hypertwist/scripts/Invoke-HyperTwistClassicCubeMapAuthoring.ps1
2026-07-23 08:42:30 +00:00

174 lines
6.6 KiB
PowerShell

param(
[string]$ProjectRoot = 'C:\HyperTwist',
[string]$UnrealEditorCmdPath = 'C:\Program Files\Epic Games\UE_5.7\Engine\Binaries\Win64\UnrealEditor-Cmd.exe',
[string]$PythonScriptPath,
[ValidateSet('d3d11', 'nullrhi')]
[string]$RenderBackend = 'd3d11'
)
$ErrorActionPreference = 'Stop'
if ([string]::IsNullOrWhiteSpace($PythonScriptPath))
{
$PythonScriptPath = Join-Path $ProjectRoot 'scripts\hypertwist_author_classic_cube_training_maps.py'
}
$UProjectPath = Join-Path $ProjectRoot 'UnrealHyperTwist\UnrealHyperTwist.uproject'
$AuthoringStateRoot = Join-Path $ProjectRoot 'UnrealHyperTwist\Saved\HyperTwistMapAuthoring'
$ClassicMapPath = Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Maps\L_HyperTwist_ClassicTraining.umap'
$FollowAlongMapPath = Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Maps\L_HyperTwist_FollowAlongTraining.umap'
$ExpectedMaterialPaths = @(
(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\M_HT_ClassicCubeFaceMaster.uasset'),
(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Up.uasset'),
(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Down.uasset'),
(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Front.uasset'),
(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Back.uasset'),
(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Left.uasset'),
(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Right.uasset'),
(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Internal.uasset')
)
if (-not (Test-Path $UnrealEditorCmdPath))
{
throw "UnrealEditor-Cmd.exe was not found at '$UnrealEditorCmdPath'."
}
if (-not (Test-Path $UProjectPath))
{
throw "UnrealHyperTwist project file was not found at '$UProjectPath'."
}
if (-not (Test-Path $PythonScriptPath))
{
throw "Classic-cube map authoring script was not found at '$PythonScriptPath'."
}
[System.IO.Directory]::CreateDirectory($AuthoringStateRoot) | Out-Null
$NormalizedPythonScriptPath = $PythonScriptPath -replace '\\', '/'
$AuthoredTargets = @(
@{
Label = 'classic'
ExpectedMapPath = $ClassicMapPath
},
@{
Label = 'followalong'
ExpectedMapPath = $FollowAlongMapPath
}
)
foreach ($Target in $AuthoredTargets)
{
$MarkerPath = Join-Path $AuthoringStateRoot "$($Target.Label)-complete.json"
$BackupPath = Join-Path $AuthoringStateRoot "$($Target.Label)-pre-authoring.umap"
$HadOriginalMap = Test-Path $Target.ExpectedMapPath
$AuthoringSucceeded = $false
Remove-Item $MarkerPath, $BackupPath -Force -ErrorAction SilentlyContinue
if ($HadOriginalMap)
{
Copy-Item $Target.ExpectedMapPath $BackupPath -Force
}
try
{
$env:HYPERTWIST_CLASSIC_CUBE_MAP_KIND = $Target.Label
$env:HYPERTWIST_CLASSIC_CUBE_AUTHORING_MARKER = $MarkerPath
$AuthoringStartedAtUtc = [DateTime]::UtcNow
$BackendArguments = if ($RenderBackend -eq 'nullrhi')
{
@('-nullrhi')
}
else
{
@('-d3d11', '-RenderOffscreen')
}
Write-Host "Authoring HyperTwist classic cube training map target '$($Target.Label)' through UnrealEditor-Cmd ($RenderBackend)..."
& $UnrealEditorCmdPath `
$UProjectPath `
"-ExecutePythonScript=$NormalizedPythonScriptPath" `
-unattended `
-nop4 `
@BackendArguments `
-nosound `
-nosplash `
-stdout `
-FullStdOutLogOutput `
-log
$EditorExitCode = $LASTEXITCODE
$FreshMapExists = (Test-Path $Target.ExpectedMapPath) -and (
(Get-Item $Target.ExpectedMapPath).LastWriteTimeUtc -ge $AuthoringStartedAtUtc.AddSeconds(-2)
)
$CompletionMarkerIsValid = $false
if (Test-Path $MarkerPath)
{
try
{
$CompletionMarker = Get-Content $MarkerPath -Raw | ConvertFrom-Json
$CompletionMarkerIsValid = `
$CompletionMarker.schemaVersion -eq 1 -and `
$CompletionMarker.stage -eq 'complete' -and `
$CompletionMarker.target -eq $Target.Label -and `
$CompletionMarker.mapAssetPath -eq (
"/Game/HyperTwistTraining/Maps/" + [System.IO.Path]::GetFileNameWithoutExtension($Target.ExpectedMapPath)
) -and `
@($CompletionMarker.actorLabels).Count -ge 7
}
catch
{
Write-Warning "Ignoring malformed authoring completion marker '$MarkerPath': $($_.Exception.Message)"
}
}
if (-not $FreshMapExists -or -not $CompletionMarkerIsValid)
{
throw "Classic-cube map authoring did not produce a fresh, fully validated '$($Target.Label)' map (editor exit code $EditorExitCode)."
}
if ($EditorExitCode -ne 0)
{
Write-Warning "UnrealEditor-Cmd exited with code $EditorExitCode after the complete map marker was durably written. The validated authored map is retained."
}
$AuthoringSucceeded = $true
}
finally
{
Remove-Item Env:\HYPERTWIST_CLASSIC_CUBE_MAP_KIND -ErrorAction SilentlyContinue
Remove-Item Env:\HYPERTWIST_CLASSIC_CUBE_AUTHORING_MARKER -ErrorAction SilentlyContinue
if (-not $AuthoringSucceeded)
{
if ($HadOriginalMap -and (Test-Path $BackupPath))
{
Copy-Item $BackupPath $Target.ExpectedMapPath -Force
Write-Warning "Restored the pre-authoring map after an incomplete '$($Target.Label)' authoring run."
}
elseif (Test-Path $Target.ExpectedMapPath)
{
Remove-Item $Target.ExpectedMapPath -Force
}
}
Remove-Item $BackupPath -Force -ErrorAction SilentlyContinue
}
}
foreach ($ExpectedMapPath in @($ClassicMapPath, $FollowAlongMapPath))
{
if (-not (Test-Path $ExpectedMapPath))
{
throw "Expected authored map was not found at '$ExpectedMapPath'."
}
}
foreach ($ExpectedMaterialPath in $ExpectedMaterialPaths)
{
if (-not (Test-Path $ExpectedMaterialPath))
{
throw "Expected classic-cube material asset was not found at '$ExpectedMaterialPath'."
}
}
Write-Host 'Classic-cube authored maps verified.'