# HyperTwist Phase 4 dashboard method-drill recovery memory history status detail inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-11`

## Intent

Stay adjacent in the retained-history dashboard lane and expose the dedicated method-drill recovery memory history text band directly to gameplay and Blueprint callers.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already displayed:

- the current `Drill Recovery Memory History` status line
- the current `Drill Recovery Memory History` detail line

But those two lines only surfaced through `MethodDrillRecoveryMemoryHistoryStatusTextBlock` and `MethodDrillRecoveryMemoryHistoryDetailTextBlock`. Callers could inspect the selected retained recovery-memory entry and the prev/next navigation posture separately, but there was still no dedicated inspect surface for the exact retained-history text band the dashboard was already presenting.

## What changed

- added `FHyperTwistTrainingCoachDashboardMethodDrillRecoveryMemoryHistoryStatusInspectSurface`
- added `FHyperTwistTrainingCoachDashboardMethodDrillRecoveryMemoryHistoryDetailInspectSurface`
- added `GetDisplayedMethodDrillRecoveryMemoryHistoryStatusInspectSurface()`
- added `GetDisplayedMethodDrillRecoveryMemoryHistoryDetailInspectSurface()`
- retained the exact displayed method-drill-recovery-memory-history status/detail lines inside the widget so the new surfaces report the same live strings the dashboard is already presenting
- composed the status surface over the already-landed selected method-drill-recovery-memory history and method-drill-recovery-memory history navigation surfaces
- composed the detail surface over the already-landed selected method-drill-recovery-memory history surface so the packet stayed bounded and reused the same retained-history derivation

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the exact displayed method-drill-recovery-memory-history status line
- the exact displayed method-drill-recovery-memory-history detail line
- selected retained entry ordinal, recorded time, preferred recovery action, preferred action source description, recommended handoff kind, dominant recovery-memory bias, generated packet kind, and generated plan posture context
- selected retained queue/handoff status context, packet source/headline/action context, generated plan mode/selection/posture context, retained pressure/structure/reliable-plan bias context, and the associated retained count/score/plan-dominance posture fields

without scraping widget text blocks or stitching together the selected-history and navigation wrappers manually.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Treat the retained method-drill-recovery-memory-history band as functionally complete enough and only widen further in the same retained-history dashboard neighborhood if a concrete caller still needs another dedicated retained text-band surface adjacent to the already-landed handoff and guidance-decision history status/detail pairs.
