# HyperTwist Phase 4 dashboard live queue suppression summary/detail inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-10`

## Intent

Stay adjacent in the live queue consumer band and expose the live queue-suppression presentation directly to gameplay and Blueprint callers.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already displayed:

- the live queue-suppression line paired into the queue-recovery detail band
- the retained queue / schedule / execution state that explains why suppression is active

But that live suppression posture still only surfaced through widget text and cached internal state. Callers still had to scrape UI text or reopen queue/schedule derivation to understand what is currently being suppressed, why it is being suppressed, and how much queue friction is still present behind that display.

## What changed

- added `FHyperTwistTrainingCoachDashboardQueueSuppressionSummaryInspectSurface`
- added `FHyperTwistTrainingCoachDashboardQueueSuppressionDetailInspectSurface`
- added `GetDisplayedQueueSuppressionSummaryInspectSurface()`
- added `GetDisplayedQueueSuppressionDetailInspectSurface()`
- anchored the summary surface to the exact displayed live queue-suppression line already cached by the widget
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no queue-policy refactor and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the exact displayed live queue-suppression line
- the current guidance-lane and recovery-action posture associated with that suppression
- the current primary/follow-up suppression reasons
- the current deferral pressure, manual-reschedule pressure, and outstanding queue-friction posture

without scraping widget text or reopening queue-schedule derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Reassess the live queue consumer band as functionally complete and pivot deliberately into the next unsurfaced live dashboard presentation band rather than widening queue wrappers further by drift.
