# HyperTwist Phase 4 dashboard handoff-history band inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-11`

## Intent

Deliberately choose another adjacent live dashboard consumer band and expose the handoff-history status, handoff-history detail, and handoff-history navigation cluster as one inspectable gameplay and Blueprint seam.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already exposed three adjacent handoff-history surfaces:

- `GetDisplayedHandoffHistoryStatusInspectSurface()`
- `GetDisplayedHandoffHistoryDetailInspectSurface()`
- `GetDisplayedHandoffHistoryNavigationInspectSurface()`

But callers that wanted to reason about that whole handoff-history dashboard cluster still had to stitch those adjacent getters together manually.

## What changed

- added `FHyperTwistTrainingCoachDashboardHandoffHistoryBandInspectSurface`
- added `GetDisplayedHandoffHistoryBandInspectSurface()`
- composed the new surface entirely over the already-landed handoff-history status, handoff-history detail, and handoff-history navigation surfaces
- kept the packet bounded by avoiding any new backend derivation or new widget-state caching

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the whole adjacent handoff-history dashboard band through one surface
- handoff-history live status/detail plus navigation status/detail lines together
- selected entry ordinal, recorded time, recommended handoff kind, recommendation detail, queue source, preferred lane, recovery/source context, retained posture, and reliable-plan context
- accepted queued/follow-up/recommended counts, closure continuation/suppression bias, readiness posture, and navigation enablement posture

without stitching three separate adjacent getters together manually.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Treat the retained-history text-band lane, the template-launch / preview action-control band, the execution-action-control band, the verification / recognition / review-policy status band, the selected-queue band, the queue scheduling / recovery band, the closure-recovery band, the queue-suppression band, and the handoff-history band as landed baseline, then deliberately choose another adjacent live dashboard consumer band instead of reopening already-landed surfaces by drift.
