# HyperTwist Phase 8A browser native operator-status surface implementation packet

Created on `2026-06-19`

## Status

- first-party HyperTwist packet
- bounded first-party `Phase 8A` continuation slice

## Purpose

This packet hardens the already-landed embedded browser shipping lane at the
native/operator-facing status surface that sits above the browser bridge.

The landed slice is:

- add a typed first-party `FHyperTwistBrowserOperatorStatusSurface` projection
  in `UHyperTwistBrowserWidget`
- consume the already-landed typed `hypertwist-runtime-ready` and
  `browser-runtime-status` ownership seams to produce native waiting, ready,
  and live operator status stages
- surface queue carryover, bridge receive counts, runtime mode, adapter count,
  and shell authority through a compact Unreal-owned status contract
- clear retained runtime-ready and runtime-status ownership whenever shell
  authority changes so stale live state cannot survive a shell reload
- widen focused browser automation with waiting, live, and reset coverage on
  the primary reverse-SSH Windows lane

It is not:

- a topology widening into the optional full-browser client branch
- a new browser transport vocabulary packet
- a native `MagicTile` renderer-port packet

## Current authority basis

This implementation packet stands on:

- `docs/ops/HYPERTWIST_COMPREHENSIVE_RECONSTRUCTION_ROADMAP_2026-06-10.md`
- `docs/v6_5_deep_manual_pack/HyperTwist/ROADMAP.md`
- `docs/v6_5_deep_manual_pack/HyperTwist/FEATURE_REGISTRY.md`
- `docs/v6_5_deep_manual_pack/HyperTwist/ARCHITECTURE.md`
- `docs/arch/HYPERTWIST_PHASE8A_BROWSER_RUNTIME_STATUS_NATIVE_CAPTURE_IMPLEMENTATION_PACKET_2026-06-19.md`
- `docs/arch/HYPERTWIST_PHASE8A_BROWSER_RUNTIME_READY_NATIVE_CAPTURE_IMPLEMENTATION_PACKET_2026-06-19.md`

## Landed scope

Current code now hardens the live embedded-browser lane through:

- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistBrowser/HyperTwistBrowserWidget.h`
  typed native `FHyperTwistBrowserOperatorStatusSurface` ownership
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistBrowser/HyperTwistBrowserWidget.cpp`
  native waiting, ready, and live status projection from the retained typed
  browser-runtime caches plus explicit cache clearing on shell-authority change
- focused browser automation in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Tests/HyperTwistBrowserBridgeObjectTest.cpp`
  for the new:
  - `Widget.OperatorStatusSurfaceWaiting`
  - `Widget.OperatorStatusSurfaceLive`
  - `Widget.OperatorStatusSurfaceResetOnShellChange`

## Why this hardening mattered

The browser shell already had a compact runtime-health status surface, and
Unreal already had typed native ownership for the adjacent ready and live
runtime packets.

What still remained weaker was the operator-facing native projection of those
facts. Without this slice, the host still lacked a compact Unreal-owned status
surface for waiting, ready, and live stages, and shell changes could leave
stale retained runtime facts visible after reload.

This packet closes that gap without widening topology.

## Validation

Local validation:

- `git diff --check`
- result on `2026-06-19`: passed

Windows build validation:

- `Build.bat UnrealHyperTwistEditor Win64 Development -Project='C:\HyperTwist_worktrees\phase10validate\UnrealHyperTwist\UnrealHyperTwist.uproject' -WaitMutex -NoHotReloadFromIDE -NoUba`
- result on `2026-06-19`: `Result: Succeeded` with UnrealBuildTool
  `Total execution time: 59.53 seconds` on isolated worktree
  `C:\HyperTwist_worktrees\phase10validate`

Focused browser validation:

- `Automation RunTests HyperTwist.Browser`
- result on `2026-06-19`: report `index.json` exported to
  `Saved\AutomationReports\Browser-NativeOperatorStatusSurface-Reset-Verify`
  with `12` `HyperTwist.Browser.*` tests succeeded, `0` failed, including:
  - `Bridge.RuntimeReadyPayloadDecode`
  - `Bridge.RuntimeStatusEnvelopeDecode`
  - `Widget.OperatorStatusSurfaceWaiting`
  - `Widget.OperatorStatusSurfaceLive`
  - `Widget.OperatorStatusSurfaceResetOnShellChange`

## Product effect

This packet keeps the live embedded browser/CEF shipping lane intact, but it
upgrades the native operator posture:

- Unreal now has a compact typed browser runtime operator surface instead of
  depending on raw JSON or browser-only status rendering
- the same typed authority now drives both the browser-side runtime status
  presentation and the native-side operator summary
- changing shell authority now clears retained runtime ownership before the
  next handshake, so stale ready/live state does not survive reloads
