Expose runtime selector owned-execution split-phase provenance
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4 changed files with 171 additions and 2 deletions
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@ -1861,6 +1861,102 @@ UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOp
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return FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionTimingPolicyRetentionPreviewSurface();
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}
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FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDetailRetentionPreviewSurface
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UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDetailRetentionPreviewSurface(
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UObject* WorldContextObject,
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const FString& SelectorId
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)
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{
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if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))
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{
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const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState();
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface(
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WorldContextObject,
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SelectorId
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);
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
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OptionLaunchRequestPreviewSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(
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WorldContextObject,
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SelectorId
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);
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return UHyperTwistTrainingCoachLibrary::
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DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDetailRetentionPreviewSurface(
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RunState,
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SelectorId,
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OptionMenuSurface,
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OptionLaunchRequestPreviewSurface
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);
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}
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return FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDetailRetentionPreviewSurface();
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}
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FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhasePhaseIdLabelFallbackProvenancePreviewSurface
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UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhasePhaseIdLabelFallbackProvenancePreviewSurface(
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UObject* WorldContextObject,
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const FString& SelectorId
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)
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{
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if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))
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{
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const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState();
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface(
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WorldContextObject,
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SelectorId
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);
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
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OptionLaunchRequestPreviewSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(
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WorldContextObject,
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SelectorId
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);
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return UHyperTwistTrainingCoachLibrary::
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DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhasePhaseIdLabelFallbackProvenancePreviewSurface(
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RunState,
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SelectorId,
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OptionMenuSurface,
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OptionLaunchRequestPreviewSurface
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);
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}
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return FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhasePhaseIdLabelFallbackProvenancePreviewSurface();
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}
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FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDuplicatePruningSurvivorProvenancePreviewSurface
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UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDuplicatePruningSurvivorProvenancePreviewSurface(
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UObject* WorldContextObject,
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const FString& SelectorId
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)
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{
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if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))
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{
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const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState();
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface(
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WorldContextObject,
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SelectorId
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);
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
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OptionLaunchRequestPreviewSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(
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WorldContextObject,
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SelectorId
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);
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return UHyperTwistTrainingCoachLibrary::
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DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDuplicatePruningSurvivorProvenancePreviewSurface(
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RunState,
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SelectorId,
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OptionMenuSurface,
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OptionLaunchRequestPreviewSurface
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);
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}
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return FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDuplicatePruningSurvivorProvenancePreviewSurface();
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}
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TArray<FHyperTwistTrainingMethodSegment> UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject)
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{
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if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))
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@ -454,6 +454,27 @@ public:
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const FString& SelectorId
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);
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
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static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDetailRetentionPreviewSurface
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GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDetailRetentionPreviewSurface(
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UObject* WorldContextObject,
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const FString& SelectorId
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);
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
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static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhasePhaseIdLabelFallbackProvenancePreviewSurface
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GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhasePhaseIdLabelFallbackProvenancePreviewSurface(
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UObject* WorldContextObject,
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const FString& SelectorId
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);
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
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static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDuplicatePruningSurvivorProvenancePreviewSurface
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GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDuplicatePruningSurvivorProvenancePreviewSurface(
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UObject* WorldContextObject,
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const FString& SelectorId
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);
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
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static TArray<FHyperTwistTrainingMethodSegment> GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject);
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@ -68,8 +68,8 @@ Current correction call from the source-exposed audit and current execution refr
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- the imported generated-mode gap is closed; request/config/selection plumbing and the bounded clean-room executor are already landed in first-party code
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- the latest landed bounded `Phase 4` packet closes the retained-idle comparison/outcome actionability gap at the end of the recognition-assisted coach-to-review continuity lane, and the final retained-surface confirmation pass now leaves that closure lane functionally complete
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- the retained idle widget surface now keeps retained comparison and decision history inspectable without continuing to advertise live launch or guidance-outcome actions once the coach-to-review loop has already collapsed to truthful closed-loop idle
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- the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode selector option owned-execution delivery-mode roster/allowed-mode retention, real-scramble/virtual-cube/smart-cube capability retention, and timing-policy retention preview surfaces over the already-landed selector option launch-request preview surface plus active run state, so gameplay/Blueprint callers can explain retained delivery-mode coverage, modality capability posture, and timing-policy posture for one selector option without reading raw deck-capability or launch-policy derivation details directly
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- the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned move is the runtime-library generated-mode selector option owned-execution split-phase detail retention, split-phase phase-id/label-fallback provenance, and split-phase duplicate-pruning/survivor provenance preview group, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift
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- the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode selector option owned-execution split-phase detail retention, split-phase phase-id/label-fallback provenance, and split-phase duplicate-pruning/survivor provenance preview surfaces over the already-landed selector option launch-request preview surface plus active run state, so gameplay/Blueprint callers can explain retained split-phase coverage, label-fallback provenance posture, and duplicate-pruning survivor posture for one selector option without reading raw split-phase rows or normalization derivation details directly
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- the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned move is the runtime-library generated-mode selector option owned-execution split-phase normalization summary and split-phase raw-row/normalized-phase fusion preview group, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift
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- the current execution-discipline rule that broad refactor / monolith-splitting work should not interrupt the active bounded roadmap packet unless structure is actually blocking it
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## Current execution-reality references
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@ -0,0 +1,52 @@
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# HyperTwist Phase 4 runtime-library generated-mode selector option owned-execution split-phase detail retention, phase-id/label-fallback provenance, and duplicate-pruning/survivor provenance preview surface packet
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- bounded Phase `4` runtime-consumer slice
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- date: `2026-05-09`
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## Intent
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Stay on the deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and expose the next truthful owned-execution retained split-phase detail and provenance preview contracts above the already-landed owned-execution delivery-mode, capability, and timing-policy retention surfaces.
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## Why this packet exists
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The prior runtime-library packet let world-context callers explain retained delivery-mode coverage, modality capability posture, and timing-policy posture for one selector option.
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But callers still had to inspect raw split-phase rows and normalization derivation details if they needed to explain:
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- whether retained split-phase detail still survives into owned execute
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- how phase id and explicit-label fallback provenance behave across those retained rows
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- what duplicate-pruning and survivor posture applies before downstream normalization and inspect surfaces
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That kept the runtime-library world-context seam behind the already-landed panel-widget and session-actor owned-execution split-phase preview lane.
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## What changed
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- added `GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDetailRetentionPreviewSurface()`
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- added `GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhasePhaseIdLabelFallbackProvenancePreviewSurface()`
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- added `GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDuplicatePruningSurvivorProvenancePreviewSurface()`
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- derived all three surfaces from the active run state, selected `SelectorId`, and the already-landed runtime-library selector option-menu and launch-request preview surfaces
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- kept the runtime-library lane purely compositional over already-cached coach/generated-mode state without reopening backend derivation
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## Files
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- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.h`
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- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.cpp`
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- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`
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## Outcome
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World-context gameplay and Blueprint callers can now ask the runtime library for:
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- the truthful owned-execution split-phase detail retention preview for one selector option
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- the truthful owned-execution split-phase phase-id / label-fallback provenance preview for one selector option
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- the truthful owned-execution split-phase duplicate-pruning / survivor provenance preview for one selector option
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without reading raw split-phase rows or normalization derivation details directly.
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## Validation
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- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
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## Next clean slice
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Stay on this runtime-library consumer lane only if a real world-context caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state. The next aligned move inside that lane would be the runtime-library generated-mode selector option owned-execution split-phase normalization summary and split-phase raw-row/normalized-phase fusion preview group, because those are the next truthful retained split-phase contracts above the newly-landed detail-retention and provenance preview surfaces.
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