# HyperTwist Phase 4 dashboard live run-recap action control inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-10`

## Intent

Stay adjacent in the live dashboard consumer lane and expose the run-recap action controls directly to gameplay and Blueprint callers.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already displayed:

- the `Repeat Run` action label
- the `Dismiss Recap` action label
- the enablement posture behind those two recap controls

But that recap-control band still only surfaced through button labels and `SetIsEnabled` state. Callers still had to scrape widget controls to understand whether the dashboard is willing to restart the retained recap deck, whether a stored recap can be dismissed, and which retained recap source is currently gating those actions.

## What changed

- added `FHyperTwistTrainingCoachDashboardRunRecapActionControlInspectSurface`
- added `GetDisplayedRunRecapActionControlInspectSurface()`
- retained the exact displayed `Repeat Run` and `Dismiss Recap` labels inside the widget so the new surface reports the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no recap-persistence refactor and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the exact displayed `Repeat Run` label
- the exact displayed `Dismiss Recap` label
- whether repeat is currently enabled
- whether dismiss is currently enabled
- whether the gating recap is current versus retained
- whether a retained deck and retained session are currently available behind those controls

without scraping widget button text or reopening recap-control gating logic.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the same live dashboard consumer lane and expose the preferred template-launch plus recommended/follow-up preview action control surface trio over the already-derived launch/preview button labels and enablement posture.
