# HyperTwist Phase 8A browser native operator diagnostics-panel implementation packet

Created on `2026-06-19`

## Status

- first-party HyperTwist packet
- bounded first-party `Phase 8A` continuation slice

## Purpose

This packet continues the already-landed native/operator browser-runtime
status surface by wiring it into small native training/operator HUD seams
inside Unreal.

The current implementation slice is:

- retain a first-party typed
  `FHyperTwistTrainingBrowserRuntimeInspectSurface` above the browser-widget
  operator surface instead of flattening those facts into browser-only text
- let `UHyperTwistTrainingPanelWidget` explicitly observe an attached
  `UHyperTwistBrowserWidget` and expose waiting, ready, and live browser
  runtime state through a native inspect seam
- wire that seam into `UHyperTwistCoachDashboardWidget` through a compact
  `[Browser Runtime Diagnostics]` native dashboard section so operators can
  read the same browser-runtime posture without opening the embedded browser
  shell
- preserve a live-authoritative dashboard inspect seam even before a
  presentation refresh, so native state consumers do not fall back to stale
  rendered strings
- widen focused browser automation for both the training-panel seam and the
  coach-dashboard seam

It is not:

- a topology widening into the optional full-browser client branch
- a native `MagicTile` renderer-port packet
- a replacement of the browser shell as the authoritative browser-owned UI

## Current authority basis

This implementation packet stands on:

- `docs/ops/HYPERTWIST_COMPREHENSIVE_RECONSTRUCTION_ROADMAP_2026-06-10.md`
- `docs/v6_5_deep_manual_pack/HyperTwist/ROADMAP.md`
- `docs/v6_5_deep_manual_pack/HyperTwist/FEATURE_REGISTRY.md`
- `docs/v6_5_deep_manual_pack/HyperTwist/ARCHITECTURE.md`
- `docs/ops/HYPERTWIST_IMPLEMENTATION_PHASE_1_KICKOFF.md`
- `docs/arch/HYPERTWIST_PHASE8A_BROWSER_NATIVE_OPERATOR_STATUS_SURFACE_IMPLEMENTATION_PACKET_2026-06-19.md`

## Current implementation scope

Current code now extends the live embedded-browser lane through:

- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingTypes.h`
  with typed native
  `FHyperTwistTrainingBrowserRuntimeInspectSurface` ownership for native
  training/operator consumption
- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingPanelWidget.h`
  and
  `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingPanelWidget.cpp`
  with observed-browser attachment control plus native waiting, ready, and
  live runtime projection for training/operator surfaces
- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistCoachDashboardWidget.h`
  and
  `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistCoachDashboardWidget.cpp`
  with a compact `[Browser Runtime Diagnostics]` dashboard band plus a
  live-authoritative inspect getter
- focused browser automation in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Tests/HyperTwistBrowserBridgeObjectTest.cpp`
  for the new training-panel and coach-dashboard browser-runtime inspect seams

## Why this continuation mattered

The earlier `Phase 8A` continuation already gave Unreal a compact native
browser-runtime operator surface, but operators still had no small training or
dashboard-native seam that consumed it directly.

Without this continuation, the typed ready/status ownership lived below the
browser shell yet still required either direct browser inspection or ad hoc
native consumers to be useful in operator-facing practice. This packet closes
that gap without widening topology.

## Validation

Local validation:

- `git diff --check`
- result on `2026-06-19`: passed

Windows build validation:

- `Build.bat UnrealHyperTwistEditor Win64 Development -Project='C:\HyperTwist_worktrees\phase10validate\UnrealHyperTwist\UnrealHyperTwist.uproject' -WaitMutex -NoHotReloadFromIDE -NoUba`
- result on `2026-06-19`: `Result: Succeeded` with UnrealBuildTool
  `Total execution time: 3258.26 seconds` on isolated worktree
  `C:\HyperTwist_worktrees\phase10validate`

Focused browser validation:

- `Automation RunTests HyperTwist.Browser`
- result on `2026-06-19`: report `index.json` exported to
  `Saved\AutomationReports\Browser-NativeOperatorDiagnosticsPanel-Verify`
  with `14` `HyperTwist.Browser.*` tests succeeded, `0` failed, including:
  - `HyperTwist.Browser.CoachDashboard.RuntimeInspectSurface`
  - `HyperTwist.Browser.TrainingPanel.RuntimeInspectSurface`
  - `HyperTwist.Browser.Widget.OperatorStatusSurfaceWaiting`
  - `HyperTwist.Browser.Widget.OperatorStatusSurfaceLive`
  - `HyperTwist.Browser.Widget.OperatorStatusSurfaceResetOnShellChange`

## Product effect

This packet keeps the embedded browser/CEF shipping lane intact, but extends
native operator usefulness:

- Unreal training/operator surfaces can now consume the same waiting, ready,
  and live browser-runtime facts that the browser shell projects
- coach/dashboard-native diagnostics no longer depend on opening the browser
  shell to read handshake or bridge posture
- inspect-surface consumers stay tied to live browser-runtime ownership rather
  than cached rendered strings
