# HyperTwist Phase J-K validation dormant-state ledgers and bounded resurfacing cues implementation packet

## Status

`Phase J-K` is now landed locally as the eleventh bounded HyperTwist-native
validation and benchmarking slice.

## Landed surfaces

- validation dormant-state ledger contract
- validation resurfacing-cue boundary

## Code

- extended bundle and dormant/resurfacing contract structs in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingValidationBenchmarkLibrary.h`
- bundled contract data and query functions in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingValidationBenchmarkLibrary.cpp`
- runtime accessors in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h`
  and
  `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp`
- focused automation in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Tests/HyperTwistValidationPhaseJKDormantResurfacingContractTest.cpp`

## Boundaries preserved

- keep validation dormant-state and resurfacing posture first-party and runtime-evidence local
- do not widen into snooze systems or dormant queue platforms
- do not widen into reminder-reactivation platforms, campaign resurfacing systems, or release reentry triggers
- do not widen into generic operational wake-state or reactivation dashboards

## Canon result

- `Phase J-A`, `Phase J-B`, `Phase J-C`, `Phase J-D`, `Phase J-E`,
  `Phase J-F`, `Phase J-G`, `Phase J-H`, `Phase J-I`, `Phase J-J`, and
  `Phase J-K` are now landed as the first bounded validation and benchmarking
  scaffold in current code
- `Phase J-AL` validation spiraled-state ledgers and bounded ongoing-state choruses
  is the next deliberate seam if this lane is continued
