Expose runtime coach queue recovery and handoff surfaces

This commit is contained in:
axiomlogicnexus 2026-05-09 04:13:30 +02:00
parent c60c61545d
commit 404e957590
4 changed files with 115 additions and 1 deletions

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@ -897,6 +897,63 @@ UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachQueueControlSurface(
return FHyperTwistTrainingCoachQueueControlSurface();
}
FHyperTwistTrainingCoachQueueRecoveryPostureSurface
UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachQueueRecoveryPostureSurface(
UObject* WorldContextObject
)
{
if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))
{
const FHyperTwistTrainingCoachPanelState PanelState =
TrainingSubsystem->GetActiveCoachPanelState();
const FHyperTwistTrainingCoachPrimaryActionSurface PrimaryActionSurface =
GetActiveTrainingCoachPrimaryActionSurface(WorldContextObject);
const FHyperTwistTrainingCoachQueueControlSurface QueueControlSurface =
GetActiveTrainingCoachQueueControlSurface(WorldContextObject);
return UHyperTwistTrainingCoachLibrary::DeriveCoachQueueRecoveryPostureSurface(
TrainingSubsystem->GetActiveCoachSchedulePolicySummary(),
TrainingSubsystem->GetActiveCoachSessionQueueExecutionSummary(),
PanelState,
PrimaryActionSurface,
QueueControlSurface
);
}
return FHyperTwistTrainingCoachQueueRecoveryPostureSurface();
}
FHyperTwistTrainingCoachHandoffContinuationSurface
UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingCoachHandoffContinuationSurface(
UObject* WorldContextObject
)
{
if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))
{
const FHyperTwistTrainingCoachPanelState PanelState =
TrainingSubsystem->GetActiveCoachPanelState();
const FHyperTwistTrainingCoachPrimaryActionSurface PrimaryActionSurface =
GetActiveTrainingCoachPrimaryActionSurface(WorldContextObject);
const FHyperTwistTrainingCoachQueueControlSurface QueueControlSurface =
GetActiveTrainingCoachQueueControlSurface(WorldContextObject);
const FHyperTwistTrainingCoachQueueRecoveryPostureSurface QueueRecoveryPostureSurface =
UHyperTwistTrainingCoachLibrary::DeriveCoachQueueRecoveryPostureSurface(
TrainingSubsystem->GetActiveCoachSchedulePolicySummary(),
TrainingSubsystem->GetActiveCoachSessionQueueExecutionSummary(),
PanelState,
PrimaryActionSurface,
QueueControlSurface
);
return UHyperTwistTrainingCoachLibrary::DeriveCoachHandoffContinuationSurface(
PanelState,
PrimaryActionSurface,
QueueControlSurface,
QueueRecoveryPostureSurface
);
}
return FHyperTwistTrainingCoachHandoffContinuationSurface();
}
TArray<FHyperTwistTrainingMethodSegment> UHyperTwistTrainingRuntimeLibrary::GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject)
{
if (UHyperTwistTrainingSubsystem* TrainingSubsystem = GetTrainingSubsystem(WorldContextObject))

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@ -285,6 +285,14 @@ public:
UObject* WorldContextObject
);
UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
static FHyperTwistTrainingCoachQueueRecoveryPostureSurface
GetActiveTrainingCoachQueueRecoveryPostureSurface(UObject* WorldContextObject);
UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
static FHyperTwistTrainingCoachHandoffContinuationSurface
GetActiveTrainingCoachHandoffContinuationSurface(UObject* WorldContextObject);
UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
static TArray<FHyperTwistTrainingMethodSegment> GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject);

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@ -68,7 +68,7 @@ Current correction call from the source-exposed audit and current execution refr
- the imported generated-mode gap is closed; request/config/selection plumbing and the bounded clean-room executor are already landed in first-party code
- the latest landed bounded `Phase 4` packet closes the retained-idle comparison/outcome actionability gap at the end of the recognition-assisted coach-to-review continuity lane, and the final retained-surface confirmation pass now leaves that closure lane functionally complete
- the retained idle widget surface now keeps retained comparison and decision history inspectable without continuing to advertise live launch or guidance-outcome actions once the coach-to-review loop has already collapsed to truthful closed-loop idle
- the latest landed bounded `Phase 4` packet deliberately starts the follow-on `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active coach handoff/primary source-label resolvers, active primary coach CTA and queue-control surfaces, and displayed recommended/follow-up/primary/next-queued/active-queue-entry/defer/promote helpers so gameplay/Blueprint callers can use truthful coach runtime convenience entry points without reconstructing provenance or queue-target routing from raw coach state
- the latest landed bounded `Phase 4` packet stays on that same deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and adds active coach queue-recovery posture and handoff-continuation surfaces over the already-landed active primary coach CTA and queue-control surfaces, so gameplay/Blueprint callers can explain continue/defer/promote preference and queued-vs-follow-up-vs-recommended continuation posture without reading raw schedule-policy, queue-execution, suppression, or handoff state directly
- the current next bounded packet should stay on that same runtime-library consumer lane only if a real world-context gameplay or Blueprint caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state; otherwise choose the next roadmap lane deliberately instead of extending runtime-consumer widening by drift
- the current execution-discipline rule that broad refactor / monolith-splitting work should not interrupt the active bounded roadmap packet unless structure is actually blocking it

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@ -0,0 +1,49 @@
# HyperTwist Phase 4 runtime-library coach queue-recovery and handoff-continuation surface packet
- bounded Phase `4` runtime-consumer slice
- date: `2026-05-09`
## Intent
Stay on the deliberate `UHyperTwistTrainingRuntimeLibrary` world-context consumer lane and expose the next truthful coach display contracts above the already-landed active primary CTA and queue-control helpers.
## Why this packet exists
The previous runtime-library packet removed the provenance and queue-target glue around the common displayed coach action path. World-context callers could launch or mutate the common displayed coach actions, and they could read the active primary CTA and queue-control surfaces directly.
But they still had to inspect raw schedule-policy, queue-execution, suppression, and handoff state if they needed to explain:
- why continue, defer, or promote is preferred
- whether the active continuation posture is queued, follow-up, or recommended
That kept the runtime-library caller seam behind the already-landed panel-widget and session-actor display-contract lane.
## What changed
- added `GetActiveTrainingCoachQueueRecoveryPostureSurface()`
- added `GetActiveTrainingCoachHandoffContinuationSurface()`
- derived both surfaces from the same active coach panel state, schedule-policy summary, queue-execution summary, primary CTA surface, and queue-control surface already used by the panel-widget and session-actor helpers
- kept the runtime-library lane purely compositional over already-cached active coach state without reopening backend derivation
## Files
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistTrainingRuntimeLibrary.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`
## Outcome
World-context gameplay and Blueprint callers can now ask the runtime library for:
- the truthful queue-recovery posture over the active coach CTA and queue-control state
- the truthful queued-vs-follow-up-vs-recommended continuation posture over that same state
without reading raw schedule-policy summaries, queue-execution counters, suppression strings, or handoff enums directly.
## Validation
- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
## Next clean slice
Stay on this runtime-library consumer lane only if a real world-context caller still needs one more thin derived coach/generated-mode display contract or displayed-action convenience helper over already-cached state. The next best bounded move inside that lane would be the runtime-library focus/provenance and workload/budget surfaces, because those are the next truthful contracts above the newly-landed queue-recovery and handoff-continuation surfaces.