Expose gameplay selector label-provenance roster-pair inspect surface
This commit is contained in:
parent
bee472005a
commit
8b450d9d88
9 changed files with 375 additions and 2 deletions
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@ -12275,6 +12275,163 @@ UHyperTwistTrainingCoachLibrary::
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return Surface;
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}
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FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface
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UHyperTwistTrainingCoachLibrary::
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DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface(
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const FHyperTwistTrainingRunState& RunState,
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const FString& SelectorId,
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface& OptionMenuSurface,
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface&
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OptionLaunchRequestPreviewSurface
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)
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{
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionSummaryInspectSurface
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PartitionSummarySurface =
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DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionSummaryInspectSurface(
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RunState,
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SelectorId,
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OptionMenuSurface,
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OptionLaunchRequestPreviewSurface
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);
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionExplicitLabelRosterInspectSurface
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ExplicitLabelRosterSurface =
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DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionExplicitLabelRosterInspectSurface(
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RunState,
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SelectorId,
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OptionMenuSurface,
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OptionLaunchRequestPreviewSurface
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);
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionPhaseIdFallbackRosterInspectSurface
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FallbackRosterSurface =
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DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionPhaseIdFallbackRosterInspectSurface(
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RunState,
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SelectorId,
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OptionMenuSurface,
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OptionLaunchRequestPreviewSurface
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);
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FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface
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Surface;
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Surface.SelectorId = PartitionSummarySurface.SelectorId;
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Surface.SelectorLabel = PartitionSummarySurface.SelectorLabel;
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Surface.BindingLabel = PartitionSummarySurface.BindingLabel;
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Surface.Headline =
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TEXT("Generated Mode Selector Option Owned-Execution Split-Phase Current-Selection Label-Provenance Partition Roster-Pair Inspect");
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Surface.bHasSelector = PartitionSummarySurface.bHasSelector;
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Surface.bHasSelection = PartitionSummarySurface.bHasSelection;
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Surface.bSelectionMatchesAvailableOption =
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PartitionSummarySurface.bSelectionMatchesAvailableOption;
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Surface.CurrentSelectionSelectionLine =
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PartitionSummarySurface.CurrentSelectionSelectionLine;
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Surface.CurrentSelectionOptionId =
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PartitionSummarySurface.CurrentSelectionOptionId;
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Surface.CurrentSelectionOptionLabel =
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PartitionSummarySurface.CurrentSelectionOptionLabel;
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Surface.CurrentSelectionOptionValue =
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PartitionSummarySurface.CurrentSelectionOptionValue;
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Surface.LaunchRequestPreviewKind =
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PartitionSummarySurface.LaunchRequestPreviewKind;
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Surface.ExplicitLabelPhaseCount =
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PartitionSummarySurface.ExplicitLabelPhaseCount;
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Surface.FallbackPhaseCount =
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PartitionSummarySurface.FallbackPhaseCount;
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Surface.bStartsOwnedCaseImmediately =
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PartitionSummarySurface.bStartsOwnedCaseImmediately;
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Surface.bHasExactCurrentSelectionLabelProvenancePartitionRosterPair =
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PartitionSummarySurface.bHasExactCurrentSelectionLabelProvenancePartitionSummary;
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Surface.bRetainsActiveDeckSplitPhaseFusion =
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PartitionSummarySurface.bRetainsActiveDeckSplitPhaseFusion;
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Surface.bHasExplicitLabelPartition =
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PartitionSummarySurface.bHasExplicitLabelPartition;
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Surface.bHasFallbackLabelPartition =
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PartitionSummarySurface.bHasFallbackLabelPartition;
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Surface.bHasMixedLabelProvenancePartition =
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PartitionSummarySurface.bHasMixedLabelProvenancePartition;
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Surface.bHasCurrentSelectionLabelProvenancePartitionRosterPair =
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PartitionSummarySurface.bHasCurrentSelectionLabelProvenancePartitionSummary;
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Surface.bPreviewBlocked = PartitionSummarySurface.bPreviewBlocked;
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Surface.bCanPreview = PartitionSummarySurface.bCanPreview;
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if (!SelectorId.IsEmpty())
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{
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Surface.Headline = OptionMenuSurface.SelectorLabel.IsEmpty()
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? FString::Printf(
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TEXT("Generated Mode Selector Option Owned-Execution Split-Phase Current-Selection Label-Provenance Partition Roster-Pair Inspect: %s"),
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*SelectorId
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)
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: FString::Printf(
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TEXT("Generated Mode Selector Option Owned-Execution Split-Phase Current-Selection Label-Provenance Partition Roster-Pair Inspect: %s"),
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*OptionMenuSurface.SelectorLabel
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);
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}
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Surface.ExplicitLabelPhases = ExplicitLabelRosterSurface.ExplicitLabelPhases;
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Surface.FallbackPhases = FallbackRosterSurface.FallbackPhases;
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Surface.CurrentSelectionLabelProvenancePartitionRosterPairLine =
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PartitionSummarySurface.CurrentSelectionLabelProvenancePartitionSummaryLine;
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Surface.ExplicitLabelPhaseCountLine =
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PartitionSummarySurface.ExplicitLabelPhaseCountLine;
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Surface.FallbackPhaseCountLine =
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PartitionSummarySurface.FallbackPhaseCountLine;
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Surface.ExplicitLabelOrderSummaryLine =
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PartitionSummarySurface.ExplicitLabelOrderSummaryLine;
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Surface.FallbackOrderSummaryLine =
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PartitionSummarySurface.FallbackOrderSummaryLine;
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Surface.ExplicitLabelSummaryLine =
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PartitionSummarySurface.ExplicitLabelSummaryLine;
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Surface.FallbackLabelSummaryLine =
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PartitionSummarySurface.FallbackLabelSummaryLine;
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if (Surface.bHasCurrentSelectionLabelProvenancePartitionRosterPair)
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{
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Surface.StatusLine = FString::Printf(
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TEXT("Generated-mode selector option owned-execution split-phase current-selection label-provenance partition roster-pair inspect exposes %d explicit-label phase%s and %d phase-id fallback phase%s for the active selection."),
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Surface.ExplicitLabelPhaseCount,
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Surface.ExplicitLabelPhaseCount == 1 ? TEXT("") : TEXT("s"),
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Surface.FallbackPhaseCount,
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Surface.FallbackPhaseCount == 1 ? TEXT("") : TEXT("s")
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);
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}
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else if (OptionMenuSurface.bHasSelector && OptionMenuSurface.bHasUnresolvedSelectionDetail)
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{
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Surface.StatusLine =
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TEXT("Generated-mode selector option owned-execution split-phase current-selection label-provenance partition roster-pair inspect is active, but the cached selection no longer matches an imported option.");
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}
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else if (PartitionSummarySurface.bPreviewBlocked)
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{
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Surface.StatusLine =
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TEXT("Generated-mode selector option owned-execution split-phase current-selection label-provenance partition roster-pair inspect resolves the active selection, but execute-time roster-pair inspection remains blocked.");
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}
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else if (PartitionSummarySurface.bHasExactCurrentSelectionLabelProvenancePartitionSummary)
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{
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Surface.StatusLine =
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TEXT("Generated-mode selector option owned-execution split-phase current-selection label-provenance partition roster-pair inspect resolves the active selection, and no surviving phases are currently retained.");
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}
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else if (OptionMenuSurface.bHasSelector && OptionMenuSurface.bHasSelection)
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{
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Surface.StatusLine =
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TEXT("Generated-mode selector option owned-execution split-phase current-selection label-provenance partition roster-pair inspect is active, but the current selection does not expose roster-pair detail.");
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}
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else if (OptionMenuSurface.bHasSelector)
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{
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Surface.StatusLine =
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TEXT("Generated-mode selector option owned-execution split-phase current-selection label-provenance partition roster-pair inspect is active, but this selector is currently unresolved.");
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}
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else
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{
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Surface.StatusLine = PartitionSummarySurface.StatusLine;
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}
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Surface.DetailLine = FString::Printf(
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TEXT("%s | %s | %s"),
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*Surface.CurrentSelectionSelectionLine,
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*Surface.CurrentSelectionLabelProvenancePartitionRosterPairLine,
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*Surface.ExplicitLabelPhaseCountLine
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);
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return Surface;
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}
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FHyperTwistTrainingCoachQueueControlSurface
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UHyperTwistTrainingCoachLibrary::DeriveCoachQueueControlSurface(
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const FHyperTwistTrainingCoachSessionQueueState& QueueState,
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@ -1271,6 +1271,25 @@ UHyperTwistTrainingPanelWidget::GetDisplayedCoachGeneratedModeSelectorOptionOwne
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);
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}
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FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface
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UHyperTwistTrainingPanelWidget::GetDisplayedCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface(
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const FString& SelectorId
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) const
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{
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface =
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GetDisplayedCoachGeneratedModeSelectorOptionMenuSurface(SelectorId);
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
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OptionLaunchRequestPreviewSurface =
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GetDisplayedCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(SelectorId);
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return UHyperTwistTrainingCoachLibrary::
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DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface(
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CachedRunState,
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SelectorId,
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OptionMenuSurface,
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OptionLaunchRequestPreviewSurface
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);
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}
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FHyperTwistTrainingRunState UHyperTwistTrainingPanelWidget::StartCoachRecommendedRun(
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const int32 MaxCases,
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const FString& StartActionSourceLabel
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@ -1252,6 +1252,25 @@ AHyperTwistTrainingSessionActor::GetDisplayedCoachGeneratedModeSelectorOptionOwn
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);
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}
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FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface
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AHyperTwistTrainingSessionActor::GetDisplayedCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface(
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const FString& SelectorId
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) const
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{
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface =
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GetDisplayedCoachGeneratedModeSelectorOptionMenuSurface(SelectorId);
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
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OptionLaunchRequestPreviewSurface =
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GetDisplayedCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(SelectorId);
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return UHyperTwistTrainingCoachLibrary::
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DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface(
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CachedRunState,
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SelectorId,
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OptionMenuSurface,
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OptionLaunchRequestPreviewSurface
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);
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}
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FHyperTwistTrainingRunState AHyperTwistTrainingSessionActor::StartCoachRecommendedTrainingRun(
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const int32 MaxCases
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)
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@ -987,4 +987,14 @@ public:
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface&
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OptionLaunchRequestPreviewSurface
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);
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach")
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static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface
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DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface(
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const FHyperTwistTrainingRunState& RunState,
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const FString& SelectorId,
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface& OptionMenuSurface,
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const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface&
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OptionLaunchRequestPreviewSurface
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);
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};
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@ -422,6 +422,12 @@ public:
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const FString& SelectorId
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) const;
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach")
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FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface
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GetDisplayedCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface(
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const FString& SelectorId
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) const;
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UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach")
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FHyperTwistTrainingRunState StartCoachRecommendedRun(
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int32 MaxCases,
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@ -403,6 +403,12 @@ public:
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const FString& SelectorId
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) const;
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UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach")
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FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface
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GetDisplayedCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface(
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const FString& SelectorId
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) const;
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UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach")
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FHyperTwistTrainingRunState StartCoachRecommendedTrainingRun(int32 MaxCases);
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@ -14213,3 +14213,126 @@ struct FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPha
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|| bHasCurrentSelectionLabelProvenancePartitionSummary;
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}
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};
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USTRUCT(BlueprintType)
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struct FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString SelectorId;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString SelectorLabel;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString BindingLabel;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString Headline;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString StatusLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString CurrentSelectionSelectionLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString CurrentSelectionLabelProvenancePartitionRosterPairLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString ExplicitLabelPhaseCountLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString FallbackPhaseCountLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString ExplicitLabelOrderSummaryLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString FallbackOrderSummaryLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString ExplicitLabelSummaryLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString FallbackLabelSummaryLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString DetailLine;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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TArray<FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionExplicitLabelRosterInspectPhaseSurface>
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ExplicitLabelPhases;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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TArray<FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionPhaseIdFallbackRosterInspectPhaseSurface>
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FallbackPhases;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString CurrentSelectionOptionId;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString CurrentSelectionOptionLabel;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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FString CurrentSelectionOptionValue;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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EHyperTwistTrainingCoachGeneratedModeOptionLaunchRequestPreviewKind LaunchRequestPreviewKind =
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EHyperTwistTrainingCoachGeneratedModeOptionLaunchRequestPreviewKind::None;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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int32 ExplicitLabelPhaseCount = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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int32 FallbackPhaseCount = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bHasSelector = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bHasSelection = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bSelectionMatchesAvailableOption = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bHasCurrentSelectionLabelProvenancePartitionRosterPair = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bStartsOwnedCaseImmediately = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bHasExactCurrentSelectionLabelProvenancePartitionRosterPair = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bRetainsActiveDeckSplitPhaseFusion = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bHasExplicitLabelPartition = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bHasFallbackLabelPartition = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bHasMixedLabelProvenancePartition = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bPreviewBlocked = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
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bool bCanPreview = false;
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bool IsStructurallyValid() const
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{
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return !StatusLine.IsEmpty()
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|| !SelectorId.IsEmpty()
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|| !CurrentSelectionLabelProvenancePartitionRosterPairLine.IsEmpty()
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|| ExplicitLabelPhases.Num() > 0
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|| FallbackPhases.Num() > 0
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|| bHasSelector
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|| bHasSelection
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|| bHasCurrentSelectionLabelProvenancePartitionRosterPair;
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}
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};
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@ -68,8 +68,8 @@ Current correction call from the source-exposed audit and current execution refr
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- the imported generated-mode gap is closed; request/config/selection plumbing and the bounded clean-room executor are already landed in first-party code
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- the latest landed bounded `Phase 4` packet closes the retained-idle comparison/outcome actionability gap at the end of the recognition-assisted coach-to-review continuity lane, and the final retained-surface confirmation pass now leaves that closure lane functionally complete
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- the retained idle widget surface now keeps retained comparison and decision history inspectable without continuing to advertise live launch or guidance-outcome actions once the coach-to-review loop has already collapsed to truthful closed-loop idle
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- the latest landed bounded `Phase 4` packet stays on that same gameplay-facing consumer lane and adds one thin generated-mode selector option owned execution split-phase current-selection label-provenance partition summary inspect surface over the already-cached selector/runtime/request state, so gameplay/Blueprint callers can inspect the active selection's explicit-label vs phase-id-fallback split from one summary surface without comparing the two filtered rosters themselves
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- the current next bounded packet is to expose one thin generated-mode selector option owned execution split-phase current-selection label-provenance partition roster-pair inspect surface on those same two consumer surfaces so gameplay/Blueprint callers can inspect both filtered retained-phase subsets from one paired detail surface without issuing separate explicit-label and phase-id-fallback roster calls themselves
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- the latest landed bounded `Phase 4` packet stays on that same gameplay-facing consumer lane and adds one thin generated-mode selector option owned execution split-phase current-selection label-provenance partition roster-pair inspect surface over the already-cached selector/runtime/request state, so gameplay/Blueprint callers can inspect both filtered retained-phase subsets from one paired detail surface without issuing separate explicit-label and phase-id-fallback roster calls themselves
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- the current next bounded packet is to expose one thin generated-mode selector option owned execution split-phase current-selection label-provenance partition merged ordered roster inspect surface on those same two consumer surfaces so gameplay/Blueprint callers can inspect the active selection's retained split phases in one ordered list with explicit-label vs phase-id-fallback partition tagging instead of stitching the paired detail arrays together themselves
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- the current execution-discipline rule that broad refactor / monolith-splitting work should not interrupt the active bounded roadmap packet unless structure is actually blocking it
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## Current execution-reality references
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@ -0,0 +1,33 @@
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# HyperTwist Phase 4 gameplay generated-mode selector option owned execution split-phase current-selection label-provenance partition roster-pair inspect surface packet
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|
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## Goal
|
||||
|
||||
Close the next thin gameplay-facing consumer seam above the current-selection label-provenance partition summary surface by exposing one current-selection label-provenance partition roster-pair inspect surface for a chosen selector id.
|
||||
|
||||
## Why this packet exists
|
||||
|
||||
The current-selection label-provenance partition summary inspect surface already exposed the active selection's explicit-label versus phase-id-fallback split from one summary surface. Gameplay and Blueprint callers that needed the actual retained phase rows for both subsets still had to issue separate explicit-label roster and phase-id-fallback roster calls themselves.
|
||||
|
||||
This packet removes that caller-side fan-out step. It exposes one thin current-selection label-provenance partition roster-pair inspect surface that composes the already-landed explicit-label roster and phase-id-fallback roster surfaces into one paired detail surface, while preserving unresolved-selection and blocked-preview posture from the already-landed partition summary surface.
|
||||
|
||||
## What changed
|
||||
|
||||
- add a first-party owned execution split-phase current-selection label-provenance partition roster-pair inspect surface in shared training types
|
||||
- derive that surface in the coach library by composing the already-landed current-selection label-provenance partition summary inspect surface, explicit-label roster inspect surface, and phase-id-fallback roster inspect surface instead of reimplementing split-phase normalization logic
|
||||
- expose the current-selection label-provenance partition roster-pair inspect surface on both gameplay-facing consumers:
|
||||
- `UHyperTwistTrainingPanelWidget`
|
||||
- `AHyperTwistTrainingSessionActor`
|
||||
- preserve active-selection explicit-label and phase-id fallback phase arrays, count lines, order lines, and label-summary lines from the already-landed filtered roster surfaces
|
||||
- preserve unresolved cached-selection and blocked-preview posture when the active selection cannot yet expose a retained split-phase label-provenance partition roster pair
|
||||
|
||||
## Validation
|
||||
|
||||
- full `Development Editor|Win64` solution build for `C:\HyperTwist\UnrealHyperTwist\UnrealHyperTwist.sln`
|
||||
|
||||
## Result
|
||||
|
||||
Gameplay and Blueprint callers can now inspect both retained split-phase label-provenance subsets for the active selection from one paired detail surface without issuing separate explicit-label roster and phase-id-fallback roster calls first.
|
||||
|
||||
## Next bounded slice
|
||||
|
||||
Stay on the same gameplay-facing consumer lane and expose one thin generated-mode selector option owned execution split-phase current-selection label-provenance partition merged ordered roster inspect surface so callers can inspect the active selection's retained split phases in one ordered list with explicit-label vs phase-id-fallback partition tagging instead of stitching the paired detail arrays together themselves.
|
||||
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