Expose gameplay selector survivor-phase roster inspect surface

This commit is contained in:
axiomlogicnexus 2026-05-08 22:26:19 +02:00
parent 4746980019
commit 31dcf9057a
9 changed files with 526 additions and 2 deletions

View file

@ -11005,6 +11005,277 @@ UHyperTwistTrainingCoachLibrary::
return Surface;
}
FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface
UHyperTwistTrainingCoachLibrary::
DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface(
const FHyperTwistTrainingRunState& RunState,
const FString& SelectorId,
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface& OptionMenuSurface,
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface&
OptionLaunchRequestPreviewSurface
)
{
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionCanonicalInspectSurface
CanonicalInspectSurface =
DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionCanonicalInspectSurface(
RunState,
SelectorId,
OptionMenuSurface,
OptionLaunchRequestPreviewSurface
);
FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface
Surface;
Surface.SelectorId = CanonicalInspectSurface.SelectorId;
Surface.SelectorLabel = CanonicalInspectSurface.SelectorLabel;
Surface.BindingLabel = CanonicalInspectSurface.BindingLabel;
Surface.Headline =
TEXT("Generated Mode Selector Option Owned-Execution Split-Phase Current-Selection Survivor-Phase Roster Inspect");
Surface.bHasSelector = CanonicalInspectSurface.bHasSelector;
Surface.bHasSelection = CanonicalInspectSurface.bHasSelection;
Surface.bSelectionMatchesAvailableOption =
CanonicalInspectSurface.bSelectionMatchesAvailableOption;
Surface.CurrentSelectionSelectionLine =
CanonicalInspectSurface.CurrentSelectionSelectionLine;
Surface.CurrentSelectionOptionId =
CanonicalInspectSurface.CurrentSelectionOptionId;
Surface.CurrentSelectionOptionLabel =
CanonicalInspectSurface.CurrentSelectionOptionLabel;
Surface.CurrentSelectionOptionValue =
CanonicalInspectSurface.CurrentSelectionOptionValue;
Surface.LaunchRequestPreviewKind =
CanonicalInspectSurface.LaunchRequestPreviewKind;
Surface.bStartsOwnedCaseImmediately =
CanonicalInspectSurface.bStartsOwnedCaseImmediately;
Surface.bHasExactCurrentSelectionSurvivorPhaseRoster =
CanonicalInspectSurface.bHasExactCurrentSelectionCanonicalInspect;
Surface.bRetainsActiveDeckSplitPhaseFusion =
CanonicalInspectSurface.bRetainsActiveDeckSplitPhaseFusion;
Surface.bPreviewBlocked = CanonicalInspectSurface.bPreviewBlocked;
Surface.bCanPreview = CanonicalInspectSurface.bCanPreview;
if (!SelectorId.IsEmpty())
{
Surface.Headline = OptionMenuSurface.SelectorLabel.IsEmpty()
? FString::Printf(
TEXT("Generated Mode Selector Option Owned-Execution Split-Phase Current-Selection Survivor-Phase Roster Inspect: %s"),
*SelectorId
)
: FString::Printf(
TEXT("Generated Mode Selector Option Owned-Execution Split-Phase Current-Selection Survivor-Phase Roster Inspect: %s"),
*OptionMenuSurface.SelectorLabel
);
}
for (const FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseRawRowNormalizedPhaseFusionPreviewRowSurface&
FusedRow : CanonicalInspectSurface.FusedRows)
{
if (!FusedRow.bSurvivesNormalization || !FusedRow.bHasNormalizedPhaseDetail)
{
continue;
}
FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectPhaseSurface
PhaseSurface;
PhaseSurface.PhaseId = FusedRow.PhaseId;
PhaseSurface.SourceLabel = FusedRow.SourceLabel;
PhaseSurface.NormalizedLabel = FusedRow.NormalizedLabel;
PhaseSurface.EvaluationOrder = FusedRow.EvaluationOrder;
PhaseSurface.NormalizedOrder = FusedRow.NormalizedOrder;
PhaseSurface.LabelProvenanceLine = FusedRow.LabelProvenanceLine;
PhaseSurface.bSourceLabelWasExplicit = FusedRow.bSourceLabelWasExplicit;
PhaseSurface.bLabelFallsBackToPhaseId =
FusedRow.bLabelFallsBackToPhaseId;
PhaseSurface.bCanPreview = FusedRow.bCanPreview;
PhaseSurface.OrderLine = FusedRow.NormalizedOrder >= 0
? FString::Printf(
TEXT("Normalized survivor-phase order on execute: #%d"),
FusedRow.NormalizedOrder
)
: TEXT("Normalized survivor-phase order on execute: unavailable");
PhaseSurface.LabelLine = FString::Printf(
TEXT("Normalized survivor-phase label on execute: %s (%s)"),
*FusedRow.NormalizedLabel,
*FusedRow.PhaseId
);
PhaseSurface.SurvivorRosterLine = FString::Printf(
TEXT("Current-selection survivor-phase roster on execute: evaluation #%d survives as normalized phase #%d with label %s (%s)."),
FusedRow.EvaluationOrder,
FusedRow.NormalizedOrder,
*FusedRow.NormalizedLabel,
*FusedRow.PhaseId
);
PhaseSurface.DetailLine = FString::Printf(
TEXT("%s | %s | %s"),
*PhaseSurface.OrderLine,
*PhaseSurface.LabelProvenanceLine,
*PhaseSurface.SurvivorRosterLine
);
Surface.SurvivorPhases.Add(MoveTemp(PhaseSurface));
}
Surface.SurvivorPhaseCount = Surface.SurvivorPhases.Num();
Surface.bHasCurrentSelectionSurvivorPhaseRoster =
Surface.SurvivorPhaseCount > 0;
for (const FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectPhaseSurface&
PhaseSurface : Surface.SurvivorPhases)
{
if (PhaseSurface.bLabelFallsBackToPhaseId)
{
++Surface.FallbackLabelPhaseCount;
}
else
{
++Surface.ExplicitLabelPhaseCount;
}
}
Surface.bHasFallbackLabels = Surface.FallbackLabelPhaseCount > 0;
Surface.SurvivorPhaseCountLine = Surface.bHasCurrentSelectionSurvivorPhaseRoster
? FString::Printf(
TEXT("Current-selection surviving normalized phases on execute: %d retained phase%s"),
Surface.SurvivorPhaseCount,
Surface.SurvivorPhaseCount == 1 ? TEXT("") : TEXT("s")
)
: (CanonicalInspectSurface.bHasCurrentSelectionCanonicalInspectEntry
&& !CanonicalInspectSurface.bPreviewBlocked
? TEXT("Current-selection surviving normalized phases on execute: none")
: TEXT("Current-selection surviving normalized phases on execute: unavailable"));
if (Surface.SurvivorPhases.Num() > 0)
{
TArray<FString> OrderedPhaseLabels;
OrderedPhaseLabels.Reserve(Surface.SurvivorPhases.Num());
TArray<FString> NormalizedLabels;
NormalizedLabels.Reserve(Surface.SurvivorPhases.Num());
for (const FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectPhaseSurface&
PhaseSurface : Surface.SurvivorPhases)
{
OrderedPhaseLabels.Add(
FString::Printf(TEXT("#%d %s"), PhaseSurface.NormalizedOrder, *PhaseSurface.NormalizedLabel)
);
NormalizedLabels.Add(
FString::Printf(TEXT("%s (%s)"), *PhaseSurface.NormalizedLabel, *PhaseSurface.PhaseId)
);
}
Surface.OrderSummaryLine = FString::Printf(
TEXT("Current-selection normalized survivor-phase order on execute: %s"),
*FString::Join(OrderedPhaseLabels, TEXT(" | "))
);
Surface.LabelSummaryLine = FString::Printf(
TEXT("Current-selection normalized survivor-phase labels on execute: %s"),
*FString::Join(NormalizedLabels, TEXT(", "))
);
Surface.CurrentSelectionSurvivorRosterLine = FString::Printf(
TEXT("%s | %d explicit labels | %d phase-id fallbacks"),
*Surface.SurvivorPhaseCountLine,
Surface.ExplicitLabelPhaseCount,
Surface.FallbackLabelPhaseCount
);
}
else if (OptionMenuSurface.bHasUnresolvedSelectionDetail)
{
Surface.OrderSummaryLine = TEXT("Current-selection normalized survivor-phase order on execute: unavailable until the cached selection resolves to an imported option.");
Surface.LabelSummaryLine = TEXT("Current-selection normalized survivor-phase labels on execute: unavailable until the cached selection resolves to an imported option.");
Surface.CurrentSelectionSurvivorRosterLine =
OptionMenuSurface.UnresolvedSelectionLine;
}
else if (CanonicalInspectSurface.bPreviewBlocked)
{
Surface.OrderSummaryLine =
TEXT("Current-selection normalized survivor-phase order on execute: blocked until execute-time fused inspection is available.");
Surface.LabelSummaryLine =
TEXT("Current-selection normalized survivor-phase labels on execute: blocked until execute-time fused inspection is available.");
Surface.CurrentSelectionSurvivorRosterLine =
CanonicalInspectSurface.CurrentSelectionCanonicalInspectLine;
}
else if (CanonicalInspectSurface.bHasCurrentSelectionCanonicalInspectEntry)
{
Surface.OrderSummaryLine =
TEXT("Current-selection normalized survivor-phase order on execute: none");
Surface.LabelSummaryLine =
TEXT("Current-selection normalized survivor-phase labels on execute: none");
Surface.CurrentSelectionSurvivorRosterLine =
TEXT("Current-selection survivor-phase roster on execute: none");
}
else if (OptionMenuSurface.bHasSelection)
{
Surface.OrderSummaryLine =
TEXT("Current-selection normalized survivor-phase order on execute: unavailable");
Surface.LabelSummaryLine =
TEXT("Current-selection normalized survivor-phase labels on execute: unavailable");
Surface.CurrentSelectionSurvivorRosterLine =
TEXT("Current selection has no additional owned-execution split-phase survivor-phase roster preview.");
}
else if (OptionMenuSurface.bHasSelector)
{
Surface.OrderSummaryLine =
TEXT("Current-selection normalized survivor-phase order on execute: unresolved");
Surface.LabelSummaryLine =
TEXT("Current-selection normalized survivor-phase labels on execute: unresolved");
Surface.CurrentSelectionSurvivorRosterLine =
TEXT("Current selection: unresolved");
}
else
{
Surface.OrderSummaryLine =
TEXT("Current-selection normalized survivor-phase order on execute: n/a");
Surface.LabelSummaryLine =
TEXT("Current-selection normalized survivor-phase labels on execute: n/a");
Surface.CurrentSelectionSurvivorRosterLine =
TEXT("Current selection: n/a");
}
if (Surface.bHasCurrentSelectionSurvivorPhaseRoster)
{
Surface.StatusLine = FString::Printf(
TEXT("Generated-mode selector option owned-execution split-phase current-selection survivor-phase roster inspect exposes %d surviving normalized phase%s for the active selection."),
Surface.SurvivorPhaseCount,
Surface.SurvivorPhaseCount == 1 ? TEXT("") : TEXT("s")
);
}
else if (OptionMenuSurface.bHasSelector && OptionMenuSurface.bHasUnresolvedSelectionDetail)
{
Surface.StatusLine =
TEXT("Generated-mode selector option owned-execution split-phase current-selection survivor-phase roster inspect is active, but the cached selection no longer matches an imported option.");
}
else if (CanonicalInspectSurface.bPreviewBlocked)
{
Surface.StatusLine =
TEXT("Generated-mode selector option owned-execution split-phase current-selection survivor-phase roster inspect resolves the active selection, but execute-time survivor-phase inspection remains blocked.");
}
else if (CanonicalInspectSurface.bHasCurrentSelectionCanonicalInspectEntry)
{
Surface.StatusLine =
TEXT("Generated-mode selector option owned-execution split-phase current-selection survivor-phase roster inspect resolves the active selection, but no normalized surviving phases are currently retained.");
}
else if (OptionMenuSurface.bHasSelector && OptionMenuSurface.bHasSelection)
{
Surface.StatusLine =
TEXT("Generated-mode selector option owned-execution split-phase current-selection survivor-phase roster inspect is active, but the current selection does not expose survivor-phase detail.");
}
else if (OptionMenuSurface.bHasSelector)
{
Surface.StatusLine =
TEXT("Generated-mode selector option owned-execution split-phase current-selection survivor-phase roster inspect is active, but this selector is currently unresolved.");
}
else
{
Surface.StatusLine = CanonicalInspectSurface.StatusLine;
}
Surface.DetailLine = FString::Printf(
TEXT("%s | %s | %s"),
*Surface.CurrentSelectionSelectionLine,
*Surface.CurrentSelectionSurvivorRosterLine,
*Surface.OrderSummaryLine
);
return Surface;
}
FHyperTwistTrainingCoachQueueControlSurface
UHyperTwistTrainingCoachLibrary::DeriveCoachQueueControlSurface(
const FHyperTwistTrainingCoachSessionQueueState& QueueState,

View file

@ -1176,6 +1176,25 @@ UHyperTwistTrainingPanelWidget::GetDisplayedCoachGeneratedModeSelectorOptionOwne
);
}
FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface
UHyperTwistTrainingPanelWidget::GetDisplayedCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface(
const FString& SelectorId
) const
{
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface =
GetDisplayedCoachGeneratedModeSelectorOptionMenuSurface(SelectorId);
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
OptionLaunchRequestPreviewSurface =
GetDisplayedCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(SelectorId);
return UHyperTwistTrainingCoachLibrary::
DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface(
CachedRunState,
SelectorId,
OptionMenuSurface,
OptionLaunchRequestPreviewSurface
);
}
FHyperTwistTrainingRunState UHyperTwistTrainingPanelWidget::StartCoachRecommendedRun(
const int32 MaxCases,
const FString& StartActionSourceLabel

View file

@ -1157,6 +1157,25 @@ AHyperTwistTrainingSessionActor::GetDisplayedCoachGeneratedModeSelectorOptionOwn
);
}
FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface
AHyperTwistTrainingSessionActor::GetDisplayedCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface(
const FString& SelectorId
) const
{
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface OptionMenuSurface =
GetDisplayedCoachGeneratedModeSelectorOptionMenuSurface(SelectorId);
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
OptionLaunchRequestPreviewSurface =
GetDisplayedCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(SelectorId);
return UHyperTwistTrainingCoachLibrary::
DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface(
CachedRunState,
SelectorId,
OptionMenuSurface,
OptionLaunchRequestPreviewSurface
);
}
FHyperTwistTrainingRunState AHyperTwistTrainingSessionActor::StartCoachRecommendedTrainingRun(
const int32 MaxCases
)

View file

@ -937,4 +937,14 @@ public:
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface&
OptionLaunchRequestPreviewSurface
);
UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach")
static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface
DeriveCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface(
const FHyperTwistTrainingRunState& RunState,
const FString& SelectorId,
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface& OptionMenuSurface,
const FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface&
OptionLaunchRequestPreviewSurface
);
};

View file

@ -392,6 +392,12 @@ public:
const FString& SelectorId
) const;
UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach")
FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface
GetDisplayedCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface(
const FString& SelectorId
) const;
UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach")
FHyperTwistTrainingRunState StartCoachRecommendedRun(
int32 MaxCases,

View file

@ -373,6 +373,12 @@ public:
const FString& SelectorId
) const;
UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach")
FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface
GetDisplayedCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface(
const FString& SelectorId
) const;
UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach")
FHyperTwistTrainingRunState StartCoachRecommendedTrainingRun(int32 MaxCases);

View file

@ -13480,3 +13480,163 @@ struct FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPha
|| bHasCurrentSelectionCanonicalInspectEntry;
}
};
USTRUCT(BlueprintType)
struct FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectPhaseSurface
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString PhaseId;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString SourceLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString NormalizedLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
int32 EvaluationOrder = -1;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
int32 NormalizedOrder = -1;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString OrderLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString LabelLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString LabelProvenanceLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString SurvivorRosterLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString DetailLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bSourceLabelWasExplicit = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bLabelFallsBackToPhaseId = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bCanPreview = false;
bool IsStructurallyValid() const
{
return !PhaseId.IsEmpty()
|| !NormalizedLabel.IsEmpty()
|| !OrderLine.IsEmpty()
|| !LabelProvenanceLine.IsEmpty()
|| bCanPreview;
}
};
USTRUCT(BlueprintType)
struct FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString SelectorId;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString SelectorLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString BindingLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString Headline;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString StatusLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString CurrentSelectionSelectionLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString CurrentSelectionSurvivorRosterLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString SurvivorPhaseCountLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString OrderSummaryLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString LabelSummaryLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString DetailLine;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
TArray<FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectPhaseSurface>
SurvivorPhases;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString CurrentSelectionOptionId;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString CurrentSelectionOptionLabel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
FString CurrentSelectionOptionValue;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
EHyperTwistTrainingCoachGeneratedModeOptionLaunchRequestPreviewKind LaunchRequestPreviewKind =
EHyperTwistTrainingCoachGeneratedModeOptionLaunchRequestPreviewKind::None;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
int32 SurvivorPhaseCount = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
int32 ExplicitLabelPhaseCount = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
int32 FallbackLabelPhaseCount = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bHasSelector = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bHasSelection = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bSelectionMatchesAvailableOption = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bHasCurrentSelectionSurvivorPhaseRoster = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bStartsOwnedCaseImmediately = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bHasExactCurrentSelectionSurvivorPhaseRoster = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bRetainsActiveDeckSplitPhaseFusion = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bHasFallbackLabels = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bPreviewBlocked = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HyperTwist")
bool bCanPreview = false;
bool IsStructurallyValid() const
{
return !StatusLine.IsEmpty()
|| !SelectorId.IsEmpty()
|| !CurrentSelectionSurvivorRosterLine.IsEmpty()
|| SurvivorPhases.Num() > 0
|| bHasSelector
|| bHasSelection
|| bHasCurrentSelectionSurvivorPhaseRoster;
}
};

View file

@ -68,8 +68,8 @@ Current correction call from the source-exposed audit and current execution refr
- the imported generated-mode gap is closed; request/config/selection plumbing and the bounded clean-room executor are already landed in first-party code
- the latest landed bounded `Phase 4` packet closes the retained-idle comparison/outcome actionability gap at the end of the recognition-assisted coach-to-review continuity lane, and the final retained-surface confirmation pass now leaves that closure lane functionally complete
- the retained idle widget surface now keeps retained comparison and decision history inspectable without continuing to advertise live launch or guidance-outcome actions once the coach-to-review loop has already collapsed to truthful closed-loop idle
- the latest landed bounded `Phase 4` packet stays on that same gameplay-facing consumer lane and adds one thin generated-mode selector option owned execution split-phase current-selection canonical inspect surface over the already-cached selector/runtime/request state, so gameplay/Blueprint callers can render just the actively selected options fused split-phase normalization state without scanning the broader option array themselves
- the current next bounded packet is to expose one thin generated-mode selector option owned execution split-phase current-selection survivor-phase roster inspect surface on those same two consumer surfaces so gameplay/Blueprint callers can render only the normalized surviving phases for the active selection without filtering duplicate-pruned and invalid raw rows out of the fused canonical inspect surface themselves
- the latest landed bounded `Phase 4` packet stays on that same gameplay-facing consumer lane and adds one thin generated-mode selector option owned execution split-phase current-selection survivor-phase roster inspect surface over the already-cached selector/runtime/request state, so gameplay/Blueprint callers can render only the normalized surviving phases for the active selection without filtering duplicate-pruned and invalid raw rows out of the fused canonical inspect surface themselves
- the current next bounded packet is to expose one thin generated-mode selector option owned execution split-phase current-selection dropped-row audit inspect surface on those same two consumer surfaces so gameplay/Blueprint callers can inspect only duplicate-pruned and invalid raw rows for the active selection without scanning the full fused canonical inspect surface themselves
- the current execution-discipline rule that broad refactor / monolith-splitting work should not interrupt the active bounded roadmap packet unless structure is actually blocking it
## Current execution-reality references

View file

@ -0,0 +1,33 @@
# HyperTwist Phase 4 gameplay generated-mode selector option owned execution split-phase current-selection survivor-phase roster inspect surface packet
## Goal
Close the next thin gameplay-facing consumer seam above the current-selection canonical inspect surface by exposing one current-selection survivor-phase roster inspect surface for a chosen selector id.
## Why this packet exists
The current-selection canonical inspect surface already exposed the active selection's fused split-phase normalization state, including surviving rows, duplicate-pruned rows, and invalid rows. Gameplay and Blueprint callers that only need the normalized surviving phases still had to filter those fused rows themselves.
This packet removes that caller-side filtering step. It exposes one thin current-selection survivor-phase roster inspect surface that projects only the normalized surviving phases for the active selection while preserving unresolved-selection and blocked-preview posture from the already-landed canonical inspect surface.
## What changed
- add a first-party owned execution split-phase current-selection survivor-phase roster inspect surface in shared training types
- derive that surface in the coach library by projecting the already-landed current-selection canonical inspect surface instead of reimplementing split-phase normalization logic
- expose the current-selection survivor-phase roster inspect surface on both gameplay-facing consumers:
- `UHyperTwistTrainingPanelWidget`
- `AHyperTwistTrainingSessionActor`
- preserve exact survivor-phase order, normalized labels, and label-fallback provenance for the active selection
- preserve unresolved cached-selection and blocked-preview posture when the active selection cannot yet expose a survivor-phase roster
## Validation
- full `Development Editor|Win64` solution build for `C:\HyperTwist\UnrealHyperTwist\UnrealHyperTwist.sln`
## Result
Gameplay and Blueprint callers can now render only the active selection's normalized surviving phases from one dedicated survivor-phase roster surface without filtering duplicate-pruned and invalid raw rows out of the broader canonical inspect surface first.
## Next bounded slice
Stay on the same gameplay-facing consumer lane and expose one thin generated-mode selector option owned execution split-phase current-selection dropped-row audit inspect surface so callers can inspect only duplicate-pruned and invalid raw rows for the active selection without scanning the full fused canonical inspect surface themselves.