diff --git a/run.json b/run.json index f476dd2d4..4c3a089c3 100644 --- a/run.json +++ b/run.json @@ -354,7 +354,7 @@ "kind": "running" }, "status_updated_at": "2026-06-04T18:04:25.613144Z", - "last_event_at": "2026-06-04T18:09:21.588939Z", + "last_event_at": "2026-06-04T18:10:31.875622Z", "pending_control": null, "checkpoints": [ { @@ -490,9 +490,9 @@ } }, { - "seq": 0, + "seq": 162, "checkpoint": { - "timestamp": "2026-06-04T18:09:29.206643Z", + "timestamp": "2026-06-04T18:09:33.547581Z", "current_node": "implement_app", "completed_nodes": [ "start", @@ -500,31 +500,223 @@ "implement_app" ], "node_retries": {}, + "context_values": { + "failure_class": "", + "failure_signature": "", + "last_stage": "implement_app", + "graph.default_max_retries": "2", + "internal.retry_count.start": 0, + "internal.run_id": "01KT9WWK697WSHVT3R065A4WMT", + "internal.thread_id": "hard", + "internal.work_dir": "/home/daytona/workspace/fabro", + "response.plan_app": "I have successfully created and documented a concise implementation plan for a Python Klondike Solitaire terminal-based game (with standard-library `curses` TUI).\n\nThe plan has been written to:\n* **`.ai/solitaire-fast-plan.md`**\n\nAnd the required status file has been written to the workspace root:\n* **`status.json`** (`{\"outcome\": \"succeeded\"}`)", + "current_node": "implement_app", + "last_response": "I have successfully implemented the terminal-based Klondike solitaire game in Python with a curses TUI inside the `solitaire-app/` directory.\n\n### Summary of Completed Work\n\n1. **Pure Python Game Engi", + "response.implement_app": "I have successfully implemented the terminal-based Klondike solitaire game in Python with a curses TUI inside the `solitaire-app/` directory.\n\n### Summary of Completed Work\n\n1. **Pure Python Game Engine (`solitaire-app/src/solitaire_tui/game_logic.py`)**:\n - Implemented standard Solitaire rule-checking, deck generation, and shuffling.\n - Handled drawing cards from stock to waste and recycling when stock is exhausted.\n - Managed state snapshots to support multi-step **Undo**.\n - Built robust move validation for tableau-to-tableau, waste-to-tableau, waste-to-foundation, tableau-to-foundation, and foundation-to-tableau moves.\n - Programmed win-condition checking (all foundations containing 13 cards).\n\n2. **Visual Terminal Interface (`solitaire-app/src/solitaire_tui/tui.py`)**:\n - Configured robust curses initialization with custom colors (including a custom highlight pair to preserve card color when under cursor/selected).\n - Designed a clear, compact terminal grid representation for Stock, Waste, Foundations, and overlapping Tableau columns.\n - Programmed grid navigation controls using Arrow Keys or WASD.\n - Implemented selection and visual dragging (highlighting multi-card stacks when moving columns).\n\n3. **Application Entry Point (`solitaire-app/main.py`)**:\n - Accepts `--smoke` mode, executing a non-interactive simulation of stock drawing, recycling, valid move validations, undos, and win checks, printing a text snapshot and exiting cleanly.\n - Otherwise starts the interactive game via curses.\n\n4. **Unit Tests & Integration Testing (`solitaire-app/tests/test_game_logic.py`)**:\n - Fully covered game rules, dealing, draw & recycle behavior, tableau-to-tableau, King-to-empty, foundations building, and multi-step undo.\n - Run via `pytest`.\n\n5. **`status.json`**:\n - Recorded `{\"outcome\": \"succeeded\"}` at the workspace root as requested.", + "internal.retry_count.implement_app": 0, + "outcome": "succeeded", + "graph.rankdir": "LR", + "graph.retry_target": "implement_app", + "internal.fidelity": "compact", + "graph.goal": "Quickly build a terminal-based Klondike solitaire game in Python with a curses TUI", + "thread.start.current_node": "plan_app", + "internal.node_visit_count": 1, + "internal.retry_count.plan_app": 0, + "thread.hard.current_node": "implement_app" + }, + "node_outcomes": { + "plan_app": { + "status": "succeeded", + "context_updates": { + "last_response": "I have successfully created and documented a concise implementation plan for a Python Klondike Solitaire terminal-based game (with standard-library `curses` TUI).\n\nThe plan has been written to:\n* **`.", + "last_stage": "plan_app", + "response.plan_app": "I have successfully created and documented a concise implementation plan for a Python Klondike Solitaire terminal-based game (with standard-library `curses` TUI).\n\nThe plan has been written to:\n* **`.ai/solitaire-fast-plan.md`**\n\nAnd the required status file has been written to the workspace root:\n* **`status.json`** (`{\"outcome\": \"succeeded\"}`)" + }, + "notes": "Stage completed: plan_app", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 61880, + "output_tokens": 2291, + "reasoning_tokens": 2326, + "cache_read_tokens": 89431, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 147787 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/solitaire-fast-plan.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 38034, + "tool_time_ms": 9982, + "active_time_ms": 48016 + } + }, + "start": { + "status": "succeeded", + "usage": null + }, + "implement_app": { + "status": "succeeded", + "context_updates": { + "last_response": "I have successfully implemented the terminal-based Klondike solitaire game in Python with a curses TUI inside the `solitaire-app/` directory.\n\n### Summary of Completed Work\n\n1. **Pure Python Game Engi", + "last_stage": "implement_app", + "response.implement_app": "I have successfully implemented the terminal-based Klondike solitaire game in Python with a curses TUI inside the `solitaire-app/` directory.\n\n### Summary of Completed Work\n\n1. **Pure Python Game Engine (`solitaire-app/src/solitaire_tui/game_logic.py`)**:\n - Implemented standard Solitaire rule-checking, deck generation, and shuffling.\n - Handled drawing cards from stock to waste and recycling when stock is exhausted.\n - Managed state snapshots to support multi-step **Undo**.\n - Built robust move validation for tableau-to-tableau, waste-to-tableau, waste-to-foundation, tableau-to-foundation, and foundation-to-tableau moves.\n - Programmed win-condition checking (all foundations containing 13 cards).\n\n2. **Visual Terminal Interface (`solitaire-app/src/solitaire_tui/tui.py`)**:\n - Configured robust curses initialization with custom colors (including a custom highlight pair to preserve card color when under cursor/selected).\n - Designed a clear, compact terminal grid representation for Stock, Waste, Foundations, and overlapping Tableau columns.\n - Programmed grid navigation controls using Arrow Keys or WASD.\n - Implemented selection and visual dragging (highlighting multi-card stacks when moving columns).\n\n3. **Application Entry Point (`solitaire-app/main.py`)**:\n - Accepts `--smoke` mode, executing a non-interactive simulation of stock drawing, recycling, valid move validations, undos, and win checks, printing a text snapshot and exiting cleanly.\n - Otherwise starts the interactive game via curses.\n\n4. **Unit Tests & Integration Testing (`solitaire-app/tests/test_game_logic.py`)**:\n - Fully covered game rules, dealing, draw & recycle behavior, tableau-to-tableau, King-to-empty, foundations building, and multi-step undo.\n - Run via `pytest`.\n\n5. **`status.json`**:\n - Recorded `{\"outcome\": \"succeeded\"}` at the workspace root as requested." + }, + "notes": "Stage completed: implement_app", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 177744, + "output_tokens": 11441, + "reasoning_tokens": 19676, + "cache_read_tokens": 658671, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 645469 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/solitaire-app/README.md", + "/home/daytona/workspace/fabro/solitaire-app/main.py", + "/home/daytona/workspace/fabro/solitaire-app/pyproject.toml", + "/home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/__init__.py", + "/home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/game_logic.py", + "/home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/tui.py", + "/home/daytona/workspace/fabro/solitaire-app/tests/__init__.py", + "/home/daytona/workspace/fabro/solitaire-app/tests/test_game_logic.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 198637, + "tool_time_ms": 36111, + "active_time_ms": 234748 + } + } + }, + "next_node_id": "verify_app", + "git_commit_sha": "87b329e11ec41a48f3a8c43d01b28eca0f82a9fc", + "node_visits": { + "plan_app": 1, + "start": 1, + "implement_app": 1 + } + }, + "diff": { + "patch": "diff --git a/solitaire-app/README.md b/solitaire-app/README.md\nnew file mode 100644\nindex 000000000..5bc193dc0\n--- /dev/null\n+++ b/solitaire-app/README.md\n@@ -0,0 +1,64 @@\n+# Python Klondike Solitaire Curses TUI\n+\n+A terminal-based Klondike Solitaire game in Python using the standard library `curses` module, featuring full game rules, multi-step undo history, win detection, an interactive TUI, and automated smoke & unit tests.\n+\n+## Features\n+\n+- **Pure Python Game Engine**: Decoupled game rules, move validation, and state history management.\n+- **TUI Controls**: Intuitive grid navigation using Arrow Keys or WASD.\n+- **Card Selection & Dragging**: Visual highlight of selected cards or multi-card stacks when dragging.\n+- **Full Solitaire Rules**: Stock and waste drawing/recycling, tableau piles, foundation piles (building up Aces to Kings), and auto-reveal of face-down cards.\n+- **Multi-Step Undo**: Unlimited undo states.\n+- **Color Support**: Red suit coloration and distinct styling for highlights/selections.\n+- **Robust Verification**: Automated unit test suite via `pytest` and a headless `--smoke` test.\n+\n+---\n+\n+## Installation & Setup\n+\n+No external dependencies are required to run the game, as it uses Python's standard `curses` library. To run tests, `pytest` is required.\n+\n+### 1. Run Unit Tests\n+\n+Execute the following to run all unit tests for game rules, state changes, and win detection:\n+\n+```bash\n+cd solitaire-app\n+python3 -m pytest tests/ -v\n+```\n+\n+### 2. Run Non-Interactive Smoke Test\n+\n+Run a programmatically simulated full game simulation that validates drawing, moving, undos, and win detection:\n+\n+```bash\n+cd solitaire-app\n+python3 main.py --smoke\n+```\n+\n+### 3. Play the Game\n+\n+Launch the interactive curses terminal interface:\n+\n+```bash\n+cd solitaire-app\n+python3 main.py\n+```\n+\n+*Note: Ensure your terminal window is at least 80 columns wide and 24 rows high.*\n+\n+---\n+\n+## Control Scheme\n+\n+- **Arrow Keys** or **WASD**: Move the cursor between areas:\n+ - **Top Row**: Stock (far-left), Waste, and the 4 Foundations (♠, ♥, ♦, ♣).\n+ - **Tableau Row**: The 7 column piles. Inside columns, use Up/Down keys to choose which card to select.\n+- **Space** or **Enter**:\n+ - If cursor is on **Stock**: Draw a card.\n+ - If no card is selected: Select the current card or stack.\n+ - If a stack is already selected: Move the selected cards to the current cursor position.\n+- **Esc** or **'c' / 'C'**: Cancel the current selection.\n+- **'u' / 'U'**: Undo the last move.\n+- **'r' / 'R'**: Restart / deal a new game.\n+- **'q' / 'Q'**: Quit the game.\ndiff --git a/solitaire-app/main.py b/solitaire-app/main.py\nnew file mode 100644\nindex 000000000..6b0367e62\n--- /dev/null\n+++ b/solitaire-app/main.py\n@@ -0,0 +1,87 @@\n+import sys\n+import os\n+\n+# Add src to sys.path so we can import packages correctly\n+sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), 'src')))\n+\n+from solitaire_tui.game_logic import GameState, Card\n+from solitaire_tui.tui import start_game\n+\n+def run_smoke_test():\n+ print(\"=== SOLITAIRE TUI SMOKE TEST ===\")\n+ \n+ # 1. Initialize a deterministic game state\n+ print(\"Initializing GameState with seed=100...\")\n+ state = GameState(seed=100)\n+ assert len(state.stock) == 24\n+ assert len(state.waste) == 0\n+ assert sum(len(col) for col in state.tableau) == 28\n+ print(\"Initialization check: PASSED\")\n+\n+ # 2. Verify stock drawing and recycling logic\n+ print(\"Drawing cards from stock...\")\n+ initial_stock_len = len(state.stock)\n+ for _ in range(initial_stock_len):\n+ assert state.draw_card()\n+ assert len(state.stock) == 0\n+ assert len(state.waste) == initial_stock_len\n+ \n+ print(\"Recycling waste back to stock...\")\n+ assert state.draw_card()\n+ assert len(state.stock) == initial_stock_len\n+ assert len(state.waste) == 0\n+ print(\"Draw & Recycle check: PASSED\")\n+\n+ # 3. Programmatically execute a valid move and assert state change\n+ print(\"Executing a mock valid move...\")\n+ red_jack = Card(\"♥\", 11, face_up=True)\n+ black_ten = Card(\"♠\", 10, face_up=True)\n+ \n+ state.tableau[0] = [red_jack]\n+ state.tableau[1] = [black_ten]\n+ \n+ assert state.validate_move(\"tableau\", 1, 0, \"tableau\", 0)\n+ assert state.move_cards(\"tableau\", 1, 0, \"tableau\", 0)\n+ \n+ assert len(state.tableau[1]) == 0\n+ assert len(state.tableau[0]) == 2\n+ assert state.tableau[0][1] == black_ten\n+ print(\"Move execution check: PASSED\")\n+\n+ # 4. Verify undo reverts the mock state change\n+ print(\"Reverting the move with Undo...\")\n+ assert state.undo()\n+ assert len(state.tableau[0]) == 1\n+ assert len(state.tableau[1]) == 1\n+ assert state.tableau[0][0] == red_jack\n+ assert state.tableau[1][0] == black_ten\n+ print(\"Undo check: PASSED\")\n+\n+ # 5. Create a nearly complete foundation set, execute final winning move, and assert win\n+ print(\"Simulating winning condition...\")\n+ for suit in GameState.SUITS:\n+ state.foundations[suit] = [Card(suit, rank, face_up=True) for rank in range(1, 13)]\n+ \n+ assert not state.check_win()\n+ \n+ # Final winning move: Ace, then 2... now King (13) of each suit is placed on its foundation\n+ for suit in GameState.SUITS:\n+ king = Card(suit, 13, face_up=True)\n+ state.waste = [king]\n+ assert state.move_cards(\"waste\", None, None, \"foundation\", suit)\n+ \n+ assert state.check_win()\n+ print(\"Win detection check: PASSED\")\n+\n+ print(\"\\nText snapshot of winning state:\")\n+ for suit, found in state.foundations.items():\n+ print(f\" Foundation {suit}: {found[-1] if found else 'empty'}\")\n+ \n+ print(\"\\n=== SMOKE TEST SUCCEEDED ===\")\n+ sys.exit(0)\n+\n+if __name__ == \"__main__\":\n+ if \"--smoke\" in sys.argv:\n+ run_smoke_test()\n+ else:\n+ start_game()\ndiff --git a/solitaire-app/pyproject.toml b/solitaire-app/pyproject.toml\nnew file mode 100644\nindex 000000000..3bc6f2ad8\n--- /dev/null\n+++ b/solitaire-app/pyproject.toml\n@@ -0,0 +1,19 @@\n+[build-system]\n+requires = [\"setuptools>=61.0\"]\n+build-backend = \"setuptools.build_meta\"\n+\n+[project]\n+name = \"solitaire-tui\"\n+version = \"0.1.0\"\n+description = \"Terminal-based Klondike solitaire game with curses\"\n+requires-python = \">=3.11\"\n+dependencies = []\n+\n+[project.optional-dependencies]\n+test = [\n+ \"pytest\",\n+]\n+\n+[tool.pytest.ini_options]\n+testpaths = [\"tests\"]\n+pythonpath = [\"src\"]\ndiff --git a/solitaire-app/src/solitaire_tui/__init__.py b/solitaire-app/src/solitaire_tui/__init__.py\nnew file mode 100644\nindex 000000000..2fd1f2b41\n--- /dev/null\n+++ b/solitaire-app/src/solitaire_tui/__init__.py\n@@ -0,0 +1 @@\n+# Solitaire TUI package\ndiff --git a/solitaire-app/src/solitaire_tui/game_logic.py b/solitaire-app/src/solitaire_tui/game_logic.py\nnew file mode 100644\nindex 000000000..c459cd2c5\n--- /dev/null\n+++ b/solitaire-app/src/solitaire_tui/game_logic.py\n@@ -0,0 +1,203 @@\n+import random\n+import copy\n+\n+class Card:\n+ def __init__(self, suit: str, rank: int, face_up: bool = False):\n+ self.suit = suit # ♠, ♥, ♦, ♣\n+ self.rank = rank # 1 to 13\n+ self.face_up = face_up\n+\n+ @property\n+ def color(self) -> str:\n+ return \"red\" if self.suit in (\"♥\", \"♦\") else \"black\"\n+\n+ @property\n+ def rank_str(self) -> str:\n+ if self.rank == 1:\n+ return \"A\"\n+ elif self.rank == 11:\n+ return \"J\"\n+ elif self.rank == 12:\n+ return \"Q\"\n+ elif self.rank == 13:\n+ return \"K\"\n+ else:\n+ return str(self.rank)\n+\n+ def copy(self):\n+ return Card(self.suit, self.rank, self.face_up)\n+\n+ def __repr__(self) -> str:\n+ return f\"{self.suit}{self.rank_str}\" if self.face_up else \"##\"\n+\n+ def __eq__(self, other):\n+ if not isinstance(other, Card):\n+ return False\n+ return self.suit == other.suit and self.rank == other.rank and self.face_up == other.face_up\n+\n+\n+class GameState:\n+ SUITS = [\"♠\", \"♥\", \"♦\", \"♣\"]\n+\n+ def __init__(self, seed=None):\n+ self.seed = seed\n+ self.stock = []\n+ self.waste = []\n+ self.tableau = [[] for _ in range(7)]\n+ self.foundations = {suit: [] for suit in self.SUITS}\n+ self.undo_stack = []\n+ self.deal()\n+\n+ def deal(self):\n+ # Create deck\n+ deck = [Card(suit, rank) for suit in self.SUITS for rank in range(1, 14)]\n+ \n+ # Shuffle\n+ rng = random.Random(self.seed)\n+ rng.shuffle(deck)\n+\n+ # Clear existing piles\n+ self.stock = []\n+ self.waste = []\n+ self.tableau = [[] for _ in range(7)]\n+ self.foundations = {suit: [] for suit in self.SUITS}\n+ self.undo_stack = []\n+\n+ # Deal to tableau\n+ for i in range(7):\n+ for j in range(i + 1):\n+ card = deck.pop()\n+ if j == i:\n+ card.face_up = True\n+ self.tableau[i].append(card)\n+\n+ # Remaining to stock\n+ self.stock = deck\n+\n+ def save_state(self):\n+ snapshot = {\n+ 'stock': [card.copy() for card in self.stock],\n+ 'waste': [card.copy() for card in self.waste],\n+ 'tableau': [[card.copy() for card in col] for col in self.tableau],\n+ 'foundations': {suit: [card.copy() for card in col] for suit, col in self.foundations.items()}\n+ }\n+ self.undo_stack.append(snapshot)\n+\n+ def undo(self) -> bool:\n+ if not self.undo_stack:\n+ return False\n+ snapshot = self.undo_stack.pop()\n+ self.stock = [card.copy() for card in snapshot['stock']]\n+ self.waste = [card.copy() for card in snapshot['waste']]\n+ self.tableau = [[card.copy() for card in col] for col in snapshot['tableau']]\n+ self.foundations = {suit: [card.copy() for card in col] for suit, col in snapshot['foundations'].items()}\n+ return True\n+\n+ def draw_card(self) -> bool:\n+ self.save_state()\n+ if self.stock:\n+ card = self.stock.pop()\n+ card.face_up = True\n+ self.waste.append(card)\n+ return True\n+ elif self.waste:\n+ # Recycle\n+ self.stock = [card.copy() for card in reversed(self.waste)]\n+ for card in self.stock:\n+ card.face_up = False\n+ self.waste = []\n+ return True\n+ return False\n+\n+ def check_win(self) -> bool:\n+ return all(len(self.foundations[suit]) == 13 for suit in self.SUITS)\n+\n+ def validate_move(self, src_type: str, src_idx, card_idx, dst_type: str, dst_idx) -> bool:\n+ # Validate source\n+ if src_type == \"waste\":\n+ if not self.waste:\n+ return False\n+ moving_cards = [self.waste[-1]]\n+ elif src_type == \"tableau\":\n+ if src_idx < 0 or src_idx >= 7:\n+ return False\n+ col = self.tableau[src_idx]\n+ if not col or card_idx < 0 or card_idx >= len(col):\n+ return False\n+ if not col[card_idx].face_up:\n+ return False\n+ moving_cards = col[card_idx:]\n+ elif src_type == \"foundation\":\n+ if src_idx not in self.SUITS:\n+ return False\n+ found = self.foundations[src_idx]\n+ if not found:\n+ return False\n+ moving_cards = [found[-1]]\n+ else:\n+ return False\n+\n+ # Validate destination\n+ first_moving = moving_cards[0]\n+\n+ if dst_type == \"tableau\":\n+ if dst_idx < 0 or dst_idx >= 7:\n+ return False\n+ # Self-move is invalid\n+ if src_type == \"tableau\" and src_idx == dst_idx:\n+ return False\n+ dst_col = self.tableau[dst_idx]\n+ if not dst_col:\n+ # Empty tableau can only accept a King (13)\n+ return first_moving.rank == 13\n+ else:\n+ dst_card = dst_col[-1]\n+ return first_moving.color != dst_card.color and first_moving.rank == dst_card.rank - 1\n+\n+ elif dst_type == \"foundation\":\n+ if dst_idx not in self.SUITS:\n+ return False\n+ # Can only move 1 card to foundation at a time\n+ if len(moving_cards) > 1:\n+ return False\n+ # Self-move is invalid\n+ if src_type == \"foundation\" and src_idx == dst_idx:\n+ return False\n+ if first_moving.suit != dst_idx:\n+ return False\n+ found = self.foundations[dst_idx]\n+ if not found:\n+ return first_moving.rank == 1 # Ace\n+ else:\n+ return first_moving.rank == found[-1].rank + 1\n+\n+ return False\n+\n+ def move_cards(self, src_type: str, src_idx, card_idx, dst_type: str, dst_idx) -> bool:\n+ if not self.validate_move(src_type, src_idx, card_idx, dst_type, dst_idx):\n+ return False\n+\n+ self.save_state()\n+\n+ # Extract card(s)\n+ if src_type == \"waste\":\n+ card = self.waste.pop()\n+ moving_cards = [card]\n+ elif src_type == \"tableau\":\n+ col = self.tableau[src_idx]\n+ moving_cards = col[card_idx:]\n+ self.tableau[src_idx] = col[:card_idx]\n+ # Auto-reveal top card of source column\n+ if self.tableau[src_idx] and not self.tableau[src_idx][-1].face_up:\n+ self.tableau[src_idx][-1].face_up = True\n+ elif src_type == \"foundation\":\n+ card = self.foundations[src_idx].pop()\n+ moving_cards = [card]\n+\n+ # Insert cards\n+ if dst_type == \"tableau\":\n+ self.tableau[dst_idx].extend(moving_cards)\n+ elif dst_type == \"foundation\":\n+ self.foundations[dst_idx].extend(moving_cards)\n+\n+ return True\ndiff --git a/solitaire-app/src/solitaire_tui/tui.py b/solitaire-app/src/solitaire_tui/tui.py\nnew file mode 100644\nindex 000000000..b27c68443\n--- /dev/null\n+++ b/solitaire-app/src/solitaire_tui/tui.py\n@@ -0,0 +1,312 @@\n+import os\n+import curses\n+from solitaire_tui.game_logic import Card, GameState\n+\n+def init_colors():\n+ if curses.has_colors():\n+ curses.start_color()\n+ # Pair 1: Red cards on Black background\n+ curses.init_pair(1, curses.COLOR_RED, curses.COLOR_BLACK)\n+ # Pair 2: Black cards/White text on Black background\n+ curses.init_pair(2, curses.COLOR_WHITE, curses.COLOR_BLACK)\n+ # Pair 3: Cyan labels/decorations\n+ curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK)\n+ # Pair 4: Black text on White/Cyan for highlights (Black cards)\n+ curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_WHITE)\n+ # Pair 5: Red text on White/Cyan for highlights (Red cards)\n+ curses.init_pair(5, curses.COLOR_RED, curses.COLOR_WHITE)\n+\n+def format_card(card: Card) -> str:\n+ if not card.face_up:\n+ return \"[ ## ]\"\n+ r_str = card.rank_str\n+ if len(r_str) == 1:\n+ return f\"[ {card.suit}{r_str} ]\"\n+ else:\n+ return f\"[ {card.suit}{r_str}]\"\n+\n+def draw_board(stdscr, state: GameState, cursor_area: str, cursor_col: int, cursor_card_idx: int, selected_source):\n+ stdscr.erase()\n+ \n+ # 1. Draw Title and instructions\n+ stdscr.addstr(1, 2, \"=== KLONDIKE SOLITAIRE ===\", curses.color_pair(3) | curses.A_BOLD)\n+ stdscr.addstr(2, 2, \"Controls: Arrows/WASD: Move | Space/Enter: Select/Move | U: Undo | R: New Game | Q: Quit | Esc/C: Cancel\", curses.color_pair(3))\n+ \n+ # Draw selection status if any\n+ if selected_source:\n+ src_type, src_idx, card_idx = selected_source\n+ if src_type == \"waste\":\n+ status_str = \"Selected: Waste\"\n+ elif src_type == \"foundation\":\n+ status_str = f\"Selected: Foundation {src_idx}\"\n+ else:\n+ card_repr = state.tableau[src_idx][card_idx]\n+ status_str = f\"Selected: {card_repr} in Column {src_idx + 1}\"\n+ stdscr.addstr(3, 2, status_str, curses.color_pair(1) | curses.A_BOLD)\n+ else:\n+ stdscr.addstr(3, 2, \" \")\n+\n+ # 2. Draw Stock & Waste\n+ # Stock label and card\n+ stdscr.addstr(5, 4, \"STOCK\", curses.color_pair(3))\n+ stock_focused = (cursor_area == \"top\" and cursor_col == 0)\n+ stock_card_str = \"[ ## ]\" if state.stock else \"[ ]\"\n+ stock_attr = curses.color_pair(4) if stock_focused else curses.color_pair(2)\n+ stdscr.addstr(6, 4, stock_card_str, stock_attr)\n+ \n+ # Waste label and card\n+ stdscr.addstr(5, 13, \"WASTE\", curses.color_pair(3))\n+ waste_focused = (cursor_area == \"top\" and cursor_col == 1)\n+ waste_selected = (selected_source and selected_source[0] == \"waste\")\n+ \n+ if state.waste:\n+ top_waste = state.waste[-1]\n+ waste_card_str = format_card(top_waste)\n+ is_red = top_waste.color == \"red\"\n+ if waste_focused or waste_selected:\n+ waste_attr = curses.color_pair(5) if is_red else curses.color_pair(4)\n+ else:\n+ waste_attr = curses.color_pair(1) if is_red else curses.color_pair(2)\n+ else:\n+ waste_card_str = \"[ ]\"\n+ waste_attr = curses.color_pair(4) if waste_focused else curses.color_pair(2)\n+ \n+ stdscr.addstr(6, 13, waste_card_str, waste_attr)\n+ \n+ # 3. Draw Foundations\n+ SUITS = GameState.SUITS\n+ stdscr.addstr(5, 31, \"FOUNDATIONS\", curses.color_pair(3))\n+ for i, suit in enumerate(SUITS):\n+ fx = 31 + i * 9\n+ f_focused = (cursor_area == \"top\" and cursor_col == 3 + i)\n+ f_selected = (selected_source and selected_source[0] == \"foundation\" and selected_source[1] == suit)\n+ \n+ found_pile = state.foundations[suit]\n+ if found_pile:\n+ top_card = found_pile[-1]\n+ card_str = format_card(top_card)\n+ is_red = top_card.color == \"red\"\n+ if f_focused or f_selected:\n+ f_attr = curses.color_pair(5) if is_red else curses.color_pair(4)\n+ else:\n+ f_attr = curses.color_pair(1) if is_red else curses.color_pair(2)\n+ else:\n+ # Empty foundation placeholder\n+ card_str = f\"[ {suit} ]\"\n+ is_red = suit in (\"♥\", \"♦\")\n+ if f_focused:\n+ f_attr = curses.color_pair(5) if is_red else curses.color_pair(4)\n+ else:\n+ f_attr = curses.color_pair(1) if is_red else curses.color_pair(2)\n+ \n+ stdscr.addstr(6, fx, card_str, f_attr)\n+\n+ # 4. Draw Tableau Piles\n+ for col_idx in range(7):\n+ tx = 4 + col_idx * 9\n+ col = state.tableau[col_idx]\n+ \n+ # Draw Column Label\n+ stdscr.addstr(9, tx, f\" Col {col_idx+1} \", curses.color_pair(3))\n+ \n+ if not col:\n+ # Draw empty placeholder\n+ col_focused = (cursor_area == \"tableau\" and cursor_col == col_idx)\n+ card_str = \"[ ]\"\n+ attr = curses.color_pair(4) if col_focused else curses.color_pair(2)\n+ stdscr.addstr(10, tx, card_str, attr)\n+ else:\n+ for card_idx, card in enumerate(col):\n+ ty = 10 + card_idx\n+ col_focused = (cursor_area == \"tableau\" and cursor_col == col_idx and cursor_card_idx == card_idx)\n+ \n+ # Check if this card is part of the selected stack\n+ card_selected = False\n+ if selected_source and selected_source[0] == \"tableau\" and selected_source[1] == col_idx:\n+ if card_idx >= selected_source[2]:\n+ card_selected = True\n+ \n+ card_str = format_card(card)\n+ is_red = card.face_up and card.color == \"red\"\n+ \n+ if col_focused or card_selected:\n+ attr = curses.color_pair(5) if is_red else curses.color_pair(4)\n+ else:\n+ if card.face_up:\n+ attr = curses.color_pair(1) if is_red else curses.color_pair(2)\n+ else:\n+ attr = curses.color_pair(2) # Grey/white for face down\n+ \n+ stdscr.addstr(ty, tx, card_str, attr)\n+\n+ # 5. Draw Win Message if won\n+ if state.check_win():\n+ stdscr.addstr(22, 15, \"CONGRATULATIONS! YOU WON THE GAME! Press 'R' to play again.\", curses.color_pair(1) | curses.A_BOLD | curses.A_BLINK)\n+\n+ stdscr.refresh()\n+\n+def main_loop(stdscr):\n+ # Setup Esc delay and options\n+ os.environ.setdefault('ESCDELAY', '25')\n+ curses.curs_set(0)\n+ stdscr.keypad(True)\n+ init_colors()\n+ \n+ state = GameState()\n+ \n+ # Cursor state\n+ cursor_area = \"tableau\" # \"top\" or \"tableau\"\n+ cursor_col = 0 # 0-6\n+ cursor_card_idx = 0 # within tableau column\n+ selected_source = None # (area, col, card_idx) or None\n+ \n+ SUITS = GameState.SUITS\n+ \n+ while True:\n+ # Validate and clamp cursor_card_idx\n+ if cursor_area == \"tableau\":\n+ col = state.tableau[cursor_col]\n+ if not col:\n+ cursor_card_idx = 0\n+ else:\n+ first_face_up = next((idx for idx, card in enumerate(col) if card.face_up), 0)\n+ last_card_idx = len(col) - 1\n+ if cursor_card_idx < first_face_up:\n+ cursor_card_idx = first_face_up\n+ elif cursor_card_idx > last_card_idx:\n+ cursor_card_idx = last_card_idx\n+ \n+ # Check terminal size\n+ height, width = stdscr.getmaxyx()\n+ if height < 24 or width < 80:\n+ stdscr.erase()\n+ stdscr.addstr(0, 0, f\"Terminal size too small: {width}x{height}\", curses.color_pair(1))\n+ stdscr.addstr(1, 0, \"Please resize your terminal to at least 80x24.\", curses.color_pair(2))\n+ stdscr.refresh()\n+ ch = stdscr.getch()\n+ if ch in (ord('q'), ord('Q')):\n+ break\n+ continue\n+\n+ draw_board(stdscr, state, cursor_area, cursor_col, cursor_card_idx, selected_source)\n+ \n+ ch = stdscr.getch()\n+ if ch == -1:\n+ continue\n+ \n+ # Quit\n+ if ch in (ord('q'), ord('Q')):\n+ break\n+ \n+ # New Game\n+ elif ch in (ord('r'), ord('R')):\n+ state = GameState()\n+ cursor_area = \"tableau\"\n+ cursor_col = 0\n+ cursor_card_idx = 0\n+ selected_source = None\n+ \n+ # Undo\n+ elif ch in (ord('u'), ord('U')):\n+ state.undo()\n+ selected_source = None\n+ \n+ # Cancel selection\n+ elif ch in (27, ord('c'), ord('C')): # 27 is Escape\n+ selected_source = None\n+ \n+ # Navigation\n+ elif ch in (curses.KEY_LEFT, ord('a'), ord('A')):\n+ if cursor_col > 0:\n+ cursor_col -= 1\n+ if cursor_area == \"tableau\":\n+ col = state.tableau[cursor_col]\n+ if col:\n+ cursor_card_idx = len(col) - 1\n+ else:\n+ cursor_card_idx = 0\n+ \n+ elif ch in (curses.KEY_RIGHT, ord('d'), ord('D')):\n+ if cursor_col < 6:\n+ cursor_col += 1\n+ if cursor_area == \"tableau\":\n+ col = state.tableau[cursor_col]\n+ if col:\n+ cursor_card_idx = len(col) - 1\n+ else:\n+ cursor_card_idx = 0\n+ \n+ elif ch in (curses.KEY_UP, ord('w'), ord('W')):\n+ if cursor_area == \"tableau\":\n+ col = state.tableau[cursor_col]\n+ if not col:\n+ cursor_area = \"top\"\n+ else:\n+ first_face_up = next((idx for idx, card in enumerate(col) if card.face_up), 0)\n+ if cursor_card_idx > first_face_up:\n+ cursor_card_idx -= 1\n+ else:\n+ cursor_area = \"top\"\n+ \n+ elif ch in (curses.KEY_DOWN, ord('s'), ord('S')):\n+ if cursor_area == \"top\":\n+ cursor_area = \"tableau\"\n+ col = state.tableau[cursor_col]\n+ if col:\n+ cursor_card_idx = len(col) - 1\n+ else:\n+ cursor_card_idx = 0\n+ elif cursor_area == \"tableau\":\n+ col = state.tableau[cursor_col]\n+ if col:\n+ last_card_idx = len(col) - 1\n+ if cursor_card_idx < last_card_idx:\n+ cursor_card_idx += 1\n+ \n+ # Selection / Movement Action\n+ elif ch in (ord(' '), 10, 13, curses.KEY_ENTER):\n+ if selected_source is None:\n+ # Select source\n+ if cursor_area == \"top\":\n+ if cursor_col == 0:\n+ state.draw_card()\n+ elif cursor_col == 1:\n+ if state.waste:\n+ selected_source = (\"waste\", None, None)\n+ elif cursor_col >= 3:\n+ suit = SUITS[cursor_col - 3]\n+ if state.foundations[suit]:\n+ selected_source = (\"foundation\", suit, None)\n+ elif cursor_area == \"tableau\":\n+ col = state.tableau[cursor_col]\n+ if col:\n+ selected_source = (\"tableau\", cursor_col, cursor_card_idx)\n+ else:\n+ # Attempt move to destination\n+ src_type, src_idx, card_idx = selected_source\n+ \n+ success = False\n+ if cursor_area == \"tableau\":\n+ success = state.move_cards(src_type, src_idx, card_idx, \"tableau\", cursor_col)\n+ elif cursor_area == \"top\" and cursor_col >= 3:\n+ suit = SUITS[cursor_col - 3]\n+ success = state.move_cards(src_type, src_idx, card_idx, \"foundation\", suit)\n+ \n+ if success:\n+ selected_source = None\n+ if cursor_area == \"tableau\":\n+ col = state.tableau[cursor_col]\n+ cursor_card_idx = len(col) - 1 if col else 0\n+ else:\n+ # Move failed. Select current position if valid source.\n+ if cursor_area == \"tableau\" and state.tableau[cursor_col]:\n+ selected_source = (\"tableau\", cursor_col, cursor_card_idx)\n+ elif cursor_area == \"top\" and cursor_col == 1 and state.waste:\n+ selected_source = (\"waste\", None, None)\n+ elif cursor_area == \"top\" and cursor_col >= 3 and state.foundations[SUITS[cursor_col - 3]]:\n+ selected_source = (\"foundation\", SUITS[cursor_col - 3], None)\n+ else:\n+ selected_source = None\n+\n+def start_game():\n+ curses.wrapper(main_loop)\ndiff --git a/solitaire-app/tests/__init__.py b/solitaire-app/tests/__init__.py\nnew file mode 100644\nindex 000000000..c3571db9b\n--- /dev/null\n+++ b/solitaire-app/tests/__init__.py\n@@ -0,0 +1 @@\n+# Tests for Solitaire TUI\ndiff --git a/solitaire-app/tests/test_game_logic.py b/solitaire-app/tests/test_game_logic.py\nnew file mode 100644\nindex 000000000..3bf13865d\n--- /dev/null\n+++ b/solitaire-app/tests/test_game_logic.py\n@@ -0,0 +1,164 @@\n+import pytest\n+from solitaire_tui.game_logic import Card, GameState\n+\n+def test_game_initialization():\n+ state = GameState(seed=42)\n+ # Total cards in standard deck = 52\n+ # Tableau has 1 + 2 + 3 + 4 + 5 + 6 + 7 = 28 cards\n+ # Stock has 52 - 28 = 24 cards\n+ # Waste and foundations are empty\n+ assert len(state.stock) == 24\n+ assert len(state.waste) == 0\n+ assert sum(len(col) for col in state.tableau) == 28\n+ assert all(len(state.foundations[suit]) == 0 for suit in GameState.SUITS)\n+\n+ # Check that tableau top cards are face-up and others are face-down\n+ for i, col in enumerate(state.tableau):\n+ assert len(col) == i + 1\n+ for j in range(i):\n+ assert not col[j].face_up\n+ assert col[-1].face_up\n+\n+def test_draw_and_recycle():\n+ state = GameState(seed=42)\n+ initial_stock_count = len(state.stock)\n+ \n+ # Draw all cards\n+ for _ in range(initial_stock_count):\n+ assert state.draw_card()\n+ \n+ assert len(state.stock) == 0\n+ assert len(state.waste) == initial_stock_count\n+ assert all(card.face_up for card in state.waste)\n+\n+ # Recycle\n+ assert state.draw_card()\n+ assert len(state.stock) == initial_stock_count\n+ assert len(state.waste) == 0\n+ assert all(not card.face_up for card in state.stock)\n+\n+def test_legal_tableau_moves():\n+ # Setup state manually for controlled validation\n+ state = GameState(seed=42)\n+ \n+ # Let's create a red Jack and black 10\n+ red_jack = Card(\"♥\", 11, face_up=True)\n+ black_ten = Card(\"♠\", 10, face_up=True)\n+\n+ state.tableau[0] = [red_jack]\n+ state.tableau[1] = [black_ten]\n+\n+ # Valid move: black 10 (col 1) onto red Jack (col 0)\n+ assert state.validate_move(\"tableau\", 1, 0, \"tableau\", 0)\n+ assert state.move_cards(\"tableau\", 1, 0, \"tableau\", 0)\n+\n+ assert len(state.tableau[1]) == 0\n+ assert len(state.tableau[0]) == 2\n+ assert state.tableau[0][0] == red_jack\n+ assert state.tableau[0][1] == black_ten\n+\n+def test_king_on_empty_tableau():\n+ state = GameState(seed=42)\n+ state.tableau[0] = []\n+ \n+ king = Card(\"♦\", 13, face_up=True)\n+ queen = Card(\"♦\", 12, face_up=True)\n+\n+ state.tableau[1] = [king]\n+ state.tableau[2] = [queen]\n+\n+ # King can move to empty\n+ assert state.validate_move(\"tableau\", 1, 0, \"tableau\", 0)\n+ # Queen cannot move to empty\n+ assert not state.validate_move(\"tableau\", 2, 0, \"tableau\", 0)\n+\n+ assert state.move_cards(\"tableau\", 1, 0, \"tableau\", 0)\n+ assert state.tableau[0] == [king]\n+\n+def test_foundation_moves():\n+ state = GameState(seed=42)\n+ \n+ ace = Card(\"♠\", 1, face_up=True)\n+ two = Card(\"♠\", 2, face_up=True)\n+\n+ state.waste = [two, ace]\n+\n+ # Ace of Spades to Spade foundation\n+ assert state.validate_move(\"waste\", None, None, \"foundation\", \"♠\")\n+ assert state.move_cards(\"waste\", None, None, \"foundation\", \"♠\")\n+\n+ assert state.foundations[\"♠\"] == [ace]\n+ assert state.waste == [two]\n+\n+ # Now two of Spades to Spade foundation\n+ assert state.validate_move(\"waste\", None, None, \"foundation\", \"♠\")\n+ assert state.move_cards(\"waste\", None, None, \"foundation\", \"♠\")\n+ assert state.foundations[\"♠\"] == [ace, two]\n+ assert len(state.waste) == 0\n+\n+def test_invalid_moves():\n+ state = GameState(seed=42)\n+ \n+ red_ten = Card(\"♦\", 10, face_up=True)\n+ red_nine = Card(\"♥\", 9, face_up=True)\n+ black_ten = Card(\"♣\", 10, face_up=True)\n+\n+ state.tableau[0] = [red_ten]\n+ state.tableau[1] = [red_nine] # same color\n+ state.tableau[2] = [black_ten] # same rank\n+\n+ # Same color (red 9 on red 10) is invalid\n+ assert not state.validate_move(\"tableau\", 1, 0, \"tableau\", 0)\n+ # Same rank (black 10 on red 10) is invalid\n+ assert not state.validate_move(\"tableau\", 2, 0, \"tableau\", 0)\n+\n+def test_undo():\n+ state = GameState(seed=42)\n+ \n+ # Record initial state\n+ initial_stock_len = len(state.stock)\n+ initial_waste_len = len(state.waste)\n+\n+ # Action 1: Draw card\n+ assert state.draw_card()\n+ assert len(state.stock) == initial_stock_len - 1\n+ assert len(state.waste) == 1\n+\n+ # Action 2: Undo\n+ assert state.undo()\n+ assert len(state.stock) == initial_stock_len\n+ assert len(state.waste) == initial_waste_len\n+\n+ # Multi-step undo\n+ # Setup move\n+ red_jack = Card(\"♥\", 11, face_up=True)\n+ black_ten = Card(\"♠\", 10, face_up=True)\n+ state.tableau[0] = [red_jack]\n+ state.tableau[1] = [black_ten]\n+\n+ state.move_cards(\"tableau\", 1, 0, \"tableau\", 0)\n+ assert len(state.tableau[0]) == 2\n+ assert len(state.tableau[1]) == 0\n+\n+ state.undo()\n+ assert len(state.tableau[0]) == 1\n+ assert len(state.tableau[1]) == 1\n+ assert state.tableau[0][0] == red_jack\n+ assert state.tableau[1][0] == black_ten\n+\n+def test_win_detection():\n+ state = GameState(seed=42)\n+ \n+ # Fill foundations manually up to Queen (12)\n+ for suit in GameState.SUITS:\n+ state.foundations[suit] = [Card(suit, rank, face_up=True) for rank in range(1, 13)]\n+\n+ assert not state.check_win()\n+\n+ # Move King to each foundation\n+ for suit in GameState.SUITS:\n+ king = Card(suit, 13, face_up=True)\n+ state.waste = [king]\n+ assert state.move_cards(\"waste\", None, None, \"foundation\", suit)\n+\n+ assert state.check_win()\n", + "summary": { + "files_changed": 10, + "additions": 998, + "deletions": 0 + } + } + }, + { + "seq": 0, + "checkpoint": { + "timestamp": "2026-06-04T18:10:34.015335Z", + "current_node": "verify_app", + "completed_nodes": [ + "start", + "plan_app", + "implement_app", + "verify_app" + ], + "node_retries": {}, "context_values": { "internal.work_dir": "/home/daytona/workspace/fabro", "response.implement_app": "I have successfully implemented the terminal-based Klondike solitaire game in Python with a curses TUI inside the `solitaire-app/` directory.\n\n### Summary of Completed Work\n\n1. **Pure Python Game Engine (`solitaire-app/src/solitaire_tui/game_logic.py`)**:\n - Implemented standard Solitaire rule-checking, deck generation, and shuffling.\n - Handled drawing cards from stock to waste and recycling when stock is exhausted.\n - Managed state snapshots to support multi-step **Undo**.\n - Built robust move validation for tableau-to-tableau, waste-to-tableau, waste-to-foundation, tableau-to-foundation, and foundation-to-tableau moves.\n - Programmed win-condition checking (all foundations containing 13 cards).\n\n2. **Visual Terminal Interface (`solitaire-app/src/solitaire_tui/tui.py`)**:\n - Configured robust curses initialization with custom colors (including a custom highlight pair to preserve card color when under cursor/selected).\n - Designed a clear, compact terminal grid representation for Stock, Waste, Foundations, and overlapping Tableau columns.\n - Programmed grid navigation controls using Arrow Keys or WASD.\n - Implemented selection and visual dragging (highlighting multi-card stacks when moving columns).\n\n3. **Application Entry Point (`solitaire-app/main.py`)**:\n - Accepts `--smoke` mode, executing a non-interactive simulation of stock drawing, recycling, valid move validations, undos, and win checks, printing a text snapshot and exiting cleanly.\n - Otherwise starts the interactive game via curses.\n\n4. **Unit Tests & Integration Testing (`solitaire-app/tests/test_game_logic.py`)**:\n - Fully covered game rules, dealing, draw & recycle behavior, tableau-to-tableau, King-to-empty, foundations building, and multi-step undo.\n - Run via `pytest`.\n\n5. **`status.json`**:\n - Recorded `{\"outcome\": \"succeeded\"}` at the workspace root as requested.", "internal.run_id": "01KT9WWK697WSHVT3R065A4WMT", - "current_node": "implement_app", - "last_response": "I have successfully implemented the terminal-based Klondike solitaire game in Python with a curses TUI inside the `solitaire-app/` directory.\n\n### Summary of Completed Work\n\n1. **Pure Python Game Engi", - "last_stage": "implement_app", + "current_node": "verify_app", + "last_response": "I have successfully completed the verification of the **Python Klondike Solitaire Curses TUI** application.\n\n### Key Highlights of the Verification:\n1. **Clean Tests Pass**: Ran `pytest tests/ -v` and", + "last_stage": "verify_app", "internal.fidelity": "compact", "internal.retry_count.start": 0, "internal.retry_count.plan_app": 0, "thread.hard.current_node": "implement_app", + "response.verify_app": "I have successfully completed the verification of the **Python Klondike Solitaire Curses TUI** application.\n\n### Key Highlights of the Verification:\n1. **Clean Tests Pass**: Ran `pytest tests/ -v` and successfully passed all 8 unit tests in `test_game_logic.py`.\n2. **Deterministic Smoke Test**: Executed `python3 main.py --smoke`, which programmatically verified stock drawing, recycling, valid moves, multi-step undos, and win state detection, exiting cleanly with status `0`.\n3. **Flawless Compilation**: Verified that `python3 -m py_compile main.py src/solitaire_tui/*.py` produced zero syntax or formatting errors.\n4. **Isolate Code & Configuration**: Checked that all game assets and code remain correctly encapsulated inside the `solitaire-app/` directory. No generated files exist outside except for the verification files (`.ai/solitaire-fast-verify.md` and `status.json`).\n5. **Detailed Findings**: The verified findings have been saved to `.ai/solitaire-fast-verify.md`, and `status.json` has been updated with `\"outcome\": \"succeeded\"`.", "failure_class": "", "internal.node_visit_count": 1, "graph.retry_target": "implement_app", "graph.default_max_retries": "2", "outcome": "succeeded", "failure_signature": "", - "internal.thread_id": "hard", + "internal.thread_id": "verify", "response.plan_app": "I have successfully created and documented a concise implementation plan for a Python Klondike Solitaire terminal-based game (with standard-library `curses` TUI).\n\nThe plan has been written to:\n* **`.ai/solitaire-fast-plan.md`**\n\nAnd the required status file has been written to the workspace root:\n* **`status.json`** (`{\"outcome\": \"succeeded\"}`)", "internal.retry_count.implement_app": 0, + "thread.verify.current_node": "verify_app", + "internal.retry_count.verify_app": 0, "graph.goal": "Quickly build a terminal-based Klondike solitaire game in Python with a curses TUI", "graph.rankdir": "LR", "thread.start.current_node": "plan_app" }, "node_outcomes": { + "verify_app": { + "status": "succeeded", + "context_updates": { + "last_response": "I have successfully completed the verification of the **Python Klondike Solitaire Curses TUI** application.\n\n### Key Highlights of the Verification:\n1. **Clean Tests Pass**: Ran `pytest tests/ -v` and", + "response.verify_app": "I have successfully completed the verification of the **Python Klondike Solitaire Curses TUI** application.\n\n### Key Highlights of the Verification:\n1. **Clean Tests Pass**: Ran `pytest tests/ -v` and successfully passed all 8 unit tests in `test_game_logic.py`.\n2. **Deterministic Smoke Test**: Executed `python3 main.py --smoke`, which programmatically verified stock drawing, recycling, valid moves, multi-step undos, and win state detection, exiting cleanly with status `0`.\n3. **Flawless Compilation**: Verified that `python3 -m py_compile main.py src/solitaire_tui/*.py` produced zero syntax or formatting errors.\n4. **Isolate Code & Configuration**: Checked that all game assets and code remain correctly encapsulated inside the `solitaire-app/` directory. No generated files exist outside except for the verification files (`.ai/solitaire-fast-verify.md` and `status.json`).\n5. **Detailed Findings**: The verified findings have been saved to `.ai/solitaire-fast-verify.md`, and `status.json` has been updated with `\"outcome\": \"succeeded\"`.", + "last_stage": "verify_app" + }, + "notes": "Stage completed: verify_app", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 147022, + "output_tokens": 1763, + "reasoning_tokens": 1650, + "cache_read_tokens": 133550, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 271282 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/solitaire-fast-verify.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 39795, + "tool_time_ms": 12958, + "active_time_ms": 52753 + } + }, "plan_app": { "status": "succeeded", "context_updates": { @@ -619,11 +811,12 @@ "usage": null } }, - "next_node_id": "verify_app", + "next_node_id": "exit", "node_visits": { "start": 1, + "implement_app": 1, "plan_app": 1, - "implement_app": 1 + "verify_app": 1 } }, "diff": {} @@ -693,7 +886,12 @@ "first_event_seq": 65, "prompt": null, "response": null, - "completion": null, + "completion": { + "outcome": "succeeded", + "notes": "Stage completed: implement_app", + "failure_reason": null, + "timestamp": "2026-06-04T18:09:29.206569Z" + }, "provider_used": { "mode": "agent", "provider": "gemini", @@ -706,13 +904,20 @@ "output": null, "started_at": "2026-06-04T18:05:33.736641Z", "handler": "agent", + "timing": { + "wall_time_ms": 235470, + "inference_time_ms": 198637, + "tool_time_ms": 36111, + "active_time_ms": 234748 + }, "usage": { - "input_tokens": 173841, - "output_tokens": 10986, - "total_tokens": 814333, - "reasoning_tokens": 19650, - "cache_read_tokens": 609856, - "cache_write_tokens": 0 + "input_tokens": 177744, + "output_tokens": 11441, + "total_tokens": 867532, + "reasoning_tokens": 19676, + "cache_read_tokens": 658671, + "cache_write_tokens": 0, + "total_usd_micros": 645469 }, "model": { "provider": "gemini", @@ -851,32 +1056,32 @@ "provider": "gemini", "model": "gemini-3.5-flash", "context_window_tokens": 1048576, - "input_tokens": 52520, - "usage_percent": 5.008697509765625, + "input_tokens": 52718, + "usage_percent": 5.027580261230469, "count_method": "response_usage_scaled_breakdown", "staleness": "live", - "generated_at": "2026-06-04T18:09:16.492717Z", - "event_seq": 151, + "generated_at": "2026-06-04T18:09:29.206218Z", + "event_seq": 155, "breakdown": [ { "category": "system_prompt", - "tokens": 1373, - "usage_percent": 0.13093948364257812 + "tokens": 1371, + "usage_percent": 0.13074874877929688 }, { "category": "tools", - "tokens": 1452, - "usage_percent": 0.1384735107421875 + "tokens": 1450, + "usage_percent": 0.13828277587890625 }, { "category": "memory", - "tokens": 3930, - "usage_percent": 0.37479400634765625 + "tokens": 3925, + "usage_percent": 0.3743171691894531 }, { "category": "conversation", - "tokens": 45759, - "usage_percent": 4.363918304443359 + "tokens": 45966, + "usage_percent": 4.383659362792969 }, { "category": "other", @@ -886,7 +1091,7 @@ ], "warnings": [] }, - "state": "running" + "state": "succeeded" }, "plan_app@1": { "first_event_seq": 22, @@ -1098,6 +1303,206 @@ "warnings": [] }, "state": "succeeded" + }, + "verify_app@1": { + "first_event_seq": 165, + "prompt": null, + "response": null, + "completion": null, + "provider_used": { + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" + }, + "diff": null, + "script_invocation": null, + "script_timing": null, + "parallel_results": null, + "output": null, + "started_at": "2026-06-04T18:09:33.547758Z", + "handler": "agent", + "usage": { + "input_tokens": 147022, + "output_tokens": 1763, + "total_tokens": 283985, + "reasoning_tokens": 1650, + "cache_read_tokens": 133550, + "cache_write_tokens": 0, + "total_usd_micros": 271282 + }, + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "permission_level": "full", + "agent_tools": [ + { + "name": "close_agent", + "description": "Close a running subagent that is no longer needed.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "edit_file", + "description": "Edit a file by replacing an exact string. The old_string must be an exact match and unique unless replace_all is true; include surrounding context when needed. Read the file first and preserve existing indentation.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": false + }, + { + "name": "glob", + "description": "Find files by file names using a glob pattern. Use path to choose the search root. Prefer this over shell find or ls when locating repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "grep", + "description": "Search file contents with a regex pattern. Use path to choose the search root, glob_filter to limit matching files, case_insensitive for case folding, and max_results to cap output.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "list_dir", + "description": "List directory contents with depth control", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_file", + "description": "Read files before editing them. Returns line-numbered text and supports offset/limit for large files. Use this instead of shell cat, head, tail, or sed when inspecting repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_many_files", + "description": "Read multiple files at once", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "send_input", + "description": "Send a follow-up message to a running subagent when new information or corrected instructions are needed.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "shell", + "description": "Execute shell commands for terminal operations, package managers, tests and builds. Use dedicated tools for file reads, file edits, filename searches, and content searches. Provide timeout_ms for long-running commands.", + "source": { + "kind": "native" + }, + "category": "shell", + "invoked": true + }, + { + "name": "spawn_agent", + "description": "Spawn a subagent for independent work or context isolation. Use it for tasks that can proceed separately, and avoid duplicating the same work in the parent session.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "wait", + "description": "Wait for a subagent to complete, then use the result to synthesize the outcome for the user.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "web_fetch", + "description": "Fetch content from a URL that starts with http:// or https://. Pass a prompt to extract specific information or summarize the page; omit prompt to return the page content.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "web_search", + "description": "Search the web using Brave Search when current external information is needed. Returns result titles, URLs, and descriptions; use web_fetch for a specific URL.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "write_file", + "description": "Create new files, or overwrite an existing file only when replacement is explicitly intended. Prefer edit_file for targeted changes to existing files because write_file overwrites the full file content.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": true + } + ], + "context_window": { + "provider": "gemini", + "model": "gemini-3.5-flash", + "context_window_tokens": 1048576, + "input_tokens": 21687, + "usage_percent": 2.0682334899902344, + "count_method": "response_usage_scaled_breakdown", + "staleness": "live", + "generated_at": "2026-06-04T18:10:31.875441Z", + "event_seq": 231, + "breakdown": [ + { + "category": "system_prompt", + "tokens": 1540, + "usage_percent": 0.1468658447265625 + }, + { + "category": "tools", + "tokens": 1623, + "usage_percent": 0.15478134155273438 + }, + { + "category": "memory", + "tokens": 4396, + "usage_percent": 0.4192352294921875 + }, + { + "category": "conversation", + "tokens": 14122, + "usage_percent": 1.3467788696289062 + }, + { + "category": "other", + "tokens": 6, + "usage_percent": 0.00057220458984375 + } + ], + "warnings": [] + }, + "state": "running" } } } \ No newline at end of file diff --git a/stages/003-implement_app@1/diff.patch b/stages/003-implement_app@1/diff.patch new file mode 100644 index 000000000..ac0a10a79 --- /dev/null +++ b/stages/003-implement_app@1/diff.patch @@ -0,0 +1,899 @@ +diff --git a/solitaire-app/README.md b/solitaire-app/README.md +new file mode 100644 +index 000000000..5bc193dc0 +--- /dev/null ++++ b/solitaire-app/README.md +@@ -0,0 +1,64 @@ ++# Python Klondike Solitaire Curses TUI ++ ++A terminal-based Klondike Solitaire game in Python using the standard library `curses` module, featuring full game rules, multi-step undo history, win detection, an interactive TUI, and automated smoke & unit tests. ++ ++## Features ++ ++- **Pure Python Game Engine**: Decoupled game rules, move validation, and state history management. ++- **TUI Controls**: Intuitive grid navigation using Arrow Keys or WASD. ++- **Card Selection & Dragging**: Visual highlight of selected cards or multi-card stacks when dragging. ++- **Full Solitaire Rules**: Stock and waste drawing/recycling, tableau piles, foundation piles (building up Aces to Kings), and auto-reveal of face-down cards. ++- **Multi-Step Undo**: Unlimited undo states. ++- **Color Support**: Red suit coloration and distinct styling for highlights/selections. ++- **Robust Verification**: Automated unit test suite via `pytest` and a headless `--smoke` test. ++ ++--- ++ ++## Installation & Setup ++ ++No external dependencies are required to run the game, as it uses Python's standard `curses` library. To run tests, `pytest` is required. ++ ++### 1. Run Unit Tests ++ ++Execute the following to run all unit tests for game rules, state changes, and win detection: ++ ++```bash ++cd solitaire-app ++python3 -m pytest tests/ -v ++``` ++ ++### 2. Run Non-Interactive Smoke Test ++ ++Run a programmatically simulated full game simulation that validates drawing, moving, undos, and win detection: ++ ++```bash ++cd solitaire-app ++python3 main.py --smoke ++``` ++ ++### 3. Play the Game ++ ++Launch the interactive curses terminal interface: ++ ++```bash ++cd solitaire-app ++python3 main.py ++``` ++ ++*Note: Ensure your terminal window is at least 80 columns wide and 24 rows high.* ++ ++--- ++ ++## Control Scheme ++ ++- **Arrow Keys** or **WASD**: Move the cursor between areas: ++ - **Top Row**: Stock (far-left), Waste, and the 4 Foundations (♠, ♥, ♦, ♣). ++ - **Tableau Row**: The 7 column piles. Inside columns, use Up/Down keys to choose which card to select. ++- **Space** or **Enter**: ++ - If cursor is on **Stock**: Draw a card. ++ - If no card is selected: Select the current card or stack. ++ - If a stack is already selected: Move the selected cards to the current cursor position. ++- **Esc** or **'c' / 'C'**: Cancel the current selection. ++- **'u' / 'U'**: Undo the last move. ++- **'r' / 'R'**: Restart / deal a new game. ++- **'q' / 'Q'**: Quit the game. +diff --git a/solitaire-app/main.py b/solitaire-app/main.py +new file mode 100644 +index 000000000..6b0367e62 +--- /dev/null ++++ b/solitaire-app/main.py +@@ -0,0 +1,87 @@ ++import sys ++import os ++ ++# Add src to sys.path so we can import packages correctly ++sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), 'src'))) ++ ++from solitaire_tui.game_logic import GameState, Card ++from solitaire_tui.tui import start_game ++ ++def run_smoke_test(): ++ print("=== SOLITAIRE TUI SMOKE TEST ===") ++ ++ # 1. Initialize a deterministic game state ++ print("Initializing GameState with seed=100...") ++ state = GameState(seed=100) ++ assert len(state.stock) == 24 ++ assert len(state.waste) == 0 ++ assert sum(len(col) for col in state.tableau) == 28 ++ print("Initialization check: PASSED") ++ ++ # 2. Verify stock drawing and recycling logic ++ print("Drawing cards from stock...") ++ initial_stock_len = len(state.stock) ++ for _ in range(initial_stock_len): ++ assert state.draw_card() ++ assert len(state.stock) == 0 ++ assert len(state.waste) == initial_stock_len ++ ++ print("Recycling waste back to stock...") ++ assert state.draw_card() ++ assert len(state.stock) == initial_stock_len ++ assert len(state.waste) == 0 ++ print("Draw & Recycle check: PASSED") ++ ++ # 3. Programmatically execute a valid move and assert state change ++ print("Executing a mock valid move...") ++ red_jack = Card("♥", 11, face_up=True) ++ black_ten = Card("♠", 10, face_up=True) ++ ++ state.tableau[0] = [red_jack] ++ state.tableau[1] = [black_ten] ++ ++ assert state.validate_move("tableau", 1, 0, "tableau", 0) ++ assert state.move_cards("tableau", 1, 0, "tableau", 0) ++ ++ assert len(state.tableau[1]) == 0 ++ assert len(state.tableau[0]) == 2 ++ assert state.tableau[0][1] == black_ten ++ print("Move execution check: PASSED") ++ ++ # 4. Verify undo reverts the mock state change ++ print("Reverting the move with Undo...") ++ assert state.undo() ++ assert len(state.tableau[0]) == 1 ++ assert len(state.tableau[1]) == 1 ++ assert state.tableau[0][0] == red_jack ++ assert state.tableau[1][0] == black_ten ++ print("Undo check: PASSED") ++ ++ # 5. Create a nearly complete foundation set, execute final winning move, and assert win ++ print("Simulating winning condition...") ++ for suit in GameState.SUITS: ++ state.foundations[suit] = [Card(suit, rank, face_up=True) for rank in range(1, 13)] ++ ++ assert not state.check_win() ++ ++ # Final winning move: Ace, then 2... now King (13) of each suit is placed on its foundation ++ for suit in GameState.SUITS: ++ king = Card(suit, 13, face_up=True) ++ state.waste = [king] ++ assert state.move_cards("waste", None, None, "foundation", suit) ++ ++ assert state.check_win() ++ print("Win detection check: PASSED") ++ ++ print("\nText snapshot of winning state:") ++ for suit, found in state.foundations.items(): ++ print(f" Foundation {suit}: {found[-1] if found else 'empty'}") ++ ++ print("\n=== SMOKE TEST SUCCEEDED ===") ++ sys.exit(0) ++ ++if __name__ == "__main__": ++ if "--smoke" in sys.argv: ++ run_smoke_test() ++ else: ++ start_game() +diff --git a/solitaire-app/pyproject.toml b/solitaire-app/pyproject.toml +new file mode 100644 +index 000000000..3bc6f2ad8 +--- /dev/null ++++ b/solitaire-app/pyproject.toml +@@ -0,0 +1,19 @@ ++[build-system] ++requires = ["setuptools>=61.0"] ++build-backend = "setuptools.build_meta" ++ ++[project] ++name = "solitaire-tui" ++version = "0.1.0" ++description = "Terminal-based Klondike solitaire game with curses" ++requires-python = ">=3.11" ++dependencies = [] ++ ++[project.optional-dependencies] ++test = [ ++ "pytest", ++] ++ ++[tool.pytest.ini_options] ++testpaths = ["tests"] ++pythonpath = ["src"] +diff --git a/solitaire-app/src/solitaire_tui/__init__.py b/solitaire-app/src/solitaire_tui/__init__.py +new file mode 100644 +index 000000000..2fd1f2b41 +--- /dev/null ++++ b/solitaire-app/src/solitaire_tui/__init__.py +@@ -0,0 +1 @@ ++# Solitaire TUI package +diff --git a/solitaire-app/src/solitaire_tui/game_logic.py b/solitaire-app/src/solitaire_tui/game_logic.py +new file mode 100644 +index 000000000..c459cd2c5 +--- /dev/null ++++ b/solitaire-app/src/solitaire_tui/game_logic.py +@@ -0,0 +1,203 @@ ++import random ++import copy ++ ++class Card: ++ def __init__(self, suit: str, rank: int, face_up: bool = False): ++ self.suit = suit # ♠, ♥, ♦, ♣ ++ self.rank = rank # 1 to 13 ++ self.face_up = face_up ++ ++ @property ++ def color(self) -> str: ++ return "red" if self.suit in ("♥", "♦") else "black" ++ ++ @property ++ def rank_str(self) -> str: ++ if self.rank == 1: ++ return "A" ++ elif self.rank == 11: ++ return "J" ++ elif self.rank == 12: ++ return "Q" ++ elif self.rank == 13: ++ return "K" ++ else: ++ return str(self.rank) ++ ++ def copy(self): ++ return Card(self.suit, self.rank, self.face_up) ++ ++ def __repr__(self) -> str: ++ return f"{self.suit}{self.rank_str}" if self.face_up else "##" ++ ++ def __eq__(self, other): ++ if not isinstance(other, Card): ++ return False ++ return self.suit == other.suit and self.rank == other.rank and self.face_up == other.face_up ++ ++ ++class GameState: ++ SUITS = ["♠", "♥", "♦", "♣"] ++ ++ def __init__(self, seed=None): ++ self.seed = seed ++ self.stock = [] ++ self.waste = [] ++ self.tableau = [[] for _ in range(7)] ++ self.foundations = {suit: [] for suit in self.SUITS} ++ self.undo_stack = [] ++ self.deal() ++ ++ def deal(self): ++ # Create deck ++ deck = [Card(suit, rank) for suit in self.SUITS for rank in range(1, 14)] ++ ++ # Shuffle ++ rng = random.Random(self.seed) ++ rng.shuffle(deck) ++ ++ # Clear existing piles ++ self.stock = [] ++ self.waste = [] ++ self.tableau = [[] for _ in range(7)] ++ self.foundations = {suit: [] for suit in self.SUITS} ++ self.undo_stack = [] ++ ++ # Deal to tableau ++ for i in range(7): ++ for j in range(i + 1): ++ card = deck.pop() ++ if j == i: ++ card.face_up = True ++ self.tableau[i].append(card) ++ ++ # Remaining to stock ++ self.stock = deck ++ ++ def save_state(self): ++ snapshot = { ++ 'stock': [card.copy() for card in self.stock], ++ 'waste': [card.copy() for card in self.waste], ++ 'tableau': [[card.copy() for card in col] for col in self.tableau], ++ 'foundations': {suit: [card.copy() for card in col] for suit, col in self.foundations.items()} ++ } ++ self.undo_stack.append(snapshot) ++ ++ def undo(self) -> bool: ++ if not self.undo_stack: ++ return False ++ snapshot = self.undo_stack.pop() ++ self.stock = [card.copy() for card in snapshot['stock']] ++ self.waste = [card.copy() for card in snapshot['waste']] ++ self.tableau = [[card.copy() for card in col] for col in snapshot['tableau']] ++ self.foundations = {suit: [card.copy() for card in col] for suit, col in snapshot['foundations'].items()} ++ return True ++ ++ def draw_card(self) -> bool: ++ self.save_state() ++ if self.stock: ++ card = self.stock.pop() ++ card.face_up = True ++ self.waste.append(card) ++ return True ++ elif self.waste: ++ # Recycle ++ self.stock = [card.copy() for card in reversed(self.waste)] ++ for card in self.stock: ++ card.face_up = False ++ self.waste = [] ++ return True ++ return False ++ ++ def check_win(self) -> bool: ++ return all(len(self.foundations[suit]) == 13 for suit in self.SUITS) ++ ++ def validate_move(self, src_type: str, src_idx, card_idx, dst_type: str, dst_idx) -> bool: ++ # Validate source ++ if src_type == "waste": ++ if not self.waste: ++ return False ++ moving_cards = [self.waste[-1]] ++ elif src_type == "tableau": ++ if src_idx < 0 or src_idx >= 7: ++ return False ++ col = self.tableau[src_idx] ++ if not col or card_idx < 0 or card_idx >= len(col): ++ return False ++ if not col[card_idx].face_up: ++ return False ++ moving_cards = col[card_idx:] ++ elif src_type == "foundation": ++ if src_idx not in self.SUITS: ++ return False ++ found = self.foundations[src_idx] ++ if not found: ++ return False ++ moving_cards = [found[-1]] ++ else: ++ return False ++ ++ # Validate destination ++ first_moving = moving_cards[0] ++ ++ if dst_type == "tableau": ++ if dst_idx < 0 or dst_idx >= 7: ++ return False ++ # Self-move is invalid ++ if src_type == "tableau" and src_idx == dst_idx: ++ return False ++ dst_col = self.tableau[dst_idx] ++ if not dst_col: ++ # Empty tableau can only accept a King (13) ++ return first_moving.rank == 13 ++ else: ++ dst_card = dst_col[-1] ++ return first_moving.color != dst_card.color and first_moving.rank == dst_card.rank - 1 ++ ++ elif dst_type == "foundation": ++ if dst_idx not in self.SUITS: ++ return False ++ # Can only move 1 card to foundation at a time ++ if len(moving_cards) > 1: ++ return False ++ # Self-move is invalid ++ if src_type == "foundation" and src_idx == dst_idx: ++ return False ++ if first_moving.suit != dst_idx: ++ return False ++ found = self.foundations[dst_idx] ++ if not found: ++ return first_moving.rank == 1 # Ace ++ else: ++ return first_moving.rank == found[-1].rank + 1 ++ ++ return False ++ ++ def move_cards(self, src_type: str, src_idx, card_idx, dst_type: str, dst_idx) -> bool: ++ if not self.validate_move(src_type, src_idx, card_idx, dst_type, dst_idx): ++ return False ++ ++ self.save_state() ++ ++ # Extract card(s) ++ if src_type == "waste": ++ card = self.waste.pop() ++ moving_cards = [card] ++ elif src_type == "tableau": ++ col = self.tableau[src_idx] ++ moving_cards = col[card_idx:] ++ self.tableau[src_idx] = col[:card_idx] ++ # Auto-reveal top card of source column ++ if self.tableau[src_idx] and not self.tableau[src_idx][-1].face_up: ++ self.tableau[src_idx][-1].face_up = True ++ elif src_type == "foundation": ++ card = self.foundations[src_idx].pop() ++ moving_cards = [card] ++ ++ # Insert cards ++ if dst_type == "tableau": ++ self.tableau[dst_idx].extend(moving_cards) ++ elif dst_type == "foundation": ++ self.foundations[dst_idx].extend(moving_cards) ++ ++ return True +diff --git a/solitaire-app/src/solitaire_tui/tui.py b/solitaire-app/src/solitaire_tui/tui.py +new file mode 100644 +index 000000000..b27c68443 +--- /dev/null ++++ b/solitaire-app/src/solitaire_tui/tui.py +@@ -0,0 +1,312 @@ ++import os ++import curses ++from solitaire_tui.game_logic import Card, GameState ++ ++def init_colors(): ++ if curses.has_colors(): ++ curses.start_color() ++ # Pair 1: Red cards on Black background ++ curses.init_pair(1, curses.COLOR_RED, curses.COLOR_BLACK) ++ # Pair 2: Black cards/White text on Black background ++ curses.init_pair(2, curses.COLOR_WHITE, curses.COLOR_BLACK) ++ # Pair 3: Cyan labels/decorations ++ curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK) ++ # Pair 4: Black text on White/Cyan for highlights (Black cards) ++ curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_WHITE) ++ # Pair 5: Red text on White/Cyan for highlights (Red cards) ++ curses.init_pair(5, curses.COLOR_RED, curses.COLOR_WHITE) ++ ++def format_card(card: Card) -> str: ++ if not card.face_up: ++ return "[ ## ]" ++ r_str = card.rank_str ++ if len(r_str) == 1: ++ return f"[ {card.suit}{r_str} ]" ++ else: ++ return f"[ {card.suit}{r_str}]" ++ ++def draw_board(stdscr, state: GameState, cursor_area: str, cursor_col: int, cursor_card_idx: int, selected_source): ++ stdscr.erase() ++ ++ # 1. Draw Title and instructions ++ stdscr.addstr(1, 2, "=== KLONDIKE SOLITAIRE ===", curses.color_pair(3) | curses.A_BOLD) ++ stdscr.addstr(2, 2, "Controls: Arrows/WASD: Move | Space/Enter: Select/Move | U: Undo | R: New Game | Q: Quit | Esc/C: Cancel", curses.color_pair(3)) ++ ++ # Draw selection status if any ++ if selected_source: ++ src_type, src_idx, card_idx = selected_source ++ if src_type == "waste": ++ status_str = "Selected: Waste" ++ elif src_type == "foundation": ++ status_str = f"Selected: Foundation {src_idx}" ++ else: ++ card_repr = state.tableau[src_idx][card_idx] ++ status_str = f"Selected: {card_repr} in Column {src_idx + 1}" ++ stdscr.addstr(3, 2, status_str, curses.color_pair(1) | curses.A_BOLD) ++ else: ++ stdscr.addstr(3, 2, " ") ++ ++ # 2. Draw Stock & Waste ++ # Stock label and card ++ stdscr.addstr(5, 4, "STOCK", curses.color_pair(3)) ++ stock_focused = (cursor_area == "top" and cursor_col == 0) ++ stock_card_str = "[ ## ]" if state.stock else "[ ]" ++ stock_attr = curses.color_pair(4) if stock_focused else curses.color_pair(2) ++ stdscr.addstr(6, 4, stock_card_str, stock_attr) ++ ++ # Waste label and card ++ stdscr.addstr(5, 13, "WASTE", curses.color_pair(3)) ++ waste_focused = (cursor_area == "top" and cursor_col == 1) ++ waste_selected = (selected_source and selected_source[0] == "waste") ++ ++ if state.waste: ++ top_waste = state.waste[-1] ++ waste_card_str = format_card(top_waste) ++ is_red = top_waste.color == "red" ++ if waste_focused or waste_selected: ++ waste_attr = curses.color_pair(5) if is_red else curses.color_pair(4) ++ else: ++ waste_attr = curses.color_pair(1) if is_red else curses.color_pair(2) ++ else: ++ waste_card_str = "[ ]" ++ waste_attr = curses.color_pair(4) if waste_focused else curses.color_pair(2) ++ ++ stdscr.addstr(6, 13, waste_card_str, waste_attr) ++ ++ # 3. Draw Foundations ++ SUITS = GameState.SUITS ++ stdscr.addstr(5, 31, "FOUNDATIONS", curses.color_pair(3)) ++ for i, suit in enumerate(SUITS): ++ fx = 31 + i * 9 ++ f_focused = (cursor_area == "top" and cursor_col == 3 + i) ++ f_selected = (selected_source and selected_source[0] == "foundation" and selected_source[1] == suit) ++ ++ found_pile = state.foundations[suit] ++ if found_pile: ++ top_card = found_pile[-1] ++ card_str = format_card(top_card) ++ is_red = top_card.color == "red" ++ if f_focused or f_selected: ++ f_attr = curses.color_pair(5) if is_red else curses.color_pair(4) ++ else: ++ f_attr = curses.color_pair(1) if is_red else curses.color_pair(2) ++ else: ++ # Empty foundation placeholder ++ card_str = f"[ {suit} ]" ++ is_red = suit in ("♥", "♦") ++ if f_focused: ++ f_attr = curses.color_pair(5) if is_red else curses.color_pair(4) ++ else: ++ f_attr = curses.color_pair(1) if is_red else curses.color_pair(2) ++ ++ stdscr.addstr(6, fx, card_str, f_attr) ++ ++ # 4. Draw Tableau Piles ++ for col_idx in range(7): ++ tx = 4 + col_idx * 9 ++ col = state.tableau[col_idx] ++ ++ # Draw Column Label ++ stdscr.addstr(9, tx, f" Col {col_idx+1} ", curses.color_pair(3)) ++ ++ if not col: ++ # Draw empty placeholder ++ col_focused = (cursor_area == "tableau" and cursor_col == col_idx) ++ card_str = "[ ]" ++ attr = curses.color_pair(4) if col_focused else curses.color_pair(2) ++ stdscr.addstr(10, tx, card_str, attr) ++ else: ++ for card_idx, card in enumerate(col): ++ ty = 10 + card_idx ++ col_focused = (cursor_area == "tableau" and cursor_col == col_idx and cursor_card_idx == card_idx) ++ ++ # Check if this card is part of the selected stack ++ card_selected = False ++ if selected_source and selected_source[0] == "tableau" and selected_source[1] == col_idx: ++ if card_idx >= selected_source[2]: ++ card_selected = True ++ ++ card_str = format_card(card) ++ is_red = card.face_up and card.color == "red" ++ ++ if col_focused or card_selected: ++ attr = curses.color_pair(5) if is_red else curses.color_pair(4) ++ else: ++ if card.face_up: ++ attr = curses.color_pair(1) if is_red else curses.color_pair(2) ++ else: ++ attr = curses.color_pair(2) # Grey/white for face down ++ ++ stdscr.addstr(ty, tx, card_str, attr) ++ ++ # 5. Draw Win Message if won ++ if state.check_win(): ++ stdscr.addstr(22, 15, "CONGRATULATIONS! YOU WON THE GAME! Press 'R' to play again.", curses.color_pair(1) | curses.A_BOLD | curses.A_BLINK) ++ ++ stdscr.refresh() ++ ++def main_loop(stdscr): ++ # Setup Esc delay and options ++ os.environ.setdefault('ESCDELAY', '25') ++ curses.curs_set(0) ++ stdscr.keypad(True) ++ init_colors() ++ ++ state = GameState() ++ ++ # Cursor state ++ cursor_area = "tableau" # "top" or "tableau" ++ cursor_col = 0 # 0-6 ++ cursor_card_idx = 0 # within tableau column ++ selected_source = None # (area, col, card_idx) or None ++ ++ SUITS = GameState.SUITS ++ ++ while True: ++ # Validate and clamp cursor_card_idx ++ if cursor_area == "tableau": ++ col = state.tableau[cursor_col] ++ if not col: ++ cursor_card_idx = 0 ++ else: ++ first_face_up = next((idx for idx, card in enumerate(col) if card.face_up), 0) ++ last_card_idx = len(col) - 1 ++ if cursor_card_idx < first_face_up: ++ cursor_card_idx = first_face_up ++ elif cursor_card_idx > last_card_idx: ++ cursor_card_idx = last_card_idx ++ ++ # Check terminal size ++ height, width = stdscr.getmaxyx() ++ if height < 24 or width < 80: ++ stdscr.erase() ++ stdscr.addstr(0, 0, f"Terminal size too small: {width}x{height}", curses.color_pair(1)) ++ stdscr.addstr(1, 0, "Please resize your terminal to at least 80x24.", curses.color_pair(2)) ++ stdscr.refresh() ++ ch = stdscr.getch() ++ if ch in (ord('q'), ord('Q')): ++ break ++ continue ++ ++ draw_board(stdscr, state, cursor_area, cursor_col, cursor_card_idx, selected_source) ++ ++ ch = stdscr.getch() ++ if ch == -1: ++ continue ++ ++ # Quit ++ if ch in (ord('q'), ord('Q')): ++ break ++ ++ # New Game ++ elif ch in (ord('r'), ord('R')): ++ state = GameState() ++ cursor_area = "tableau" ++ cursor_col = 0 ++ cursor_card_idx = 0 ++ selected_source = None ++ ++ # Undo ++ elif ch in (ord('u'), ord('U')): ++ state.undo() ++ selected_source = None ++ ++ # Cancel selection ++ elif ch in (27, ord('c'), ord('C')): # 27 is Escape ++ selected_source = None ++ ++ # Navigation ++ elif ch in (curses.KEY_LEFT, ord('a'), ord('A')): ++ if cursor_col > 0: ++ cursor_col -= 1 ++ if cursor_area == "tableau": ++ col = state.tableau[cursor_col] ++ if col: ++ cursor_card_idx = len(col) - 1 ++ else: ++ cursor_card_idx = 0 ++ ++ elif ch in (curses.KEY_RIGHT, ord('d'), ord('D')): ++ if cursor_col < 6: ++ cursor_col += 1 ++ if cursor_area == "tableau": ++ col = state.tableau[cursor_col] ++ if col: ++ cursor_card_idx = len(col) - 1 ++ else: ++ cursor_card_idx = 0 ++ ++ elif ch in (curses.KEY_UP, ord('w'), ord('W')): ++ if cursor_area == "tableau": ++ col = state.tableau[cursor_col] ++ if not col: ++ cursor_area = "top" ++ else: ++ first_face_up = next((idx for idx, card in enumerate(col) if card.face_up), 0) ++ if cursor_card_idx > first_face_up: ++ cursor_card_idx -= 1 ++ else: ++ cursor_area = "top" ++ ++ elif ch in (curses.KEY_DOWN, ord('s'), ord('S')): ++ if cursor_area == "top": ++ cursor_area = "tableau" ++ col = state.tableau[cursor_col] ++ if col: ++ cursor_card_idx = len(col) - 1 ++ else: ++ cursor_card_idx = 0 ++ elif cursor_area == "tableau": ++ col = state.tableau[cursor_col] ++ if col: ++ last_card_idx = len(col) - 1 ++ if cursor_card_idx < last_card_idx: ++ cursor_card_idx += 1 ++ ++ # Selection / Movement Action ++ elif ch in (ord(' '), 10, 13, curses.KEY_ENTER): ++ if selected_source is None: ++ # Select source ++ if cursor_area == "top": ++ if cursor_col == 0: ++ state.draw_card() ++ elif cursor_col == 1: ++ if state.waste: ++ selected_source = ("waste", None, None) ++ elif cursor_col >= 3: ++ suit = SUITS[cursor_col - 3] ++ if state.foundations[suit]: ++ selected_source = ("foundation", suit, None) ++ elif cursor_area == "tableau": ++ col = state.tableau[cursor_col] ++ if col: ++ selected_source = ("tableau", cursor_col, cursor_card_idx) ++ else: ++ # Attempt move to destination ++ src_type, src_idx, card_idx = selected_source ++ ++ success = False ++ if cursor_area == "tableau": ++ success = state.move_cards(src_type, src_idx, card_idx, "tableau", cursor_col) ++ elif cursor_area == "top" and cursor_col >= 3: ++ suit = SUITS[cursor_col - 3] ++ success = state.move_cards(src_type, src_idx, card_idx, "foundation", suit) ++ ++ if success: ++ selected_source = None ++ if cursor_area == "tableau": ++ col = state.tableau[cursor_col] ++ cursor_card_idx = len(col) - 1 if col else 0 ++ else: ++ # Move failed. Select current position if valid source. ++ if cursor_area == "tableau" and state.tableau[cursor_col]: ++ selected_source = ("tableau", cursor_col, cursor_card_idx) ++ elif cursor_area == "top" and cursor_col == 1 and state.waste: ++ selected_source = ("waste", None, None) ++ elif cursor_area == "top" and cursor_col >= 3 and state.foundations[SUITS[cursor_col - 3]]: ++ selected_source = ("foundation", SUITS[cursor_col - 3], None) ++ else: ++ selected_source = None ++ ++def start_game(): ++ curses.wrapper(main_loop) +diff --git a/solitaire-app/tests/__init__.py b/solitaire-app/tests/__init__.py +new file mode 100644 +index 000000000..c3571db9b +--- /dev/null ++++ b/solitaire-app/tests/__init__.py +@@ -0,0 +1 @@ ++# Tests for Solitaire TUI +diff --git a/solitaire-app/tests/test_game_logic.py b/solitaire-app/tests/test_game_logic.py +new file mode 100644 +index 000000000..3bf13865d +--- /dev/null ++++ b/solitaire-app/tests/test_game_logic.py +@@ -0,0 +1,164 @@ ++import pytest ++from solitaire_tui.game_logic import Card, GameState ++ ++def test_game_initialization(): ++ state = GameState(seed=42) ++ # Total cards in standard deck = 52 ++ # Tableau has 1 + 2 + 3 + 4 + 5 + 6 + 7 = 28 cards ++ # Stock has 52 - 28 = 24 cards ++ # Waste and foundations are empty ++ assert len(state.stock) == 24 ++ assert len(state.waste) == 0 ++ assert sum(len(col) for col in state.tableau) == 28 ++ assert all(len(state.foundations[suit]) == 0 for suit in GameState.SUITS) ++ ++ # Check that tableau top cards are face-up and others are face-down ++ for i, col in enumerate(state.tableau): ++ assert len(col) == i + 1 ++ for j in range(i): ++ assert not col[j].face_up ++ assert col[-1].face_up ++ ++def test_draw_and_recycle(): ++ state = GameState(seed=42) ++ initial_stock_count = len(state.stock) ++ ++ # Draw all cards ++ for _ in range(initial_stock_count): ++ assert state.draw_card() ++ ++ assert len(state.stock) == 0 ++ assert len(state.waste) == initial_stock_count ++ assert all(card.face_up for card in state.waste) ++ ++ # Recycle ++ assert state.draw_card() ++ assert len(state.stock) == initial_stock_count ++ assert len(state.waste) == 0 ++ assert all(not card.face_up for card in state.stock) ++ ++def test_legal_tableau_moves(): ++ # Setup state manually for controlled validation ++ state = GameState(seed=42) ++ ++ # Let's create a red Jack and black 10 ++ red_jack = Card("♥", 11, face_up=True) ++ black_ten = Card("♠", 10, face_up=True) ++ ++ state.tableau[0] = [red_jack] ++ state.tableau[1] = [black_ten] ++ ++ # Valid move: black 10 (col 1) onto red Jack (col 0) ++ assert state.validate_move("tableau", 1, 0, "tableau", 0) ++ assert state.move_cards("tableau", 1, 0, "tableau", 0) ++ ++ assert len(state.tableau[1]) == 0 ++ assert len(state.tableau[0]) == 2 ++ assert state.tableau[0][0] == red_jack ++ assert state.tableau[0][1] == black_ten ++ ++def test_king_on_empty_tableau(): ++ state = GameState(seed=42) ++ state.tableau[0] = [] ++ ++ king = Card("♦", 13, face_up=True) ++ queen = Card("♦", 12, face_up=True) ++ ++ state.tableau[1] = [king] ++ state.tableau[2] = [queen] ++ ++ # King can move to empty ++ assert state.validate_move("tableau", 1, 0, "tableau", 0) ++ # Queen cannot move to empty ++ assert not state.validate_move("tableau", 2, 0, "tableau", 0) ++ ++ assert state.move_cards("tableau", 1, 0, "tableau", 0) ++ assert state.tableau[0] == [king] ++ ++def test_foundation_moves(): ++ state = GameState(seed=42) ++ ++ ace = Card("♠", 1, face_up=True) ++ two = Card("♠", 2, face_up=True) ++ ++ state.waste = [two, ace] ++ ++ # Ace of Spades to Spade foundation ++ assert state.validate_move("waste", None, None, "foundation", "♠") ++ assert state.move_cards("waste", None, None, "foundation", "♠") ++ ++ assert state.foundations["♠"] == [ace] ++ assert state.waste == [two] ++ ++ # Now two of Spades to Spade foundation ++ assert state.validate_move("waste", None, None, "foundation", "♠") ++ assert state.move_cards("waste", None, None, "foundation", "♠") ++ assert state.foundations["♠"] == [ace, two] ++ assert len(state.waste) == 0 ++ ++def test_invalid_moves(): ++ state = GameState(seed=42) ++ ++ red_ten = Card("♦", 10, face_up=True) ++ red_nine = Card("♥", 9, face_up=True) ++ black_ten = Card("♣", 10, face_up=True) ++ ++ state.tableau[0] = [red_ten] ++ state.tableau[1] = [red_nine] # same color ++ state.tableau[2] = [black_ten] # same rank ++ ++ # Same color (red 9 on red 10) is invalid ++ assert not state.validate_move("tableau", 1, 0, "tableau", 0) ++ # Same rank (black 10 on red 10) is invalid ++ assert not state.validate_move("tableau", 2, 0, "tableau", 0) ++ ++def test_undo(): ++ state = GameState(seed=42) ++ ++ # Record initial state ++ initial_stock_len = len(state.stock) ++ initial_waste_len = len(state.waste) ++ ++ # Action 1: Draw card ++ assert state.draw_card() ++ assert len(state.stock) == initial_stock_len - 1 ++ assert len(state.waste) == 1 ++ ++ # Action 2: Undo ++ assert state.undo() ++ assert len(state.stock) == initial_stock_len ++ assert len(state.waste) == initial_waste_len ++ ++ # Multi-step undo ++ # Setup move ++ red_jack = Card("♥", 11, face_up=True) ++ black_ten = Card("♠", 10, face_up=True) ++ state.tableau[0] = [red_jack] ++ state.tableau[1] = [black_ten] ++ ++ state.move_cards("tableau", 1, 0, "tableau", 0) ++ assert len(state.tableau[0]) == 2 ++ assert len(state.tableau[1]) == 0 ++ ++ state.undo() ++ assert len(state.tableau[0]) == 1 ++ assert len(state.tableau[1]) == 1 ++ assert state.tableau[0][0] == red_jack ++ assert state.tableau[1][0] == black_ten ++ ++def test_win_detection(): ++ state = GameState(seed=42) ++ ++ # Fill foundations manually up to Queen (12) ++ for suit in GameState.SUITS: ++ state.foundations[suit] = [Card(suit, rank, face_up=True) for rank in range(1, 13)] ++ ++ assert not state.check_win() ++ ++ # Move King to each foundation ++ for suit in GameState.SUITS: ++ king = Card(suit, 13, face_up=True) ++ state.waste = [king] ++ assert state.move_cards("waste", None, None, "foundation", suit) ++ ++ assert state.check_win() diff --git a/stages/003-implement_app@1/response.md b/stages/003-implement_app@1/response.md new file mode 100644 index 000000000..f1147f33f --- /dev/null +++ b/stages/003-implement_app@1/response.md @@ -0,0 +1,27 @@ +I have successfully implemented the terminal-based Klondike solitaire game in Python with a curses TUI inside the `solitaire-app/` directory. + +### Summary of Completed Work + +1. **Pure Python Game Engine (`solitaire-app/src/solitaire_tui/game_logic.py`)**: + - Implemented standard Solitaire rule-checking, deck generation, and shuffling. + - Handled drawing cards from stock to waste and recycling when stock is exhausted. + - Managed state snapshots to support multi-step **Undo**. + - Built robust move validation for tableau-to-tableau, waste-to-tableau, waste-to-foundation, tableau-to-foundation, and foundation-to-tableau moves. + - Programmed win-condition checking (all foundations containing 13 cards). + +2. **Visual Terminal Interface (`solitaire-app/src/solitaire_tui/tui.py`)**: + - Configured robust curses initialization with custom colors (including a custom highlight pair to preserve card color when under cursor/selected). + - Designed a clear, compact terminal grid representation for Stock, Waste, Foundations, and overlapping Tableau columns. + - Programmed grid navigation controls using Arrow Keys or WASD. + - Implemented selection and visual dragging (highlighting multi-card stacks when moving columns). + +3. **Application Entry Point (`solitaire-app/main.py`)**: + - Accepts `--smoke` mode, executing a non-interactive simulation of stock drawing, recycling, valid move validations, undos, and win checks, printing a text snapshot and exiting cleanly. + - Otherwise starts the interactive game via curses. + +4. **Unit Tests & Integration Testing (`solitaire-app/tests/test_game_logic.py`)**: + - Fully covered game rules, dealing, draw & recycle behavior, tableau-to-tableau, King-to-empty, foundations building, and multi-step undo. + - Run via `pytest`. + +5. **`status.json`**: + - Recorded `{"outcome": "succeeded"}` at the workspace root as requested. \ No newline at end of file diff --git a/stages/003-implement_app@1/status.json b/stages/003-implement_app@1/status.json new file mode 100644 index 000000000..25a37acce --- /dev/null +++ b/stages/003-implement_app@1/status.json @@ -0,0 +1,6 @@ +{ + "outcome": "succeeded", + "notes": "Stage completed: implement_app", + "failure_reason": null, + "timestamp": "2026-06-04T18:09:29.206569Z" +} \ No newline at end of file diff --git a/stages/004-verify_app@1/prompt.md b/stages/004-verify_app@1/prompt.md new file mode 100644 index 000000000..4814fe35f --- /dev/null +++ b/stages/004-verify_app@1/prompt.md @@ -0,0 +1,25 @@ +Goal: Quickly build a terminal-based Klondike solitaire game in Python with a curses TUI + +## Completed stages +- **plan_app**: succeeded + - Model: gemini-3.5-flash, 61.9k tokens in / 4.6k out + - Files: /home/daytona/workspace/fabro/.ai/solitaire-fast-plan.md, /home/daytona/workspace/fabro/status.json +- **implement_app**: succeeded + - Model: gemini-3.5-flash, 177.7k tokens in / 31.1k out + - Files: /home/daytona/workspace/fabro/solitaire-app/README.md, /home/daytona/workspace/fabro/solitaire-app/main.py, /home/daytona/workspace/fabro/solitaire-app/pyproject.toml, /home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/__init__.py, /home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/game_logic.py, /home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/tui.py, /home/daytona/workspace/fabro/solitaire-app/tests/__init__.py, /home/daytona/workspace/fabro/solitaire-app/tests/test_game_logic.py, /home/daytona/workspace/fabro/status.json + + +Verify the completed solitaire app. + +Run: +cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke + +Check: +- The app is under solitaire-app/ +- It uses curses for the interactive TUI +- It implements draw-one Klondike rules +- README.md explains setup, run, tests, and controls +- No generated files are outside solitaire-app/ except .ai/ reports and root status.json + +Write findings to .ai/solitaire-fast-verify.md. +Write status.json at workspace root: outcome=succeeded if the app is demo-ready, outcome=failed with specific missing or broken items. \ No newline at end of file diff --git a/stages/004-verify_app@1/provider_used.json b/stages/004-verify_app@1/provider_used.json new file mode 100644 index 000000000..0bb716dde --- /dev/null +++ b/stages/004-verify_app@1/provider_used.json @@ -0,0 +1,5 @@ +{ + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" +} \ No newline at end of file diff --git a/stages/004-verify_app@1/response.md b/stages/004-verify_app@1/response.md new file mode 100644 index 000000000..3a7a257f2 --- /dev/null +++ b/stages/004-verify_app@1/response.md @@ -0,0 +1,8 @@ +I have successfully completed the verification of the **Python Klondike Solitaire Curses TUI** application. + +### Key Highlights of the Verification: +1. **Clean Tests Pass**: Ran `pytest tests/ -v` and successfully passed all 8 unit tests in `test_game_logic.py`. +2. **Deterministic Smoke Test**: Executed `python3 main.py --smoke`, which programmatically verified stock drawing, recycling, valid moves, multi-step undos, and win state detection, exiting cleanly with status `0`. +3. **Flawless Compilation**: Verified that `python3 -m py_compile main.py src/solitaire_tui/*.py` produced zero syntax or formatting errors. +4. **Isolate Code & Configuration**: Checked that all game assets and code remain correctly encapsulated inside the `solitaire-app/` directory. No generated files exist outside except for the verification files (`.ai/solitaire-fast-verify.md` and `status.json`). +5. **Detailed Findings**: The verified findings have been saved to `.ai/solitaire-fast-verify.md`, and `status.json` has been updated with `"outcome": "succeeded"`. \ No newline at end of file