# HyperTwist Phase 4 dashboard live attempt-review navigation, run-control, and queue-action enablement inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-09`

## Intent

Stay on the deliberate live `UHyperTwistCoachDashboardWidget` guidance-consumer lane and expose the remaining attempt-review navigation plus primary run-control and queue-action control state directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived:

- the displayed previous/next attempt-review navigation labels and enablement posture
- the displayed primary / continue / complete / clear run-control labels and enablement posture
- the displayed defer / promote / recovery queue-action labels and enablement posture

But that live state still only surfaced through widget buttons. Callers still had to scrape button labels or enabled state to inspect what the dashboard was currently presenting.

## What changed

- added `FHyperTwistTrainingCoachDashboardAttemptReviewNavigationInspectSurface`
- added `FHyperTwistTrainingCoachDashboardRunControlEnablementInspectSurface`
- added `FHyperTwistTrainingCoachDashboardQueueActionEnablementInspectSurface`
- added `GetDisplayedAttemptReviewNavigationInspectSurface()`
- added `GetDisplayedRunControlEnablementInspectSurface()`
- added `GetDisplayedQueueActionEnablementInspectSurface()`
- retained the exact displayed primary, defer, promote, queue-recovery, complete-run, clear-run, and attempt-navigation labels inside the widget so the new inspect surfaces report the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- previous/next retained attempt-review navigation labels and their enablement posture
- the primary, continue, complete-run, and clear-run labels plus their enablement posture
- the defer, promote, and queue-recovery labels plus their enablement posture

without scraping widget buttons or reopening run / queue-control derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the same live dashboard guidance-consumer lane and land the verification action, selected-queue navigation, and start-selected action enablement inspect surface group.
