# HyperTwist Phase 4 gameplay generated-mode selector option owned execution timing-policy retention preview surface packet

Created on `2026-05-08`

Status:

- first-party HyperTwist packet
- bounded Phase `4` gameplay-facing consumer slice

## Purpose

This packet closes the next thin gameplay-facing consumer seam above the panel-widget and session-actor generated-mode selector option owned execution real-scramble / virtual-cube / smart-cube capability retention preview surface by exposing one parameterized owned execution timing-policy retention preview surface for a chosen selector id.

The open tasks were:

- stop forcing gameplay / Blueprint callers to rebuild retained deck timing policy just to explain whether a chosen imported option would keep inspection, penalties, running-time visibility, and split-phase posture on execute
- expose direct covered-case timing-policy retention and generated owned-execution timing-policy retention on the same thin consumer lane
- expose normalized retained timing posture without widening into backend execution behavior

It is not:

- a selector-dispatch behavior change
- a generated-mode launch-request persistence behavior change
- a generated-mode execution deck synthesis change
- a broader gameplay UI composition pass

## Scope

Bounded lane:

- add first-party owned execution timing-policy retention preview surfaces in shared training types
- add a coach-library helper that projects normalized retained timing-policy posture over the already-landed launch-request preview surface and active run state
- expose that parameterized timing-policy retention preview surface on `HyperTwistTrainingPanelWidget` and `HyperTwistTrainingSessionActor`
- keep the derivation presentation-only and rooted in the already-owned selector/runtime/request surfaces

Out of scope:

- changing selector-choice apply behavior
- changing stored launch-request creation, refresh, or execute behavior
- changing generated-mode execution deck synthesis
- widening into dashboard-only or broader gameplay composition work

## Why this was the right next packet

Before this slice:

- gameplay-facing panel/session consumers already exposed truthful owned case identity, prompt presentation, execution modality, execution scope, provenance posture, deck container posture, retained runtime-surface identity, retained delivery-mode posture, and retained deck capability posture for imported selector options
- callers could already tell what owned execution would run, how it would present, what execution container/runtime identity it would keep, and what capability posture it would retain

But one thin consumer seam was still open:

- callers still had to reconstruct retained deck timing policy and timing-policy normalization rules from direct covered-case behavior and generated owned-execution deck synthesis if they wanted to explain resulting inspection and run-timing posture

That meant:

- execution container, modality, and capability preview were already thin and reusable
- but retained timing posture still leaked generated deck composition and timing-policy normalization rules into callers

So the next bounded move was:

- keep the already-landed owned execution real-scramble / virtual-cube / smart-cube capability retention preview surface unchanged in behavior
- reuse the already-cached launch-request preview surface and active run state to expose one narrow normalized retained timing-policy preview surface above it

## What landed

Primary code changes:

- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingTypes.h`
  - added `FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionTimingPolicyRetentionPreviewEntrySurface`
  - added `FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionTimingPolicyRetentionPreviewSurface`
- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingCoachLibrary.h`
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingCoachLibrary.cpp`
  - added `DeriveCoachGeneratedModeSelectorOptionOwnedExecutionTimingPolicyRetentionPreviewSurface(...)`
  - timing-policy retention preview is derived from cached run state plus the already-landed launch-request preview surface and uses the normalized active-deck timing policy
- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingPanelWidget.h`
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingPanelWidget.cpp`
  - added `GetDisplayedCoachGeneratedModeSelectorOptionOwnedExecutionTimingPolicyRetentionPreviewSurface(const FString& SelectorId)`
- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingSessionActor.h`
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingSessionActor.cpp`
  - added `GetDisplayedCoachGeneratedModeSelectorOptionOwnedExecutionTimingPolicyRetentionPreviewSurface(const FString& SelectorId)`

Surface behavior:

- reports exact normalized retained active-deck timing policy for direct covered-case starts
- reports exact normalized retained source-deck timing policy for generated owned-execution paths
- keeps reusable stored-request cases and refresh-required generated cases exact because execute still retains the active/source deck timing policy even when request refresh is required
- exposes inspection enablement and normalized duration, inspection-penalty and manual-penalty posture, running-time visibility, and split-phase summary in one thin surface
- keeps unresolved or payload-invalid choices inspectable as blocked timing-policy preview states instead of collapsing them into a generic unavailable branch
- keeps the surface presentation-only and compatible with the already-landed launch / execution, request-alignment, stored-request delta, launch-request payload / refresh-preview, launch-request metadata / origin-notes preview, launch-request envelope / request-source preview, owned execution case / canonical-state preview, owned execution prompt preview, owned execution delivery preview, owned execution scope preview, owned execution provenance preview, owned execution deck-title / selection-policy preview, owned execution deck-id / runtime-surface retention preview, owned execution delivery-mode roster / allowed-mode retention preview, and owned execution deck capability retention preview surfaces

## Validation

Validation target:

- full `Development Editor|Win64` build of `C:\HyperTwist\UnrealHyperTwist\UnrealHyperTwist.sln`

Result:

- passed with `0` warnings and `0` errors

## Follow-on

The next bounded packet on this same gameplay-facing consumer lane should stay thin and expose one generated-mode selector option owned execution split-phase detail retention preview surface so callers can inspect normalized phase order and labels for a chosen option without rebuilding timing-policy normalization rules directly.
