From 84b9439e7b604da8eeb2e981874e508d060a05b3 Mon Sep 17 00:00:00 2001 From: Fabro Date: Thu, 4 Jun 2026 14:43:25 -0400 Subject: [PATCH] =?UTF-8?q?checkpoint=20=E2=9A=92=EF=B8=8F=20Generated=20w?= =?UTF-8?q?ith=20[Fabro](https://fabro.sh)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- run.json | 380 +++++++++++++++++++- stages/001-start@1/status.json | 6 + stages/002-expand_spec@1/prompt.md | 19 + stages/002-expand_spec@1/provider_used.json | 5 + stages/002-expand_spec@1/response.md | 14 + 5 files changed, 417 insertions(+), 7 deletions(-) create mode 100644 stages/001-start@1/status.json create mode 100644 stages/002-expand_spec@1/prompt.md create mode 100644 stages/002-expand_spec@1/provider_used.json create mode 100644 stages/002-expand_spec@1/response.md diff --git a/run.json b/run.json index 472d7005b..4800ae064 100644 --- a/run.json +++ b/run.json @@ -751,14 +751,145 @@ } }, "web_url": "http://127.0.0.1:32276/runs/01KT9YT14FHDYA4VTV9DSFG0FY", - "start": null, - "status": { - "kind": "starting" + "start": { + "start_time": "2026-06-04T18:37:50.931282Z", + "run_branch": "fabro/run/01KT9YT14FHDYA4VTV9DSFG0FY", + "base_sha": "497aaba6f20c1fac052346c39f52e08fabadb179" }, - "status_updated_at": "2026-06-04T18:37:24.554599Z", - "last_event_at": "2026-06-04T18:37:50.090486Z", + "status": { + "kind": "running" + }, + "status_updated_at": "2026-06-04T18:37:50.931347Z", + "last_event_at": "2026-06-04T18:43:25.295472Z", "pending_control": null, - "checkpoints": [], + "checkpoints": [ + { + "seq": 21, + "checkpoint": { + "timestamp": "2026-06-04T18:37:54.373323Z", + "current_node": "start", + "completed_nodes": [ + "start" + ], + "node_retries": {}, + "context_values": { + "failure_signature": "", + "internal.run_id": "01KT9YT14FHDYA4VTV9DSFG0FY", + "internal.work_dir": "/home/daytona/workspace/fabro", + "internal.thread_id": null, + "graph.goal": "Build a terminal-based FreeCell solitaire game in Python", + "graph.fallback_retry_target": "impl_logic", + "internal.node_visit_count": 1, + "graph.default_max_retries": "3", + "internal.fidelity": "compact", + "failure_class": "", + "graph.retry_target": "impl_setup", + "graph.rankdir": "LR", + "internal.retry_count.start": 0, + "outcome": "succeeded", + "current_node": "start" + }, + "node_outcomes": { + "start": { + "status": "succeeded", + "usage": null + } + }, + "next_node_id": "expand_spec", + "node_visits": { + "start": 1 + } + }, + "diff": {} + }, + { + "seq": 0, + "checkpoint": { + "timestamp": "2026-06-04T18:43:25.384822Z", + "current_node": "expand_spec", + "completed_nodes": [ + "start", + "expand_spec" + ], + "node_retries": {}, + "context_values": { + "failure_class": "", + "graph.retry_target": "impl_setup", + "internal.thread_id": "start", + "last_response": "I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python.\n\nThe spec has been written to:\n- **Specification Doc", + "graph.default_max_retries": "3", + "current_node": "expand_spec", + "internal.fidelity": "compact", + "graph.goal": "Build a terminal-based FreeCell solitaire game in Python", + "graph.rankdir": "LR", + "failure_signature": "", + "last_stage": "expand_spec", + "internal.node_visit_count": 1, + "thread.start.current_node": "expand_spec", + "internal.retry_count.expand_spec": 0, + "internal.run_id": "01KT9YT14FHDYA4VTV9DSFG0FY", + "graph.fallback_retry_target": "impl_logic", + "internal.work_dir": "/home/daytona/workspace/fabro", + "internal.retry_count.start": 0, + "response.expand_spec": "I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python.\n\nThe spec has been written to:\n- **Specification Document**: `.ai/card-game-spec.md`\n- **Execution Status**: `status.json` with `\"outcome\": \"succeeded\"`\n\n### Key Specification Highlights:\n1. **Core Domain Model & Game Logic**: Complete decoupling from the curses framework. 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Include a smoke mode so `python3 main.py --smoke` starts enough of the app to prove imports and setup without requiring an interactive terminal. + +Write the spec to .ai/card-game-spec.md. +Write status.json at workspace root: outcome=succeeded if the spec is complete, outcome=failed with failure_reason otherwise. \ No newline at end of file diff --git a/stages/002-expand_spec@1/provider_used.json b/stages/002-expand_spec@1/provider_used.json new file mode 100644 index 000000000..0bb716dde --- /dev/null +++ b/stages/002-expand_spec@1/provider_used.json @@ -0,0 +1,5 @@ +{ + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" +} \ No newline at end of file diff --git a/stages/002-expand_spec@1/response.md b/stages/002-expand_spec@1/response.md new file mode 100644 index 000000000..758199fed --- /dev/null +++ b/stages/002-expand_spec@1/response.md @@ -0,0 +1,14 @@ +I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python. + +The spec has been written to: +- **Specification Document**: `.ai/card-game-spec.md` +- **Execution Status**: `status.json` with `"outcome": "succeeded"` + +### Key Specification Highlights: +1. **Core Domain Model & Game Logic**: Complete decoupling from the curses framework. Classes like `Card`, `Suit`, `Rank`, `Deck`, `Position`, and `GameState` manage state transitions, move constraints, and game rules natively and cleanly, making them fully testable in headless CI environments. +2. **Move Validation & Rule Logic**: Enforces all FreeCell moves, empty pile behavior, card stacking (alternating colors and descending ranks), and includes the mathematical sequence-movement rule constraint formula: + $$\text{Max Cards} = (1 + \text{Empty Free Cells}) \times 2^{\text{Empty Tableau Columns}}$$ +3. **Auto-Homing Mechanics**: An optional, safe automated helper that automatically moves cards to the foundations once they can no longer act as sequence-building stepping stones. +4. **Interactive Curses UI/TUI**: A detailed layout conforming to $80 \times 24$ terminal dimensions using memory-efficient double-buffered updates via curses, rich color pair rendering for Red vs Black suits, and a versatile keyboard cursor-based layout navigation system. +5. **Non-Interactive Smoke Mode**: Specifies the exact behavior of `python3 main.py --smoke` for fast automated integration checks without launching interactive screens. +6. **Robust Testing Strategy**: Details unit tests covering edge cases for game rules, deterministic seed validation, and UI input mocking scenarios. \ No newline at end of file