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diff --git a/solitaire-app/README.md b/solitaire-app/README.md
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new file mode 100644
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index 000000000..5bc193dc0
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--- /dev/null
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+++ b/solitaire-app/README.md
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@@ -0,0 +1,64 @@
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+# Python Klondike Solitaire Curses TUI
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+
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+A terminal-based Klondike Solitaire game in Python using the standard library `curses` module, featuring full game rules, multi-step undo history, win detection, an interactive TUI, and automated smoke & unit tests.
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+
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+## Features
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+
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+- **Pure Python Game Engine**: Decoupled game rules, move validation, and state history management.
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+- **TUI Controls**: Intuitive grid navigation using Arrow Keys or WASD.
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+- **Card Selection & Dragging**: Visual highlight of selected cards or multi-card stacks when dragging.
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+- **Full Solitaire Rules**: Stock and waste drawing/recycling, tableau piles, foundation piles (building up Aces to Kings), and auto-reveal of face-down cards.
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+- **Multi-Step Undo**: Unlimited undo states.
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+- **Color Support**: Red suit coloration and distinct styling for highlights/selections.
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+- **Robust Verification**: Automated unit test suite via `pytest` and a headless `--smoke` test.
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+
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+---
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+
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+## Installation & Setup
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+
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+No external dependencies are required to run the game, as it uses Python's standard `curses` library. To run tests, `pytest` is required.
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+
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+### 1. Run Unit Tests
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+
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+Execute the following to run all unit tests for game rules, state changes, and win detection:
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+
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+```bash
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+cd solitaire-app
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+python3 -m pytest tests/ -v
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+```
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+
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+### 2. Run Non-Interactive Smoke Test
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+
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+Run a programmatically simulated full game simulation that validates drawing, moving, undos, and win detection:
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+
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+```bash
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+cd solitaire-app
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+python3 main.py --smoke
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+```
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+
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+### 3. Play the Game
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+
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+Launch the interactive curses terminal interface:
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+
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+```bash
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+cd solitaire-app
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+python3 main.py
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+```
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+
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+*Note: Ensure your terminal window is at least 80 columns wide and 24 rows high.*
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+
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+---
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+
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+## Control Scheme
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+
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+- **Arrow Keys** or **WASD**: Move the cursor between areas:
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+ - **Top Row**: Stock (far-left), Waste, and the 4 Foundations (♠, ♥, ♦, ♣).
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+ - **Tableau Row**: The 7 column piles. Inside columns, use Up/Down keys to choose which card to select.
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+- **Space** or **Enter**:
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+ - If cursor is on **Stock**: Draw a card.
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+ - If no card is selected: Select the current card or stack.
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+ - If a stack is already selected: Move the selected cards to the current cursor position.
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+- **Esc** or **'c' / 'C'**: Cancel the current selection.
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+- **'u' / 'U'**: Undo the last move.
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+- **'r' / 'R'**: Restart / deal a new game.
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+- **'q' / 'Q'**: Quit the game.
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diff --git a/solitaire-app/main.py b/solitaire-app/main.py
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new file mode 100644
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index 000000000..6b0367e62
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--- /dev/null
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+++ b/solitaire-app/main.py
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@@ -0,0 +1,87 @@
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+import sys
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+import os
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+
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+# Add src to sys.path so we can import packages correctly
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+sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), 'src')))
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+
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+from solitaire_tui.game_logic import GameState, Card
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+from solitaire_tui.tui import start_game
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+
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+def run_smoke_test():
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+ print("=== SOLITAIRE TUI SMOKE TEST ===")
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+
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+ # 1. Initialize a deterministic game state
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+ print("Initializing GameState with seed=100...")
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+ state = GameState(seed=100)
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+ assert len(state.stock) == 24
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+ assert len(state.waste) == 0
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+ assert sum(len(col) for col in state.tableau) == 28
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+ print("Initialization check: PASSED")
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+
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+ # 2. Verify stock drawing and recycling logic
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+ print("Drawing cards from stock...")
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+ initial_stock_len = len(state.stock)
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+ for _ in range(initial_stock_len):
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+ assert state.draw_card()
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+ assert len(state.stock) == 0
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+ assert len(state.waste) == initial_stock_len
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+
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+ print("Recycling waste back to stock...")
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+ assert state.draw_card()
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+ assert len(state.stock) == initial_stock_len
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+ assert len(state.waste) == 0
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+ print("Draw & Recycle check: PASSED")
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+
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+ # 3. Programmatically execute a valid move and assert state change
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+ print("Executing a mock valid move...")
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+ red_jack = Card("♥", 11, face_up=True)
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+ black_ten = Card("♠", 10, face_up=True)
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+
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+ state.tableau[0] = [red_jack]
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+ state.tableau[1] = [black_ten]
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+
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+ assert state.validate_move("tableau", 1, 0, "tableau", 0)
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+ assert state.move_cards("tableau", 1, 0, "tableau", 0)
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+
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+ assert len(state.tableau[1]) == 0
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+ assert len(state.tableau[0]) == 2
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+ assert state.tableau[0][1] == black_ten
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+ print("Move execution check: PASSED")
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+
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+ # 4. Verify undo reverts the mock state change
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+ print("Reverting the move with Undo...")
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+ assert state.undo()
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+ assert len(state.tableau[0]) == 1
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+ assert len(state.tableau[1]) == 1
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+ assert state.tableau[0][0] == red_jack
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+ assert state.tableau[1][0] == black_ten
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+ print("Undo check: PASSED")
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+
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+ # 5. Create a nearly complete foundation set, execute final winning move, and assert win
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+ print("Simulating winning condition...")
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+ for suit in GameState.SUITS:
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+ state.foundations[suit] = [Card(suit, rank, face_up=True) for rank in range(1, 13)]
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+
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+ assert not state.check_win()
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+
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+ # Final winning move: Ace, then 2... now King (13) of each suit is placed on its foundation
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+ for suit in GameState.SUITS:
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+ king = Card(suit, 13, face_up=True)
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+ state.waste = [king]
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+ assert state.move_cards("waste", None, None, "foundation", suit)
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+
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+ assert state.check_win()
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+ print("Win detection check: PASSED")
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+
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+ print("\nText snapshot of winning state:")
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+ for suit, found in state.foundations.items():
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+ print(f" Foundation {suit}: {found[-1] if found else 'empty'}")
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+
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+ print("\n=== SMOKE TEST SUCCEEDED ===")
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+ sys.exit(0)
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+
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+if __name__ == "__main__":
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+ if "--smoke" in sys.argv:
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+ run_smoke_test()
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+ else:
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+ start_game()
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diff --git a/solitaire-app/pyproject.toml b/solitaire-app/pyproject.toml
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new file mode 100644
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index 000000000..3bc6f2ad8
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--- /dev/null
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+++ b/solitaire-app/pyproject.toml
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@@ -0,0 +1,19 @@
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+[build-system]
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+requires = ["setuptools>=61.0"]
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+build-backend = "setuptools.build_meta"
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+
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+[project]
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+name = "solitaire-tui"
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+version = "0.1.0"
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+description = "Terminal-based Klondike solitaire game with curses"
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+requires-python = ">=3.11"
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+dependencies = []
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+
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+[project.optional-dependencies]
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+test = [
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+ "pytest",
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+]
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+
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+[tool.pytest.ini_options]
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+testpaths = ["tests"]
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+pythonpath = ["src"]
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diff --git a/solitaire-app/src/solitaire_tui/__init__.py b/solitaire-app/src/solitaire_tui/__init__.py
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new file mode 100644
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index 000000000..2fd1f2b41
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--- /dev/null
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+++ b/solitaire-app/src/solitaire_tui/__init__.py
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@@ -0,0 +1 @@
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+# Solitaire TUI package
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diff --git a/solitaire-app/src/solitaire_tui/game_logic.py b/solitaire-app/src/solitaire_tui/game_logic.py
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new file mode 100644
|
||||
index 000000000..c459cd2c5
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--- /dev/null
|
||||
+++ b/solitaire-app/src/solitaire_tui/game_logic.py
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@@ -0,0 +1,203 @@
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+import random
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+import copy
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+
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+class Card:
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+ def __init__(self, suit: str, rank: int, face_up: bool = False):
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+ self.suit = suit # ♠, ♥, ♦, ♣
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+ self.rank = rank # 1 to 13
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+ self.face_up = face_up
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+
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+ @property
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+ def color(self) -> str:
|
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+ return "red" if self.suit in ("♥", "♦") else "black"
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+
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+ @property
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+ def rank_str(self) -> str:
|
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+ if self.rank == 1:
|
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+ return "A"
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+ elif self.rank == 11:
|
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+ return "J"
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+ elif self.rank == 12:
|
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+ return "Q"
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+ elif self.rank == 13:
|
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+ return "K"
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+ else:
|
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+ return str(self.rank)
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+
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+ def copy(self):
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+ return Card(self.suit, self.rank, self.face_up)
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+
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+ def __repr__(self) -> str:
|
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+ return f"{self.suit}{self.rank_str}" if self.face_up else "##"
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+
|
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+ def __eq__(self, other):
|
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+ if not isinstance(other, Card):
|
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+ return False
|
||||
+ return self.suit == other.suit and self.rank == other.rank and self.face_up == other.face_up
|
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+
|
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+
|
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+class GameState:
|
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+ SUITS = ["♠", "♥", "♦", "♣"]
|
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+
|
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+ def __init__(self, seed=None):
|
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+ self.seed = seed
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+ self.stock = []
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+ self.waste = []
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+ self.tableau = [[] for _ in range(7)]
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+ self.foundations = {suit: [] for suit in self.SUITS}
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+ self.undo_stack = []
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+ self.deal()
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+
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+ def deal(self):
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+ # Create deck
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+ deck = [Card(suit, rank) for suit in self.SUITS for rank in range(1, 14)]
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+
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+ # Shuffle
|
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+ rng = random.Random(self.seed)
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+ rng.shuffle(deck)
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+
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+ # Clear existing piles
|
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+ self.stock = []
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+ self.waste = []
|
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+ self.tableau = [[] for _ in range(7)]
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+ self.foundations = {suit: [] for suit in self.SUITS}
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+ self.undo_stack = []
|
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+
|
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+ # Deal to tableau
|
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+ for i in range(7):
|
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+ for j in range(i + 1):
|
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+ card = deck.pop()
|
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+ if j == i:
|
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+ card.face_up = True
|
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+ self.tableau[i].append(card)
|
||||
+
|
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+ # Remaining to stock
|
||||
+ self.stock = deck
|
||||
+
|
||||
+ def save_state(self):
|
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+ snapshot = {
|
||||
+ 'stock': [card.copy() for card in self.stock],
|
||||
+ 'waste': [card.copy() for card in self.waste],
|
||||
+ 'tableau': [[card.copy() for card in col] for col in self.tableau],
|
||||
+ 'foundations': {suit: [card.copy() for card in col] for suit, col in self.foundations.items()}
|
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+ }
|
||||
+ self.undo_stack.append(snapshot)
|
||||
+
|
||||
+ def undo(self) -> bool:
|
||||
+ if not self.undo_stack:
|
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+ return False
|
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+ snapshot = self.undo_stack.pop()
|
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+ self.stock = [card.copy() for card in snapshot['stock']]
|
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+ self.waste = [card.copy() for card in snapshot['waste']]
|
||||
+ self.tableau = [[card.copy() for card in col] for col in snapshot['tableau']]
|
||||
+ self.foundations = {suit: [card.copy() for card in col] for suit, col in snapshot['foundations'].items()}
|
||||
+ return True
|
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+
|
||||
+ def draw_card(self) -> bool:
|
||||
+ self.save_state()
|
||||
+ if self.stock:
|
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+ card = self.stock.pop()
|
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+ card.face_up = True
|
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+ self.waste.append(card)
|
||||
+ return True
|
||||
+ elif self.waste:
|
||||
+ # Recycle
|
||||
+ self.stock = [card.copy() for card in reversed(self.waste)]
|
||||
+ for card in self.stock:
|
||||
+ card.face_up = False
|
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+ self.waste = []
|
||||
+ return True
|
||||
+ return False
|
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+
|
||||
+ def check_win(self) -> bool:
|
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+ return all(len(self.foundations[suit]) == 13 for suit in self.SUITS)
|
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+
|
||||
+ def validate_move(self, src_type: str, src_idx, card_idx, dst_type: str, dst_idx) -> bool:
|
||||
+ # Validate source
|
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+ if src_type == "waste":
|
||||
+ if not self.waste:
|
||||
+ return False
|
||||
+ moving_cards = [self.waste[-1]]
|
||||
+ elif src_type == "tableau":
|
||||
+ if src_idx < 0 or src_idx >= 7:
|
||||
+ return False
|
||||
+ col = self.tableau[src_idx]
|
||||
+ if not col or card_idx < 0 or card_idx >= len(col):
|
||||
+ return False
|
||||
+ if not col[card_idx].face_up:
|
||||
+ return False
|
||||
+ moving_cards = col[card_idx:]
|
||||
+ elif src_type == "foundation":
|
||||
+ if src_idx not in self.SUITS:
|
||||
+ return False
|
||||
+ found = self.foundations[src_idx]
|
||||
+ if not found:
|
||||
+ return False
|
||||
+ moving_cards = [found[-1]]
|
||||
+ else:
|
||||
+ return False
|
||||
+
|
||||
+ # Validate destination
|
||||
+ first_moving = moving_cards[0]
|
||||
+
|
||||
+ if dst_type == "tableau":
|
||||
+ if dst_idx < 0 or dst_idx >= 7:
|
||||
+ return False
|
||||
+ # Self-move is invalid
|
||||
+ if src_type == "tableau" and src_idx == dst_idx:
|
||||
+ return False
|
||||
+ dst_col = self.tableau[dst_idx]
|
||||
+ if not dst_col:
|
||||
+ # Empty tableau can only accept a King (13)
|
||||
+ return first_moving.rank == 13
|
||||
+ else:
|
||||
+ dst_card = dst_col[-1]
|
||||
+ return first_moving.color != dst_card.color and first_moving.rank == dst_card.rank - 1
|
||||
+
|
||||
+ elif dst_type == "foundation":
|
||||
+ if dst_idx not in self.SUITS:
|
||||
+ return False
|
||||
+ # Can only move 1 card to foundation at a time
|
||||
+ if len(moving_cards) > 1:
|
||||
+ return False
|
||||
+ # Self-move is invalid
|
||||
+ if src_type == "foundation" and src_idx == dst_idx:
|
||||
+ return False
|
||||
+ if first_moving.suit != dst_idx:
|
||||
+ return False
|
||||
+ found = self.foundations[dst_idx]
|
||||
+ if not found:
|
||||
+ return first_moving.rank == 1 # Ace
|
||||
+ else:
|
||||
+ return first_moving.rank == found[-1].rank + 1
|
||||
+
|
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+ return False
|
||||
+
|
||||
+ def move_cards(self, src_type: str, src_idx, card_idx, dst_type: str, dst_idx) -> bool:
|
||||
+ if not self.validate_move(src_type, src_idx, card_idx, dst_type, dst_idx):
|
||||
+ return False
|
||||
+
|
||||
+ self.save_state()
|
||||
+
|
||||
+ # Extract card(s)
|
||||
+ if src_type == "waste":
|
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+ card = self.waste.pop()
|
||||
+ moving_cards = [card]
|
||||
+ elif src_type == "tableau":
|
||||
+ col = self.tableau[src_idx]
|
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+ moving_cards = col[card_idx:]
|
||||
+ self.tableau[src_idx] = col[:card_idx]
|
||||
+ # Auto-reveal top card of source column
|
||||
+ if self.tableau[src_idx] and not self.tableau[src_idx][-1].face_up:
|
||||
+ self.tableau[src_idx][-1].face_up = True
|
||||
+ elif src_type == "foundation":
|
||||
+ card = self.foundations[src_idx].pop()
|
||||
+ moving_cards = [card]
|
||||
+
|
||||
+ # Insert cards
|
||||
+ if dst_type == "tableau":
|
||||
+ self.tableau[dst_idx].extend(moving_cards)
|
||||
+ elif dst_type == "foundation":
|
||||
+ self.foundations[dst_idx].extend(moving_cards)
|
||||
+
|
||||
+ return True
|
||||
diff --git a/solitaire-app/src/solitaire_tui/tui.py b/solitaire-app/src/solitaire_tui/tui.py
|
||||
new file mode 100644
|
||||
index 000000000..b27c68443
|
||||
--- /dev/null
|
||||
+++ b/solitaire-app/src/solitaire_tui/tui.py
|
||||
@@ -0,0 +1,312 @@
|
||||
+import os
|
||||
+import curses
|
||||
+from solitaire_tui.game_logic import Card, GameState
|
||||
+
|
||||
+def init_colors():
|
||||
+ if curses.has_colors():
|
||||
+ curses.start_color()
|
||||
+ # Pair 1: Red cards on Black background
|
||||
+ curses.init_pair(1, curses.COLOR_RED, curses.COLOR_BLACK)
|
||||
+ # Pair 2: Black cards/White text on Black background
|
||||
+ curses.init_pair(2, curses.COLOR_WHITE, curses.COLOR_BLACK)
|
||||
+ # Pair 3: Cyan labels/decorations
|
||||
+ curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK)
|
||||
+ # Pair 4: Black text on White/Cyan for highlights (Black cards)
|
||||
+ curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_WHITE)
|
||||
+ # Pair 5: Red text on White/Cyan for highlights (Red cards)
|
||||
+ curses.init_pair(5, curses.COLOR_RED, curses.COLOR_WHITE)
|
||||
+
|
||||
+def format_card(card: Card) -> str:
|
||||
+ if not card.face_up:
|
||||
+ return "[ ## ]"
|
||||
+ r_str = card.rank_str
|
||||
+ if len(r_str) == 1:
|
||||
+ return f"[ {card.suit}{r_str} ]"
|
||||
+ else:
|
||||
+ return f"[ {card.suit}{r_str}]"
|
||||
+
|
||||
+def draw_board(stdscr, state: GameState, cursor_area: str, cursor_col: int, cursor_card_idx: int, selected_source):
|
||||
+ stdscr.erase()
|
||||
+
|
||||
+ # 1. Draw Title and instructions
|
||||
+ stdscr.addstr(1, 2, "=== KLONDIKE SOLITAIRE ===", curses.color_pair(3) | curses.A_BOLD)
|
||||
+ stdscr.addstr(2, 2, "Controls: Arrows/WASD: Move | Space/Enter: Select/Move | U: Undo | R: New Game | Q: Quit | Esc/C: Cancel", curses.color_pair(3))
|
||||
+
|
||||
+ # Draw selection status if any
|
||||
+ if selected_source:
|
||||
+ src_type, src_idx, card_idx = selected_source
|
||||
+ if src_type == "waste":
|
||||
+ status_str = "Selected: Waste"
|
||||
+ elif src_type == "foundation":
|
||||
+ status_str = f"Selected: Foundation {src_idx}"
|
||||
+ else:
|
||||
+ card_repr = state.tableau[src_idx][card_idx]
|
||||
+ status_str = f"Selected: {card_repr} in Column {src_idx + 1}"
|
||||
+ stdscr.addstr(3, 2, status_str, curses.color_pair(1) | curses.A_BOLD)
|
||||
+ else:
|
||||
+ stdscr.addstr(3, 2, " ")
|
||||
+
|
||||
+ # 2. Draw Stock & Waste
|
||||
+ # Stock label and card
|
||||
+ stdscr.addstr(5, 4, "STOCK", curses.color_pair(3))
|
||||
+ stock_focused = (cursor_area == "top" and cursor_col == 0)
|
||||
+ stock_card_str = "[ ## ]" if state.stock else "[ ]"
|
||||
+ stock_attr = curses.color_pair(4) if stock_focused else curses.color_pair(2)
|
||||
+ stdscr.addstr(6, 4, stock_card_str, stock_attr)
|
||||
+
|
||||
+ # Waste label and card
|
||||
+ stdscr.addstr(5, 13, "WASTE", curses.color_pair(3))
|
||||
+ waste_focused = (cursor_area == "top" and cursor_col == 1)
|
||||
+ waste_selected = (selected_source and selected_source[0] == "waste")
|
||||
+
|
||||
+ if state.waste:
|
||||
+ top_waste = state.waste[-1]
|
||||
+ waste_card_str = format_card(top_waste)
|
||||
+ is_red = top_waste.color == "red"
|
||||
+ if waste_focused or waste_selected:
|
||||
+ waste_attr = curses.color_pair(5) if is_red else curses.color_pair(4)
|
||||
+ else:
|
||||
+ waste_attr = curses.color_pair(1) if is_red else curses.color_pair(2)
|
||||
+ else:
|
||||
+ waste_card_str = "[ ]"
|
||||
+ waste_attr = curses.color_pair(4) if waste_focused else curses.color_pair(2)
|
||||
+
|
||||
+ stdscr.addstr(6, 13, waste_card_str, waste_attr)
|
||||
+
|
||||
+ # 3. Draw Foundations
|
||||
+ SUITS = GameState.SUITS
|
||||
+ stdscr.addstr(5, 31, "FOUNDATIONS", curses.color_pair(3))
|
||||
+ for i, suit in enumerate(SUITS):
|
||||
+ fx = 31 + i * 9
|
||||
+ f_focused = (cursor_area == "top" and cursor_col == 3 + i)
|
||||
+ f_selected = (selected_source and selected_source[0] == "foundation" and selected_source[1] == suit)
|
||||
+
|
||||
+ found_pile = state.foundations[suit]
|
||||
+ if found_pile:
|
||||
+ top_card = found_pile[-1]
|
||||
+ card_str = format_card(top_card)
|
||||
+ is_red = top_card.color == "red"
|
||||
+ if f_focused or f_selected:
|
||||
+ f_attr = curses.color_pair(5) if is_red else curses.color_pair(4)
|
||||
+ else:
|
||||
+ f_attr = curses.color_pair(1) if is_red else curses.color_pair(2)
|
||||
+ else:
|
||||
+ # Empty foundation placeholder
|
||||
+ card_str = f"[ {suit} ]"
|
||||
+ is_red = suit in ("♥", "♦")
|
||||
+ if f_focused:
|
||||
+ f_attr = curses.color_pair(5) if is_red else curses.color_pair(4)
|
||||
+ else:
|
||||
+ f_attr = curses.color_pair(1) if is_red else curses.color_pair(2)
|
||||
+
|
||||
+ stdscr.addstr(6, fx, card_str, f_attr)
|
||||
+
|
||||
+ # 4. Draw Tableau Piles
|
||||
+ for col_idx in range(7):
|
||||
+ tx = 4 + col_idx * 9
|
||||
+ col = state.tableau[col_idx]
|
||||
+
|
||||
+ # Draw Column Label
|
||||
+ stdscr.addstr(9, tx, f" Col {col_idx+1} ", curses.color_pair(3))
|
||||
+
|
||||
+ if not col:
|
||||
+ # Draw empty placeholder
|
||||
+ col_focused = (cursor_area == "tableau" and cursor_col == col_idx)
|
||||
+ card_str = "[ ]"
|
||||
+ attr = curses.color_pair(4) if col_focused else curses.color_pair(2)
|
||||
+ stdscr.addstr(10, tx, card_str, attr)
|
||||
+ else:
|
||||
+ for card_idx, card in enumerate(col):
|
||||
+ ty = 10 + card_idx
|
||||
+ col_focused = (cursor_area == "tableau" and cursor_col == col_idx and cursor_card_idx == card_idx)
|
||||
+
|
||||
+ # Check if this card is part of the selected stack
|
||||
+ card_selected = False
|
||||
+ if selected_source and selected_source[0] == "tableau" and selected_source[1] == col_idx:
|
||||
+ if card_idx >= selected_source[2]:
|
||||
+ card_selected = True
|
||||
+
|
||||
+ card_str = format_card(card)
|
||||
+ is_red = card.face_up and card.color == "red"
|
||||
+
|
||||
+ if col_focused or card_selected:
|
||||
+ attr = curses.color_pair(5) if is_red else curses.color_pair(4)
|
||||
+ else:
|
||||
+ if card.face_up:
|
||||
+ attr = curses.color_pair(1) if is_red else curses.color_pair(2)
|
||||
+ else:
|
||||
+ attr = curses.color_pair(2) # Grey/white for face down
|
||||
+
|
||||
+ stdscr.addstr(ty, tx, card_str, attr)
|
||||
+
|
||||
+ # 5. Draw Win Message if won
|
||||
+ if state.check_win():
|
||||
+ stdscr.addstr(22, 15, "CONGRATULATIONS! YOU WON THE GAME! Press 'R' to play again.", curses.color_pair(1) | curses.A_BOLD | curses.A_BLINK)
|
||||
+
|
||||
+ stdscr.refresh()
|
||||
+
|
||||
+def main_loop(stdscr):
|
||||
+ # Setup Esc delay and options
|
||||
+ os.environ.setdefault('ESCDELAY', '25')
|
||||
+ curses.curs_set(0)
|
||||
+ stdscr.keypad(True)
|
||||
+ init_colors()
|
||||
+
|
||||
+ state = GameState()
|
||||
+
|
||||
+ # Cursor state
|
||||
+ cursor_area = "tableau" # "top" or "tableau"
|
||||
+ cursor_col = 0 # 0-6
|
||||
+ cursor_card_idx = 0 # within tableau column
|
||||
+ selected_source = None # (area, col, card_idx) or None
|
||||
+
|
||||
+ SUITS = GameState.SUITS
|
||||
+
|
||||
+ while True:
|
||||
+ # Validate and clamp cursor_card_idx
|
||||
+ if cursor_area == "tableau":
|
||||
+ col = state.tableau[cursor_col]
|
||||
+ if not col:
|
||||
+ cursor_card_idx = 0
|
||||
+ else:
|
||||
+ first_face_up = next((idx for idx, card in enumerate(col) if card.face_up), 0)
|
||||
+ last_card_idx = len(col) - 1
|
||||
+ if cursor_card_idx < first_face_up:
|
||||
+ cursor_card_idx = first_face_up
|
||||
+ elif cursor_card_idx > last_card_idx:
|
||||
+ cursor_card_idx = last_card_idx
|
||||
+
|
||||
+ # Check terminal size
|
||||
+ height, width = stdscr.getmaxyx()
|
||||
+ if height < 24 or width < 80:
|
||||
+ stdscr.erase()
|
||||
+ stdscr.addstr(0, 0, f"Terminal size too small: {width}x{height}", curses.color_pair(1))
|
||||
+ stdscr.addstr(1, 0, "Please resize your terminal to at least 80x24.", curses.color_pair(2))
|
||||
+ stdscr.refresh()
|
||||
+ ch = stdscr.getch()
|
||||
+ if ch in (ord('q'), ord('Q')):
|
||||
+ break
|
||||
+ continue
|
||||
+
|
||||
+ draw_board(stdscr, state, cursor_area, cursor_col, cursor_card_idx, selected_source)
|
||||
+
|
||||
+ ch = stdscr.getch()
|
||||
+ if ch == -1:
|
||||
+ continue
|
||||
+
|
||||
+ # Quit
|
||||
+ if ch in (ord('q'), ord('Q')):
|
||||
+ break
|
||||
+
|
||||
+ # New Game
|
||||
+ elif ch in (ord('r'), ord('R')):
|
||||
+ state = GameState()
|
||||
+ cursor_area = "tableau"
|
||||
+ cursor_col = 0
|
||||
+ cursor_card_idx = 0
|
||||
+ selected_source = None
|
||||
+
|
||||
+ # Undo
|
||||
+ elif ch in (ord('u'), ord('U')):
|
||||
+ state.undo()
|
||||
+ selected_source = None
|
||||
+
|
||||
+ # Cancel selection
|
||||
+ elif ch in (27, ord('c'), ord('C')): # 27 is Escape
|
||||
+ selected_source = None
|
||||
+
|
||||
+ # Navigation
|
||||
+ elif ch in (curses.KEY_LEFT, ord('a'), ord('A')):
|
||||
+ if cursor_col > 0:
|
||||
+ cursor_col -= 1
|
||||
+ if cursor_area == "tableau":
|
||||
+ col = state.tableau[cursor_col]
|
||||
+ if col:
|
||||
+ cursor_card_idx = len(col) - 1
|
||||
+ else:
|
||||
+ cursor_card_idx = 0
|
||||
+
|
||||
+ elif ch in (curses.KEY_RIGHT, ord('d'), ord('D')):
|
||||
+ if cursor_col < 6:
|
||||
+ cursor_col += 1
|
||||
+ if cursor_area == "tableau":
|
||||
+ col = state.tableau[cursor_col]
|
||||
+ if col:
|
||||
+ cursor_card_idx = len(col) - 1
|
||||
+ else:
|
||||
+ cursor_card_idx = 0
|
||||
+
|
||||
+ elif ch in (curses.KEY_UP, ord('w'), ord('W')):
|
||||
+ if cursor_area == "tableau":
|
||||
+ col = state.tableau[cursor_col]
|
||||
+ if not col:
|
||||
+ cursor_area = "top"
|
||||
+ else:
|
||||
+ first_face_up = next((idx for idx, card in enumerate(col) if card.face_up), 0)
|
||||
+ if cursor_card_idx > first_face_up:
|
||||
+ cursor_card_idx -= 1
|
||||
+ else:
|
||||
+ cursor_area = "top"
|
||||
+
|
||||
+ elif ch in (curses.KEY_DOWN, ord('s'), ord('S')):
|
||||
+ if cursor_area == "top":
|
||||
+ cursor_area = "tableau"
|
||||
+ col = state.tableau[cursor_col]
|
||||
+ if col:
|
||||
+ cursor_card_idx = len(col) - 1
|
||||
+ else:
|
||||
+ cursor_card_idx = 0
|
||||
+ elif cursor_area == "tableau":
|
||||
+ col = state.tableau[cursor_col]
|
||||
+ if col:
|
||||
+ last_card_idx = len(col) - 1
|
||||
+ if cursor_card_idx < last_card_idx:
|
||||
+ cursor_card_idx += 1
|
||||
+
|
||||
+ # Selection / Movement Action
|
||||
+ elif ch in (ord(' '), 10, 13, curses.KEY_ENTER):
|
||||
+ if selected_source is None:
|
||||
+ # Select source
|
||||
+ if cursor_area == "top":
|
||||
+ if cursor_col == 0:
|
||||
+ state.draw_card()
|
||||
+ elif cursor_col == 1:
|
||||
+ if state.waste:
|
||||
+ selected_source = ("waste", None, None)
|
||||
+ elif cursor_col >= 3:
|
||||
+ suit = SUITS[cursor_col - 3]
|
||||
+ if state.foundations[suit]:
|
||||
+ selected_source = ("foundation", suit, None)
|
||||
+ elif cursor_area == "tableau":
|
||||
+ col = state.tableau[cursor_col]
|
||||
+ if col:
|
||||
+ selected_source = ("tableau", cursor_col, cursor_card_idx)
|
||||
+ else:
|
||||
+ # Attempt move to destination
|
||||
+ src_type, src_idx, card_idx = selected_source
|
||||
+
|
||||
+ success = False
|
||||
+ if cursor_area == "tableau":
|
||||
+ success = state.move_cards(src_type, src_idx, card_idx, "tableau", cursor_col)
|
||||
+ elif cursor_area == "top" and cursor_col >= 3:
|
||||
+ suit = SUITS[cursor_col - 3]
|
||||
+ success = state.move_cards(src_type, src_idx, card_idx, "foundation", suit)
|
||||
+
|
||||
+ if success:
|
||||
+ selected_source = None
|
||||
+ if cursor_area == "tableau":
|
||||
+ col = state.tableau[cursor_col]
|
||||
+ cursor_card_idx = len(col) - 1 if col else 0
|
||||
+ else:
|
||||
+ # Move failed. Select current position if valid source.
|
||||
+ if cursor_area == "tableau" and state.tableau[cursor_col]:
|
||||
+ selected_source = ("tableau", cursor_col, cursor_card_idx)
|
||||
+ elif cursor_area == "top" and cursor_col == 1 and state.waste:
|
||||
+ selected_source = ("waste", None, None)
|
||||
+ elif cursor_area == "top" and cursor_col >= 3 and state.foundations[SUITS[cursor_col - 3]]:
|
||||
+ selected_source = ("foundation", SUITS[cursor_col - 3], None)
|
||||
+ else:
|
||||
+ selected_source = None
|
||||
+
|
||||
+def start_game():
|
||||
+ curses.wrapper(main_loop)
|
||||
diff --git a/solitaire-app/tests/__init__.py b/solitaire-app/tests/__init__.py
|
||||
new file mode 100644
|
||||
index 000000000..c3571db9b
|
||||
--- /dev/null
|
||||
+++ b/solitaire-app/tests/__init__.py
|
||||
@@ -0,0 +1 @@
|
||||
+# Tests for Solitaire TUI
|
||||
diff --git a/solitaire-app/tests/test_game_logic.py b/solitaire-app/tests/test_game_logic.py
|
||||
new file mode 100644
|
||||
index 000000000..3bf13865d
|
||||
--- /dev/null
|
||||
+++ b/solitaire-app/tests/test_game_logic.py
|
||||
@@ -0,0 +1,164 @@
|
||||
+import pytest
|
||||
+from solitaire_tui.game_logic import Card, GameState
|
||||
+
|
||||
+def test_game_initialization():
|
||||
+ state = GameState(seed=42)
|
||||
+ # Total cards in standard deck = 52
|
||||
+ # Tableau has 1 + 2 + 3 + 4 + 5 + 6 + 7 = 28 cards
|
||||
+ # Stock has 52 - 28 = 24 cards
|
||||
+ # Waste and foundations are empty
|
||||
+ assert len(state.stock) == 24
|
||||
+ assert len(state.waste) == 0
|
||||
+ assert sum(len(col) for col in state.tableau) == 28
|
||||
+ assert all(len(state.foundations[suit]) == 0 for suit in GameState.SUITS)
|
||||
+
|
||||
+ # Check that tableau top cards are face-up and others are face-down
|
||||
+ for i, col in enumerate(state.tableau):
|
||||
+ assert len(col) == i + 1
|
||||
+ for j in range(i):
|
||||
+ assert not col[j].face_up
|
||||
+ assert col[-1].face_up
|
||||
+
|
||||
+def test_draw_and_recycle():
|
||||
+ state = GameState(seed=42)
|
||||
+ initial_stock_count = len(state.stock)
|
||||
+
|
||||
+ # Draw all cards
|
||||
+ for _ in range(initial_stock_count):
|
||||
+ assert state.draw_card()
|
||||
+
|
||||
+ assert len(state.stock) == 0
|
||||
+ assert len(state.waste) == initial_stock_count
|
||||
+ assert all(card.face_up for card in state.waste)
|
||||
+
|
||||
+ # Recycle
|
||||
+ assert state.draw_card()
|
||||
+ assert len(state.stock) == initial_stock_count
|
||||
+ assert len(state.waste) == 0
|
||||
+ assert all(not card.face_up for card in state.stock)
|
||||
+
|
||||
+def test_legal_tableau_moves():
|
||||
+ # Setup state manually for controlled validation
|
||||
+ state = GameState(seed=42)
|
||||
+
|
||||
+ # Let's create a red Jack and black 10
|
||||
+ red_jack = Card("♥", 11, face_up=True)
|
||||
+ black_ten = Card("♠", 10, face_up=True)
|
||||
+
|
||||
+ state.tableau[0] = [red_jack]
|
||||
+ state.tableau[1] = [black_ten]
|
||||
+
|
||||
+ # Valid move: black 10 (col 1) onto red Jack (col 0)
|
||||
+ assert state.validate_move("tableau", 1, 0, "tableau", 0)
|
||||
+ assert state.move_cards("tableau", 1, 0, "tableau", 0)
|
||||
+
|
||||
+ assert len(state.tableau[1]) == 0
|
||||
+ assert len(state.tableau[0]) == 2
|
||||
+ assert state.tableau[0][0] == red_jack
|
||||
+ assert state.tableau[0][1] == black_ten
|
||||
+
|
||||
+def test_king_on_empty_tableau():
|
||||
+ state = GameState(seed=42)
|
||||
+ state.tableau[0] = []
|
||||
+
|
||||
+ king = Card("♦", 13, face_up=True)
|
||||
+ queen = Card("♦", 12, face_up=True)
|
||||
+
|
||||
+ state.tableau[1] = [king]
|
||||
+ state.tableau[2] = [queen]
|
||||
+
|
||||
+ # King can move to empty
|
||||
+ assert state.validate_move("tableau", 1, 0, "tableau", 0)
|
||||
+ # Queen cannot move to empty
|
||||
+ assert not state.validate_move("tableau", 2, 0, "tableau", 0)
|
||||
+
|
||||
+ assert state.move_cards("tableau", 1, 0, "tableau", 0)
|
||||
+ assert state.tableau[0] == [king]
|
||||
+
|
||||
+def test_foundation_moves():
|
||||
+ state = GameState(seed=42)
|
||||
+
|
||||
+ ace = Card("♠", 1, face_up=True)
|
||||
+ two = Card("♠", 2, face_up=True)
|
||||
+
|
||||
+ state.waste = [two, ace]
|
||||
+
|
||||
+ # Ace of Spades to Spade foundation
|
||||
+ assert state.validate_move("waste", None, None, "foundation", "♠")
|
||||
+ assert state.move_cards("waste", None, None, "foundation", "♠")
|
||||
+
|
||||
+ assert state.foundations["♠"] == [ace]
|
||||
+ assert state.waste == [two]
|
||||
+
|
||||
+ # Now two of Spades to Spade foundation
|
||||
+ assert state.validate_move("waste", None, None, "foundation", "♠")
|
||||
+ assert state.move_cards("waste", None, None, "foundation", "♠")
|
||||
+ assert state.foundations["♠"] == [ace, two]
|
||||
+ assert len(state.waste) == 0
|
||||
+
|
||||
+def test_invalid_moves():
|
||||
+ state = GameState(seed=42)
|
||||
+
|
||||
+ red_ten = Card("♦", 10, face_up=True)
|
||||
+ red_nine = Card("♥", 9, face_up=True)
|
||||
+ black_ten = Card("♣", 10, face_up=True)
|
||||
+
|
||||
+ state.tableau[0] = [red_ten]
|
||||
+ state.tableau[1] = [red_nine] # same color
|
||||
+ state.tableau[2] = [black_ten] # same rank
|
||||
+
|
||||
+ # Same color (red 9 on red 10) is invalid
|
||||
+ assert not state.validate_move("tableau", 1, 0, "tableau", 0)
|
||||
+ # Same rank (black 10 on red 10) is invalid
|
||||
+ assert not state.validate_move("tableau", 2, 0, "tableau", 0)
|
||||
+
|
||||
+def test_undo():
|
||||
+ state = GameState(seed=42)
|
||||
+
|
||||
+ # Record initial state
|
||||
+ initial_stock_len = len(state.stock)
|
||||
+ initial_waste_len = len(state.waste)
|
||||
+
|
||||
+ # Action 1: Draw card
|
||||
+ assert state.draw_card()
|
||||
+ assert len(state.stock) == initial_stock_len - 1
|
||||
+ assert len(state.waste) == 1
|
||||
+
|
||||
+ # Action 2: Undo
|
||||
+ assert state.undo()
|
||||
+ assert len(state.stock) == initial_stock_len
|
||||
+ assert len(state.waste) == initial_waste_len
|
||||
+
|
||||
+ # Multi-step undo
|
||||
+ # Setup move
|
||||
+ red_jack = Card("♥", 11, face_up=True)
|
||||
+ black_ten = Card("♠", 10, face_up=True)
|
||||
+ state.tableau[0] = [red_jack]
|
||||
+ state.tableau[1] = [black_ten]
|
||||
+
|
||||
+ state.move_cards("tableau", 1, 0, "tableau", 0)
|
||||
+ assert len(state.tableau[0]) == 2
|
||||
+ assert len(state.tableau[1]) == 0
|
||||
+
|
||||
+ state.undo()
|
||||
+ assert len(state.tableau[0]) == 1
|
||||
+ assert len(state.tableau[1]) == 1
|
||||
+ assert state.tableau[0][0] == red_jack
|
||||
+ assert state.tableau[1][0] == black_ten
|
||||
+
|
||||
+def test_win_detection():
|
||||
+ state = GameState(seed=42)
|
||||
+
|
||||
+ # Fill foundations manually up to Queen (12)
|
||||
+ for suit in GameState.SUITS:
|
||||
+ state.foundations[suit] = [Card(suit, rank, face_up=True) for rank in range(1, 13)]
|
||||
+
|
||||
+ assert not state.check_win()
|
||||
+
|
||||
+ # Move King to each foundation
|
||||
+ for suit in GameState.SUITS:
|
||||
+ king = Card(suit, 13, face_up=True)
|
||||
+ state.waste = [king]
|
||||
+ assert state.move_cards("waste", None, None, "foundation", suit)
|
||||
+
|
||||
+ assert state.check_win()
|
||||
27
stages/003-implement_app@1/response.md
Normal file
27
stages/003-implement_app@1/response.md
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
I have successfully implemented the terminal-based Klondike solitaire game in Python with a curses TUI inside the `solitaire-app/` directory.
|
||||
|
||||
### Summary of Completed Work
|
||||
|
||||
1. **Pure Python Game Engine (`solitaire-app/src/solitaire_tui/game_logic.py`)**:
|
||||
- Implemented standard Solitaire rule-checking, deck generation, and shuffling.
|
||||
- Handled drawing cards from stock to waste and recycling when stock is exhausted.
|
||||
- Managed state snapshots to support multi-step **Undo**.
|
||||
- Built robust move validation for tableau-to-tableau, waste-to-tableau, waste-to-foundation, tableau-to-foundation, and foundation-to-tableau moves.
|
||||
- Programmed win-condition checking (all foundations containing 13 cards).
|
||||
|
||||
2. **Visual Terminal Interface (`solitaire-app/src/solitaire_tui/tui.py`)**:
|
||||
- Configured robust curses initialization with custom colors (including a custom highlight pair to preserve card color when under cursor/selected).
|
||||
- Designed a clear, compact terminal grid representation for Stock, Waste, Foundations, and overlapping Tableau columns.
|
||||
- Programmed grid navigation controls using Arrow Keys or WASD.
|
||||
- Implemented selection and visual dragging (highlighting multi-card stacks when moving columns).
|
||||
|
||||
3. **Application Entry Point (`solitaire-app/main.py`)**:
|
||||
- Accepts `--smoke` mode, executing a non-interactive simulation of stock drawing, recycling, valid move validations, undos, and win checks, printing a text snapshot and exiting cleanly.
|
||||
- Otherwise starts the interactive game via curses.
|
||||
|
||||
4. **Unit Tests & Integration Testing (`solitaire-app/tests/test_game_logic.py`)**:
|
||||
- Fully covered game rules, dealing, draw & recycle behavior, tableau-to-tableau, King-to-empty, foundations building, and multi-step undo.
|
||||
- Run via `pytest`.
|
||||
|
||||
5. **`status.json`**:
|
||||
- Recorded `{"outcome": "succeeded"}` at the workspace root as requested.
|
||||
6
stages/003-implement_app@1/status.json
Normal file
6
stages/003-implement_app@1/status.json
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"outcome": "succeeded",
|
||||
"notes": "Stage completed: implement_app",
|
||||
"failure_reason": null,
|
||||
"timestamp": "2026-06-04T18:09:29.206569Z"
|
||||
}
|
||||
25
stages/004-verify_app@1/prompt.md
Normal file
25
stages/004-verify_app@1/prompt.md
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
Goal: Quickly build a terminal-based Klondike solitaire game in Python with a curses TUI
|
||||
|
||||
## Completed stages
|
||||
- **plan_app**: succeeded
|
||||
- Model: gemini-3.5-flash, 61.9k tokens in / 4.6k out
|
||||
- Files: /home/daytona/workspace/fabro/.ai/solitaire-fast-plan.md, /home/daytona/workspace/fabro/status.json
|
||||
- **implement_app**: succeeded
|
||||
- Model: gemini-3.5-flash, 177.7k tokens in / 31.1k out
|
||||
- Files: /home/daytona/workspace/fabro/solitaire-app/README.md, /home/daytona/workspace/fabro/solitaire-app/main.py, /home/daytona/workspace/fabro/solitaire-app/pyproject.toml, /home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/__init__.py, /home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/game_logic.py, /home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/tui.py, /home/daytona/workspace/fabro/solitaire-app/tests/__init__.py, /home/daytona/workspace/fabro/solitaire-app/tests/test_game_logic.py, /home/daytona/workspace/fabro/status.json
|
||||
|
||||
|
||||
Verify the completed solitaire app.
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke
|
||||
|
||||
Check:
|
||||
- The app is under solitaire-app/
|
||||
- It uses curses for the interactive TUI
|
||||
- It implements draw-one Klondike rules
|
||||
- README.md explains setup, run, tests, and controls
|
||||
- No generated files are outside solitaire-app/ except .ai/ reports and root status.json
|
||||
|
||||
Write findings to .ai/solitaire-fast-verify.md.
|
||||
Write status.json at workspace root: outcome=succeeded if the app is demo-ready, outcome=failed with specific missing or broken items.
|
||||
5
stages/004-verify_app@1/provider_used.json
Normal file
5
stages/004-verify_app@1/provider_used.json
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"mode": "agent",
|
||||
"provider": "gemini",
|
||||
"model": "gemini-3.5-flash"
|
||||
}
|
||||
8
stages/004-verify_app@1/response.md
Normal file
8
stages/004-verify_app@1/response.md
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
I have successfully completed the verification of the **Python Klondike Solitaire Curses TUI** application.
|
||||
|
||||
### Key Highlights of the Verification:
|
||||
1. **Clean Tests Pass**: Ran `pytest tests/ -v` and successfully passed all 8 unit tests in `test_game_logic.py`.
|
||||
2. **Deterministic Smoke Test**: Executed `python3 main.py --smoke`, which programmatically verified stock drawing, recycling, valid moves, multi-step undos, and win state detection, exiting cleanly with status `0`.
|
||||
3. **Flawless Compilation**: Verified that `python3 -m py_compile main.py src/solitaire_tui/*.py` produced zero syntax or formatting errors.
|
||||
4. **Isolate Code & Configuration**: Checked that all game assets and code remain correctly encapsulated inside the `solitaire-app/` directory. No generated files exist outside except for the verification files (`.ai/solitaire-fast-verify.md` and `status.json`).
|
||||
5. **Detailed Findings**: The verified findings have been saved to `.ai/solitaire-fast-verify.md`, and `status.json` has been updated with `"outcome": "succeeded"`.
|
||||
Loading…
Add table
Reference in a new issue