* fix: surface files the browser cannot read during a knowledge base directory sync
Syncing a local folder into a knowledge base could fail with nothing but "Error accessing directory": no failing file name, no network request, no server log, and no console output either, because production builds strip console.error. On Windows this happens once the absolute path of a file passes the platform limit, at which point the browser refuses to open a file it just listed.
The directory scan now handles that per file. It names the first failing path and how many files are affected, and stops before anything is uploaded. Stopping is the point: a file missing from the manifest is treated as deleted by the sync, so continuing would remove the knowledge base copy of a file that still exists on disk.
Dragging a folder in hit the same failure and reported nothing at all, and the Firefox picker path returned its promise without awaiting it, so a rejection escaped the error handler and surfaced only as an unhandled rejection. Both report through the existing handler now, and production builds keep console.error so the underlying exception stays visible.
* fix: narrow the change to the silent drag-and-drop folder failure
Dropping a folder onto a knowledge base did nothing at all when the browser refused to open one of the files inside it: the rejection escaped the async drop listener, so the user got no toast, no upload and no clue why. The listener now routes that failure through the same error handler the directory picker already uses, so one path and one message cover both ways of adding a folder.
The rest of the branch is reverted. Dropping `console.error` from the esbuild `pure` list un-stripped 597 call sites across 103 files from every production bundle, which is a repo-wide logging policy change that needs its own argument. The picker-side collect-and-count machinery only reworded a toast the existing catch already showed, and the Firefox `return await` fix is a different bug in a different path.
A skill ID goes straight into the path of every mutating skill endpoint (/api/v1/skills/id/{id}/...), but create only replaced spaces with hyphens. An ID containing a "/" was stored verbatim as the primary key, so the route never matched, the request fell through to the SPA static mount and the client got 405 Method Not Allowed. The skill could not be opened, edited, toggled or deleted, by admins either, and since skill.name is UNIQUE it could not be recreated under a corrected ID. Percent-encoding does not help: uvicorn decodes the path before Starlette routes it, so the only remaining fix was a direct database write.
Create now rejects any ID outside [a-z0-9_-] with 400 instead of silently storing an unreachable one. Two frontend paths that fed unsanitized IDs into it are fixed as well: the manual "Skill ID" field, which was bound with no sanitization at all and is the path that reproduces on every version, and the markdown import, which put the raw frontmatter name into the ID before opening the editor in clone mode, where the reactive slugify is disabled.
Existing rows with an unreachable ID are not repaired here; rewriting a primary key would also have to re-point the access grants keyed on it.
Fixes#27655
Changing "Default Pinned Models" in admin settings had no effect for anyone who had already opened Open WebUI once. The sidebar copied the admin default into that user's own settings the first time it rendered and saved it to the server, which marked them as having customized their pins, so every later change to the default was ignored for them. Merely loading the page was enough, the user never had to touch a pin.
The default is now resolved for display only, through a shared store that falls back to the admin list while the user has no pins of their own, the same way default models already work. Nothing is written to the user's settings until they actually pin, unpin or reorder something, at which point their choice takes over for good. Unpinning everything still persists an empty list rather than snapping back to the default.
Users whose settings were already overwritten by the old behaviour keep that copy, since a stored pin list cannot be told apart from a deliberate one.
Fixes a drag-reorder path that mixed sidebar positions with stored ones, and stops the sidebar section reopening itself after any unrelated settings change.
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Adds a multiselect input type for Valves and UserValves so plugin authors can let users pick multiple values from static or runtime-resolved options instead of maintaining comma-separated text fields with hardcoded allowed-value lists in the description.
ENABLED_ITEMS: list[str] = Field(
default=["foo"],
json_schema_extra={"input": {"type": "multiselect", "options": "get_item_options"}},
)
@classmethod
def get_item_options(cls):
return [{"value": "foo", "label": "Foo"}, {"value": "bar", "label": "Bar"}]
Options accept the same shapes as the existing select input: either a static list (strings or {value, label} dicts) or a classmethod name resolved at request time (including __user__ context for UserValves). No backend changes are needed because resolve_valves_schema_options already resolves options independently of the input type.
The new MultiSelect component follows the existing Select portal dropdown pattern and renders checkbox rows that stay open while toggling, with the selected labels shown in the trigger. Values bind as a real string array end to end: the array-to-comma-string conversions in the chat controls valves panel and the valves modal are skipped for multiselect fields, so the stored valve is a native list[str] validated by Pydantic.
Requested in #26848.
On latest `dev`, `common/Checkbox.svelte` renders a `<button type="button">` containing only `aria-hidden="true"` SVGs. It has no `role`, no `aria-checked` and no accessible name, and the component has no `$$restProps` spread, so a caller cannot supply a name either.
Assistive technology announces every one of these as an unnamed "button". A screen reader user cannot tell that the control is a checkbox, cannot tell whether it is on or off, and cannot tell what it toggles. The visible label is always an unassociated sibling element, for example `Capabilities.svelte` puts it in a preceding `<div>` with no `id`, and `Groups/Users.svelte` puts it in a different table cell from the checkbox.
Breaks WCAG 4.1.2 Name, Role, Value (Level A) on all three counts at once.
Fix: expose `role="checkbox"` and `aria-checked` on the control, add an `ariaLabel` prop, and pass the label text that is already in scope at each call site. `aria-checked` mirrors the component's existing icon logic exactly, so the indeterminate dash reports `mixed` rather than `false`. The `ariaLabel={ariaLabel || undefined}` shape matches the sibling `common/Switch.svelte`. Every label expression is the same one that renders the visible text next to the checkbox, so the accessible name always matches what is on screen.
Three call sites are deliberately left out of this PR, because they nest `Checkbox` inside another `<button>`, which is invalid HTML and independently broken:
- `workspace/Knowledge/KnowledgeBase.svelte` — the Checkbox's `on:change` sets `includeContent = true` and then the same click bubbles to the outer button, which flips it back with `includeContent = !includeContent`. Clicking the checkbox square is a no-op today, only the text label works. Giving it a confident name would advertise a control that does nothing.
- `workspace/common/MemberSelector.svelte` (two instances) — the inner Checkbox has no `on:change` at all and only works because its click bubbles to the row button. Naming it would create two focusable controls per row with the same name.
Both need the nesting resolved first, so that the row button carries the checkbox semantics. That is a behavioural fix and belongs in its own PR.
Severity: Serious. Affects model capabilities, default features, builtin tools, tool/filter/skill/action selectors and group membership.
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