# HyperTwist Phase 4 dashboard live handoff status, transition status, and run action-label inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-09`

## Intent

Stay on the deliberate live `UHyperTwistCoachDashboardWidget` guidance-consumer lane and expose the remaining live handoff-status, transition-status, and surfaced run action-label state directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived:

- the displayed coach handoff availability/status line
- the displayed transition-status line
- the displayed continue / queue / follow-up / recommended run button labels

But that live state still only surfaced through dashboard text blocks and button labels. Callers still had to scrape widget presentation or reopen transition / handoff derivation to inspect what the dashboard was currently showing.

## What changed

- added `FHyperTwistTrainingCoachDashboardHandoffStatusInspectSurface`
- added `FHyperTwistTrainingCoachDashboardTransitionStatusInspectSurface`
- added `FHyperTwistTrainingCoachDashboardRunActionLabelsInspectSurface`
- added `GetDisplayedCoachHandoffStatusInspectSurface()`
- added `GetDisplayedTransitionStatusInspectSurface()`
- added `GetDisplayedRunActionLabelsInspectSurface()`
- retained the exact displayed handoff-status line, transition-status line, and surfaced run action labels inside the widget so the new inspect surfaces report the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the displayed coach handoff status line and current queue / follow-up / recommended readiness posture
- the displayed transition status line and current live transition posture
- the surfaced continue / queue / follow-up / recommended run action labels, including which branch is currently marked as recommended

without scraping dashboard text blocks or button labels or reopening transition / handoff derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the same live dashboard guidance-consumer lane and land the displayed active-run status, active-attempt/timer status, and current-case / current-deck status inspect surface group.
