mirror of
https://github.com/fabro-sh/fabro.git
synced 2026-10-06 02:48:25 +00:00
parent
23318747ba
commit
84b9439e7b
5 changed files with 417 additions and 7 deletions
380
run.json
380
run.json
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@ -751,14 +751,145 @@
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6
stages/001-start@1/status.json
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6
stages/001-start@1/status.json
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19
stages/002-expand_spec@1/prompt.md
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19
stages/002-expand_spec@1/prompt.md
Normal file
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@ -0,0 +1,19 @@
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Goal: Build a terminal-based FreeCell solitaire game in Python
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Goal: $goal
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Create a detailed implementation spec for the requested Python terminal card game.
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Cover:
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- Game rules and data structures (Card, Deck, Pile or equivalent state types)
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- Terminal rendering approach using the standard-library curses module
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- Input handling and move/action validation
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- Win/loss detection
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- UI layout
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- Test strategy
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Keep game rules testable without curses. Include a smoke mode so `python3 main.py --smoke` starts enough of the app to prove imports and setup without requiring an interactive terminal.
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Write the spec to .ai/card-game-spec.md.
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Write status.json at workspace root: outcome=succeeded if the spec is complete, outcome=failed with failure_reason otherwise.
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5
stages/002-expand_spec@1/provider_used.json
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5
stages/002-expand_spec@1/provider_used.json
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"model": "gemini-3.5-flash"
|
||||
}
|
||||
14
stages/002-expand_spec@1/response.md
Normal file
14
stages/002-expand_spec@1/response.md
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python.
|
||||
|
||||
The spec has been written to:
|
||||
- **Specification Document**: `.ai/card-game-spec.md`
|
||||
- **Execution Status**: `status.json` with `"outcome": "succeeded"`
|
||||
|
||||
### Key Specification Highlights:
|
||||
1. **Core Domain Model & Game Logic**: Complete decoupling from the curses framework. Classes like `Card`, `Suit`, `Rank`, `Deck`, `Position`, and `GameState` manage state transitions, move constraints, and game rules natively and cleanly, making them fully testable in headless CI environments.
|
||||
2. **Move Validation & Rule Logic**: Enforces all FreeCell moves, empty pile behavior, card stacking (alternating colors and descending ranks), and includes the mathematical sequence-movement rule constraint formula:
|
||||
$$\text{Max Cards} = (1 + \text{Empty Free Cells}) \times 2^{\text{Empty Tableau Columns}}$$
|
||||
3. **Auto-Homing Mechanics**: An optional, safe automated helper that automatically moves cards to the foundations once they can no longer act as sequence-building stepping stones.
|
||||
4. **Interactive Curses UI/TUI**: A detailed layout conforming to $80 \times 24$ terminal dimensions using memory-efficient double-buffered updates via curses, rich color pair rendering for Red vs Black suits, and a versatile keyboard cursor-based layout navigation system.
|
||||
5. **Non-Interactive Smoke Mode**: Specifies the exact behavior of `python3 main.py --smoke` for fast automated integration checks without launching interactive screens.
|
||||
6. **Robust Testing Strategy**: Details unit tests covering edge cases for game rules, deterministic seed validation, and UI input mocking scenarios.
|
||||
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