# HyperTwist Phase 4 recognition review policy continuity packet

Created on `2026-05-06`

Status:

- first-party HyperTwist packet
- bounded Phase `4` coach-to-review continuity slice

## Purpose

This packet closes the next continuity gap after queue recognition-review persistence.

The open task is:

- preserve recognition-review preference when active review decks and review plans are derived from a coach-launched run

It is not:

- a new recognition runtime transport packet
- a dashboard redesign
- a replay analytics rewrite
- a broad review-system refactor

## Scope

Bounded lane:

- persist recognition-review preference as explicit review-policy state
- derive the effective active review policy from:
  - the active run delivery mode
  - the active coach action plan recognition-review preference
- apply that effective policy in:
  - active review deck construction
  - active review plan construction for recommended review runs

Out of scope:

- new replay scoring heuristics
- queue prioritization changes
- new review-plan summary families
- broader recognition or speech/runtime widening

## Why this was the right next packet

Before this slice:

- recognition-review preference could survive replay analysis, coach brief derivation, queue summary/state storage, and queue-backed brief reconstruction
- but active review construction still chose review policy from delivery mode alone

That left one remaining continuity hole:

- a coach-launched run could preserve recognition-review intent through its action plan, then lose that intent again when review recommendations and review plans were built

So the next honest move was:

- make active review policy derivation recognition-aware when the active coach action plan explicitly prefers recognition replay review

## What landed

Primary code changes:

- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingTypes.h`
  - added explicit recognition-review preference storage on review policy state
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingSubsystem.cpp`
  - added an effective active-review policy helper tied to the active coach action plan
  - active review deck construction now uses that effective policy
  - recommended review run construction now uses that effective policy

## Product effect

Recognition-review preference now survives into the coach-to-review lane:

- coach-launched runs that prefer recognition replay review can now bias review recommendations toward recognition-heavy follow-up even when the launched run mode is not `RecognitionAssisted`
- active review plans persist that preference as explicit policy state
- the review deck / review plan lane stays aligned with the already-landed replay, brief, queue, and action-plan continuity work

## Acceptance criteria

- review policy can persist recognition-review preference explicitly
- active review deck derivation uses recognition-aware effective review policy when the active coach action plan prefers recognition replay review
- recommended review run construction uses the same effective policy
- full product build succeeds

## Validation checklist

1. build `UnrealHyperTwist.sln` / `UnrealHyperTwistEditor`
2. confirm active review deck derivation no longer depends on delivery mode alone when the active coach action plan prefers recognition replay review
3. confirm recommended review run construction uses the same effective policy path
4. confirm review-policy state now carries explicit recognition-review preference
5. confirm no replay/queue/runtime transport packet is reopened

That is the packet.
