diff --git a/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp b/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp index 1ef74fe..5dfe6f6 100644 --- a/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp +++ b/UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp @@ -1957,6 +1957,70 @@ UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOp return FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDuplicatePruningSurvivorProvenancePreviewSurface(); } +FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseNormalizationSummaryPreviewSurface +UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseNormalizationSummaryPreviewSurface( + UObject* WorldContextObject, + const FString& SelectorId +) +{ + if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject)) + { + const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState(); + const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface = + GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface( + WorldContextObject, + SelectorId + ); + const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface + OptionLaunchRequestPreviewSurface = + GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface( + WorldContextObject, + SelectorId + ); + return UHyperTwistTrainingCoachLibrary:: + DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseNormalizationSummaryPreviewSurface( + RunState, + SelectorId, + OptionMenuSurface, + OptionLaunchRequestPreviewSurface + ); + } + + return FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseNormalizationSummaryPreviewSurface(); +} + +FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseRawRowNormalizedPhaseFusionPreviewSurface +UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseRawRowNormalizedPhaseFusionPreviewSurface( + UObject* WorldContextObject, + const FString& SelectorId +) +{ + if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject)) + { + const FHyperTwistTrainingRunState RunState = TrainingSubsystem->GetActiveRunState(); + const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface = + GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface( + WorldContextObject, + SelectorId + ); + const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface + OptionLaunchRequestPreviewSurface = + GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface( + WorldContextObject, + SelectorId + ); + return UHyperTwistTrainingCoachLibrary:: + DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseRawRowNormalizedPhaseFusionPreviewSurface( + RunState, + SelectorId, + OptionMenuSurface, + OptionLaunchRequestPreviewSurface + ); + } + + return FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseRawRowNormalizedPhaseFusionPreviewSurface(); +} + TArray UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject) { if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject)) diff --git a/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h b/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h index 4878978..11d1de0 100644 --- a/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h +++ b/UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h @@ -475,6 +475,20 @@ public: const FString& SelectorId ); + UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject")) + static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseNormalizationSummaryPreviewSurface + GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseNormalizationSummaryPreviewSurface( + UObject* WorldContextObject, + const FString& SelectorId + ); + + UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject")) + static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseRawRowNormalizedPhaseFusionPreviewSurface + GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseRawRowNormalizedPhaseFusionPreviewSurface( + UObject* WorldContextObject, + const FString& SelectorId + ); + UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject")) static TArray GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject); diff --git a/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md b/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md index 1fcf47b..fd2a74f 100644 --- a/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md +++ b/docs/HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md @@ -68,8 +68,8 @@ Current correction call from the source-exposed audit and current execution refr - the imported generated-mode gap is closed; request/config/selection plumbing and the bounded clean-room executor are already landed in first-party code - the latest landed bounded `Phase 4` packet closes the retained-idle comparison/outcome actionability gap at the end of the recognition-assisted coach-to-review continuity lane, and the final retained-surface confirmation pass now leaves that closure lane functionally complete - the retained idle widget surface now keeps retained comparison and decision history inspectable without continuing to advertise live launch or guidance-outcome actions once the coach-to-review loop has already collapsed to truthful closed-loop idle - - the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode selector option owned-execution split-phase detail retention, split-phase phase-id/label-fallback provenance, and split-phase duplicate-pruning/survivor provenance preview surfaces over the already-landed selector option launch-request preview surface plus active run state, so gameplay/Blueprint callers can explain retained split-phase coverage, label-fallback provenance posture, and duplicate-pruning survivor posture for one selector option without reading raw split-phase rows or normalization derivation details directly - - the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned move is the runtime-library generated-mode selector option owned-execution split-phase normalization summary and split-phase raw-row/normalized-phase fusion preview group, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift + - the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active generated-mode selector option owned-execution split-phase normalization summary and split-phase raw-row/normalized-phase fusion preview surfaces over the already-landed selector option launch-request preview surface plus active run state, so gameplay/Blueprint callers can explain retained normalization posture and raw-row versus normalized-phase fusion posture for one selector option without reading raw split-phase rows or fusion derivation details directly + - the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; inside that lane the next aligned move is the runtime-library generated-mode selector option owned-execution split-phase current-selection canonical inspect and current-selection survivor-phase-roster inspect pair, otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift - the current execution-discipline rule that broad refactor / monolith-splitting work should not interrupt the active bounded roadmap packet unless structure is actually blocking it ## Current execution-reality references diff --git a/docs/arch/HYPERTWIST_PHASE4_RUNTIME_LIBRARY_GENERATED_MODE_SELECTOR_OPTION_OWNED_EXECUTION_SPLIT_PHASE_NORMALIZATION_FUSION_PREVIEW_SURFACE_PACKET_2026-05-09.md b/docs/arch/HYPERTWIST_PHASE4_RUNTIME_LIBRARY_GENERATED_MODE_SELECTOR_OPTION_OWNED_EXECUTION_SPLIT_PHASE_NORMALIZATION_FUSION_PREVIEW_SURFACE_PACKET_2026-05-09.md new file mode 100644 index 0000000..36f0926 --- /dev/null +++ b/docs/arch/HYPERTWIST_PHASE4_RUNTIME_LIBRARY_GENERATED_MODE_SELECTOR_OPTION_OWNED_EXECUTION_SPLIT_PHASE_NORMALIZATION_FUSION_PREVIEW_SURFACE_PACKET_2026-05-09.md @@ -0,0 +1,50 @@ +# HyperTwist Phase 4 runtime-library generated-mode selector option owned-execution split-phase normalization summary and raw-row/normalized-phase fusion preview surface packet + +- bounded Phase `4` runtime-consumer slice +- date: `2026-05-09` + +## Intent + +Stay on the deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and expose the next truthful owned-execution retained split-phase normalization and fusion preview contracts above the already-landed split-phase detail-retention and provenance preview surfaces. + +## Why this packet exists + +The prior runtime-library packet let world-context callers explain retained split-phase coverage, label-fallback provenance posture, and duplicate-pruning survivor posture for one selector option. + +But callers still had to inspect raw split-phase rows and downstream fusion derivation details if they needed to explain: + +- how retained split-phase rows normalize into the owned-execution phase set +- how raw retained rows map into the resulting normalized phases +- what normalization/fusion posture applies before current-selection inspect surfaces + +That kept the runtime-library world-context seam behind the already-landed panel-widget and session-actor split-phase normalization/fusion preview lane. + +## What changed + +- added `GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseNormalizationSummaryPreviewSurface()` +- added `GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseRawRowNormalizedPhaseFusionPreviewSurface()` +- derived both surfaces from the active run state, selected `SelectorId`, and the already-landed runtime-library selector option-menu and launch-request preview surfaces +- kept the runtime-library lane purely compositional over already-cached coach/generated-mode state without reopening backend derivation + +## Files + +- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.h` +- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.cpp` +- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md` + +## Outcome + +World-context gameplay and Blueprint callers can now ask the runtime library for: + +- the truthful owned-execution split-phase normalization summary preview for one selector option +- the truthful owned-execution split-phase raw-row / normalized-phase fusion preview for one selector option + +without reading raw split-phase rows or downstream fusion derivation details directly. + +## Validation + +- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln` + +## Next clean slice + +Stay on this runtime-library consumer lane only if a real world-context caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state. The next aligned move inside that lane would be the runtime-library generated-mode selector option owned-execution split-phase current-selection canonical inspect and current-selection survivor-phase-roster inspect pair, because those are the next truthful inspect contracts above the newly-landed normalization-summary and fusion preview surfaces.