# HyperTwist Phase 4 dashboard template launch history navigation control inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-10`

## Intent

Stay on the retained-history navigation/control lane inside `UHyperTwistCoachDashboardWidget` and expose the template launch history navigation controls directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived and displayed:

- the previous template-launch-history button label
- the next template-launch-history button label
- the enablement posture for both controls

But that control state still only surfaced through button text and button enabled state. Callers still had to inspect widget controls directly to understand whether retained template-launch navigation is available and which retained template-backed run is currently selected.

## What changed

- added `FHyperTwistTrainingCoachDashboardTemplateLaunchHistoryNavigationInspectSurface`
- added `GetDisplayedTemplateLaunchHistoryNavigationInspectSurface()`
- retained the exact displayed previous/next template-launch-history labels inside the widget so the new inspect surface reports the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the live previous/next template-launch-history labels
- whether template-launch-history navigation is currently enabled
- the selected retained launch ordinal, recorded/completed time, template id, and session state
- the retained analytics outcome line, selection-detail posture, suggested mode/selection posture, and latest-selection posture

without scraping button text or reopening retained-history derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Reassess whether the retained-history navigation/control lane is now complete enough to pivot deliberately into the next broader `Phase 4` roadmap lane.
