# HyperTwist Phase 4 dashboard queue recovery, suppression, and closure history inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-09`

## Intent

Pivot deliberately away from the now-complete `UHyperTwistTrainingRuntimeLibrary` merged ordered roster inspect seam and start the next broader orchestration lane inside `UHyperTwistCoachDashboardWidget`.

## Why this packet exists

The dashboard already retained:

- the latest queue-recovery outcome
- retained queue-suppression history entries
- retained closure-recovery history entries

But that state was only being rendered into dashboard text blocks plus previous/next selection actions. Gameplay and Blueprint callers still had to scrape widget presentation or reopen backend derivation if they wanted to inspect the retained recovery posture directly.

## What changed

- added `FHyperTwistTrainingCoachDashboardQueueRecoveryOutcomeInspectSurface`
- added `FHyperTwistTrainingCoachDashboardQueueSuppressionHistoryInspectSurface`
- added `FHyperTwistTrainingCoachDashboardClosureRecoveryHistoryInspectSurface`
- added `GetDisplayedQueueRecoveryOutcomeInspectSurface()`
- added `GetSelectedQueueSuppressionHistoryInspectSurface()`
- added `GetSelectedClosureRecoveryHistoryInspectSurface()`
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the latest retained queue-recovery outcome with before/after pressure and deferred-work posture
- the currently selected retained queue-suppression history entry with lane, recovery action, pressure, and suppression reasons
- the currently selected retained closure-recovery history entry with keep-versus-suppress counts, source posture, and active signal context

without scraping dashboard text blocks or reopening the queue/closure derivation path.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with the unchanged warning about `UnrealMCP` not declaring `PythonScriptPlugin`

## Next clean slice

Stay on this dashboard retained-history inspect lane only while a real gameplay or Blueprint caller still needs one more thin inspect contract over already-retained dashboard recovery state. The next clean move is the method-drill recovery outcome history and method-drill recovery memory history inspect pair.
