# HyperTwist Phase 4 template consumer parity packet

Created on `2026-05-06`

Status:

- first-party HyperTwist packet
- bounded Phase `4` template consumer parity slice

## Purpose

This packet exposes session-template launch and query access through first-party panel and actor consumers.

The open tasks are:

- surface active session templates in built-in Blueprint-facing consumers
- surface user-scoped session-template queries without dropping to the raw runtime library
- surface template-backed training launches through the same first-party consumer layer

It is not:

- a dashboard UI redesign packet
- a new template derivation packet
- a review-plan subsystem packet
- a coach orchestration packet

## Scope

Bounded lane:

- keep runtime-library and subsystem template logic unchanged
- cache active session templates on `UHyperTwistTrainingPanelWidget`
- cache active session templates on `AHyperTwistTrainingSessionActor`
- cache the current default / auto-start user template set on those first-party consumers
- add panel and actor wrappers for `GetTrainingSessionTemplatesForUser(...)`
- add panel and actor wrappers for `StartTrainingRunFromTemplate(...)`

Out of scope:

- adding new UMG controls or dashboard buttons
- changing review-template resume semantics
- widening into template editing or repository mutation flows
- changing coach or method-drill recommendation logic

## Why this was the right next packet

The last two packets fixed review-template behavior in the subsystem:

- generic review-preferring templates now launch with review-plan semantics
- method-drill follow-up templates that prefer review execution now persist review-plan state too

But first-party consumer parity still lagged behind:

- the runtime library already exposed active template lists, user-scoped template queries, and template-backed launches
- while the built-in panel and session actor still only surfaced deck-backed and coach/drill launch paths

That left the corrected review-template lane reachable only through the raw runtime library or custom caller code.

So the next honest move was:

- lift session-template state into the default panel and actor caches
- add matching query and launch wrappers there
- keep the packet narrow by avoiding UI redesign work

## What landed

Primary code changes:

- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingPanelWidget.h`
  - added cached active/default-user session-template arrays
  - added first-party template query and launch wrappers
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingPanelWidget.cpp`
  - refresh now caches active session templates and default-user templates
  - added `GetTrainingSessionTemplatesForUser(...)`
  - added `StartTrainingRunFromTemplate(...)`
- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingSessionActor.h`
  - added cached active/auto-start-user session-template arrays
  - added first-party template query and launch wrappers
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingSessionActor.cpp`
  - refresh now caches active session templates and auto-start-user templates
  - added `GetTrainingSessionTemplatesForUser(...)`
  - added `StartRunFromTemplate(...)`

## Product effect

The corrected template lane is now reachable through the maintained first-party consumer layer:

- panel and dashboard consumers can inspect active session templates after refresh
- panel and dashboard consumers can inspect the default user’s effective session templates without raw runtime calls
- actor consumers can do the same for their configured auto-start user
- template-backed launches, including review-preferring templates, now have built-in panel/actor entry points

## Acceptance criteria

- panel refresh caches active session templates and default-user templates
- session actor refresh caches active session templates and auto-start-user templates
- panel exposes template query and template launch wrappers
- session actor exposes template query and template launch wrappers
- full product build succeeds

## Validation checklist

1. build `UnrealHyperTwist.sln` / `UnrealHyperTwistEditor`
2. confirm panel refresh populates active and default-user template caches
3. confirm session actor refresh populates active and auto-start-user template caches
4. confirm template-backed launch calls route through the new first-party panel/actor wrappers

That is the packet.
