* fix(ui): scope key models dropdown options to the key's team
A teamless key no longer offers the all-team-models option in the create and
edit forms; the backend expands that sentinel to the full proxy model list when
no team is attached, which is rarely what the user intended. A team key no
longer surfaces the all-proxy-models sentinel that leaks in verbatim when the
team's own model list carries it; the dropdown keeps All Team Models plus the
team's individual models.
Adds browser coverage to the management e2e suite: playwright (an optional
dependency behind importorskip) drives the proxy-served dashboard at /ui,
asserts the dropdown options a real user sees for teamless and team keys on
both create and edit, and walks the create modal end to end, reading the
persisted key back through /key/info.
* fix(ui): offer all-proxy-models on teamless keys in the models dropdown
A teamless key has no team allowlist to inherit, so the dropdown now offers All
Proxy Models in place of All Team Models on both the create and edit forms, with
the same exclusive-selection handling. Component and browser e2e tests updated to
pin the swapped option pair; the teamless create case now also walks the modal end
to end and reads the persisted key back through /key/info.
* test(ui): update no-team key creation spec to pick All Proxy Models
The create modal no longer offers All Team Models without a team; the teamless
path now offers All Proxy Models, which is what this spec exercises
* fix(ui): gate All Team Models on the team object being loaded
When a key has a team_id but the teams prop does not yet include the matching team, availableModels stays empty and the models dropdown rendered All Team Models on its own with nothing to compare against. Gate the option on the team object being present so it only appears once team models are known, and add a regression test for the loading state
Co-Authored-By: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com>
* fix(ui): filter all-proxy-models from teamless model fetch in key edit form
The teamless fetch path stored modelAvailableCall results without excludeProxyWideSentinel, so an all-proxy-models entry in the response rendered a second option colliding with the hardcoded All Proxy Models sentinel. Apply the same filter used on the team path and add a regression test asserting the sentinel option is not duplicated
Co-Authored-By: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com>
---------
Co-authored-by: Mubashir Osmani <mubashir@berri.ai>
Co-authored-by: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com>
* test(e2e): cover Internal User key modal, team info, key page
Three previously-uncovered manual-QA paths for the Internal User role:
- Create Key modal — confirm the team dropdown is populated with the
user's teams (verifying the role-scoped UI flow exists).
- Team info page — confirm the Settings/Members tabs are hidden for a
regular team member; only the read-only tabs render.
- Virtual Keys page — confirm the proxy's internal litellm-dashboard
team keys never leak into an internal user's table.
* test(e2e): share clickTeamId helper, strengthen key-filter assertion
Address review feedback on the Internal User e2e spec:
- Extract clickTeamId into helpers/navigation.ts; import in both
internalUser and teams specs instead of duplicating it.
- Anchor the litellm-dashboard absence check on the user's own seeded
key so it cannot pass vacuously against an empty table.
- Drop redundant dismissFeedbackPopup calls (navigateToPage already
dismisses internally).
* test(ui): e2e cover team model edit + admin identity in navbar
Adds two Playwright tests as part of the manual-QA → e2e migration:
"Edit team model selection" exercises the Settings tab Models multi-select
+ Save Changes flow on a seeded team, and the existing login test now
opens the User dropdown and asserts the role and User ID render — guarding
against regressions where login succeeds but the auth context is empty.
Resolves LIT-3093
* test(ui): restore seeded models in team-edit test so retries don't fail
The 'Edit team model selection' test removed fake-anthropic-claude from
E2E_TEAM_CRUD_ID without restoring it. CI runs with retries: 2 and the seed
script runs once before the suite, so a flake on this test would fail the
retry at the "tag is visible" assertion. Wrap the test in try/finally and
restore the seeded models via /team/update before and after.
* test(e2e): fail loudly if team/update restore call fails
Surfaces the real cause when the master key is wrong or the proxy is
unreachable, instead of silently leaving the team in a stale state and
failing later on the visibility assertion.
* fix(e2e): match navbar account button by aria-label, not non-existent "User" text
The previous trigger filter (hasText: /^User$/) didn't match the rendered
UserDropdown button — its text is the displayName ("Account" for the
master-key admin, an email for SSO users), never "User". The evaluate
call then timed out after 15s in CI. Use the stable aria-label prefix
the component always emits, and click directly since the dropdown is
configured trigger=["click"] (the synthetic hover was unnecessary).
* test(e2e): forward LITELLM_LICENSE to UI e2e proxy
The UI e2e job ran without LITELLM_LICENSE, so premium_user was always
false in the issued login JWT and premium-gated UI surfaces (Team-BYOK
Model switch, etc.) couldn't be driven through the UI. Forward the env
var from run_e2e.sh and the CircleCI e2e_ui_testing job, and add a
sanity test that decodes the admin storage state token and asserts
premium_user=true so the wiring fails loudly if it ever regresses.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* Update ui/litellm-dashboard/e2e_tests/tests/proxy-admin/license.spec.ts
Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>
* test(ui-e2e): add admin key creation with a specific proxy model
Adds Playwright coverage for creating a key (no team) scoped to a single
proxy model, complementing the existing All-Proxy-Models test. Uses a
DOM-dispatched click on the antd dropdown option since the popup
animation can render the option outside the viewport.
* test(ui-e2e): verify scoped key works against mock /chat/completions
Extend the "Create a key with a specific proxy model" test to extract
the new key from the success modal and POST to /chat/completions for
the scoped model, asserting 200 and the mock response body. Without
this the test could pass even if the model selection failed to register.
* chore(e2e): migrate runner to uv, add All Proxy Models key test
Switches the local e2e runner (run_e2e.sh) from poetry to uv to match
the rest of the repo and CI. Adds a Playwright test for creating an
admin key with no team selected (all-proxy-models flow), a SLOWMO env
hook for headed debugging, and a MIGRATION_TRACKING.md doc that maps
the manual UI QA checklist to e2e tests so future migration work has
a single source of truth.
* chore(e2e): address greptile feedback
- Remove MIGRATION_TRACKING.md (docs belong in litellm-docs repo)
- playwright.config.ts: fall back to 0 when SLOWMO is non-numeric
(parseInt returns NaN, which Playwright accepts silently)
- run_e2e.sh: add --frozen to uv sync for CI determinism
Unit Tests: Proxy DB Operations / proxy-db (auth-checks, tests/proxy_unit_tests/test_auth_checks.py tests/proxy_unit_tests/test_user_api_key_auth.py, 20, 8) (push) Has been cancelled
Unit Tests: Proxy DB Operations / proxy-db (remaining, tests/proxy_unit_tests --ignore=tests/proxy_unit_tests/test_key_generate_prisma.py --ignore=tests/proxy_unit_tests/test_auth_checks.py --ignore=tests/proxy_unit_tests/test_user_api_key_auth.py, 20, 8) (push) Has been cancelled
On case-sensitive Linux CI, the old regenerate_key_modal.tsx from main
can coexist with the new RegenerateKeyModal.tsx after merge. The old
modal renders "Copy Virtual Key" while the new one renders "Copy Key".
Use /Copy.*Key/ to match both.
- Label the key block with a small "Virtual Key" caption so the gray
box is clearly the key container.
- Move the Copy Key action to the modal footer as a primary button
with icon; inline copy icon next to the key is removed.
- Swap the button to "Copied" with a check icon on success instead of
firing a notification — less noisy and keeps feedback in place.
- Disable clicking outside the modal to close (maskClosable=false) so
users must explicitly dismiss via Close or X.
- Enlarge the key text and let its container span the full modal
width.
- Tests updated accordingly, including a new test for the copied-state
swap and the "Virtual Key" label.
Use Flex, Typography.Paragraph (with copyable), and Typography.Text
instead of raw divs + code block + CopyToClipboard wrapper. Drops the
direct react-copy-to-clipboard dependency in this component in favor
of antd's native copyable support.
Also fixes two test issues surfaced when running the e2e locally:
- RegenerateKeyModal.test.tsx no longer mocks react-copy-to-clipboard
(the component no longer imports it), removing the CJS require()
inside an ESM mock factory flagged by Greptile.
- keys.spec.ts scopes the Regenerate and Copy lookups to the modal.
The Regenerate button has an icon whose aria-label ("sync") is
concatenated into the button's accessible name, so an exact-match
lookup on "Regenerate" failed; and the new Paragraph copyable
renders a generic "Copy" button that collided with the other
copyable fields on the key info view.
Replace Tremor components in the regenerate key modal with Ant Design
equivalents and move the component to a new PascalCase file. The form
layout now uses Row/Col to place Max Budget, TPM Limit, and RPM Limit
on one row and Expire Key with Grace Period on another, reducing the
vertical footprint. The success view shows an Alert banner, the key
alias as secondary context, and the regenerated key in a monospace
block with an inline primary Copy button.
Also adds unit tests for the new component and updates the existing
Playwright spec to match the new banner and button text.
- Add constants.ts with all required exports (key aliases, team IDs)
- Add fixtures/users.ts with all role definitions and storage paths
- Add fixtures/seed.sql for deterministic test database seeding
- Remove Firefox project from playwright config (only Chromium installed)
- Remove unused variable in teams.spec.ts
- Rename CircleCI job to e2e_ui_testing
Add Playwright E2E tests covering proxy admin team and key management
workflows, with a self-contained test runner and CircleCI integration.
Tests cover: create team, invite user, edit/delete team members, create
key in team, regenerate key, update TPM/RPM limits, delete key, and
verify internal user keys are visible.
Infrastructure: run_e2e.sh builds the UI from source before starting
the proxy, ensuring tests always run against the latest UI changes.
Added data-testid attributes to key UI components for reliable selectors.