# HyperTwist Phase 4 dashboard live guidance preview, rationale, and preference inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-09`

## Intent

Stay on the deliberate live `UHyperTwistCoachDashboardWidget` guidance-consumer lane and expose the remaining surfaced preview-selection, preview-case, rationale, and guidance-preference state directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived:

- the currently surfaced preview lane and selected preview case
- the selected preview case prompt, subset, and canonical/scramble detail
- the current coach rationale summary and selected-case signal posture
- the current preferred next guidance lane and the retained lane-bias memory behind it

But that live state still only surfaced through dashboard text blocks. Callers still had to scrape widget presentation or reopen preview/rationale/preference derivation to inspect what the dashboard was currently showing.

## What changed

- added `FHyperTwistTrainingCoachDashboardGuidancePreviewSelectionInspectSurface`
- added `FHyperTwistTrainingCoachDashboardGuidancePreviewCaseDetailInspectSurface`
- added `FHyperTwistTrainingCoachDashboardGuidanceRationaleInspectSurface`
- added `FHyperTwistTrainingCoachDashboardGuidancePreferenceInspectSurface`
- added `GetDisplayedGuidancePreviewSelectionInspectSurface()`
- added `GetDisplayedGuidancePreviewCaseDetailInspectSurface()`
- added `GetDisplayedGuidanceRationaleInspectSurface()`
- added `GetDisplayedGuidancePreferenceInspectSurface()`
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the surfaced preview lane, deck, and current selected preview case
- the selected preview case prompt, subset, target time, scramble, and canonical notation
- the live rationale summary, selected-case signal posture, and top signal summary for the surfaced preview
- the live next-lane preference summary plus retained lane-bias, deferred-overflow, method-drill, aligned-plan, and accepted-packet reinforcement posture

without scraping dashboard text blocks or reopening preview/rationale/preference derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the same live dashboard guidance-consumer lane and land the displayed recommended guidance deck preview, displayed follow-up guidance deck preview, and live coach handoff recommendation inspect surface group.
