diff --git a/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp b/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp index 5dfe6f6..eca2a40 100644 --- a/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp +++ b/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp @@ -2021,6 +2021,70 @@ UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOp return FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseRawRowNormalizedPhaseFusionPreviewSurface(); } +FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionCanonicalInspectSurface +UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionCanonicalInspectSurface( + UObject* WorldContextObject, + const FString& SelectorId +) +{ + if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject)) + { + const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState(); + const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface = + GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface( + WorldContextObject, + SelectorId + ); + const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface + OptionLaunchRequestPreviewSurface = + GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface( + WorldContextObject, + SelectorId + ); + return UHyperTwistTrainingCoachLibrary:: + DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionCanonicalInspectSurface( + RunState, + SelectorId, + OptionMenuSurface, + OptionLaunchRequestPreviewSurface + ); + } + + return FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionCanonicalInspectSurface(); +} + +FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface +UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface( + UObject* WorldContextObject, + const FString& SelectorId +) +{ + if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject)) + { + const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState(); + const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface = + GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface( + WorldContextObject, + SelectorId + ); + const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface + OptionLaunchRequestPreviewSurface = + GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface( + WorldContextObject, + SelectorId + ); + return UHyperTwistTrainingCoachLibrary:: + DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface( + RunState, + SelectorId, + OptionMenuSurface, + OptionLaunchRequestPreviewSurface + ); + } + + return FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface(); +} + TArray UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject) { if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject)) diff --git a/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h b/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h index 11d1de0..07ecc6d 100644 --- a/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h +++ b/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h @@ -489,6 +489,20 @@ public: const FString& SelectorId ); + UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject")) + static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionCanonicalInspectSurface + GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionCanonicalInspectSurface( + UObject* WorldContextObject, + const FString& SelectorId + ); + + UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject")) + static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface + GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface( + UObject* WorldContextObject, + const FString& SelectorId + ); + UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject")) static TArray GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject); diff --git a/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md b/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md index fd2a74f..460929d 100644 --- a/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md +++ b/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md @@ -68,8 +68,8 @@ Current correction call from the source-exposed audit and current execution refr - the imported generated-mode gap is closed; request/config/selection plumbing and the bounded clean-room executor are already landed in first-party code - the latest landed bounded `Phase 4` packet closes the retained-idle comparison/outcome actionability gap at the end of the recognition-assisted coach-to-review continuity lane, and the final retained-surface confirmation pass now leaves that closure lane functionally complete - the retained idle widget surface now keeps retained comparison and decision history inspectable without continuing to advertise live launch or guidance-outcome actions once the coach-to-review loop has already collapsed to truthful closed-loop idle - - the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode selector option owned-execution split-phase normalization summary and split-phase raw-row/normalized-phase fusion preview surfaces over the already-landed selector option launch-request preview surface plus active run state, so gameplay/Blueprint callers can explain retained normalization posture and raw-row versus normalized-phase fusion posture for one selector option without reading raw split-phase rows or fusion derivation details directly - - the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned move is the runtime-library generated-mode selector option owned-execution split-phase current-selection canonical inspect and current-selection survivor-phase-roster inspect pair, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift + - the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode selector option owned-execution split-phase current-selection canonical inspect and current-selection survivor-phase-roster inspect surfaces over the already-landed selector option launch-request preview surface plus active run state, so gameplay/Blueprint callers can inspect the current retained normalized phase selection and the surviving retained phase roster for one selector option without reading raw split-phase rows or inspect derivation details directly + - the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned move is the runtime-library generated-mode selector option owned-execution split-phase current-selection dropped-row audit, phase-id fallback roster, and explicit-label roster inspect trio, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift - the current execution-discipline rule that broad refactor / monolith-splitting work should not interrupt the active bounded roadmap packet unless structure is actually blocking it ## Current execution-reality references diff --git a/docs/arch/HYPERTWIST_PHASE4_RUNTIME_LIBRARY_GENERATED_MODE_SELECTOR_OPTION_OWNED_EXECUTION_SPLIT_PHASE_CURRENT_SELECTION_CORE_INSPECT_SURFACE_PACKET_2026-05-09.md b/docs/arch/HYPERTWIST_PHASE4_RUNTIME_LIBRARY_GENERATED_MODE_SELECTOR_OPTION_OWNED_EXECUTION_SPLIT_PHASE_CURRENT_SELECTION_CORE_INSPECT_SURFACE_PACKET_2026-05-09.md new file mode 100644 index 0000000..dd9e038 --- /dev/null +++ b/docs/arch/HYPERTWIST_PHASE4_RUNTIME_LIBRARY_GENERATED_MODE_SELECTOR_OPTION_OWNED_EXECUTION_SPLIT_PHASE_CURRENT_SELECTION_CORE_INSPECT_SURFACE_PACKET_2026-05-09.md @@ -0,0 +1,49 @@ +# HyperTwist Phase 4 runtime-library generated-mode selector option owned-execution split-phase current-selection canonical inspect and survivor-phase-roster inspect surface packet + +- bounded Phase `4` runtime-consumer slice +- date: `2026-05-09` + +## Intent + +Stay on the deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and expose the next truthful owned-execution retained split-phase current-selection inspect contracts above the already-landed split-phase normalization-summary and raw-row/normalized-phase-fusion preview surfaces. + +## Why this packet exists + +The prior runtime-library packet let world-context callers explain retained normalization posture and raw-row versus normalized-phase fusion posture for one selector option. + +But callers still had to inspect raw fusion rows and downstream inspect derivation details if they needed to explain: + +- which normalized retained phase is the current selection +- which surviving retained phases remain on the resulting roster + +That kept the runtime-library world-context seam behind the already-landed panel-widget and session-actor split-phase current-selection inspect lane. + +## What changed + +- added `GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionCanonicalInspectSurface()` +- added `GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface()` +- derived both surfaces from the active run state, selected `SelectorId`, and the already-landed runtime-library selector option-menu and launch-request preview surfaces +- kept the runtime-library lane purely compositional over already-cached coach/generated-mode state without reopening backend derivation + +## Files + +- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.h` +- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.cpp` +- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md` + +## Outcome + +World-context gameplay and Blueprint callers can now ask the runtime library for: + +- the truthful owned-execution split-phase current-selection canonical inspect surface for one selector option +- the truthful owned-execution split-phase current-selection survivor-phase-roster inspect surface for one selector option + +without reading raw split-phase rows or downstream inspect derivation details directly. + +## Validation + +- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln` + +## Next clean slice + +Stay on this runtime-library consumer lane only if a real world-context caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state. The next aligned move inside that lane would be the runtime-library generated-mode selector option owned-execution split-phase current-selection dropped-row audit, phase-id fallback roster, and explicit-label roster inspect trio, because those are the next truthful inspect contracts above the newly-landed current-selection canonical and survivor-phase-roster inspect surfaces.