# HyperTwist Unreal Input and XR Completeness Audit

Created on `2026-06-22`.

## Purpose

This note records the current truthful state of HyperTwist native input,
controller, and XR completeness so later public copy and roadmap decisions do
not overclaim the Unreal runtime.

Current companion decision note:

- `C:\HyperTwist\docs\ops\HYPERTWIST_NATIVE_XR_HOST_AND_PLUGIN_DECISION_PACKET_2026-06-24.md`

## Current truthful conclusion

HyperTwist currently has real native input ownership for:

- classic-cube mouse or touch or keyboard-adjacent play flows
- higher-dimensional keyboard interaction in the bounded visible-slice lane
- current camera or immersive or dedicated-family view-settings ownership
- native recall of persisted generated-mode higher-dimensional selector posture
  through operator/training inspect surfaces
- `EnhancedInput`-based project posture
- broad motion-controller axis configuration at the Unreal project-settings
  level
- a native operator/training inspect surface that keeps those truths and the
  unfinished XR/preferences boundary visible inside Unreal itself

HyperTwist does **not** yet have enough current first-party runtime evidence to
truthfully claim:

- a fully finished shipping VR/OpenXR product lane
- finished controller-specific runtime interaction surfaces across headsets
- broad user-facing controller rebinding or preferences ownership at a polished
  shipping standard
- “utmost quality” for native VR controller setup without a dedicated runtime
  completion packet

## Evidence checked

### Keyboard and mouse are real

- `docs/v6_5_deep_manual_pack/HyperTwist/FEATURE_REGISTRY.md`
  records the classic-cube playable runtime loop with left-click,
  right-click, touch, orbit, zoom, restart, hint, follow-along, and voice
  capture behavior.
- the same registry also records the bounded visible-slice `3x3x3x3` lane with
  keyboard slice-axis or layer or rotation-axis control.

### Project-level input groundwork is real

- `UnrealHyperTwist/Config/DefaultInput.ini` enables
  `EnhancedPlayerInput` / `EnhancedInputComponent`
- the same file includes motion-control axis configuration for
  Vive, Mixed Reality, Oculus Touch, and Valve Index families
- the same file keeps mouse capture, wheel, and motion-control settings active

### Native operator/training inspect truth is now real

- `FHyperTwistTrainingControlInputReadinessInspectSurface` now exists in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingTypes.h`
- `UHyperTwistTrainingPanelWidget` and `UHyperTwistCoachDashboardWidget` now
  expose that surface and keep the same truth visible inside native training
  or operator flows
- a same-family native quality follow-up on `2026-06-23` then tightened the
  project-input-groundwork inspection behind that surface so it now reads
  Unreal input settings structurally from config instead of reparsing raw
  `DefaultInput.ini` text on each surface read
- the current surface explicitly reports:
  - shipped `classic-wca-keyboard/v1`
  - exact classic-cube pointer, orbit, zoom, and action-shortcut truth
  - higher-dimensional dedicated-family runtime-catalog readiness
  - `EnhancedInput` plus motion-controller groundwork presence
  - immersive-presence contract presence
  - unfinished XR runtime and user-facing preferences/rebinding truth
- Windows validation on `2026-06-23` rebuilt the maintained validation root
  `C:\HyperTwist_worktrees\phase10validate` with `Result: Succeeded`,
  UnrealBuildTool `Total execution time: 1563.53 seconds`, then exported
  `Saved\AutomationReports\Browser-ControlInputReadiness-Verify\index.json`
  with all `16` `HyperTwist.Browser.*` tests green, including the new
  training-panel and coach-dashboard control/input readiness checks
- the later same-day config-inspection hardening follow-up then hash-synced
  `HyperTwistTrainingPanelWidget.cpp` into that same maintained validation
  root, rebuilt cleanly again with `Result: Succeeded`, UnrealBuildTool
  `Total execution time: 158.13 seconds`, and re-exported focused browser
  automation proof to
  `Saved\AutomationReports\Browser-ControlInputReadiness-StructuredConfig-Verify`
  with all `16` `HyperTwist.Browser.*` tests green again, including:
  - `CoachDashboard.ControlInputReadinessInspectSurface`
  - `TrainingPanel.ControlInputReadinessInspectSurface`
  - `CoachDashboard.RuntimeInspectSurface`
  - `TrainingPanel.RuntimeInspectSurface`
- a later same-day wording-alignment follow-up after the native `2026-06-24`
  host/plugin decision then updated those inspect surfaces so they now state
  the decision as already fixed to desktop-hosted `No-Go` rather than
  describing it as a future packet, hash-synced the touched training-panel and
  browser-test files into that same maintained validation root, rebuilt
  cleanly again with `Result: Succeeded`, UnrealBuildTool `Total execution
  time: 121.33 seconds`, and re-exported focused browser proof to
  `Saved\AutomationReports\Browser-XrNoGoTruth-Verify\index.json` with all
  `20` `HyperTwist.Browser.*` tests green, including:
  - `CoachDashboard.ControlInputReadinessInspectSurface`
  - `TrainingPanel.ControlInputReadinessInspectSurface`
  - `CoachDashboard.ControlSettingsOwnershipInspectSurface`
  - `TrainingPanel.ControlSettingsOwnershipInspectSurface`
- a later same-family parity follow-up on `2026-06-25` then widened the same
  surface from broad readiness truth into literal shipped roster truth,
  including:
  - `LMB clockwise`
  - `RMB counter-clockwise`
  - `touch clockwise`
  - `MMB drag orbit`
  - `wheel zoom`
  - `R scramble`
  - `H hint`
  - `Enter submit`
  - `F mode`
  - `V hold-to-talk`
  - `C cycle voice`
  after re-syncing the touched type, training-panel, coach-dashboard, and
  browser-test files into that same maintained validation root, rebuilding
  with `Result: Succeeded` and UnrealBuildTool `Total execution time: 5278.57
  seconds`, rerunning the exact-source state with `Result: Succeeded` and
  UnrealBuildTool `Total execution time: 70.76 seconds`, and exporting
  `Saved\AutomationReports\Browser-ControlRosterParity-Verify\index.json`
  with all `21` `HyperTwist.Browser.*` tests green, including:
  - `CoachDashboard.ControlInputReadinessInspectSurface`
  - `TrainingPanel.ControlInputReadinessInspectSurface`
  - `CoachDashboard.ControlSurfaceStructuredTextArtifacts`

### Partial native control/settings ownership is now real

- `FHyperTwistTrainingControlSettingsOwnershipInspectSurface` now also exists
  in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingTypes.h`
- `UHyperTwistTrainingPanelWidget` and `UHyperTwistCoachDashboardWidget` now
  expose that second inspect surface and keep current settings ownership
  visible without pretending the full XR/rebinding packet is finished
- the current settings-ownership surface explicitly reports:
  - shipped viewer camera-settings owner `tool/camera-settings`
  - immersive-presence settings contract presence
  - `Magic120Cell` view ownership through
    `magic120cell-focus-view-profile`
  - `MagicCube5D` view ownership through
    `magiccube5d-projection-view-profile`
  - higher-dimensional selector ownership
  - recall of the latest persisted generated-mode selector posture when a
    structurally valid launch request has been observed
  - bounded XR/controller settings and rebinding truth while packaged proof
    remains unfinished
- Windows validation on `2026-06-24` rebuilt the maintained validation root
  `C:\HyperTwist_worktrees\phase10validate` with `Result: Succeeded`,
  UnrealBuildTool `Total execution time: 4331.11 seconds`, then exported
  `Saved\AutomationReports\Browser-ControlSettingsOwnership-Verify\index.json`
  with all `18` `HyperTwist.Browser.*` tests green, including:
  - `CoachDashboard.ControlSettingsOwnershipInspectSurface`
  - `TrainingPanel.ControlSettingsOwnershipInspectSurface`
  - `CoachDashboard.ControlInputReadinessInspectSurface`
  - `TrainingPanel.ControlInputReadinessInspectSurface`
- a later same-day selector-recall hardening follow-up then hash-synced the
  refined training-panel, type, and browser-test files into that same
  maintained validation root, rebuilt cleanly again with `Result: Succeeded`,
  UnrealBuildTool `Total execution time: 4084.77 seconds`, and re-exported
  focused browser proof to
  `Saved\AutomationReports\Browser-SelectorRecall-Verify\index.json` with all
  `20` `HyperTwist.Browser.*` tests green, including the current control/input,
  control/settings, and control/profile inspect-surface seams
- the later same-day wording-alignment follow-up then also updated the current
  XR gap text on this surface so it now states that the host decision is
  already fixed to desktop-hosted `No-Go`, rather than implying the decision
  itself still remains to be made, and that same
  `Browser-XrNoGoTruth-Verify\index.json` export again kept all `20`
  `HyperTwist.Browser.*` tests green on the maintained validation root

### Native selectable control/profile roster is now real

- `FHyperTwistTrainingControlProfileRosterInspectSurface` now also exists in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingTypes.h`
- `UHyperTwistTrainingPanelWidget` and `UHyperTwistCoachDashboardWidget` now
  expose that third inspect surface and keep the actually shipped selectable
  roster visible without pretending controller rebinding or headset runtime
  completion
- the current roster surface explicitly reports:
  - shipped classic keyboard profile `classic-wca-keyboard/v1`
  - the current `18` shipped classic keyboard bindings
  - the exact shipped classic move roster
  - immersive-presence contract
    `immersive-training-presence-control-contract`
  - the current `3` immersive-intensity presets and `3`
    reduced-distraction presets
  - `Magic120Cell` runtime/profile ownership through
    `magic120cell-runtime-profile` and
    `magic120cell-focus-view-profile`
  - `MagicCube5D` runtime/profile ownership through
    `magiccube5d-runtime-profile` and
    `magiccube5d-projection-view-profile`
  - the current `4` selector options in each dedicated-family roster
  - recall of the latest persisted generated-mode selector posture when a
    structurally valid launch request has been observed
  - bounded XR/controller settings and rebinding truth while packaged proof
    remains unfinished
- Windows validation on `2026-06-24` hash-synced the touched training, coach,
  type, and browser-test files into maintained validation root
  `C:\HyperTwist_worktrees\phase10validate`, rebuilt the widened slice with
  `Result: Succeeded`, UnrealBuildTool `Total execution time: 3606.23
  seconds`, then exported
  `Saved\AutomationReports\Browser-ControlProfileRoster-Verify\index.json`
  with all `20` `HyperTwist.Browser.*` tests green, including:
  - `CoachDashboard.ControlProfileRosterInspectSurface`
  - `TrainingPanel.ControlProfileRosterInspectSurface`
  - `CoachDashboard.ControlSettingsOwnershipInspectSurface`
  - `TrainingPanel.ControlSettingsOwnershipInspectSurface`
  - `CoachDashboard.ControlInputReadinessInspectSurface`
  - `TrainingPanel.ControlInputReadinessInspectSurface`
- the later same-day selector-recall hardening follow-up then re-synced the
  refined training-panel, type, and browser-test files into that same
  maintained validation root, rebuilt cleanly again with `Result: Succeeded`,
  UnrealBuildTool `Total execution time: 4084.77 seconds`, and re-exported
  focused browser proof to
  `Saved\AutomationReports\Browser-SelectorRecall-Verify\index.json` with all
  `20` `HyperTwist.Browser.*` tests green again, now explicitly covering the
  imported-request fallback and active-deck precedence path for repository-
  backed selector recall inside both the training-panel and coach-dashboard
  control/profile and control/settings surfaces
- a later same-family parity follow-up on `2026-06-25` then widened the same
  roster surface from profile-summary truth into literal shipped move-roster
  truth, including pairs such as:
  - `I/K = R/R'`
  - `J/F = U/U'`
  - `P/Q = z/z'`
  after re-syncing the touched type, training-panel, coach-dashboard, and
  browser-test files into that same maintained validation root, rebuilding
  with `Result: Succeeded` and UnrealBuildTool `Total execution time: 5278.57
  seconds`, rerunning the exact-source state with `Result: Succeeded` and
  UnrealBuildTool `Total execution time: 70.76 seconds`, and exporting
  `Saved\AutomationReports\Browser-ControlRosterParity-Verify\index.json`
  with all `21` `HyperTwist.Browser.*` tests green, including:
  - `CoachDashboard.ControlProfileRosterInspectSurface`
  - `TrainingPanel.ControlProfileRosterInspectSurface`
  - `CoachDashboard.ControlSurfaceStructuredTextArtifacts`

### Structured XR boundary proof now exists

- all three native inspect surfaces now also carry stable structured XR
  boundary ownership instead of leaving that truth only in rendered prose:
  - decision id `desktop-hosted-openxr-controller-widening-no-go`
  - explicit reopen requirement for dedicated runtime owners
  - explicit reopen requirement for user-facing settings or rebinding ownership
  - explicit reopen requirement for Windows packaged controller validation
- the same post-build hardening follow-up on `2026-06-24` hash-synced the
  touched type, training-panel, and browser-test files into maintained
  validation root `C:\HyperTwist_worktrees\phase10validate`, rebuilt cleanly
  again with `Result: Succeeded`, UnrealBuildTool `Total execution time:
  2323.18 seconds`, then exported
  `Saved\AutomationReports\Browser-XrBoundaryStructured-PostBuild-Verify\index.json`
  with all `20` `HyperTwist.Browser.*` tests green, including:
  - `CoachDashboard.ControlInputReadinessInspectSurface`
  - `TrainingPanel.ControlInputReadinessInspectSurface`
  - `CoachDashboard.ControlSettingsOwnershipInspectSurface`
  - `TrainingPanel.ControlSettingsOwnershipInspectSurface`
  - `CoachDashboard.ControlProfileRosterInspectSurface`
  - `TrainingPanel.ControlProfileRosterInspectSurface`
- a later interrupted-session recovery proof on `2026-06-29` then treated the
  previously detached remote automation run as incomplete instead of assuming
  success, repaired a stale remote
  `HyperTwistBrowserBridgeObjectTest.cpp` copy on the broader maintained root,
  re-synced the exact touched continuity slice into the short-root lane
  `C:\HTpp`, rebuilt that exact-source lane cleanly with `Result: Succeeded`
  and UnrealBuildTool `Total execution time: 4645.02 seconds`, then
  sequentially re-exported fresh exact-source continuity proof with all
  `Result={Success}` for:
  - `HyperTwist.Browser.ControlProfileContinuityStateFormatting`
  - `HyperTwist.Browser.ControlInputContinuityStateFormatting`
  - `HyperTwist.Browser.ControlSettingsContinuityStateFormatting`
- that recovery matters for this audit because it keeps the current
  desktop-hosted `No-Go` XR/controller boundary and the bounded
  camera/immersive continuity wording grounded in fresh Windows evidence after
  an interrupted host session rather than leaving the latest packet only on an
  assumed-success trail
- the unattended run still emitted the already-accepted
  `Failed to create the web browser window.` message, but that noise did not
  block report export or any of the focused browser automation proof
- a later exact-source maintained-root hardening follow-up on `2026-06-29`
  then tightened the shared continuity formatting itself so stale ids and
  counts are masked whenever the corresponding readiness booleans are false,
  rather than letting degraded state accidentally render carried-over values:
  - the touched training-panel, coach-dashboard, type, shared formatter, and
    focused automation-test files were re-synced into maintained validation
    root `C:\HyperTwist_worktrees\phase10validate`
  - the maintained validation root rebuilt cleanly with `Result: Succeeded`
    and UnrealBuildTool `Total execution time: 3325.07 seconds`
  - focused browser automation then exported the maintained-root report family
    `Continuity-CountMasking-20260629-*` with all `Result={Success}` for:
    - `HyperTwist.Browser.ControlInputContinuityStateFormatting`
    - `HyperTwist.Browser.ControlSettingsContinuityStateFormatting`
    - `HyperTwist.Browser.ControlProfileContinuityStateFormatting`
    - `HyperTwist.Browser.TrainingPanel.ControlProfileContinuityParity`
    - `HyperTwist.Browser.CoachDashboard.ControlProfileContinuityArtifacts`
- that same follow-up matters for this audit because the current
  desktop-hosted `No-Go` XR/controller boundary and the bounded
  camera/immersive/profile continuity wording are now grounded not only in
  current Windows proof, but also in explicit degraded-state count-masking
  behavior instead of merely assuming absent readiness will hide stale values

### Explicit project OpenXR plugin posture now exists

- all three native inspect surfaces now also carry the current project
  `OpenXR` plugin enabled/disabled fact in structured state and rendered
  operator lines instead of leaving that truth recoverable only from project
  file inspection
- the same-family `2026-06-25` follow-up then moved that plugin check behind
  `IPluginManager` with the required `Projects` module dependency and kept the
  truth available even if raw config inspection is unavailable
- after hash-syncing the touched training-panel and browser-test files into
  maintained validation root `C:\HyperTwist_worktrees\phase10validate`, the
  same primary reverse-SSH `localhost:22022` lane rebuilt the exact-source
  state with `Result: Succeeded`, UnrealBuildTool `Total execution time:
  99.38 seconds`, then exported
  `Saved\AutomationReports\Browser-XrPluginProjectPosture-Verify\index.json`
  with all `20` `HyperTwist.Browser.*` tests green, including:
  - `CoachDashboard.ControlInputReadinessInspectSurface`
  - `CoachDashboard.ControlProfileRosterInspectSurface`
  - `CoachDashboard.ControlSettingsOwnershipInspectSurface`
  - `TrainingPanel.ControlInputReadinessInspectSurface`
  - `TrainingPanel.ControlProfileRosterInspectSurface`
  - `TrainingPanel.ControlSettingsOwnershipInspectSurface`

### Bounded OpenXR runtime ownership now exists on the desktop-hosted lane

- a later same-family `2026-07-01` bounded-runtime-owner follow-up then moved
  the native XR lane from “plugin posture and grounded boundary only” into a
  real first-party bounded runtime-owner substrate without reopening the
  broader desktop-hosted `No-Go` posture:
  - `UnrealHyperTwist/UnrealHyperTwist.uproject` now enables both `OpenXR`
    and `XRBase`
  - `UnrealHyperTwist/UnrealHyperTwist.Build.cs` now carries the matching
    runtime module dependencies
  - `UnrealHyperTwist/Config/DefaultInput.ini` now owns explicit OpenXR-ready
    controller axes and actions across the currently bounded controller-family
    roster, and the current hardening follow-up also adds a bounded dedicated
    vertical-adjust axis for desktop-hosted XR posture instead of leaving the
    owned vertical-adjust preference field inert
  - `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistXR/HyperTwistXrRuntimeLibrary.h`
    and `.../Private/HyperTwistXR/HyperTwistXrRuntimeLibrary.cpp` now define
    the first-party runtime-owner, preference-profile, and controller-binding
    contracts:
    - `xr/openxr-desktop-training-runtime-owner`
    - `xr-openxr-training-preferences/v1`
    - `xr-openxr-motion-controllers/v1`
  - `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistXR/HyperTwistXrTrainingPawn.h`
    and `.../Private/HyperTwistXR/HyperTwistXrTrainingPawn.cpp` now provide a
    bounded first-party training pawn with `CameraComponent`,
    `MotionControllerComponent` anchors, desktop fallback pitch handling,
    posture switching, recentering, bounded manual vertical-adjust ownership,
    sanitized preference application, stale-fallback-rotation clearing on HMD
    activation, and owned runtime status reporting
- the native control/input, control/settings, and control/profile inspect
  surfaces now also expose that bounded runtime-owner packet in structured
  fields and rendered operator lines, including the stable ids, preference
  field count `8`, required binding-axis count `8`, and supported controller
  family count `4`
- the same native control/input inspect surface now also keeps the dedicated
  vertical-adjust axis presence explicit in structured state and rendered
  operator text, so the current XR preference/profile packet no longer says it
  owns vertical adjustment while the corresponding project input seam remains
  silent
- the maintained reverse-SSH Windows lane then revalidated that exact-source
  state on `C:\HyperTwist_worktrees\phase10validate`:
  - final exact-source editor build:
    - `Result: Succeeded`
    - UnrealBuildTool `Total execution time: 3672.35 seconds`
  - focused XR automation export:
    - `Saved\AutomationReports\XR-BoundedRuntimeOwner-Hardening-20260701\index.json`
    - `4` tests performed
    - `4` succeeded
  - full browser automation export:
    - `Saved\AutomationReports\Browser-XrHardening-20260701\index.json`
    - `26` `HyperTwist.Browser.*` tests succeeded
- that same follow-up matters for this audit because native Unreal now owns a
  real bounded OpenXR runtime-owner seam instead of only negative boundary
  wording, while still keeping the broader widening doctrine honest

### Finished launch-tier XR/controller ownership is still not proven

- the earlier `2026-06-22` finding that the shipping branch did not yet enable
  `OpenXR` is now historically superseded by the bounded-runtime-owner packet
  above; current source truth is that the desktop-hosted branch now carries a
  deliberately bounded `OpenXR` + `XRBase` stack plus first-party runtime-owner
  classes
- the later `2026-07-01` same-family continuation now also adds first-party
  user-facing controller settings, layout presets, and rebinding ownership for
  the exact shipped XR input ids
- the later `2026-07-02` packaged-validation continuation then adds a real
  first-party packaged XR ownership seam on the Windows reverse-SSH lane:
  - `UHyperTwistXrPackageValidationLibrary`
  - `AHyperTwistXrTrainingGameMode`
  - `scripts\Invoke-HyperTwistXrPackage.ps1`
  - `scripts\Launch-HyperTwistXrPackage.ps1`
  - checked-in aggregate proof:
    `docs/generated/xr/xr_packaged_validation_report_2026-07-02.json`
- that packaged follow-up truthfully proves:
  - packaged launch-surface ownership
  - packaged game-mode ownership
  - packaged runtime-owner / preference / controller-settings id continuity
  - packaged smoke success for both current training maps on the Windows lane
- that same packaged follow-up does **not** yet prove live headset/controller
  behavior, because the maintained reverse-SSH session required headless
  `nullrhi` runtime launch after windowed swapchain creation failed in the
  unattended host context
- a same-day bounded probe then made the remaining live proof context fully
  explicit instead of leaving it as vague “future windowed validation”:
  - the repo now carries `scripts\Invoke-HyperTwistXrWindowedObservation.ps1`
    for the remaining live packaged observation gate
  - checked-in probe
    `docs/generated/xr/xr_windowed_live_observation_probe_2026-07-02.json`
    proves the reverse-SSH/OpenSSH launcher is currently Session `0` while the
    interactive Explorer desktop is Session `1`
  - that same probe also keeps the local runtime blocker explicit by recording
    that no `OpenXR` active runtime is currently registered on the host
- a later same-day bridge continuation then removed the session-context part of
  that blocker:
  - the repo now also carries
    `scripts\Invoke-HyperTwistInteractiveDesktopTask.ps1`
  - checked-in bridge proof:
    `docs/generated/xr/xr_interactive_desktop_task_probe_2026-07-02.json`
  - checked-in bridged XR rerun:
    `docs/generated/xr/xr_windowed_interactive_desktop_probe_2026-07-02.json`
  - that bridged rerun proves the remaining live XR lane can now be launched in
    Session `1` with `isInteractiveDesktopSession: true`
  - the remaining blocker is therefore narrowed to absent active `OpenXR`
    runtime, not to the Windows desktop-session bridge anymore
- a later same-day override plus grace continuation then removed the runtime-
  resolution blocker too without changing the global host registry:
  - `scripts\Launch-HyperTwistXrPackage.ps1` and
    `scripts\Invoke-HyperTwistXrWindowedObservation.ps1` now also own bounded
    per-process `OpenXrRuntimePathOverride`
  - checked-in corrected rerun:
    `docs/generated/xr/xr_windowed_interactive_desktop_probe_wmr_override_grace_2026-07-02.json`
  - that corrected rerun proves:
    - `isInteractiveDesktopSession: true`
    - `openXrRuntimeSource: environment-override`
    - `openXrActiveRuntimePresent: true`
    - packaged runtime report result: `passed`
    - packaged proof status: `pending-hmd-session-observation`
    - `bHeadMountedDisplayConnected: false`
    - `bHeadMountedDisplayEnabled: false`
    - no controller-input activity observed yet
- the current remaining unproven pieces therefore are:
  - live packaged headset-session observation on the Windows lane
  - live packaged controller-input observation on the Windows lane
  - broader launch-tier cross-device XR completion
- `HyperTwistTrainingImmersiveEnvironmentLibrary.cpp` clearly establishes a
  first-party immersive/scenic environment direction, but it also explicitly
  keeps scope bounded away from platform-global XR settings or generic VR shell
  ownership
- the current explicit decision packet therefore still fixes the broader
  desktop-hosted `No-Go` on native OpenXR/controller widening beyond the newly
  landed bounded runtime-owner seam

## Product-language consequence

Current truthful product wording should say:

- desktop Unreal simulator: real and shipping
- classic input and higher-dimensional keyboard interaction: real and shipping
- native operator/training diagnostics already surface current input truth
- native operator/training diagnostics also surface persisted
  higher-dimensional selector recall when a valid generated-mode launch request
  exists
- native operator/training diagnostics now also keep the current project
  `OpenXR` plugin posture explicit rather than leaving that fact implied by
  surrounding XR groundwork wording
- packaged Windows XR structural launch proof now also exists through the new
  first-party packaged-validation seam, but current proof remains headless
  `nullrhi` structural ownership proof rather than live headset/controller
  observation
- the currently shipped selectable native roster is visible inside Unreal:
  classic keyboard, scenic immersive presets, and dedicated 120-cell/5D view
  selectors
- camera, immersive, and dedicated-family view settings already have bounded
  first-party ownership
- bounded desktop XR now also has first-party controller settings/rebinding
  ownership for the exact shipped XR input ids
- native/operator structured state must keep that owned controller lane
  separate from finished packaged-proof truth; ownership here does not itself
  mean shipping-lane XR completion
- immersive/scenic training direction: first-party owned and source-backed
- full VR/controller/settings polish lane: not yet complete enough to market as
  finished

## Public-surface consequence

The same truth should remain visible on the public website and public operator
manual:

- docs/resources/support surfaces should explicitly distinguish current keyboard
  and higher-dimensional control ownership from unfinished VR/controller claims
- docs/resources/support surfaces may truthfully describe the current shipped
  roster of keyboard, scenic immersive, and dedicated-family selector/view
  options together with the now-owned bounded XR controller settings/rebinding
  lane, but they must not collapse that into finished packaged XR completion
- docs/resources/support surfaces may truthfully describe current persisted
  higher-dimensional selector recall on native operator/training surfaces, but
  they must not market that as a full generalized preferences suite
- docs/resources/support surfaces may truthfully describe current camera or
  immersive or dedicated-family view settings ownership together with bounded
  XR controller settings/rebinding ownership, but they must not inflate that
  into packaged headset/runtime completion
- public copy should not imply that `EnhancedInput` plus motion-controller axis
  groundwork already equals a finished OpenXR/runtime or rebinding lane
- browser/distribution pages may describe the simulator input posture, but they
  must not market browser control parity with the native runtime

## Next clean implementation packet

The explicit native host/plugin decision is now fixed by:

- `C:\HyperTwist\docs\ops\HYPERTWIST_NATIVE_XR_HOST_AND_PLUGIN_DECISION_PACKET_2026-06-24.md`

That packet leaves native XR widening closed by default.

If the project later reopens this lane from the current `No-Go` posture, the
first clean remaining implementation packet should be:

1. live packaged headset-session plus controller-input observation on the
   Windows Unreal lane, kept explicit above the now-landed bounded runtime-
   owner plus controller settings/rebinding substrate and above the already-
   shipped headless `nullrhi` packaged structural proof, and run from the
   interactive logged-in Windows desktop session; that session may now be
   reached either directly on the desktop or through the new first-party
   interactive-desktop task bridge above the reverse-SSH Session `0` lane, and
   runtime resolution may now be provided either by a real machine-wide active
   runtime or by the bounded first-party per-process override seam
2. public/product copy update only after that live packaged proof exists
