# HyperTwist Phase 4 dashboard live last-attempt review and split-capture status inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-09`

## Intent

Stay on the deliberate live `UHyperTwistCoachDashboardWidget` guidance-consumer lane and expose the remaining live last-attempt review and split-capture presentation state directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived:

- the displayed last-attempt review summary line
- the displayed reviewed timing line
- the displayed reviewed derived-phase line
- the displayed split-capture status line

But that live state still only surfaced through dashboard text blocks. Callers still had to scrape widget presentation or reopen last-attempt review and split-capture derivation to inspect what the dashboard was currently showing.

## What changed

- added `FHyperTwistTrainingCoachDashboardLastAttemptReviewSummaryInspectSurface`
- added `FHyperTwistTrainingCoachDashboardLastAttemptTimingDerivedPhaseReviewInspectSurface`
- added `FHyperTwistTrainingCoachDashboardLiveSplitCaptureStatusInspectSurface`
- added `GetDisplayedLastAttemptReviewSummaryInspectSurface()`
- added `GetDisplayedLastAttemptTimingDerivedPhaseReviewInspectSurface()`
- added `GetDisplayedLiveSplitCaptureStatusInspectSurface()`
- retained the exact displayed last-attempt review line, reviewed timing line, reviewed derived-phase line, and split-capture status line inside the widget so the new inspect surfaces report the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the displayed reviewed-attempt summary line and selected attempt identity/posture
- the displayed reviewed timing line and reviewed derived-phase line
- the displayed live split-capture status line, including next split, final auto-close, and captured manual boundaries

without scraping dashboard text blocks or reopening attempt-review / split-capture derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the same live dashboard guidance-consumer lane and land the attempt-time input hint, live timer / split control label, and attempt result-action enablement inspect surface group.
