supermemory/apps/web/components/graph/use-graph-interactions.ts
Shoubhit Dash 475bdf63ff new graph
2026-01-16 12:36:57 +05:30

470 lines
12 KiB
TypeScript

"use client"
import { useCallback, useRef, useState } from "react"
import { GRAPH_SETTINGS } from "./constants"
import type { GraphNode } from "./types"
export function useGraphInteractions() {
const [panX, setPanX] = useState(GRAPH_SETTINGS.initialPanX)
const [panY, setPanY] = useState(GRAPH_SETTINGS.initialPanY)
const [zoom, setZoom] = useState(GRAPH_SETTINGS.initialZoom)
const [isPanning, setIsPanning] = useState(false)
const [panStart, setPanStart] = useState({ x: 0, y: 0 })
const [hoveredNode, setHoveredNode] = useState<string | null>(null)
const [selectedNode, setSelectedNode] = useState<string | null>(null)
const [touchState, setTouchState] = useState<{
touches: { id: number; x: number; y: number }[]
lastDistance: number
lastCenter: { x: number; y: number }
isGesturing: boolean
}>({
touches: [],
lastDistance: 0,
lastCenter: { x: 0, y: 0 },
isGesturing: false,
})
const animationRef = useRef<number | null>(null)
const [isAnimating, setIsAnimating] = useState(false)
const [isUserInteracting, setIsUserInteracting] = useState(false)
const interactionTimeoutRef = useRef<number | null>(null)
const markInteracting = useCallback(() => {
setIsUserInteracting(true)
if (interactionTimeoutRef.current != null) {
window.clearTimeout(interactionTimeoutRef.current)
}
interactionTimeoutRef.current = window.setTimeout(() => {
setIsUserInteracting(false)
}, 600)
}, [])
const animateToViewState = useCallback(
(
targetPanX: number,
targetPanY: number,
targetZoom: number,
duration = 300,
) => {
if (animationRef.current) {
cancelAnimationFrame(animationRef.current)
}
const startPanX = panX
const startPanY = panY
const startZoom = zoom
const startTime = Date.now()
setIsAnimating(true)
const animate = () => {
const elapsed = Date.now() - startTime
const progress = Math.min(elapsed / duration, 1)
const easeOut = 1 - (1 - progress) ** 3
const currentPanX = startPanX + (targetPanX - startPanX) * easeOut
const currentPanY = startPanY + (targetPanY - startPanY) * easeOut
const currentZoom = startZoom + (targetZoom - startZoom) * easeOut
setPanX(currentPanX)
setPanY(currentPanY)
setZoom(currentZoom)
if (progress < 1) {
animationRef.current = requestAnimationFrame(animate)
} else {
setIsAnimating(false)
animationRef.current = null
}
}
animate()
},
[panX, panY, zoom],
)
const handlePanStart = useCallback(
(e: React.MouseEvent) => {
markInteracting()
setIsPanning(true)
setPanStart({ x: e.clientX - panX, y: e.clientY - panY })
},
[panX, panY, markInteracting],
)
const handlePanMove = useCallback(
(e: React.MouseEvent) => {
if (!isPanning) return
markInteracting()
const newPanX = e.clientX - panStart.x
const newPanY = e.clientY - panStart.y
setPanX(newPanX)
setPanY(newPanY)
},
[isPanning, panStart, markInteracting],
)
const handlePanEnd = useCallback(() => {
setIsPanning(false)
}, [])
const handleWheel = useCallback(
(e: React.WheelEvent) => {
e.preventDefault()
e.stopPropagation()
markInteracting()
if (Math.abs(e.deltaX) > Math.abs(e.deltaY)) {
const panDelta = e.deltaX * 0.5
setPanX((prev) => prev - panDelta)
return
}
const delta = e.deltaY > 0 ? 0.97 : 1.03
const newZoom = Math.max(0.05, Math.min(3, zoom * delta))
let mouseX = e.clientX
let mouseY = e.clientY
const target = e.currentTarget
if (target && "getBoundingClientRect" in target) {
const rect = target.getBoundingClientRect()
mouseX = e.clientX - rect.left
mouseY = e.clientY - rect.top
}
const worldX = (mouseX - panX) / zoom
const worldY = (mouseY - panY) / zoom
const newPanX = mouseX - worldX * newZoom
const newPanY = mouseY - worldY * newZoom
setZoom(newZoom)
setPanX(newPanX)
setPanY(newPanY)
},
[zoom, panX, panY, markInteracting],
)
const zoomIn = useCallback(
(centerX?: number, centerY?: number) => {
markInteracting()
const zoomFactor = 1.2
const newZoom = Math.min(3, zoom * zoomFactor)
if (centerX !== undefined && centerY !== undefined) {
const worldX = (centerX - panX) / zoom
const worldY = (centerY - panY) / zoom
const newPanX = centerX - worldX * newZoom
const newPanY = centerY - worldY * newZoom
animateToViewState(newPanX, newPanY, newZoom, 200)
} else {
setZoom(newZoom)
}
},
[zoom, panX, panY, animateToViewState, markInteracting],
)
const zoomOut = useCallback(
(centerX?: number, centerY?: number) => {
markInteracting()
const zoomFactor = 0.8
const newZoom = Math.max(0.05, zoom * zoomFactor)
if (centerX !== undefined && centerY !== undefined) {
const worldX = (centerX - panX) / zoom
const worldY = (centerY - panY) / zoom
const newPanX = centerX - worldX * newZoom
const newPanY = centerY - worldY * newZoom
animateToViewState(newPanX, newPanY, newZoom, 200)
} else {
setZoom(newZoom)
}
},
[zoom, panX, panY, animateToViewState, markInteracting],
)
const resetView = useCallback(() => {
animateToViewState(
GRAPH_SETTINGS.initialPanX,
GRAPH_SETTINGS.initialPanY,
GRAPH_SETTINGS.initialZoom,
300,
)
}, [animateToViewState])
const autoFitToViewport = useCallback(
(
nodes: GraphNode[],
viewportWidth: number,
viewportHeight: number,
options?: { occludedRightPx?: number; animate?: boolean },
) => {
if (nodes.length === 0) return
const docNodes = nodes.filter((n) => n.type === "document")
const targetNodes = docNodes.length > 0 ? docNodes : nodes
let minX = Number.POSITIVE_INFINITY
let maxX = Number.NEGATIVE_INFINITY
let minY = Number.POSITIVE_INFINITY
let maxY = Number.NEGATIVE_INFINITY
for (const node of targetNodes) {
minX = Math.min(minX, node.x)
maxX = Math.max(maxX, node.x)
minY = Math.min(minY, node.y)
maxY = Math.max(maxY, node.y)
}
const contentWidth = maxX - minX
const contentHeight = maxY - minY
const contentCenterX = minX + contentWidth / 2
const contentCenterY = minY + contentHeight / 2
const paddingX = 100
const paddingY = 100
const occludedRightPx = options?.occludedRightPx ?? 0
const availableWidth = viewportWidth - occludedRightPx - paddingX * 2
const availableHeight = viewportHeight - paddingY * 2
const zoomToFitWidth =
contentWidth > 0 ? availableWidth / contentWidth : 1
const zoomToFitHeight =
contentHeight > 0 ? availableHeight / contentHeight : 1
const newZoom = Math.min(
Math.max(0.1, Math.min(zoomToFitWidth, zoomToFitHeight)),
1.5,
)
const availableCenterX = availableWidth / 2
const newPanX = availableCenterX - contentCenterX * newZoom
const newPanY = viewportHeight / 2 - contentCenterY * newZoom
if (options?.animate) {
const steps = 8
const durationMs = 160
const intervalMs = Math.max(1, Math.floor(durationMs / steps))
const startZoom = zoom
const startPanX = panX
const startPanY = panY
let i = 0
const ease = (t: number) => 1 - (1 - t) ** 2
const timer = setInterval(() => {
i++
const t = ease(i / steps)
setZoom(startZoom + (newZoom - startZoom) * t)
setPanX(startPanX + (newPanX - startPanX) * t)
setPanY(startPanY + (newPanY - startPanY) * t)
if (i >= steps) clearInterval(timer)
}, intervalMs)
} else {
setZoom(newZoom)
setPanX(newPanX)
setPanY(newPanY)
}
},
[zoom, panX, panY],
)
const handleTouchStart = useCallback((e: React.TouchEvent) => {
markInteracting()
const touches = Array.from(e.touches).map((touch) => ({
id: touch.identifier,
x: touch.clientX,
y: touch.clientY,
}))
if (touches.length >= 2) {
const touch1 = touches[0]!
const touch2 = touches[1]!
const distance = Math.sqrt(
(touch2.x - touch1.x) ** 2 + (touch2.y - touch1.y) ** 2,
)
const center = {
x: (touch1.x + touch2.x) / 2,
y: (touch1.y + touch2.y) / 2,
}
setTouchState({
touches,
lastDistance: distance,
lastCenter: center,
isGesturing: true,
})
} else {
setTouchState((prev) => ({ ...prev, touches, isGesturing: false }))
}
}, [markInteracting])
const handleTouchMove = useCallback(
(e: React.TouchEvent) => {
e.preventDefault()
markInteracting()
const touches = Array.from(e.touches).map((touch) => ({
id: touch.identifier,
x: touch.clientX,
y: touch.clientY,
}))
if (touches.length >= 2 && touchState.isGesturing) {
const touch1 = touches[0]!
const touch2 = touches[1]!
const distance = Math.sqrt(
(touch2.x - touch1.x) ** 2 + (touch2.y - touch1.y) ** 2,
)
const center = {
x: (touch1.x + touch2.x) / 2,
y: (touch1.y + touch2.y) / 2,
}
const distanceChange = distance / touchState.lastDistance
const newZoom = Math.max(0.05, Math.min(3, zoom * distanceChange))
const canvas = e.currentTarget as HTMLElement
const rect = canvas.getBoundingClientRect()
const centerX = center.x - rect.left
const centerY = center.y - rect.top
const worldX = (centerX - panX) / zoom
const worldY = (centerY - panY) / zoom
const newPanX = centerX - worldX * newZoom
const newPanY = centerY - worldY * newZoom
const centerDx = center.x - touchState.lastCenter.x
const centerDy = center.y - touchState.lastCenter.y
setZoom(newZoom)
setPanX(newPanX + centerDx)
setPanY(newPanY + centerDy)
setTouchState({
touches,
lastDistance: distance,
lastCenter: center,
isGesturing: true,
})
} else if (touches.length === 1 && !touchState.isGesturing && isPanning) {
const touch = touches[0]!
const newPanX = touch.x - panStart.x
const newPanY = touch.y - panStart.y
setPanX(newPanX)
setPanY(newPanY)
}
},
[touchState, zoom, panX, panY, isPanning, panStart, markInteracting],
)
const handleTouchEnd = useCallback((e: React.TouchEvent) => {
const touches = Array.from(e.touches).map((touch) => ({
id: touch.identifier,
x: touch.clientX,
y: touch.clientY,
}))
if (touches.length < 2) {
setTouchState((prev) => ({ ...prev, touches, isGesturing: false }))
} else {
setTouchState((prev) => ({ ...prev, touches }))
}
if (touches.length === 0) {
setIsPanning(false)
}
}, [])
const centerViewportOn = useCallback(
(
worldX: number,
worldY: number,
viewportWidth: number,
viewportHeight: number,
animate = true,
) => {
const newPanX = viewportWidth / 2 - worldX * zoom
const newPanY = viewportHeight / 2 - worldY * zoom
if (animate && !isAnimating) {
animateToViewState(newPanX, newPanY, zoom, 400)
} else {
setPanX(newPanX)
setPanY(newPanY)
}
},
[zoom, isAnimating, animateToViewState],
)
const handleNodeHover = useCallback((nodeId: string | null) => {
setHoveredNode(nodeId)
}, [])
const handleNodeClick = useCallback(
(nodeId: string) => {
setSelectedNode(selectedNode === nodeId ? null : nodeId)
},
[selectedNode],
)
const handleDoubleClick = useCallback(
(e: React.MouseEvent) => {
markInteracting()
const zoomFactor = 1.5
const newZoom = Math.min(3, zoom * zoomFactor)
let mouseX = e.clientX
let mouseY = e.clientY
const target = e.currentTarget
if (target && "getBoundingClientRect" in target) {
const rect = target.getBoundingClientRect()
mouseX = e.clientX - rect.left
mouseY = e.clientY - rect.top
}
const worldX = (mouseX - panX) / zoom
const worldY = (mouseY - panY) / zoom
const newPanX = mouseX - worldX * newZoom
const newPanY = mouseY - worldY * newZoom
setZoom(newZoom)
setPanX(newPanX)
setPanY(newPanY)
},
[zoom, panX, panY, markInteracting],
)
return {
panX,
panY,
zoom,
hoveredNode,
selectedNode,
handlePanStart,
handlePanMove,
handlePanEnd,
handleWheel,
handleNodeHover,
handleNodeClick,
handleDoubleClick,
handleTouchStart,
handleTouchMove,
handleTouchEnd,
zoomIn,
zoomOut,
resetView,
autoFitToViewport,
centerViewportOn,
setSelectedNode,
animateToViewState,
isUserInteracting,
}
}