# HyperTwist Phase 4 queue recognition review persistence packet

Created on `2026-05-06`

Status:

- first-party HyperTwist packet
- bounded Phase `4` replay-to-coach and queue-to-run continuity slice

## Purpose

This packet closes the next continuity gap after the landed recognition review continuity slice.

The open task is:

- preserve recognition-review preference through coach-session queue summary/state storage and queue-backed brief reconstruction

It is not:

- a new recognition provider packet
- a dashboard redesign
- a replay analytics rewrite
- a broad coach-queue redesign

## Scope

Bounded lane:

- add explicit recognition-review preference storage to coach-session queue entries and queue-state entries
- carry that preference from coach brief into:
  - queue summary derivation
  - persisted queue state
  - queue entry work fingerprinting
- reconstruct queue-backed coach briefs from the explicit stored preference rather than inferring it from delivery mode alone

Out of scope:

- new recognition scoring rules
- changes to recognition transport or provider health
- new action-plan heuristics
- broad queue prioritization changes

## Why this was the right next packet

Before this slice:

- the previous packet unified replay-derived recognition-review preference inside coach signal and coach brief derivation
- but the queue lane still collapsed that preference during persistence and restoration
- queue-backed brief reconstruction re-inferred recognition-review preference only from `RecognitionAssisted` mode

That left one remaining continuity hole:

- recognition-review pressure that should survive as explicit coach intent could still be lost once the brief was materialized into queue state and rebuilt for execution

So the next honest move was:

- make the queue lane preserve recognition-review preference as first-class state

## What landed

Primary code changes:

- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingCoachLibrary.h`
  - added recognition-review preference to queue-summary entries
- `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingTypes.h`
  - added recognition-review preference to queue-state entries
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingCoachLibrary.cpp`
  - queue-summary derivation now persists recognition-review preference from the brief
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRepositoryLibrary.cpp`
  - queue-state construction now persists the flag
  - queue-entry fingerprinting now includes the flag
- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingSubsystem.cpp`
  - queue-backed brief reconstruction now uses the stored flag directly

## Product effect

Recognition-review preference is now preserved across the queue lane:

- replay-derived recognition-review pressure survives queue summary generation
- persisted queue state no longer drops that preference
- queue-backed run launch and follow-on coach consumers rebuild briefs from the explicit stored intent instead of assuming recognition preference only when mode is `RecognitionAssisted`

## Acceptance criteria

- queue summary entries can carry recognition-review preference explicitly
- queue state entries persist that preference explicitly
- queue entry work fingerprints change when recognition-review preference changes
- queue-backed brief reconstruction reads the stored preference directly
- full product build succeeds

## Validation checklist

1. build `UnrealHyperTwist.sln` / `UnrealHyperTwistEditor`
2. confirm queue-summary derivation persists `bPreferRecognitionReplayReview`
3. confirm queue-state build and fingerprinting preserve that field
4. confirm queue-backed brief reconstruction no longer infers recognition-review preference from delivery mode alone
5. confirm no provider/session/runtime transport packet is reopened

That is the packet.
