Record native XR host decision posture
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# HyperTwist Native XR Host And Plugin Decision Packet
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Created on `2026-06-24`.
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## Purpose
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This note fixes the current native XR host/plugin posture so the project stops
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leaving “maybe XR is already basically there” ambiguity in the Unreal lane.
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## Current decision
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Current decision: `No-Go` on native OpenXR/controller runtime widening in the
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shipping HyperTwist lane.
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Current authoritative host posture:
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- the shipping immersive lane remains a desktop-hosted Unreal training runtime
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with scenic presence, comfort, posture, and session-local settings ownership
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- the project does **not** currently enable an `OpenXR` plugin stack in
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`UnrealHyperTwist.uproject`
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- the project does **not** currently prove a first-party headset/controller
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runtime owner such as a dedicated VR pawn plus
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`MotionControllerComponent`-driven interaction surface
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- the newly landed native control/input and control/settings inspect surfaces
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must be treated as truthful bounded ownership around the desktop simulator,
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not as proof of a finished XR runtime
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## Evidence checked
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### Project plugin posture
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- `UnrealHyperTwist/UnrealHyperTwist.uproject` currently enables:
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- `RemoteControl`
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- `ProceduralMeshComponent`
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- `WebBrowserWidget`
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- editor-only tooling such as `MovieRenderPipeline`,
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`PythonScriptPlugin`, and `ModelingToolsEditorMode`
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- that file does **not** currently declare an enabled `OpenXR` plugin
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### Runtime ownership posture
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- `UnrealHyperTwist/Config/DefaultInput.ini` still proves real
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`EnhancedInput` and broad motion-controller axis groundwork
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- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingImmersiveEnvironmentLibrary.cpp`
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keeps the immersive lane explicitly bounded to scenic training ownership
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- the same immersive library explicitly excludes:
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- `platform-global XR settings ownership`
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- `platform-level locomotion shell ownership`
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- `full locomotion rig ownership`
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- `UnrealHyperTwist/Source/UnrealHyperTwist/Tests/HyperTwistImmersivePhaseIBPresenceControlContractTest.cpp`
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proves those exclusions are intentional and current
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### Native truth surfaces
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- the `2026-06-23` native control/input inspect surface already kept unfinished
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XR/runtime plus preferences truth explicit inside Unreal
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- the `2026-06-24` native control/settings inspect surface now also keeps
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unfinished XR/controller rebinding truth explicit while still proving current
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camera, immersive, and dedicated-family view settings ownership
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## Interpretation
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HyperTwist already owns:
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- desktop-screen simulator input
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- scenic immersive training presentation
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- session-local presence and comfort posture
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- current camera and dedicated-family view settings ownership
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HyperTwist does **not** yet own:
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- headset-runtime plugin posture
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- controller interaction runtime ownership
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- polished controller rebinding/preferences ownership
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- packaged XR/controller proof
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Therefore the current truthful host decision is:
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- keep the immersive lane desktop-hosted
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- keep `OpenXR` disabled by default in the shipping branch
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- do not market VR/controller support as finished
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- do not let browser-side retained XR grounding imply native XR completion
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## Reopen criteria
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Future native XR widening may reopen only when all of the following are true:
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1. the exact plugin stack is chosen explicitly and checked in
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2. first-party runtime owners for headset/controller interaction are present
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3. controller bindings and rebinding/preferences ownership are first-party and
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user-visible
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4. Windows build plus focused automation plus packaged validation prove that
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lane
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5. public/product copy is updated only after those proofs exist
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## Immediate consequence
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No native XR implementation packet is currently open by default.
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If the project later reopens this lane, the first implementation packet should
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be a bounded native plugin/runtime-owner slice, not public marketing widening
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and not speculative controller polish in the absence of a chosen runtime host.
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@ -8,6 +8,10 @@ This note records the current truthful state of HyperTwist native input,
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controller, and XR completeness so later public copy and roadmap decisions do
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not overclaim the Unreal runtime.
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Current companion decision note:
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- `C:\HyperTwist\docs\ops\HYPERTWIST_NATIVE_XR_HOST_AND_PLUGIN_DECISION_PACKET_2026-06-24.md`
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## Current truthful conclusion
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HyperTwist currently has real native input ownership for:
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@ -126,6 +130,9 @@ truthfully claim:
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first-party immersive/scenic environment direction, but it also explicitly
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keeps scope bounded away from platform-global XR settings or generic VR shell
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ownership
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- the current explicit decision packet on `2026-06-24` therefore fixes the
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host/plugin posture to desktop-hosted scenic immersive training with a
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current `No-Go` on native OpenXR/controller runtime widening
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## Product-language consequence
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@ -157,12 +164,18 @@ manual:
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## Next clean implementation packet
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If the project wants to raise this lane from “groundwork exists” to “shipping
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quality,” the next clean packet is:
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The explicit native host/plugin decision is now fixed by:
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1. explicit native XR host/plugin decision
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2. dedicated runtime interaction owner(s) for headset and controller handling
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3. finished controller-specific rebinding/preferences ownership above the
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- `C:\HyperTwist\docs\ops\HYPERTWIST_NATIVE_XR_HOST_AND_PLUGIN_DECISION_PACKET_2026-06-24.md`
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That packet leaves native XR widening closed by default.
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If the project later reopens this lane from the current `No-Go` posture, the
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first clean implementation packet should be:
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1. a bounded native plugin/runtime-owner slice above the current desktop-hosted
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immersive lane
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2. finished controller-specific rebinding/preferences ownership above the
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already-landed camera/immersive/view settings surfaces
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4. packaged validation on the Windows Unreal lane with headset/controller truth
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3. packaged validation on the Windows Unreal lane with headset/controller truth
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kept explicit
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@ -235,3 +235,4 @@ package validation actually prove it.
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Current audit note:
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- `C:\HyperTwist\docs\ops\HYPERTWIST_UNREAL_INPUT_AND_XR_COMPLETENESS_AUDIT_2026-06-22.md`
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- `C:\HyperTwist\docs\ops\HYPERTWIST_NATIVE_XR_HOST_AND_PLUGIN_DECISION_PACKET_2026-06-24.md`
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@ -123,6 +123,7 @@ shipping VR/controller/preferences lane without a dedicated completion packet.
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Canonical audit note:
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- `C:\HyperTwist\docs\ops\HYPERTWIST_UNREAL_INPUT_AND_XR_COMPLETENESS_AUDIT_2026-06-22.md`
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- `C:\HyperTwist\docs\ops\HYPERTWIST_NATIVE_XR_HOST_AND_PLUGIN_DECISION_PACKET_2026-06-24.md`
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## Product guardrails
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@ -652,7 +652,7 @@ export const supportFaqs = [
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},
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{
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question: 'Is VR/controller support already fully finished?',
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answer: 'Not yet. HyperTwist already has real EnhancedInput posture and motion-controller groundwork, but it does not yet claim a fully finished OpenXR/controller/runtime or polished rebinding lane.',
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answer: 'Not yet. HyperTwist already has real EnhancedInput posture, motion-controller groundwork, and a desktop-hosted scenic immersive lane, but it does not yet claim a fully finished OpenXR/controller/runtime or polished rebinding lane.',
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},
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{
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question: 'Can I already customize controls and higher-dimensional view posture?',
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