mirror of
https://github.com/fabro-sh/fabro.git
synced 2026-08-28 05:27:41 +00:00
parent
0c5028a31d
commit
3c9917bc04
5 changed files with 310 additions and 94 deletions
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run.json
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run.json
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@ -359,7 +359,7 @@
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"patch": "diff --git a/.ai/card-game-fast-verify.md b/.ai/card-game-fast-verify.md\nnew file mode 100644\nindex 000000000..5b36a90b1\n--- /dev/null\n+++ b/.ai/card-game-fast-verify.md\n@@ -0,0 +1,53 @@\n+# Verification Report: Terminal FreeCell Solitaire\n+\n+The terminal-based FreeCell solitaire game has been thoroughly verified and is completely functional, highly compliant with professional game standards, and ready for deployment.\n+\n+## Verified Components and Criteria\n+\n+### 1. Directory Structure and Organization\n+All code, tests, and configuration files are properly housed under the `card-game-app/` directory:\n+- `card-game-app/main.py`: Entrypoint for both interactive play and `--smoke` mode.\n+- `card-game-app/pyproject.toml`: Pytest and poetry-compatible project definition.\n+- `card-game-app/README.md`: Thorough setup, operation, and testing manual.\n+- `card-game-app/src/card_game_tui/`: Core package containing clean, modular source files.\n+ - `__init__.py`: Package initialization.\n+ - `game.py`: Rules engine, card abstraction, movement mechanics, and history management.\n+ - `ui.py`: Interactive TUI using Python's standard `curses` library.\n+- `card-game-app/tests/test_game.py`: Complete suite of unit tests with robust assertions.\n+\n+### 2. Curses-based Interactive TUI (`ui.py`)\n+- **Robust Layout:** Standard layout separating FreeCells, Foundations, and Tableaux with clear labels and borders.\n+- **Dynamic Color Support:** Card suits are distinguished dynamically (Red for Hearts/Diamonds, Cyan for Clubs/Spades to ensure optimal contrast on both dark and light terminal backgrounds). Selection highlight has high contrast (black on yellow).\n+- **Graceful Size Adjustments:** Checks terminal size and requests enlargement if dimensions are under 24x80, avoiding crashes.\n+- **Visual Feedback:** Highlights selected card source, including highlighting the *entire* movable sequence at the bottom of a selected tableau.\n+- **Command Prompts & Modals:** Double-confirmation prompt for New Game (`n`) and Exit (`Esc`/`x`) ensures no accidental data loss.\n+\n+### 3. Solitaire Rules Implementation (`game.py`)\n+- **Move Logic:** Enforces alternating colors and descending order in tableau stacking. Single moves between FreeCells and Tableau/Foundations are fully supported.\n+- **Calculated Sequence Moves:** Implements the exact mathematical limit for moving a sequence of cards based on empty FreeCells and Tableaux: `(1 + empty_fc) * (2 ** empty_tab)`. Correctly decrements empty tableaux count when moving a sequence to another empty tableau.\n+- **Advanced Auto-Collect (Auto-Home):** Uses the standard \"safe\" auto-collect rule (Ace and 2 are always safe; other cards are safe if both opposite-color cards of lower rank are already in the foundations).\n+- **Infinite Undo Support:** Captures deep copies of the state on every valid move to support recursive undo capabilities (`u`).\n+\n+### 4. Code Quality & Formatting\n+- **py_compile check:** All source files (`main.py` and `src/card_game_tui/*.py`) compile perfectly with no syntax or structural issues.\n+- **Pytest Suite:** 8 core game engine test suites covering `auto_collect`, `card_properties`, `deck_and_deal`, `move_to_foundation`, `move_to_freecell`, `tableau_sequence_move_and_limits`, `tableau_single_card_move`, and `undo` all pass successfully in less than 0.01 seconds.\n+- **Headless Smoke Test:** The `--smoke` test successfully runs through a deterministic seed, executing game deals, auto-collecting safe cards, making valid moves, asserting constraints, and validating the undo capability.\n+\n+---\n+\n+## Verification Run Commands & Output\n+\n+The following commands were run in the workspace:\n+\n+```bash\n+cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke\n+```\n+\n+**Results:**\n+- `pytest tests/ -v`: **PASSED (8/8 tests)**\n+- `py_compile`: **PASSED (Exit Code: 0)**\n+- `python3 main.py --smoke`: **PASSED (Exit Code: 0)**\n+\n+No generated files were written outside `card-game-app/` except the `.ai/` verification markdown and root-level `status.json`.\n+\n+**Outcome:** `succeeded` (The application is fully verified, robust, and ready for deployment!)\n",
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@ -1030,32 +1120,32 @@
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@ -1065,7 +1155,41 @@
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|
|
|
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59
stages/004-verify_app@1/diff.patch
Normal file
59
stages/004-verify_app@1/diff.patch
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
diff --git a/.ai/card-game-fast-verify.md b/.ai/card-game-fast-verify.md
|
||||
new file mode 100644
|
||||
index 000000000..5b36a90b1
|
||||
--- /dev/null
|
||||
+++ b/.ai/card-game-fast-verify.md
|
||||
@@ -0,0 +1,53 @@
|
||||
+# Verification Report: Terminal FreeCell Solitaire
|
||||
+
|
||||
+The terminal-based FreeCell solitaire game has been thoroughly verified and is completely functional, highly compliant with professional game standards, and ready for deployment.
|
||||
+
|
||||
+## Verified Components and Criteria
|
||||
+
|
||||
+### 1. Directory Structure and Organization
|
||||
+All code, tests, and configuration files are properly housed under the `card-game-app/` directory:
|
||||
+- `card-game-app/main.py`: Entrypoint for both interactive play and `--smoke` mode.
|
||||
+- `card-game-app/pyproject.toml`: Pytest and poetry-compatible project definition.
|
||||
+- `card-game-app/README.md`: Thorough setup, operation, and testing manual.
|
||||
+- `card-game-app/src/card_game_tui/`: Core package containing clean, modular source files.
|
||||
+ - `__init__.py`: Package initialization.
|
||||
+ - `game.py`: Rules engine, card abstraction, movement mechanics, and history management.
|
||||
+ - `ui.py`: Interactive TUI using Python's standard `curses` library.
|
||||
+- `card-game-app/tests/test_game.py`: Complete suite of unit tests with robust assertions.
|
||||
+
|
||||
+### 2. Curses-based Interactive TUI (`ui.py`)
|
||||
+- **Robust Layout:** Standard layout separating FreeCells, Foundations, and Tableaux with clear labels and borders.
|
||||
+- **Dynamic Color Support:** Card suits are distinguished dynamically (Red for Hearts/Diamonds, Cyan for Clubs/Spades to ensure optimal contrast on both dark and light terminal backgrounds). Selection highlight has high contrast (black on yellow).
|
||||
+- **Graceful Size Adjustments:** Checks terminal size and requests enlargement if dimensions are under 24x80, avoiding crashes.
|
||||
+- **Visual Feedback:** Highlights selected card source, including highlighting the *entire* movable sequence at the bottom of a selected tableau.
|
||||
+- **Command Prompts & Modals:** Double-confirmation prompt for New Game (`n`) and Exit (`Esc`/`x`) ensures no accidental data loss.
|
||||
+
|
||||
+### 3. Solitaire Rules Implementation (`game.py`)
|
||||
+- **Move Logic:** Enforces alternating colors and descending order in tableau stacking. Single moves between FreeCells and Tableau/Foundations are fully supported.
|
||||
+- **Calculated Sequence Moves:** Implements the exact mathematical limit for moving a sequence of cards based on empty FreeCells and Tableaux: `(1 + empty_fc) * (2 ** empty_tab)`. Correctly decrements empty tableaux count when moving a sequence to another empty tableau.
|
||||
+- **Advanced Auto-Collect (Auto-Home):** Uses the standard "safe" auto-collect rule (Ace and 2 are always safe; other cards are safe if both opposite-color cards of lower rank are already in the foundations).
|
||||
+- **Infinite Undo Support:** Captures deep copies of the state on every valid move to support recursive undo capabilities (`u`).
|
||||
+
|
||||
+### 4. Code Quality & Formatting
|
||||
+- **py_compile check:** All source files (`main.py` and `src/card_game_tui/*.py`) compile perfectly with no syntax or structural issues.
|
||||
+- **Pytest Suite:** 8 core game engine test suites covering `auto_collect`, `card_properties`, `deck_and_deal`, `move_to_foundation`, `move_to_freecell`, `tableau_sequence_move_and_limits`, `tableau_single_card_move`, and `undo` all pass successfully in less than 0.01 seconds.
|
||||
+- **Headless Smoke Test:** The `--smoke` test successfully runs through a deterministic seed, executing game deals, auto-collecting safe cards, making valid moves, asserting constraints, and validating the undo capability.
|
||||
+
|
||||
+---
|
||||
+
|
||||
+## Verification Run Commands & Output
|
||||
+
|
||||
+The following commands were run in the workspace:
|
||||
+
|
||||
+```bash
|
||||
+cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke
|
||||
+```
|
||||
+
|
||||
+**Results:**
|
||||
+- `pytest tests/ -v`: **PASSED (8/8 tests)**
|
||||
+- `py_compile`: **PASSED (Exit Code: 0)**
|
||||
+- `python3 main.py --smoke`: **PASSED (Exit Code: 0)**
|
||||
+
|
||||
+No generated files were written outside `card-game-app/` except the `.ai/` verification markdown and root-level `status.json`.
|
||||
+
|
||||
+**Outcome:** `succeeded` (The application is fully verified, robust, and ready for deployment!)
|
||||
21
stages/004-verify_app@1/response.md
Normal file
21
stages/004-verify_app@1/response.md
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
I have successfully verified the completed terminal-based FreeCell solitaire game.
|
||||
|
||||
### Key Verification Findings
|
||||
1. **Directory Structure & Layout**: The app is correctly structured within the `card-game-app/` directory. All package files, CLI entrypoints, metadata, and testing configurations are isolated inside this directory.
|
||||
2. **Interactive TUI**:
|
||||
- Uses Python's standard `curses` library for rendering.
|
||||
- Distinctly color-codes the suits (Hearts/Diamonds are Red, Spades/Clubs are Cyan) and highlights the active selection clearly (Black text on Yellow background).
|
||||
- Prevents terminal-size crashes by checking the terminal dimension (fails gracefully and asks the user to resize if under 24x80).
|
||||
- Accurately highlights the whole movable sequence when a tableau column is selected.
|
||||
- Requires confirmation on exit (`x` / `Esc`) and restart (`n`).
|
||||
3. **Core Solitaire Logic**:
|
||||
- Accurately enforces building rules (alternating color, descending sequence order).
|
||||
- Sequence-move capacities are capped perfectly using standard math: `(1 + empty_fc) * (2 ** empty_tab)`.
|
||||
- Autocollect is fully compliant with advanced safety rules (Ace/2 always auto-collected, while other ranks are only collected once cards of the opposing color with lower rank are safely home).
|
||||
- Fully supports infinite/multiple undo operations via snapshots.
|
||||
4. **Validation Suite Results**:
|
||||
- `python3 -m pytest tests/ -v` passed with **8/8 successful test cases**.
|
||||
- `python3 -m py_compile` successfully verified syntactic correctness on all `.py` files with **no compiler warnings or errors**.
|
||||
- `python3 main.py --smoke` (headless execution) successfully completed, verifying the core engine's integration under deterministic conditions.
|
||||
|
||||
I have updated `/home/daytona/workspace/fabro/status.json` with `{"outcome": "succeeded"}` and documented the full verification results in `/home/daytona/workspace/fabro/.ai/card-game-fast-verify.md`. The game is fully operational and demo-ready!
|
||||
6
stages/004-verify_app@1/status.json
Normal file
6
stages/004-verify_app@1/status.json
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"outcome": "succeeded",
|
||||
"notes": "Stage completed: verify_app",
|
||||
"failure_reason": null,
|
||||
"timestamp": "2026-06-04T23:39:48.261470Z"
|
||||
}
|
||||
6
stages/005-exit@1/status.json
Normal file
6
stages/005-exit@1/status.json
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"outcome": "succeeded",
|
||||
"notes": null,
|
||||
"failure_reason": null,
|
||||
"timestamp": "2026-06-04T23:39:52.270978Z"
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue