# HyperTwist Phase 4 gameplay coach cached signals briefs queue summary schedule summaries expose surface packet

## Goal

Close the next thin gameplay-facing consumer seam above the already-cached coach scheduling and recommendation state by exposing the cached coach signals, coach brief, coach follow-up brief, coach session queue summary, coach schedule horizon summary, and coach schedule policy summary directly on the gameplay-facing consumers.

## Why this packet exists

`UHyperTwistTrainingPanelWidget` and `AHyperTwistTrainingSessionActor` already cache the upstream coaching recommendation and scheduling primitives that later display surfaces compose over. Gameplay and Blueprint callers could technically reach into those raw cached properties, but that leaked storage detail into caller code and left this gameplay-facing consumer contract inconsistent with the rest of the widening lane, where callers read stable displayed getters instead of inspecting instance fields directly.

This packet closes that gap. It exposes thin displayed getters for the already-cached coach primitives without widening backend behavior, changing derivation semantics, or introducing new intermediate types.

## What changed

- expose the cached coach signals directly on both gameplay-facing consumers
- expose the cached coach brief and coach follow-up brief directly on both gameplay-facing consumers
- expose the cached coach session queue summary directly on both gameplay-facing consumers
- expose the cached coach schedule horizon summary and coach schedule policy summary directly on both gameplay-facing consumers
- keep the packet scoped to consumer contract widening only, with no backend derivation or runtime-state churn

## Validation

- full `Development Editor|Win64` solution build for `C:\HyperTwist\UnrealHyperTwist\UnrealHyperTwist.sln`

## Result

Gameplay and Blueprint callers can now inspect the already-cached upstream coach recommendation and scheduling primitives through stable displayed getters instead of depending on raw cached properties on the widget or actor instances.

## Next bounded slice

Stay on the same gameplay-facing consumer lane and expose the already-cached imported generated-mode selection state, launch config, active launch request, latest retained deck launch request, and last execution blocked reason directly on the gameplay-facing consumers so callers can inspect imported selector/runtime/request state without depending on raw widget or actor properties.
