# HyperTwist Phase 4 dashboard closure recovery band inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-11`

## Intent

Deliberately choose another adjacent live dashboard consumer band and expose the closure-recovery status, closure-recovery detail, and closure-recovery history navigation cluster as one inspectable gameplay and Blueprint seam.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already exposed three adjacent closure-recovery surfaces:

- `GetDisplayedClosureRecoveryStatusInspectSurface()`
- `GetDisplayedClosureRecoveryDetailInspectSurface()`
- `GetDisplayedClosureRecoveryHistoryNavigationInspectSurface()`

But callers that wanted to reason about that whole closure-recovery dashboard cluster still had to stitch those adjacent getters together manually.

## What changed

- added `FHyperTwistTrainingCoachDashboardClosureRecoveryBandInspectSurface`
- added `GetDisplayedClosureRecoveryBandInspectSurface()`
- composed the new surface entirely over the already-landed closure-recovery live status, closure-recovery detail, and closure-recovery history navigation surfaces
- kept the packet bounded by avoiding any new backend derivation or new widget-state caching

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the whole adjacent closure-recovery dashboard band through one surface
- closure-recovery live status/detail plus history-navigation status/detail lines together
- closure history label, closure policy, guidance lane, preferred guidance source, active signal context, entry ordinal, recorded time, and selected lane context
- closure-recovery history posture, active-signal posture, follow-up continuation/suppression posture, and navigation enablement posture

without stitching three separate adjacent getters together manually.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Treat the retained-history text-band lane, the template-launch / preview action-control band, the execution-action-control band, the verification / recognition / review-policy status band, the selected-queue band, the queue scheduling / recovery band, and the closure-recovery band as landed baseline, then deliberately choose another adjacent live dashboard consumer band instead of reopening already-landed surfaces by drift.
