From a95231b77fefd6d96fa14af46e509110aaba5349 Mon Sep 17 00:00:00 2001 From: axiomlogicnexus Date: Sat, 9 May 2026 05:10:44 +0200 Subject: [PATCH] Expose runtime generated-mode selector roster and option menu --- .../HyperTwistTrainingRuntimeLibrary.cpp | 53 +++++++++++++++++++ .../HyperTwistTrainingRuntimeLibrary.h | 11 ++++ ...RTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md | 4 +- ...R_OPTION_MENU_SURFACE_PACKET_2026-05-09.md | 52 ++++++++++++++++++ 4 files changed, 118 insertions(+), 2 deletions(-) create mode 100644 docs/arch/HYPERTWIST_PHASE4_RUNTIME_LIBRARY_GENERATED_MODE_SELECTOR_ROSTER_OPTION_MENU_SURFACE_PACKET_2026-05-09.md diff --git a/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp b/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp index c90425f..c75c686 100644 --- a/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp +++ b/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp @@ -1220,6 +1220,59 @@ UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorAp return FHyperTwistTrainingCoachGeneratedModeSelectorApplicationContextSurface(); } +FHyperTwistTrainingCoachGeneratedModeSelectorRosterSurface +UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorRosterSurface( + UObject* WorldContextObject +) +{ + if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject)) + { + const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState(); + + FHyperTwistTrainingImportedRuntimeSelectionState ImportedRuntimeSelectionState; + TrainingSubsystem->TryGetActiveImportedRuntimeSelectionState(ImportedRuntimeSelectionState); + + const FHyperTwistTrainingCoachGeneratedModeSelectorApplicationContextSurface + SelectorApplicationContextSurface = + GetActiveTrainingCoachGeneratedModeSelectorApplicationContextSurface( + WorldContextObject + ); + return UHyperTwistTrainingCoachLibrary::DeriveCoachGeneratedModeSelectorRosterSurface( + RunState.ActiveDeck, + ImportedRuntimeSelectionState, + SelectorApplicationContextSurface + ); + } + + return FHyperTwistTrainingCoachGeneratedModeSelectorRosterSurface(); +} + +FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface +UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface( + UObject* WorldContextObject, + const FString& SelectorId +) +{ + if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject)) + { + const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState(); + + FHyperTwistTrainingImportedRuntimeSelectionState ImportedRuntimeSelectionState; + TrainingSubsystem->TryGetActiveImportedRuntimeSelectionState(ImportedRuntimeSelectionState); + + const FHyperTwistTrainingCoachGeneratedModeSelectorRosterSurface SelectorRosterSurface = + GetActiveTrainingCoachGeneratedModeSelectorRosterSurface(WorldContextObject); + return UHyperTwistTrainingCoachLibrary::DeriveCoachGeneratedModeSelectorOptionMenuSurface( + RunState.ActiveDeck, + ImportedRuntimeSelectionState, + SelectorId, + SelectorRosterSurface + ); + } + + return FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface(); +} + TArray UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject) { if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject)) diff --git a/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h b/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h index ffef7b1..4036ba8 100644 --- a/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h +++ b/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h @@ -317,6 +317,17 @@ public: static FHyperTwistTrainingCoachGeneratedModeSelectorApplicationContextSurface GetActiveTrainingCoachGeneratedModeSelectorApplicationContextSurface(UObject* WorldContextObject); + UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject")) + static FHyperTwistTrainingCoachGeneratedModeSelectorRosterSurface + GetActiveTrainingCoachGeneratedModeSelectorRosterSurface(UObject* WorldContextObject); + + UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject")) + static FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface + GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface( + UObject* WorldContextObject, + const FString& SelectorId + ); + UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject")) static TArray GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject); diff --git a/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md b/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md index e843ed2..7484542 100644 --- a/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md +++ b/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md @@ -68,8 +68,8 @@ Current correction call from the source-exposed audit and current execution refr - the imported generated-mode gap is closed; request/config/selection plumbing and the bounded clean-room executor are already landed in first-party code - the latest landed bounded `Phase 4` packet closes the retained-idle comparison/outcome actionability gap at the end of the recognition-assisted coach-to-review continuity lane, and the final retained-surface confirmation pass now leaves that closure lane functionally complete - the retained idle widget surface now keeps retained comparison and decision history inspectable without continuing to advertise live launch or guidance-outcome actions once the coach-to-review loop has already collapsed to truthful closed-loop idle - - the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode launch/execution context and generated-mode selector/application context surfaces over the already-cached active coach panel state, readiness/eligibility and verification/recognition/review-policy context surfaces, active run state, imported runtime selection state, and imported generated-mode launch-config posture, so gameplay/Blueprint callers can explain generated-mode request, execution, selector coverage, and stored-request refresh posture without reading raw request, selection, runtime-surface, or launch-config fields directly - - the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned pair is the runtime-library generated-mode selector roster and selector option-menu surfaces, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift + - the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode selector roster and selector option-menu surfaces over the already-landed generated-mode selector/application context surface plus active run-state and imported selector-choice posture, so gameplay/Blueprint callers can explain selector resolution, unresolved coverage, selected values, and per-selector imported option availability without reading raw selector arrays or cached choice payloads directly + - the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned pair is the runtime-library generated-mode selector option actionability and selector option dispatch surfaces, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift - the current execution-discipline rule that broad refactor / monolith-splitting work should not interrupt the active bounded roadmap packet unless structure is actually blocking it ## Current execution-reality references diff --git a/docs/arch/HYPERTWIST_PHASE4_RUNTIME_LIBRARY_GENERATED_MODE_SELECTOR_ROSTER_OPTION_MENU_SURFACE_PACKET_2026-05-09.md b/docs/arch/HYPERTWIST_PHASE4_RUNTIME_LIBRARY_GENERATED_MODE_SELECTOR_ROSTER_OPTION_MENU_SURFACE_PACKET_2026-05-09.md new file mode 100644 index 0000000..1f570e2 --- /dev/null +++ b/docs/arch/HYPERTWIST_PHASE4_RUNTIME_LIBRARY_GENERATED_MODE_SELECTOR_ROSTER_OPTION_MENU_SURFACE_PACKET_2026-05-09.md @@ -0,0 +1,52 @@ +# HyperTwist Phase 4 runtime-library generated-mode selector roster and option-menu surface packet + +- bounded Phase `4` runtime-consumer slice +- date: `2026-05-09` + +## Intent + +Stay on the deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and expose the next truthful generated-mode selector display contracts above the already-landed selector/application context surface. + +## Why this packet exists + +The prior runtime-library packet let world-context callers explain generated-mode request posture, execution readiness, selector coverage, and stored-request refresh posture. + +But callers still had to inspect raw imported selector arrays and cached selector-choice payloads if they needed to explain: + +- which selectors are currently unresolved +- which unresolved selectors still expose imported options +- what the selected value is for one selector +- which option entries are currently available for a chosen selector + +That kept the runtime-library world-context seam behind the already-landed panel-widget and session-actor selector roster and option-menu display-contract lane. + +## What changed + +- added `GetActiveTrainingCoachGeneratedModeSelectorRosterSurface()` +- added `GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface()` +- derived the selector roster surface from the active run deck, active imported runtime selection state, and the already-landed runtime-library selector/application context surface +- derived the selector option-menu surface from that same active run deck and imported runtime selection state, keyed by `SelectorId`, over the runtime-library selector roster surface +- kept the runtime-library lane purely compositional over already-cached coach/generated-mode state without reopening backend derivation + +## Files + +- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.h` +- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.cpp` +- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md` + +## Outcome + +World-context gameplay and Blueprint callers can now ask the runtime library for: + +- the truthful active selector roster posture +- the truthful per-selector imported option-menu posture + +without reading raw selector arrays, selector-choice payloads, selected values, or per-option imported metadata directly. + +## Validation + +- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln` + +## Next clean slice + +Stay on this runtime-library consumer lane only if a real world-context caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state. The next aligned pair inside that lane would be the runtime-library generated-mode selector option actionability and selector option dispatch surfaces, because those are the next truthful selector-interaction contracts above the newly-landed selector option-menu surface.