116 lines
4.3 KiB
PowerShell
116 lines
4.3 KiB
PowerShell
param(
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[string]$ProjectRoot = 'C:\HyperTwist',
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[string]$UnrealEditorCmdPath = 'C:\Program Files\Epic Games\UE_5.7\Engine\Binaries\Win64\UnrealEditor-Cmd.exe',
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[string]$PythonScriptPath
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)
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$ErrorActionPreference = 'Stop'
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if ([string]::IsNullOrWhiteSpace($PythonScriptPath))
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{
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$PythonScriptPath = Join-Path $ProjectRoot 'scripts\hypertwist_author_classic_cube_training_maps.py'
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}
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$UProjectPath = Join-Path $ProjectRoot 'UnrealHyperTwist\UnrealHyperTwist.uproject'
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$ClassicMapPath = Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Maps\L_HyperTwist_ClassicTraining.umap'
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$FollowAlongMapPath = Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Maps\L_HyperTwist_FollowAlongTraining.umap'
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$ExpectedMaterialPaths = @(
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(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\M_HT_ClassicCubeFaceMaster.uasset'),
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(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Up.uasset'),
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(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Down.uasset'),
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(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Front.uasset'),
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(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Back.uasset'),
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(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Left.uasset'),
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(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Right.uasset'),
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(Join-Path $ProjectRoot 'UnrealHyperTwist\Content\HyperTwistTraining\Materials\MI_HT_ClassicCube_Internal.uasset')
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)
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if (-not (Test-Path $UnrealEditorCmdPath))
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{
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throw "UnrealEditor-Cmd.exe was not found at '$UnrealEditorCmdPath'."
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}
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if (-not (Test-Path $UProjectPath))
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{
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throw "UnrealHyperTwist project file was not found at '$UProjectPath'."
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}
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if (-not (Test-Path $PythonScriptPath))
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{
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throw "Classic-cube map authoring script was not found at '$PythonScriptPath'."
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}
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$NormalizedPythonScriptPath = $PythonScriptPath -replace '\\', '/'
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$AuthoredTargets = @(
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@{
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Label = 'classic'
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ExpectedMapPath = $ClassicMapPath
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},
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@{
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Label = 'followalong'
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ExpectedMapPath = $FollowAlongMapPath
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}
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)
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foreach ($Target in $AuthoredTargets)
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{
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$env:HYPERTWIST_CLASSIC_CUBE_MAP_KIND = $Target.Label
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$AuthoringStartedAtUtc = [DateTime]::UtcNow
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Write-Host "Authoring HyperTwist classic cube training map target '$($Target.Label)' through UnrealEditor-Cmd..."
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& $UnrealEditorCmdPath `
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$UProjectPath `
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"-ExecutePythonScript=$NormalizedPythonScriptPath" `
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-unattended `
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-nop4 `
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-nullrhi `
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-nosound `
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-nosplash `
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-stdout `
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-FullStdOutLogOutput `
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-log
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if ($LASTEXITCODE -ne 0)
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{
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$FreshMapExists = $false
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if (Test-Path $Target.ExpectedMapPath)
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{
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$FreshMapExists = (Get-Item $Target.ExpectedMapPath).LastWriteTimeUtc -ge $AuthoringStartedAtUtc.AddSeconds(-2)
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}
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if ($FreshMapExists)
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{
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Write-Warning "UnrealEditor-Cmd exited with code $LASTEXITCODE after freshly writing '$($Target.ExpectedMapPath)'. Continuing because this host currently crashes during post-save shutdown on the headless authoring lane."
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}
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else
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{
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Remove-Item Env:\HYPERTWIST_CLASSIC_CUBE_MAP_KIND -ErrorAction SilentlyContinue
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throw "Classic-cube map authoring failed with exit code $LASTEXITCODE."
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}
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}
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if (-not (Test-Path $Target.ExpectedMapPath))
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{
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Remove-Item Env:\HYPERTWIST_CLASSIC_CUBE_MAP_KIND -ErrorAction SilentlyContinue
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throw "Expected authored map was not found at '$($Target.ExpectedMapPath)'."
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}
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}
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Remove-Item Env:\HYPERTWIST_CLASSIC_CUBE_MAP_KIND -ErrorAction SilentlyContinue
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foreach ($ExpectedMapPath in @($ClassicMapPath, $FollowAlongMapPath))
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{
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if (-not (Test-Path $ExpectedMapPath))
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{
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throw "Expected authored map was not found at '$ExpectedMapPath'."
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}
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}
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foreach ($ExpectedMaterialPath in $ExpectedMaterialPaths)
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{
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if (-not (Test-Path $ExpectedMaterialPath))
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{
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throw "Expected classic-cube material asset was not found at '$ExpectedMaterialPath'."
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}
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}
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Write-Host 'Classic-cube authored maps verified.'
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