# HyperTwist Phase 4 dashboard handoff transition band inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-11`

## Intent

Deliberately choose the next adjacent live dashboard consumer band in the compact handoff/transition neighborhood and expose the handoff recommendation, handoff status, transition status, and run-action-label cluster as one inspectable gameplay and Blueprint seam.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already exposed four adjacent compact handoff/transition surfaces:

- `GetDisplayedCoachHandoffRecommendationInspectSurface()`
- `GetDisplayedCoachHandoffStatusInspectSurface()`
- `GetDisplayedTransitionStatusInspectSurface()`
- `GetDisplayedRunActionLabelsInspectSurface()`

But callers that wanted to reason about that whole compact live handoff/transition dashboard cluster still had to stitch four adjacent getters together manually.

## What changed

- added `FHyperTwistTrainingCoachDashboardHandoffTransitionBandInspectSurface`
- added `GetDisplayedHandoffTransitionBandInspectSurface()`
- composed the new surface entirely over the already-landed handoff recommendation, handoff status, transition status, and run-action-label surfaces
- kept the packet bounded by avoiding any new backend derivation or new widget-state caching

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the whole adjacent compact handoff/transition dashboard band through one surface
- handoff recommendation, handoff status, transition status, and run-action-label lines together
- handoff recommendation kind, queue/follow-up/recommended readiness posture, transition launch posture, continue/run-action labels, active-case context, and transition readiness posture

without stitching four separate adjacent getters together manually.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Treat the retained-history text-band lane, the template-launch / preview action-control band, the execution-action-control band, the verification / recognition / review-policy status band, the selected-queue band, the queue scheduling / recovery band, the closure-recovery band, the queue-suppression band, the handoff-history band, the guidance-decision-history band, the template-launch-history band, the method-drill recovery-outcome-history band, the method-drill recovery-memory-history band, the method-drill follow-up-history band, the method-drill operational band, the guidance-preview band, the guidance-reasoning band, the run-state recap band, and the compact handoff-transition band as landed baseline, then deliberately choose another adjacent live dashboard consumer band instead of reopening already-landed surfaces by drift.
