# HyperTwist Phase 4 dashboard guidance decision history navigation control inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-10`

## Intent

Stay on the retained-history navigation/control lane inside `UHyperTwistCoachDashboardWidget` and expose the guidance decision history navigation controls directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived and displayed:

- the previous decision-history button label
- the next decision-history button label
- the enablement posture for both controls

But that control state still only surfaced through button text and button enabled state. Callers still had to inspect widget controls directly to understand whether retained decision-history navigation is available and which retained authored outcome decision is currently selected.

## What changed

- added `FHyperTwistTrainingCoachDashboardGuidanceDecisionHistoryNavigationInspectSurface`
- added `GetDisplayedGuidanceDecisionHistoryNavigationInspectSurface()`
- retained the exact displayed previous/next decision-history labels inside the widget so the new inspect surface reports the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the live previous/next decision-history labels
- whether decision-history navigation is currently enabled
- the selected retained decision ordinal, recorded time, lane, scope, recommended action, and applied action
- the retained weighting status, last-applied action posture, and latest-selection posture

without scraping button text or reopening retained-history derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the retained-history navigation/control lane and expose the template launch history navigation control surface.
