# HyperTwist Phase 4 recognition handoff inspection packet

Created on `2026-05-06`

Status:

- first-party HyperTwist packet
- bounded Phase `4` recognition inspection slice

## Purpose

This packet closes the next honest step after the recognition runtime handoff landed.

The open task is:

- surface live recognition provider/session/replay-handoff state through the existing coach-panel and dashboard inspection path

It is not:

- a large recognition UI rewrite
- another backend productionization packet
- a speech or simulation packet
- a general dashboard redesign

## Scope

Bounded lane:

- extend `FHyperTwistTrainingCoachPanelState` with recognition inspection lines
- derive those lines from:
  - recognition service health
  - recognition session runtime state
  - recognition replay summary
  - coach preference state already derived from replay/coaching logic
- show those lines in the coach dashboard using the existing text-row inspection pattern

Out of scope:

- new recognition controls
- transport/protocol changes
- broader coach-surface layout work
- reopening the recognition runtime handoff backend

## Why this was the right next packet

Before this slice:

- the owned recognition runtime handoff was live
- replay/training/coaching state could already rebuild from recognition replay mutation
- but the live product did not expose that state coherently through its main inspection surface

So the next bounded need was:

- make the runtime handoff visible where the current product already inspects coaching/runtime state

## What landed

Primary code changes:

- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingTypes.h`
  - added recognition inspection lines to `FHyperTwistTrainingCoachPanelState`
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingSubsystem.cpp`
  - coach-panel state now emits:
    - recognition provider / service / session / counter summary
    - recognition replay / ambiguity / coach-preference handoff summary
- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistCoachDashboardWidget.h`
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistCoachDashboardWidget.cpp`
  - dashboard now renders the new recognition inspection lines with the existing text-row surface

## Product effect

The first-party coach dashboard can now show:

- which recognition provider lane is active
- whether the provider currently reports ready or blocked transport state
- whether a recognition session is open
- cumulative frame / commit / correction / finalize counts
- recognition replay episode and ambiguity counts
- whether coach guidance is currently recognition-review biased

That makes the already-landed runtime handoff inspectable without widening the backend again.

## Acceptance criteria

- coach-panel state exposes live recognition runtime and replay-handoff inspection lines
- the coach dashboard renders those lines
- no recognition backend contract or runtime ownership packet is reopened
- full product build succeeds

## Validation checklist

1. build `UnrealHyperTwist.sln` / `UnrealHyperTwistEditor`
2. confirm the updated panel-state struct, subsystem assembly, and dashboard widget all compile together
3. confirm the packet stays bounded to inspection/surfacing rather than changing recognition transport behavior

That is the packet.
