Expose handoff transition dashboard band

This commit is contained in:
axiomlogicnexus 2026-05-11 20:40:17 +02:00
parent bd54c5c571
commit 9ef2392d96
5 changed files with 235 additions and 2 deletions

View file

@ -14268,6 +14268,85 @@ UHyperTwistCoachDashboardWidget::GetDisplayedRunActionLabelsInspectSurface() con
return Surface;
}
FHyperTwistTrainingCoachDashboardHandoffTransitionBandInspectSurface
UHyperTwistCoachDashboardWidget::GetDisplayedHandoffTransitionBandInspectSurface() const
{
FHyperTwistTrainingCoachDashboardHandoffTransitionBandInspectSurface Surface;
Surface.Headline = TEXT("Handoff transition band");
const FHyperTwistTrainingCoachDashboardHandoffRecommendationInspectSurface HandoffRecommendationSurface =
GetDisplayedCoachHandoffRecommendationInspectSurface();
const FHyperTwistTrainingCoachDashboardHandoffStatusInspectSurface HandoffStatusSurface =
GetDisplayedCoachHandoffStatusInspectSurface();
const FHyperTwistTrainingCoachDashboardTransitionStatusInspectSurface TransitionSurface =
GetDisplayedTransitionStatusInspectSurface();
const FHyperTwistTrainingCoachDashboardRunActionLabelsInspectSurface RunActionSurface =
GetDisplayedRunActionLabelsInspectSurface();
Surface.HandoffRecommendationStatusLine = HandoffRecommendationSurface.StatusLine.IsEmpty()
? TEXT("Handoff recommendation: unavailable.")
: HandoffRecommendationSurface.StatusLine;
Surface.HandoffStatusLine = HandoffStatusSurface.StatusLine.IsEmpty()
? TEXT("Handoff status: unavailable.")
: HandoffStatusSurface.StatusLine;
Surface.TransitionStatusLine = TransitionSurface.StatusLine.IsEmpty()
? TEXT("Transition status: unavailable.")
: TransitionSurface.StatusLine;
Surface.RunActionLabelsStatusLine = RunActionSurface.StatusLine.IsEmpty()
? TEXT("Run action labels: unavailable.")
: RunActionSurface.StatusLine;
Surface.RecommendationKindLabel = HandoffRecommendationSurface.RecommendationKindLabel.IsEmpty()
? TEXT("none")
: HandoffRecommendationSurface.RecommendationKindLabel;
Surface.QueueStatusLabel = HandoffStatusSurface.QueueStatusLabel.IsEmpty()
? TEXT("queue not ready")
: HandoffStatusSurface.QueueStatusLabel;
Surface.FollowUpStatusLabel = HandoffStatusSurface.FollowUpStatusLabel.IsEmpty()
? TEXT("follow-up not ready")
: HandoffStatusSurface.FollowUpStatusLabel;
Surface.RecommendedStatusLabel = HandoffStatusSurface.RecommendedStatusLabel.IsEmpty()
? TEXT("recommended not ready")
: HandoffStatusSurface.RecommendedStatusLabel;
Surface.TransitionLaunchLabel = !TransitionSurface.TransitionLaunchLabel.IsEmpty()
? TransitionSurface.TransitionLaunchLabel
: (RunActionSurface.TransitionLaunchLabel.IsEmpty() ? TEXT("Launch Coach Run") : RunActionSurface.TransitionLaunchLabel);
Surface.ContinueRunLabel = RunActionSurface.ContinueRunLabel.IsEmpty() ? TEXT("Continue") : RunActionSurface.ContinueRunLabel;
Surface.QueuedRunLabel = RunActionSurface.QueuedRunLabel.IsEmpty() ? TEXT("Start Queue") : RunActionSurface.QueuedRunLabel;
Surface.FollowUpRunLabel = RunActionSurface.FollowUpRunLabel.IsEmpty() ? TEXT("Start Follow-Up") : RunActionSurface.FollowUpRunLabel;
Surface.RecommendedRunLabel = RunActionSurface.RecommendedRunLabel.IsEmpty() ? TEXT("Start Recommended") : RunActionSurface.RecommendedRunLabel;
Surface.ActiveCaseId = TransitionSurface.ActiveCaseId.IsEmpty() ? TEXT("n/a") : TransitionSurface.ActiveCaseId;
Surface.AttemptCount = TransitionSurface.AttemptCount;
Surface.bHasRecommendation = HandoffRecommendationSurface.bHasRecommendation;
Surface.bHasActiveRun = HandoffStatusSurface.bHasActiveRun || TransitionSurface.bHasActiveRun;
Surface.bHasLiveAttemptTimer = HandoffStatusSurface.bHasLiveAttemptTimer || TransitionSurface.bHasLiveAttemptTimer;
Surface.bQueueReady = HandoffStatusSurface.bQueueReady || HandoffRecommendationSurface.bQueueReady;
Surface.bFollowUpReady = HandoffStatusSurface.bFollowUpReady || HandoffRecommendationSurface.bFollowUpReady;
Surface.bRecommendedReady = HandoffStatusSurface.bRecommendedReady || HandoffRecommendationSurface.bRecommendedReady;
Surface.bCanContinueCurrentRun = TransitionSurface.bCanContinueCurrentRun;
Surface.bCanLaunchCoachRun = TransitionSurface.bCanLaunchCoachRun;
Surface.bClosedLoopIdleDashboard = HandoffRecommendationSurface.bClosedLoopIdleDashboard || HandoffStatusSurface.bClosedLoopIdleDashboard || TransitionSurface.bClosedLoopIdleDashboard || RunActionSurface.bClosedLoopIdleDashboard;
Surface.StatusLine = FString::Printf(
TEXT("Handoff-transition band: recommendation %s | continue %s | launch %s | queue/follow-up/recommended %s/%s/%s"),
*Surface.RecommendationKindLabel,
Surface.bCanContinueCurrentRun ? TEXT("enabled") : TEXT("disabled"),
Surface.bCanLaunchCoachRun ? TEXT("enabled") : TEXT("disabled"),
Surface.bQueueReady ? TEXT("ready") : TEXT("not-ready"),
Surface.bFollowUpReady ? TEXT("ready") : TEXT("not-ready"),
Surface.bRecommendedReady ? TEXT("ready") : TEXT("not-ready"));
Surface.DetailLine = FString::Printf(
TEXT("%s | %s | %s | %s | active case %s | attempts %d | live timer %s | active run %s | closed-loop idle %s"),
*Surface.HandoffRecommendationStatusLine,
*Surface.HandoffStatusLine,
*Surface.TransitionStatusLine,
*Surface.RunActionLabelsStatusLine,
*Surface.ActiveCaseId,
Surface.AttemptCount,
Surface.bHasLiveAttemptTimer ? TEXT("yes") : TEXT("no"),
Surface.bHasActiveRun ? TEXT("yes") : TEXT("no"),
Surface.bClosedLoopIdleDashboard ? TEXT("yes") : TEXT("no"));
return Surface;
}
FHyperTwistTrainingCoachDashboardActiveRunStatusInspectSurface
UHyperTwistCoachDashboardWidget::GetDisplayedActiveRunStatusInspectSurface() const
{

View file

@ -967,6 +967,10 @@ public:
FHyperTwistTrainingCoachDashboardRunActionLabelsInspectSurface
GetDisplayedRunActionLabelsInspectSurface() const;
UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach|Dashboard")
FHyperTwistTrainingCoachDashboardHandoffTransitionBandInspectSurface
GetDisplayedHandoffTransitionBandInspectSurface() const;
UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach|Dashboard")
FHyperTwistTrainingCoachDashboardActiveRunStatusInspectSurface
GetDisplayedActiveRunStatusInspectSurface() const;

View file

@ -17528,6 +17528,104 @@ struct FHyperTwistTrainingCoachDashboardRunActionLabelsInspectSurface
}
};
USTRUCT(BlueprintType)
struct FHyperTwistTrainingCoachDashboardHandoffTransitionBandInspectSurface
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString Headline;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString StatusLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString DetailLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString HandoffRecommendationStatusLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString HandoffStatusLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString TransitionStatusLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString RunActionLabelsStatusLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString RecommendationKindLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString QueueStatusLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString FollowUpStatusLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString RecommendedStatusLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString TransitionLaunchLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString ContinueRunLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString QueuedRunLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString FollowUpRunLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString RecommendedRunLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString ActiveCaseId;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
int32 AttemptCount = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bHasRecommendation = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bHasActiveRun = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bHasLiveAttemptTimer = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bQueueReady = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bFollowUpReady = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bRecommendedReady = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bCanContinueCurrentRun = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bCanLaunchCoachRun = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bClosedLoopIdleDashboard = false;
bool IsStructurallyValid() const
{
return !StatusLine.IsEmpty()
|| !DetailLine.IsEmpty()
|| bHasRecommendation
|| bHasActiveRun
|| bHasLiveAttemptTimer
|| bCanContinueCurrentRun
|| bCanLaunchCoachRun;
}
};
USTRUCT(BlueprintType)
struct FHyperTwistTrainingCoachGeneratedModeLaunchExecutionContextSurface
{

View file

@ -77,8 +77,8 @@ Current correction call from the source-exposed audit and current execution refr
- the latest landed bounded `Phase 4` packet deliberately chooses another adjacent live dashboard consumer band and adds a single queue scheduling / recovery seam over the already-landed queue counts / status, schedule horizon, schedule policy / friction, and queue recovery live status/detail surfaces, so gameplay/Blueprint callers can inspect that whole scheduling-and-recovery dashboard cluster without stitching five adjacent getters together
- the latest landed bounded `Phase 4` packet deliberately chooses another adjacent live dashboard consumer band and adds a single closure-recovery seam over the already-landed closure-recovery live status/detail and closure-recovery history navigation surfaces, so gameplay/Blueprint callers can inspect that whole closure-recovery dashboard cluster without stitching three adjacent getters together
- the latest landed bounded `Phase 4` packet deliberately chooses another adjacent live dashboard consumer band and adds a single queue-suppression seam over the already-landed queue-suppression live summary/detail and queue-suppression history navigation surfaces, so gameplay/Blueprint callers can inspect that whole queue-suppression dashboard cluster without stitching three adjacent getters together
- the latest landed bounded `Phase 4` packet deliberately chooses the next adjacent live dashboard consumer band in the run-state / recap neighborhood and adds a single run-state-recap seam over the already-landed active-run status plus run-recap status/detail/action-control surfaces, so gameplay/Blueprint callers can inspect that whole run-state recap dashboard cluster without stitching four adjacent getters together
- with the retained-history text-band lane, the template-launch / preview action-control band, the execution-action-control band, the verification / recognition / review-policy status band, the selected-queue band, the queue scheduling / recovery band, the closure-recovery band, the queue-suppression band, the handoff-history band, the guidance-decision-history band, the template-launch-history band, the method-drill recovery-outcome-history band, the method-drill recovery-memory-history band, the method-drill follow-up-history band, the method-drill operational band, the guidance-preview band, the guidance-reasoning band, and the run-state recap band now all closed baseline, the next best clean move is to deliberately choose another adjacent live dashboard consumer band rather than reopen already-landed surfaces by drift
- the latest landed bounded `Phase 4` packet deliberately chooses the next adjacent live dashboard consumer band in the compact handoff/transition neighborhood and adds a single handoff-transition seam over the already-landed handoff recommendation, handoff status, transition status, and run-action-label surfaces, so gameplay/Blueprint callers can inspect that whole compact live handoff/transition dashboard cluster without stitching four adjacent getters together
- with the retained-history text-band lane, the template-launch / preview action-control band, the execution-action-control band, the verification / recognition / review-policy status band, the selected-queue band, the queue scheduling / recovery band, the closure-recovery band, the queue-suppression band, the handoff-history band, the guidance-decision-history band, the template-launch-history band, the method-drill recovery-outcome-history band, the method-drill recovery-memory-history band, the method-drill follow-up-history band, the method-drill operational band, the guidance-preview band, the guidance-reasoning band, the run-state recap band, and the handoff-transition band now all closed baseline, the next best clean move is to deliberately choose another adjacent live dashboard consumer band rather than reopen already-landed surfaces by drift
- the current execution-discipline rule that broad refactor / monolith-splitting work should not interrupt the active bounded roadmap packet unless structure is actually blocking it
## Donor portfolio phase taxonomy

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@ -0,0 +1,52 @@
# HyperTwist Phase 4 dashboard handoff transition band inspect surface packet
- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-11`
## Intent
Deliberately choose the next adjacent live dashboard consumer band in the compact handoff/transition neighborhood and expose the handoff recommendation, handoff status, transition status, and run-action-label cluster as one inspectable gameplay and Blueprint seam.
## Why this packet exists
`UHyperTwistCoachDashboardWidget` already exposed four adjacent compact handoff/transition surfaces:
- `GetDisplayedCoachHandoffRecommendationInspectSurface()`
- `GetDisplayedCoachHandoffStatusInspectSurface()`
- `GetDisplayedTransitionStatusInspectSurface()`
- `GetDisplayedRunActionLabelsInspectSurface()`
But callers that wanted to reason about that whole compact live handoff/transition dashboard cluster still had to stitch four adjacent getters together manually.
## What changed
- added `FHyperTwistTrainingCoachDashboardHandoffTransitionBandInspectSurface`
- added `GetDisplayedHandoffTransitionBandInspectSurface()`
- composed the new surface entirely over the already-landed handoff recommendation, handoff status, transition status, and run-action-label surfaces
- kept the packet bounded by avoiding any new backend derivation or new widget-state caching
## Files
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`
## Outcome
Gameplay and Blueprint callers can now inspect:
- the whole adjacent compact handoff/transition dashboard band through one surface
- handoff recommendation, handoff status, transition status, and run-action-label lines together
- handoff recommendation kind, queue/follow-up/recommended readiness posture, transition launch posture, continue/run-action labels, active-case context, and transition readiness posture
without stitching four separate adjacent getters together manually.
## Validation
- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
- passed with `0 Warning(s), 0 Error(s)`
## Next clean slice
Treat the retained-history text-band lane, the template-launch / preview action-control band, the execution-action-control band, the verification / recognition / review-policy status band, the selected-queue band, the queue scheduling / recovery band, the closure-recovery band, the queue-suppression band, the handoff-history band, the guidance-decision-history band, the template-launch-history band, the method-drill recovery-outcome-history band, the method-drill recovery-memory-history band, the method-drill follow-up-history band, the method-drill operational band, the guidance-preview band, the guidance-reasoning band, the run-state recap band, and the compact handoff-transition band as landed baseline, then deliberately choose another adjacent live dashboard consumer band instead of reopening already-landed surfaces by drift.