# HyperTwist Phase 4 dashboard method-drill recovery outcome and memory history inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-09`

## Intent

Stay on the deliberate `UHyperTwistCoachDashboardWidget` retained-history inspect lane and expose the next two retained method-drill recovery history families directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already retained:

- filtered method-drill recovery outcomes inside queue-recovery history
- selected method-drill recovery memory history entries

But that state still only surfaced through dashboard text blocks and selection actions. Callers still had to scrape widget presentation or reopen recovery-memory comparison derivation to inspect retained drill-recovery posture directly.

## What changed

- added `FHyperTwistTrainingCoachDashboardMethodDrillRecoveryOutcomeHistoryInspectSurface`
- added `FHyperTwistTrainingCoachDashboardMethodDrillRecoveryMemoryHistoryInspectSurface`
- added `GetSelectedMethodDrillRecoveryOutcomeHistoryInspectSurface()`
- added `GetSelectedMethodDrillRecoveryMemoryHistoryInspectSurface()`
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the selected retained method-drill recovery outcome entry with action, before/after pressure, deferred-work posture, packet-structure recovery, retained drill-recovery stance, and reliable-plan recovery posture
- the selected retained method-drill recovery memory entry with preferred recovery action, source attribution, generated packet context, generated plan posture, recovery-memory bias, plan-source alignment, and retained comparison counts

without scraping dashboard text blocks or reopening recovery-memory comparison derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on this dashboard retained-history inspect lane only while a real gameplay or Blueprint caller still needs one more thin inspect contract over already-retained dashboard history state. The next clean move is the method-drill follow-up history and handoff history inspect pair.
