diff --git a/run.json b/run.json index 149f8f96d..f2b6757c0 100644 --- a/run.json +++ b/run.json @@ -760,7 +760,7 @@ "kind": "running" }, "status_updated_at": "2026-06-04T19:37:42.485663Z", - "last_event_at": "2026-06-04T19:51:30.332772Z", + "last_event_at": "2026-06-04T19:51:33.306633Z", "pending_control": null, "checkpoints": [ { @@ -3897,8 +3897,8 @@ { "seq": 0, "checkpoint": { - "timestamp": "2026-06-04T19:51:30.439630Z", - "current_node": "verify_ui", + "timestamp": "2026-06-04T19:51:41.849564Z", + "current_node": "check_ui", "completed_nodes": [ "start", "expand_spec", @@ -3912,7 +3912,8 @@ "verify_logic", "check_logic", "impl_ui", - "verify_ui" + "verify_ui", + "check_ui" ], "node_retries": {}, "context_values": { @@ -3931,11 +3932,12 @@ "graph.default_max_retries": "3", "response.verify_setup": "I have successfully verified the setup for the card game app.\n\n### Verified Checklist:\n1. **`card-game-app/pyproject.toml` exists:** Verified.\n2. **`card-game-app/main.py` exists:** Verified.\n3. **`card-game-app/src/card_game_tui` exists:** Verified.\n4. **Python files compile:** Verified by executing `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` (which completed with exit code `0`).\n\nFindings have been written to `.ai/verify_setup.md` and `status.json` has been updated with `\"outcome\": \"succeeded\"` at the workspace root.", "last_stage": "verify_ui", - "current_node": "verify_ui", + "current_node": "check_ui", "thread.start.current_node": "expand_spec", "failure_signature": "", "response.verify_logic": "I have verified the FreeCell card game logic and documented the findings.\n\n### Summary of Actions Taken:\n1. **Analyzed Code & Rules Implementation**:\n - Inspected `src/card_game_tui/domain.py` to confirm proper validation of moves, descending alternating builds, foundation sequencing, and accurate multi-card capacity constraint calculation.\n - Evaluated the recursive cascade auto-homing logic and confirmed it adheres to standard, safe auto-homing rules (only homing cards when no needed lower cards of opposite color are buried).\n - Confirmed the dual implementation of `check_win()` and `check_loss()` works perfectly to detect when the game is won or if it is fully locked.\n - Verified the undo/redo system and its correct handling of nested auto-homing steps rolled back in reverse order.\n2. **Executed Verification Tests**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and confirmed all 16 tests passed.\n - Ran a compilation check: `python3 -m py_compile main.py src/card_game_tui/*.py` to verify error-free imports and compilation.\n - Ran the main game smoke test: `python3 main.py --smoke` to confirm execution of initial moves and win check.\n3. **Wrote Documentation and Status**:\n - Created the report in `.ai/verify_logic.md`.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`.", "internal.retry_count.impl_ui": 0, + "internal.retry_count.check_ui": 0, "thread.expand_spec.current_node": "impl_setup", "thread.verify_logic.current_node": "check_logic", "last_response": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive ", @@ -3943,9 +3945,10 @@ "internal.retry_count.expand_spec": 0, "internal.retry_count.start": 0, "response.expand_spec": "I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python.\n\nThe spec has been written to:\n- **Specification Document**: `.ai/card-game-spec.md`\n- **Execution Status**: `status.json` with `\"outcome\": \"succeeded\"`\n\n### Key Specification Highlights:\n1. **Core Domain Model & Game Logic**: Complete decoupling from the curses framework. Classes like `Card`, `Suit`, `Rank`, `Deck`, `Position`, and `GameState` manage state transitions, move constraints, and game rules natively and cleanly, making them fully testable in headless CI environments.\n2. **Move Validation & Rule Logic**: Enforces all FreeCell moves, empty pile behavior, card stacking (alternating colors and descending ranks), and includes the mathematical sequence-movement rule constraint formula: \n $$\\text{Max Cards} = (1 + \\text{Empty Free Cells}) \\times 2^{\\text{Empty Tableau Columns}}$$\n3. **Auto-Homing Mechanics**: An optional, safe automated helper that automatically moves cards to the foundations once they can no longer act as sequence-building stepping stones.\n4. **Interactive Curses UI/TUI**: A detailed layout conforming to $80 \\times 24$ terminal dimensions using memory-efficient double-buffered updates via curses, rich color pair rendering for Red vs Black suits, and a versatile keyboard cursor-based layout navigation system.\n5. **Non-Interactive Smoke Mode**: Specifies the exact behavior of `python3 main.py --smoke` for fast automated integration checks without launching interactive screens.\n6. **Robust Testing Strategy**: Details unit tests covering edge cases for game rules, deterministic seed validation, and UI input mocking scenarios.", - "internal.thread_id": "verify", + "internal.thread_id": "verify_ui", "internal.retry_count.impl_setup": 0, "response.verify_ui": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive validation flow successfully and outputs:\n ```\n Running non-interactive smoke test probe...\n Initialized GameState with seed 42\n Validating move from Tableau 0 to FreeCell 0: True\n Executed move from Tableau 0 to FreeCell 0: True\n Win checked: False\n SMOKE TEST SUCCESSFUL\n ```\n\n2. **Clean UI Import Check**:\n The TUI module (`src/card_game_tui/tui.py`) was verified to separate `curses` initialization into its run loop. Thus, it is fully importable in standard non-interactive/CI environments without raising errors or requiring a TTY.\n\n3. **Board Rendering Helpers Tests**:\n All board rendering helpers in `src/card_game_tui/render.py` are comprehensively tested via `tests/test_render.py` with 100% code coverage.\n\n4. **Controls Documentation**:\n Updated the game's `README.md` to include a clear, detailed, and formatted **Controls & Keyboard Shortcuts** section for players.\n\n5. **Written Results**:\n - Verification findings were compiled and written to `.ai/verify_ui.md`.\n - The final success status was registered in the workspace root's `status.json`.", + "thread.verify_ui.current_node": "check_ui", "internal.node_visit_count": 1, "internal.fidelity": "compact", "internal.retry_count.verify_setup": 0, @@ -3964,6 +3967,149 @@ "internal.retry_count.check_logic": 0 }, "node_outcomes": { + "verify_logic": { + "status": "succeeded", + "context_updates": { + "last_stage": "verify_logic", + "last_response": "I have verified the FreeCell card game logic and documented the findings.\n\n### Summary of Actions Taken:\n1. **Analyzed Code & Rules Implementation**:\n - Inspected `src/card_game_tui/domain.py` to co", + "response.verify_logic": "I have verified the FreeCell card game logic and documented the findings.\n\n### Summary of Actions Taken:\n1. **Analyzed Code & Rules Implementation**:\n - Inspected `src/card_game_tui/domain.py` to confirm proper validation of moves, descending alternating builds, foundation sequencing, and accurate multi-card capacity constraint calculation.\n - Evaluated the recursive cascade auto-homing logic and confirmed it adheres to standard, safe auto-homing rules (only homing cards when no needed lower cards of opposite color are buried).\n - Confirmed the dual implementation of `check_win()` and `check_loss()` works perfectly to detect when the game is won or if it is fully locked.\n - Verified the undo/redo system and its correct handling of nested auto-homing steps rolled back in reverse order.\n2. **Executed Verification Tests**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and confirmed all 16 tests passed.\n - Ran a compilation check: `python3 -m py_compile main.py src/card_game_tui/*.py` to verify error-free imports and compilation.\n - Ran the main game smoke test: `python3 main.py --smoke` to confirm execution of initial moves and win check.\n3. **Wrote Documentation and Status**:\n - Created the report in `.ai/verify_logic.md`.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`." + }, + "notes": "Stage completed: verify_logic", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 151048, + "output_tokens": 3002, + "reasoning_tokens": 6993, + "cache_read_tokens": 325468, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 365347 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_logic.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 86292, + "tool_time_ms": 12373, + "active_time_ms": 98665 + } + }, + "check_logic": { + "status": "succeeded", + "notes": "Conditional node evaluated: check_logic", + "usage": null + }, + "verify_ui": { + "status": "succeeded", + "context_updates": { + "last_stage": "verify_ui", + "last_response": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive ", + "response.verify_ui": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive validation flow successfully and outputs:\n ```\n Running non-interactive smoke test probe...\n Initialized GameState with seed 42\n Validating move from Tableau 0 to FreeCell 0: True\n Executed move from Tableau 0 to FreeCell 0: True\n Win checked: False\n SMOKE TEST SUCCESSFUL\n ```\n\n2. **Clean UI Import Check**:\n The TUI module (`src/card_game_tui/tui.py`) was verified to separate `curses` initialization into its run loop. Thus, it is fully importable in standard non-interactive/CI environments without raising errors or requiring a TTY.\n\n3. **Board Rendering Helpers Tests**:\n All board rendering helpers in `src/card_game_tui/render.py` are comprehensively tested via `tests/test_render.py` with 100% code coverage.\n\n4. **Controls Documentation**:\n Updated the game's `README.md` to include a clear, detailed, and formatted **Controls & Keyboard Shortcuts** section for players.\n\n5. **Written Results**:\n - Verification findings were compiled and written to `.ai/verify_ui.md`.\n - The final success status was registered in the workspace root's `status.json`." + }, + "notes": "Stage completed: verify_ui", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 144075, + "output_tokens": 2498, + "reasoning_tokens": 1487, + "cache_read_tokens": 186547, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 279959 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_ui.md", + "/home/daytona/workspace/fabro/card-game-app/README.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 50000, + "tool_time_ms": 8741, + "active_time_ms": 58741 + } + }, + "check_setup": { + "status": "succeeded", + "notes": "Conditional node evaluated: check_setup", + "usage": null + }, + "check_ui": { + "status": "succeeded", + "notes": "Conditional node evaluated: check_ui", + "usage": null + }, + "impl_ui": { + "status": "succeeded", + "context_updates": { + "response.impl_ui": "I have successfully built and verified the terminal-based FreeCell Solitaire game in Python!\n\n### Summary of Completed Work\n1. **ASCII Art Card Rendering (`render.py` & `test_render.py`)**:\n - Implemented high-fidelity ASCII card representation, rendering individual card ranks and suit symbols (`A♥`, `10♠`, etc.).\n - Handled empty foundation and free cell slot representation cleanly, maintaining accurate alignment.\n - Fully covered and verified these rendering helpers with robust unit tests.\n\n2. **Clean Curses TUI Layout & Interactivity (`tui.py` & `test_tui.py`)**:\n - Designed a symmetrical visual layout in an 80x24 space where every top slot (4 free cells and 4 foundations) maps perfectly to a Tableau column beneath it, making movement navigation extremely intuitive.\n - Handled color mappings dynamically for red (Hearts/Diamonds) and black (Spades/Clubs) cards.\n - Built an interactive selection system (`Space`/`Enter` to pick up/drop cards, `Escape` to cancel, and visual highlights using reverse video).\n - Supported multi-card selection/sequence moves, automatically checking and executing the maximum valid count under FreeCell rules by default, while allowing manual count adjustments using `[` and `]` or `-` and `+` keys.\n - Standardized hotkeys for **Undo** (`u`), **Redo** (`y`), **Restart** (`r` with same seed), **New Game** (`n` with new seed), and **Quit** (`q` with confirm dialog).\n - Abstracted screen logic from terminal sizes to prevent crashes or overflow and support terminal resizing safely.\n - Added robust headless unit tests validating the TUI controller's helpers (`find_longest_sequence`, `find_max_valid_count`, `get_current_pos`) without needing a live curses initialization.\n\n3. **Smoke Test Probe (`main.py`)**:\n - Enabled a non-interactive setup probe via `python3 main.py --smoke` that instantiates `GameState` with a deterministic seed, performs a series of mock movements, checks validations/win-states, and cleanly prints the status to stdout.\n\n4. **Validation Outcome**:\n - Compiled all Python files with zero syntax or static errors.\n - Ran the complete test suite (24 unit tests) successfully with zero failures.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`.", + "last_stage": "impl_ui", + "last_response": "I have successfully built and verified the terminal-based FreeCell Solitaire game in Python!\n\n### Summary of Completed Work\n1. **ASCII Art Card Rendering (`render.py` & `test_render.py`)**:\n - Imple" + }, + "notes": "Stage completed: impl_ui", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 263629, + "output_tokens": 9504, + "reasoning_tokens": 17509, + "cache_read_tokens": 911885, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 775342 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/card-game-app/main.py", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/render.py", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/tui.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_render.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_tui.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 246971, + "tool_time_ms": 20444, + "active_time_ms": 267415 + } + }, "verify_setup": { "status": "succeeded", "context_updates": { @@ -4058,47 +4204,6 @@ "notes": "Conditional node evaluated: check_data", "usage": null }, - "verify_logic": { - "status": "succeeded", - "context_updates": { - "last_stage": "verify_logic", - "last_response": "I have verified the FreeCell card game logic and documented the findings.\n\n### Summary of Actions Taken:\n1. **Analyzed Code & Rules Implementation**:\n - Inspected `src/card_game_tui/domain.py` to co", - "response.verify_logic": "I have verified the FreeCell card game logic and documented the findings.\n\n### Summary of Actions Taken:\n1. **Analyzed Code & Rules Implementation**:\n - Inspected `src/card_game_tui/domain.py` to confirm proper validation of moves, descending alternating builds, foundation sequencing, and accurate multi-card capacity constraint calculation.\n - Evaluated the recursive cascade auto-homing logic and confirmed it adheres to standard, safe auto-homing rules (only homing cards when no needed lower cards of opposite color are buried).\n - Confirmed the dual implementation of `check_win()` and `check_loss()` works perfectly to detect when the game is won or if it is fully locked.\n - Verified the undo/redo system and its correct handling of nested auto-homing steps rolled back in reverse order.\n2. **Executed Verification Tests**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and confirmed all 16 tests passed.\n - Ran a compilation check: `python3 -m py_compile main.py src/card_game_tui/*.py` to verify error-free imports and compilation.\n - Ran the main game smoke test: `python3 main.py --smoke` to confirm execution of initial moves and win check.\n3. **Wrote Documentation and Status**:\n - Created the report in `.ai/verify_logic.md`.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`." - }, - "notes": "Stage completed: verify_logic", - "usage": { - "input": { - "usage": { - "model": { - "provider": "gemini", - "model_id": "gemini-3.5-flash" - }, - "tokens": { - "input_tokens": 151048, - "output_tokens": 3002, - "reasoning_tokens": 6993, - "cache_read_tokens": 325468, - "cache_write_tokens": 0 - } - }, - "facts": { - "algorithm": "gemini", - "storage_segments": [] - } - }, - "total_usd_micros": 365347 - }, - "files_touched": [ - "/home/daytona/workspace/fabro/.ai/verify_logic.md", - "/home/daytona/workspace/fabro/status.json" - ], - "timing": { - "wall_time_ms": 0, - "inference_time_ms": 86292, - "tool_time_ms": 12373, - "active_time_ms": 98665 - } - }, "expand_spec": { "status": "succeeded", "context_updates": { @@ -4223,11 +4328,6 @@ "active_time_ms": 44356 } }, - "check_logic": { - "status": "succeeded", - "notes": "Conditional node evaluated: check_logic", - "usage": null - }, "start": { "status": "succeeded", "usage": null @@ -4273,107 +4373,16 @@ "tool_time_ms": 20404, "active_time_ms": 214135 } - }, - "check_setup": { - "status": "succeeded", - "notes": "Conditional node evaluated: check_setup", - "usage": null - }, - "verify_ui": { - "status": "succeeded", - "context_updates": { - "last_stage": "verify_ui", - "last_response": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive ", - "response.verify_ui": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive validation flow successfully and outputs:\n ```\n Running non-interactive smoke test probe...\n Initialized GameState with seed 42\n Validating move from Tableau 0 to FreeCell 0: True\n Executed move from Tableau 0 to FreeCell 0: True\n Win checked: False\n SMOKE TEST SUCCESSFUL\n ```\n\n2. **Clean UI Import Check**:\n The TUI module (`src/card_game_tui/tui.py`) was verified to separate `curses` initialization into its run loop. Thus, it is fully importable in standard non-interactive/CI environments without raising errors or requiring a TTY.\n\n3. **Board Rendering Helpers Tests**:\n All board rendering helpers in `src/card_game_tui/render.py` are comprehensively tested via `tests/test_render.py` with 100% code coverage.\n\n4. **Controls Documentation**:\n Updated the game's `README.md` to include a clear, detailed, and formatted **Controls & Keyboard Shortcuts** section for players.\n\n5. **Written Results**:\n - Verification findings were compiled and written to `.ai/verify_ui.md`.\n - The final success status was registered in the workspace root's `status.json`." - }, - "notes": "Stage completed: verify_ui", - "usage": { - "input": { - "usage": { - "model": { - "provider": "gemini", - "model_id": "gemini-3.5-flash" - }, - "tokens": { - "input_tokens": 144075, - "output_tokens": 2498, - "reasoning_tokens": 1487, - "cache_read_tokens": 186547, - "cache_write_tokens": 0 - } - }, - "facts": { - "algorithm": "gemini", - "storage_segments": [] - } - }, - "total_usd_micros": 279959 - }, - "files_touched": [ - "/home/daytona/workspace/fabro/.ai/verify_ui.md", - "/home/daytona/workspace/fabro/card-game-app/README.md", - "/home/daytona/workspace/fabro/status.json" - ], - "timing": { - "wall_time_ms": 0, - "inference_time_ms": 50000, - "tool_time_ms": 8741, - "active_time_ms": 58741 - } - }, - "impl_ui": { - "status": "succeeded", - "context_updates": { - "response.impl_ui": "I have successfully built and verified the terminal-based FreeCell Solitaire game in Python!\n\n### Summary of Completed Work\n1. **ASCII Art Card Rendering (`render.py` & `test_render.py`)**:\n - Implemented high-fidelity ASCII card representation, rendering individual card ranks and suit symbols (`A♥`, `10♠`, etc.).\n - Handled empty foundation and free cell slot representation cleanly, maintaining accurate alignment.\n - Fully covered and verified these rendering helpers with robust unit tests.\n\n2. **Clean Curses TUI Layout & Interactivity (`tui.py` & `test_tui.py`)**:\n - Designed a symmetrical visual layout in an 80x24 space where every top slot (4 free cells and 4 foundations) maps perfectly to a Tableau column beneath it, making movement navigation extremely intuitive.\n - Handled color mappings dynamically for red (Hearts/Diamonds) and black (Spades/Clubs) cards.\n - Built an interactive selection system (`Space`/`Enter` to pick up/drop cards, `Escape` to cancel, and visual highlights using reverse video).\n - Supported multi-card selection/sequence moves, automatically checking and executing the maximum valid count under FreeCell rules by default, while allowing manual count adjustments using `[` and `]` or `-` and `+` keys.\n - Standardized hotkeys for **Undo** (`u`), **Redo** (`y`), **Restart** (`r` with same seed), **New Game** (`n` with new seed), and **Quit** (`q` with confirm dialog).\n - Abstracted screen logic from terminal sizes to prevent crashes or overflow and support terminal resizing safely.\n - Added robust headless unit tests validating the TUI controller's helpers (`find_longest_sequence`, `find_max_valid_count`, `get_current_pos`) without needing a live curses initialization.\n\n3. **Smoke Test Probe (`main.py`)**:\n - Enabled a non-interactive setup probe via `python3 main.py --smoke` that instantiates `GameState` with a deterministic seed, performs a series of mock movements, checks validations/win-states, and cleanly prints the status to stdout.\n\n4. **Validation Outcome**:\n - Compiled all Python files with zero syntax or static errors.\n - Ran the complete test suite (24 unit tests) successfully with zero failures.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`.", - "last_stage": "impl_ui", - "last_response": "I have successfully built and verified the terminal-based FreeCell Solitaire game in Python!\n\n### Summary of Completed Work\n1. **ASCII Art Card Rendering (`render.py` & `test_render.py`)**:\n - Imple" - }, - "notes": "Stage completed: impl_ui", - "usage": { - "input": { - "usage": { - "model": { - "provider": "gemini", - "model_id": "gemini-3.5-flash" - }, - "tokens": { - "input_tokens": 263629, - "output_tokens": 9504, - "reasoning_tokens": 17509, - "cache_read_tokens": 911885, - "cache_write_tokens": 0 - } - }, - "facts": { - "algorithm": "gemini", - "storage_segments": [] - } - }, - "total_usd_micros": 775342 - }, - "files_touched": [ - "/home/daytona/workspace/fabro/card-game-app/main.py", - "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/render.py", - "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/tui.py", - "/home/daytona/workspace/fabro/card-game-app/tests/test_render.py", - "/home/daytona/workspace/fabro/card-game-app/tests/test_tui.py", - "/home/daytona/workspace/fabro/status.json" - ], - "timing": { - "wall_time_ms": 0, - "inference_time_ms": 246971, - "tool_time_ms": 20444, - "active_time_ms": 267415 - } } }, - "next_node_id": "check_ui", + "next_node_id": "impl_integration", "node_visits": { "check_logic": 1, "impl_logic": 1, "verify_logic": 1, "check_setup": 1, "verify_setup": 1, + "check_ui": 1, "verify_ui": 1, "verify_data": 1, "impl_setup": 1, @@ -6030,7 +6039,12 @@ "first_event_seq": 783, "prompt": null, "response": null, - "completion": null, + "completion": { + "outcome": "succeeded", + "notes": "Stage completed: verify_ui", + "failure_reason": null, + "timestamp": "2026-06-04T19:51:30.439490Z" + }, "provider_used": { "mode": "agent", "provider": "gemini", @@ -6043,6 +6057,12 @@ "output": null, "started_at": "2026-06-04T19:50:24.898645Z", "handler": "agent", + "timing": { + "wall_time_ms": 65540, + "inference_time_ms": 50000, + "tool_time_ms": 8741, + "active_time_ms": 58741 + }, "usage": { "input_tokens": 144075, "output_tokens": 2498, @@ -6224,7 +6244,7 @@ ], "warnings": [] }, - "state": "running" + "state": "succeeded" }, "impl_logic@1": { "first_event_seq": 386, diff --git a/stages/013-verify_ui@1/status.json b/stages/013-verify_ui@1/status.json new file mode 100644 index 000000000..721728e41 --- /dev/null +++ b/stages/013-verify_ui@1/status.json @@ -0,0 +1,6 @@ +{ + "outcome": "succeeded", + "notes": "Stage completed: verify_ui", + "failure_reason": null, + "timestamp": "2026-06-04T19:51:30.439490Z" +} \ No newline at end of file