Expose runtime generated-mode selector request delta and launch preview

This commit is contained in:
axiomlogicnexus 2026-05-09 05:40:33 +02:00
parent 83c1f0f092
commit b4abfd9434
4 changed files with 144 additions and 2 deletions

View file

@ -1401,6 +1401,82 @@ UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOp
return FHyperTwistTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface();
}
FHyperTwistTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface
UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface(
UObject* WorldContextObject,
const FString& SelectorId
)
{
if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))
{
const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState();
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface =
GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface(
WorldContextObject,
SelectorId
);
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionDispatchSurface
OptionDispatchSurface =
GetActiveTrainingCoachGeneratedModeSelectorOptionDispatchSurface(
WorldContextObject,
SelectorId
);
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface
OptionRequestAlignmentSurface =
GetActiveTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface(
WorldContextObject,
SelectorId
);
return UHyperTwistTrainingCoachLibrary::DeriveCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface(
RunState,
SelectorId,
OptionMenuSurface,
OptionDispatchSurface,
OptionRequestAlignmentSurface
);
}
return FHyperTwistTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface();
}
FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(
UObject* WorldContextObject,
const FString& SelectorId
)
{
if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))
{
const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState();
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface =
GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface(
WorldContextObject,
SelectorId
);
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionDispatchSurface
OptionDispatchSurface =
GetActiveTrainingCoachGeneratedModeSelectorOptionDispatchSurface(
WorldContextObject,
SelectorId
);
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface
OptionRequestAlignmentSurface =
GetActiveTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface(
WorldContextObject,
SelectorId
);
return UHyperTwistTrainingCoachLibrary::DeriveCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(
RunState,
SelectorId,
OptionMenuSurface,
OptionDispatchSurface,
OptionRequestAlignmentSurface
);
}
return FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface();
}
TArray<FHyperTwistTrainingMethodSegment> UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject)
{
if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))

View file

@ -356,6 +356,20 @@ public:
const FString& SelectorId
);
UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
static FHyperTwistTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface
GetActiveTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface(
UObject* WorldContextObject,
const FString& SelectorId
);
UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
static FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(
UObject* WorldContextObject,
const FString& SelectorId
);
UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
static TArray<FHyperTwistTrainingMethodSegment> GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject);

View file

@ -68,8 +68,8 @@ Current correction call from the source-exposed audit and current execution refr
- the imported generated-mode gap is closed; request/config/selection plumbing and the bounded clean-room executor are already landed in first-party code
- the latest landed bounded `Phase 4` packet closes the retained-idle comparison/outcome actionability gap at the end of the recognition-assisted coach-to-review continuity lane, and the final retained-surface confirmation pass now leaves that closure lane functionally complete
- the retained idle widget surface now keeps retained comparison and decision history inspectable without continuing to advertise live launch or guidance-outcome actions once the coach-to-review loop has already collapsed to truthful closed-loop idle
- the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode selector option execution-impact and selector option request-alignment surfaces over the already-landed launch/execution context, selector option-menu, and selector option dispatch surfaces plus active run state, so gameplay/Blueprint callers can explain direct-start versus stored-request versus refresh-required versus blocked execute posture and preview stored-request alignment without reading raw launch-config, request-match, or unresolved-selector derivation details directly
- the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned pair is the runtime-library generated-mode selector option stored-request delta and hypothetical launch-request payload / refresh-preview surfaces, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift
- the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode selector option stored-request delta and launch-request preview surfaces over the already-landed selector option-menu, selector option dispatch, and selector option request-alignment surfaces plus active run state, so gameplay/Blueprint callers can explain current-vs-hypothetical-vs-stored selector deltas and preview the resulting generated-mode launch-request payload and refresh posture without reading raw selector-choice arrays or rebuilt launch-config details directly
- the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned pair is the runtime-library generated-mode selector option launch-request metadata preview and launch-request envelope preview surfaces, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift
- the current execution-discipline rule that broad refactor / monolith-splitting work should not interrupt the active bounded roadmap packet unless structure is actually blocking it
## Current execution-reality references

View file

@ -0,0 +1,52 @@
# HyperTwist Phase 4 runtime-library generated-mode selector option stored-request delta and launch-request preview surface packet
- bounded Phase `4` runtime-consumer slice
- date: `2026-05-09`
## Intent
Stay on the deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and expose the next truthful generated-mode selector request-delta preview contracts above the already-landed selector option request-alignment surface.
## Why this packet exists
The prior runtime-library packet let world-context callers explain direct-start versus stored-request versus refresh-required versus blocked execute posture and preview stored-request alignment.
But callers still had to inspect raw selector-choice arrays and rebuilt launch-config details if they needed to explain:
- how the hypothetical selector state differs from the current selector state
- how the hypothetical selector state differs from the stored request
- how the current selector state differs from the stored request
- what the resulting generated-mode launch-request payload and refresh posture would be
That kept the runtime-library world-context seam behind the already-landed panel-widget and session-actor selector option stored-request delta and launch-request preview display-contract lane.
## What changed
- added `GetActiveTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface()`
- added `GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface()`
- derived the stored-request delta surface from the active run state, selected `SelectorId`, and the already-landed runtime-library selector option-menu, selector option dispatch, and selector option request-alignment surfaces
- derived the launch-request preview surface from that same active run state and `SelectorId` over the runtime-library selector option-menu, selector option dispatch, and selector option request-alignment surfaces
- kept the runtime-library lane purely compositional over already-cached coach/generated-mode state without reopening backend derivation
## Files
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`
## Outcome
World-context gameplay and Blueprint callers can now ask the runtime library for:
- the truthful current-vs-hypothetical-vs-stored selector delta posture
- the truthful resulting generated-mode launch-request payload preview
without reading raw selector-choice arrays or rebuilt launch-config details directly.
## Validation
- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
## Next clean slice
Stay on this runtime-library consumer lane only if a real world-context caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state. The next aligned pair inside that lane would be the runtime-library generated-mode selector option launch-request metadata preview and launch-request envelope preview surfaces, because those are the next truthful launch-request provenance and envelope contracts above the newly-landed launch-request preview surface.