Expose runtime generated-mode selector request delta and launch preview
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4 changed files with 144 additions and 2 deletions
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@ -1401,6 +1401,82 @@ UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOp
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return FHyperTwistTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface();
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}
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FHyperTwistTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface
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UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface(
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UObject* WorldContextObject,
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const FString& SelectorId
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)
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{
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if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))
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{
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const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState();
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface(
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WorldContextObject,
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SelectorId
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);
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionDispatchSurface
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OptionDispatchSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionDispatchSurface(
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WorldContextObject,
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SelectorId
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);
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface
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OptionRequestAlignmentSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface(
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WorldContextObject,
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SelectorId
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);
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return UHyperTwistTrainingCoachLibrary::DeriveCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface(
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RunState,
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SelectorId,
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OptionMenuSurface,
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OptionDispatchSurface,
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OptionRequestAlignmentSurface
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);
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}
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return FHyperTwistTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface();
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}
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FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
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UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(
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UObject* WorldContextObject,
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const FString& SelectorId
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)
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{
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if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))
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{
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const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState();
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface(
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WorldContextObject,
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SelectorId
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);
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionDispatchSurface
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OptionDispatchSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionDispatchSurface(
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WorldContextObject,
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SelectorId
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);
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface
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OptionRequestAlignmentSurface =
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GetActiveTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface(
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WorldContextObject,
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SelectorId
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);
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return UHyperTwistTrainingCoachLibrary::DeriveCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(
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RunState,
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SelectorId,
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OptionMenuSurface,
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OptionDispatchSurface,
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OptionRequestAlignmentSurface
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);
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}
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return FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface();
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}
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TArray<FHyperTwistTrainingMethodSegment> UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject)
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{
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if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))
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@ -356,6 +356,20 @@ public:
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const FString& SelectorId
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);
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
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static FHyperTwistTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface
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GetActiveTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface(
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UObject* WorldContextObject,
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const FString& SelectorId
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);
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
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static FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
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GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(
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UObject* WorldContextObject,
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const FString& SelectorId
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);
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
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static TArray<FHyperTwistTrainingMethodSegment> GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject);
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@ -68,8 +68,8 @@ Current correction call from the source-exposed audit and current execution refr
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- the imported generated-mode gap is closed; request/config/selection plumbing and the bounded clean-room executor are already landed in first-party code
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- the latest landed bounded `Phase 4` packet closes the retained-idle comparison/outcome actionability gap at the end of the recognition-assisted coach-to-review continuity lane, and the final retained-surface confirmation pass now leaves that closure lane functionally complete
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- the retained idle widget surface now keeps retained comparison and decision history inspectable without continuing to advertise live launch or guidance-outcome actions once the coach-to-review loop has already collapsed to truthful closed-loop idle
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- the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode selector option execution-impact and selector option request-alignment surfaces over the already-landed launch/execution context, selector option-menu, and selector option dispatch surfaces plus active run state, so gameplay/Blueprint callers can explain direct-start versus stored-request versus refresh-required versus blocked execute posture and preview stored-request alignment without reading raw launch-config, request-match, or unresolved-selector derivation details directly
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- the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned pair is the runtime-library generated-mode selector option stored-request delta and hypothetical launch-request payload / refresh-preview surfaces, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift
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- the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode selector option stored-request delta and launch-request preview surfaces over the already-landed selector option-menu, selector option dispatch, and selector option request-alignment surfaces plus active run state, so gameplay/Blueprint callers can explain current-vs-hypothetical-vs-stored selector deltas and preview the resulting generated-mode launch-request payload and refresh posture without reading raw selector-choice arrays or rebuilt launch-config details directly
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- the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned pair is the runtime-library generated-mode selector option launch-request metadata preview and launch-request envelope preview surfaces, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift
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- the current execution-discipline rule that broad refactor / monolith-splitting work should not interrupt the active bounded roadmap packet unless structure is actually blocking it
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## Current execution-reality references
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@ -0,0 +1,52 @@
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# HyperTwist Phase 4 runtime-library generated-mode selector option stored-request delta and launch-request preview surface packet
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- bounded Phase `4` runtime-consumer slice
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- date: `2026-05-09`
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## Intent
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Stay on the deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and expose the next truthful generated-mode selector request-delta preview contracts above the already-landed selector option request-alignment surface.
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## Why this packet exists
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The prior runtime-library packet let world-context callers explain direct-start versus stored-request versus refresh-required versus blocked execute posture and preview stored-request alignment.
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But callers still had to inspect raw selector-choice arrays and rebuilt launch-config details if they needed to explain:
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- how the hypothetical selector state differs from the current selector state
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- how the hypothetical selector state differs from the stored request
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- how the current selector state differs from the stored request
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- what the resulting generated-mode launch-request payload and refresh posture would be
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That kept the runtime-library world-context seam behind the already-landed panel-widget and session-actor selector option stored-request delta and launch-request preview display-contract lane.
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## What changed
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- added `GetActiveTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface()`
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- added `GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface()`
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- derived the stored-request delta surface from the active run state, selected `SelectorId`, and the already-landed runtime-library selector option-menu, selector option dispatch, and selector option request-alignment surfaces
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- derived the launch-request preview surface from that same active run state and `SelectorId` over the runtime-library selector option-menu, selector option dispatch, and selector option request-alignment surfaces
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- kept the runtime-library lane purely compositional over already-cached coach/generated-mode state without reopening backend derivation
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## Files
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- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.h`
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- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.cpp`
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- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`
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## Outcome
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World-context gameplay and Blueprint callers can now ask the runtime library for:
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- the truthful current-vs-hypothetical-vs-stored selector delta posture
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- the truthful resulting generated-mode launch-request payload preview
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without reading raw selector-choice arrays or rebuilt launch-config details directly.
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## Validation
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- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
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## Next clean slice
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Stay on this runtime-library consumer lane only if a real world-context caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state. The next aligned pair inside that lane would be the runtime-library generated-mode selector option launch-request metadata preview and launch-request envelope preview surfaces, because those are the next truthful launch-request provenance and envelope contracts above the newly-landed launch-request preview surface.
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