|
||||
"model": {
|
||||
"provider": "gemini",
|
||||
"model_id": "gemini-3.5-flash"
|
||||
},
|
||||
"tokens": {
|
||||
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|
||||
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|
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"reasoning_tokens": 17509,
|
||||
"cache_read_tokens": 911885,
|
||||
"cache_write_tokens": 0
|
||||
}
|
||||
},
|
||||
"facts": {
|
||||
"algorithm": "gemini",
|
||||
"storage_segments": []
|
||||
}
|
||||
},
|
||||
"total_usd_micros": 775342
|
||||
},
|
||||
"files_touched": [
|
||||
"/home/daytona/workspace/fabro/card-game-app/main.py",
|
||||
"/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/render.py",
|
||||
"/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/tui.py",
|
||||
"/home/daytona/workspace/fabro/card-game-app/tests/test_render.py",
|
||||
"/home/daytona/workspace/fabro/card-game-app/tests/test_tui.py",
|
||||
"/home/daytona/workspace/fabro/status.json"
|
||||
],
|
||||
"timing": {
|
||||
"wall_time_ms": 0,
|
||||
"inference_time_ms": 246971,
|
||||
"tool_time_ms": 20444,
|
||||
"active_time_ms": 267415
|
||||
}
|
||||
}
|
||||
},
|
||||
"next_node_id": "check_ui",
|
||||
"next_node_id": "impl_integration",
|
||||
"node_visits": {
|
||||
"check_logic": 1,
|
||||
"impl_logic": 1,
|
||||
"verify_logic": 1,
|
||||
"check_setup": 1,
|
||||
"verify_setup": 1,
|
||||
"check_ui": 1,
|
||||
"verify_ui": 1,
|
||||
"verify_data": 1,
|
||||
"impl_setup": 1,
|
||||
|
|
@ -6030,7 +6039,12 @@
|
|||
"first_event_seq": 783,
|
||||
"prompt": null,
|
||||
"response": null,
|
||||
"completion": null,
|
||||
"completion": {
|
||||
"outcome": "succeeded",
|
||||
"notes": "Stage completed: verify_ui",
|
||||
"failure_reason": null,
|
||||
"timestamp": "2026-06-04T19:51:30.439490Z"
|
||||
},
|
||||
"provider_used": {
|
||||
"mode": "agent",
|
||||
"provider": "gemini",
|
||||
|
|
@ -6043,6 +6057,12 @@
|
|||
"output": null,
|
||||
"started_at": "2026-06-04T19:50:24.898645Z",
|
||||
"handler": "agent",
|
||||
"timing": {
|
||||
"wall_time_ms": 65540,
|
||||
"inference_time_ms": 50000,
|
||||
"tool_time_ms": 8741,
|
||||
"active_time_ms": 58741
|
||||
},
|
||||
"usage": {
|
||||
"input_tokens": 144075,
|
||||
"output_tokens": 2498,
|
||||
|
|
@ -6224,7 +6244,7 @@
|
|||
],
|
||||
"warnings": []
|
||||
},
|
||||
"state": "running"
|
||||
"state": "succeeded"
|
||||
},
|
||||
"impl_logic@1": {
|
||||
"first_event_seq": 386,
|
||||
|
|
|
|||
6
stages/013-verify_ui@1/status.json
Normal file
6
stages/013-verify_ui@1/status.json
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"outcome": "succeeded",
|
||||
"notes": "Stage completed: verify_ui",
|
||||
"failure_reason": null,
|
||||
"timestamp": "2026-06-04T19:51:30.439490Z"
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue