# HyperTwist Phase 4 dashboard template-launch preview action control band inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-11`

## Intent

Stay on the adjacent live dashboard consumer lane and expose the preferred template-launch plus recommended/follow-up preview action control band as one inspectable gameplay and Blueprint seam.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already exposed three adjacent action surfaces:

- `GetDisplayedPreferredTemplateLaunchActionInspectSurface()`
- `GetDisplayedRecommendedPreviewActionInspectSurface()`
- `GetDisplayedFollowUpPreviewActionInspectSurface()`

But callers that wanted to reason about that whole action-control cluster still had to stitch those three getters together manually even though the widget presents them as one adjacent band.

## What changed

- added `FHyperTwistTrainingCoachDashboardTemplateLaunchPreviewActionControlBandInspectSurface`
- added `GetDisplayedTemplateLaunchPreviewActionControlBandInspectSurface()`
- composed the new surface entirely over the already-landed preferred template-launch action surface plus recommended/follow-up preview action surfaces
- kept the packet bounded by avoiding any new backend derivation or new widget-state caching

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the whole adjacent template-launch / preview action-control band through one surface
- each action label and each action status line for template, recommended preview, and follow-up preview
- preferred template title, recommended/follow-up deck labels, active preview lane, live-timer posture, active-run posture, closed-loop-idle posture, and aggregate action enablement

without stitching three separate action getters together manually.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Treat both the retained-history text-band lane and the adjacent template-launch / preview action-control band as landed baseline, then deliberately choose a new adjacent live dashboard consumer band instead of reopening already-landed surfaces by drift.
