# HyperTwist Phase 4 dashboard live verification, recognition, and review-policy status inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-10`

## Intent

Pivot deliberately out of the now-complete retained-history navigation/control seam and expose the live verification / recognition / review-policy dashboard band directly to gameplay and Blueprint callers.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already displayed:

- the repository verification status line
- the repository verification detail block, including generated-mode request / execution context
- the recognition status and detail lines
- the review-policy status and detail lines

But that presentation state still only surfaced through widget text blocks. Callers still had to scrape UI text to understand the live verification band, recognition posture, and review-policy posture.

## What changed

- added `FHyperTwistTrainingCoachDashboardRepositoryVerificationStatusInspectSurface`
- added `FHyperTwistTrainingCoachDashboardRecognitionStatusInspectSurface`
- added `FHyperTwistTrainingCoachDashboardReviewPolicyStatusInspectSurface`
- added `GetDisplayedRepositoryVerificationStatusInspectSurface()`
- added `GetDisplayedRecognitionStatusInspectSurface()`
- added `GetDisplayedReviewPolicyStatusInspectSurface()`
- retained the exact displayed verification / recognition / review-policy lines inside the widget so the new surfaces report the same live strings the dashboard is already presenting
- factored the repository-verification detail assembly into shared widget-local helpers so the displayed verification detail block and the new inspect surface stay aligned

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the exact displayed repository verification status line
- the exact displayed repository verification detail block, including generated launch-request and generated execution detail
- the exact displayed recognition status/detail lines
- the exact displayed review-policy status/detail lines

without scraping widget text or reopening those derivation paths.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay adjacent in the live dashboard consumer band and expose the main queue-recovery live status/detail inspect pair.
