#pragma once

#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "HyperTwistRecognition/HyperTwistRecognitionReplayLibrary.h"
#include "HyperTwistReplay/HyperTwistReplayReviewLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingAnalyticsLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingCaptureHistoryLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingClassicCubingLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingCompanionLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingControlPlaneLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingCoachLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingImmersiveEnvironmentLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingKnowledgeLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingLegacy4DLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingHyperspeedcubeLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingMagic120CellLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingMagicCube5DLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingLearnedSearchLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingMediaExportLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingSharedAssetLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingSpatialLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingTilingLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingValidationBenchmarkLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingViewerLibrary.h"
#include "HyperTwistTraining/HyperTwistTrainingTypes.h"
#include "HyperTwistSimulation/HyperTwistViewerTypes.h"
#include "HyperTwistTrainingRuntimeLibrary.generated.h"

class UHyperTwistTrainingSubsystem;
class UHyperTwistPuzzleViewerComponent;

UCLASS()
class UNREALHYPERTWIST_API UHyperTwistTrainingRuntimeLibrary : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()

public:
	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static UHyperTwistTrainingSubsystem* GetTrainingSubsystem(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool HasActiveTrainingRun(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static bool HasActiveMethodDrillRun(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState GetActiveTrainingRunState(UObject* WorldContextObject);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetActiveImportedRuntimeSurface(
		UObject* WorldContextObject,
		FHyperTwistTrainingImportedRuntimeSurface& OutRuntimeSurface
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetActiveImportedRuntimeSelector(
		UObject* WorldContextObject,
		const FString& SelectorId,
		FHyperTwistTrainingImportedRuntimeSelector& OutSelector
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetActiveImportedRuntimeSelectorOptionCases(
		UObject* WorldContextObject,
		const FString& SelectorId,
		TArray<FHyperTwistTrainingCase>& OutCases
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetActiveImportedRuntimeSelectionState(
		UObject* WorldContextObject,
		FHyperTwistTrainingImportedRuntimeSelectionState& OutSelectionState
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetActiveImportedGeneratedModeLaunchConfig(
		UObject* WorldContextObject,
		FHyperTwistTrainingImportedGeneratedModeLaunchConfig& OutLaunchConfig
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetActiveImportedGeneratedModeLaunchRequest(
		UObject* WorldContextObject,
		FHyperTwistTrainingImportedGeneratedModeLaunchRequest& OutLaunchRequest
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingImportedGeneratedModeLaunchRequest CreateActiveImportedGeneratedModeLaunchRequest(
		UObject* WorldContextObject,
		const FString& RequestSource
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryExecuteActiveImportedGeneratedModeLaunchRequest(
		UObject* WorldContextObject,
		FHyperTwistTrainingRunState& OutRunState,
		FString& OutBlockedReason
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState ApplyActiveImportedRuntimeSelectorOption(
		UObject* WorldContextObject,
		const FString& SelectorId,
		const FString& OptionId
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState ApplyActiveImportedGeneratedModeSelectorChoice(
		UObject* WorldContextObject,
		const FString& SelectorId,
		const FString& SelectedValue,
		const FString& DisplayValue
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillRunState GetActiveMethodDrillRunState(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingSessionSummary GetActiveTrainingRunSummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool HasActiveTrainingLiveTimer(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingLiveTimerState GetActiveTrainingLiveTimerState(UObject* WorldContextObject);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Recognition", meta = (WorldContext = "WorldContextObject"))
	static bool OpenActiveRecognitionSession(UObject* WorldContextObject, FString& OutError);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Recognition", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistVisionPreviewResult SubmitActiveRecognitionFrame(
		UObject* WorldContextObject,
		const FHyperTwistVisionFrameEnvelope& Frame
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Recognition", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistVisionCommitResult CommitActiveRecognitionObservation(
		UObject* WorldContextObject,
		const FHyperTwistVisionCommitRequest& Request
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Recognition", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistVisionFinalizeResult FinalizeActiveRecognitionSession(UObject* WorldContextObject);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Recognition", meta = (WorldContext = "WorldContextObject"))
	static bool CloseActiveRecognitionSession(UObject* WorldContextObject, FString& OutError);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillSummary GetActiveMethodDrillSummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillDiagnosticPacket GetActiveTrainingMethodDrillDiagnosticPacket(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingSessionTemplate GetActiveTrainingMethodDrillFollowUpTemplate(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRepositoryState GetTrainingRepositoryState(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Knowledge")
	static FHyperTwistTrainingKnowledgeReferenceBundle GetBundledHypercubingKnowledgeReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Viewer")
	static FHyperTwistTrainingViewerReferenceBundle GetBundledBrowserViewerReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Companion")
	static FHyperTwistTrainingCompanionReferenceBundle GetBundledEmbodiedCompanionReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Spatial")
	static FHyperTwistTrainingSpatialReferenceBundle GetBundledBrowserSpatialReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Immersive")
	static FHyperTwistTrainingImmersiveEnvironmentReferenceBundle GetBundledImmersiveEnvironmentReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|ClassicCubing")
	static FHyperTwistTrainingClassicCubingReferenceBundle GetBundledClassicCubingReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Legacy4D")
	static FHyperTwistTrainingLegacy4DReferenceBundle GetBundledLegacy4DReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Hyperspeedcube")
	static FHyperTwistTrainingHyperspeedcubeReferenceBundle GetBundledHyperspeedcubeReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Tiling")
	static FHyperTwistTrainingTilingReferenceBundle GetBundledTilingReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Magic120Cell")
	static FHyperTwistTrainingMagic120CellReferenceBundle GetBundledMagic120CellReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|MagicCube5D")
	static FHyperTwistTrainingMagicCube5DReferenceBundle GetBundledMagicCube5DReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|LearnedSearch")
	static FHyperTwistTrainingLearnedSearchReferenceBundle GetBundledLearnedSearchReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|SharedAssets")
	static FHyperTwistTrainingSharedAssetReferenceBundle GetBundledSharedAssetReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|ControlPlane")
	static FHyperTwistTrainingControlPlaneReferenceBundle GetBundledControlPlaneReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|CaptureHistory")
	static FHyperTwistTrainingCaptureHistoryReferenceBundle GetBundledCaptureHistoryReferenceBundle();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|MediaExport")
	static FHyperTwistTrainingMediaExportReferenceBundle GetBundledMediaExportReferenceBundle();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetLatestGeneratedModeLaunchRequestForDeck(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& DeckId,
		FHyperTwistTrainingImportedGeneratedModeLaunchRequest& OutLaunchRequest
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetLatestGeneratedModeLaunchRequestForActiveDeck(
		UObject* WorldContextObject,
		FHyperTwistTrainingImportedGeneratedModeLaunchRequest& OutLaunchRequest
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRepositoryIntegrityReport GetActiveTrainingRepositoryIntegrityReport(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRepositoryRoundTripVerification GetActiveTrainingRepositoryRoundTripVerification(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachPanelState GetActiveTrainingCoachPanelState(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingDeckHistorySummary GetActiveTrainingDeckHistorySummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingTimingTrendSummary GetActiveTrainingTimingTrendSummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingPersonalBestSummary GetActiveTrainingPersonalBestSummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingDeckScopedStats GetActiveTrainingDeckScopedStats(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCaseScopedStats GetActiveTrainingCurrentCaseScopedStats(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Analytics", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingAnalyticsReportBundle GetActiveTrainingAnalyticsReportBundle(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Analytics", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingSessionDomainBundle GetActiveTrainingSessionDomainBundle(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Analytics", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingAnalyticsPanelContractBundle GetActiveTrainingAnalyticsPanelContractBundle(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Analytics", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetActiveTrainingAnalyticsReport(
		UObject* WorldContextObject,
		const FString& ReportId,
		FHyperTwistTrainingAnalyticsReportDefinition& OutReport
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Analytics", meta = (WorldContext = "WorldContextObject"))
	static FString BuildActiveTrainingAnalyticsReportDataView(
		UObject* WorldContextObject,
		const FString& ReportId
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Viewer")
	static bool TryGetBundledBrowserViewerEmbedContract(
		const FString& ContractId,
		FHyperTwistTrainingViewerEmbedContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Viewer")
	static bool TryGetBundledBrowserViewerQaCheck(
		const FString& CheckId,
		FHyperTwistTrainingViewerQaCheck& OutCheck
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Viewer")
	static FString BuildBundledBrowserViewerQaChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Viewer")
	static bool TryGetCompactReplayViewerSurface(
		const UHyperTwistPuzzleViewerComponent* ViewerComponent,
		FHyperTwistViewerRuntimeSurface& OutSurface
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Companion")
	static bool TryGetBundledEmbodiedCompanionNarrationContract(
		const FString& ContractId,
		FHyperTwistTrainingCompanionNarrationContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Companion")
	static bool TryGetBundledEmbodiedCompanionAvatarEmbedContract(
		const FString& ContractId,
		FHyperTwistTrainingCompanionAvatarEmbedContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Companion")
	static bool TryGetBundledEmbodiedCompanionVendorAdapterBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingCompanionVendorAdapterBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Companion")
	static FString BuildBundledEmbodiedCompanionSubtitleCueChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Spatial")
	static bool TryGetBundledBrowserSpatialSceneContract(
		const FString& ContractId,
		FHyperTwistTrainingSpatialSceneContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Spatial")
	static bool TryGetBundledBrowserSpatialXrSessionContract(
		const FString& ContractId,
		FHyperTwistTrainingSpatialXrSessionContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Spatial")
	static bool TryGetBundledBrowserSpatialUiContract(
		const FString& ContractId,
		FHyperTwistTrainingSpatialUiContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Spatial")
	static bool TryGetBundledBrowserSpatialEffectBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingSpatialEffectBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Spatial")
	static bool TryGetBundledBrowserSpatialStateMotionContract(
		const FString& ContractId,
		FHyperTwistTrainingSpatialStateMotionContract& OutContract
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Spatial")
	static FString BuildBundledBrowserSpatialPackageChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveEnvironmentProfileContract(
		const FString& ContractId,
		FHyperTwistTrainingImmersiveEnvironmentProfileContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveLightingPresetBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingImmersiveLightingPresetBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveAmbientAudioBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingImmersiveAmbientAudioBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveWorldAnchorContract(
		const FString& ContractId,
		FHyperTwistTrainingImmersiveWorldAnchorContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersivePresenceControlContract(
		const FString& ContractId,
		FHyperTwistTrainingImmersivePresenceControlContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveComfortBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingImmersiveComfortBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersivePostureVariantContract(
		const FString& ContractId,
		FHyperTwistTrainingImmersivePostureVariantContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveSessionRecallBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingImmersiveSessionRecallBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveCoachCueAnchorContract(
		const FString& ContractId,
		FHyperTwistTrainingImmersiveCoachCueAnchorContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveGhostTargetBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingImmersiveGhostTargetBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveReplayEmphasisBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingImmersiveReplayEmphasisBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveLessonStateContract(
		const FString& ContractId,
		FHyperTwistTrainingImmersiveLessonStateContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveSessionStateCueContract(
		const FString& ContractId,
		FHyperTwistTrainingImmersiveSessionStateCueContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveLightingReactionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingImmersiveLightingReactionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveAudioPacingBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingImmersiveAudioPacingBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveModeDifferentiationContract(
		const FString& ContractId,
		FHyperTwistTrainingImmersiveModeDifferentiationContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveTransitionSafetyBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingImmersiveTransitionSafetyBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveAccessibilityLegibilityContract(
		const FString& ContractId,
		FHyperTwistTrainingImmersiveAccessibilityLegibilityContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersivePerformanceBudgetBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingImmersivePerformanceBudgetBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Immersive")
	static bool TryGetBundledImmersiveFallbackModeContract(
		const FString& ContractId,
		FHyperTwistTrainingImmersiveFallbackModeContract& OutContract
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Immersive")
	static FString BuildBundledImmersiveEnvironmentPackageChecklistTsv();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Validation")
	static FHyperTwistTrainingValidationBenchmarkReferenceBundle GetBundledValidationBenchmarkReferenceBundle();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledReplayIntegrityContract(
		const FString& ContractId,
		FHyperTwistTrainingReplayIntegrityContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledPuzzleValidationContract(
		const FString& ContractId,
		FHyperTwistTrainingPuzzleValidationContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledBenchmarkProfileBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingBenchmarkProfileBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationScorecardContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationScorecardContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledRegressionSnapshotContract(
		const FString& ContractId,
		FHyperTwistTrainingRegressionSnapshotContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledCrossRunBenchmarkDeltaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingCrossRunBenchmarkDeltaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationEvidenceExportContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationEvidenceExportContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledBenchmarkFixturePacketBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingBenchmarkFixturePacketBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationRunSummaryContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationRunSummaryContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledOperatorReviewPacketBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingOperatorReviewPacketBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTriageQueueContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTriageQueueContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledManualSignOffNoteBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingManualSignOffNoteBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationExceptionWaiverContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationExceptionWaiverContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationHandoffClosureBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationHandoffClosureBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCarryForwardLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCarryForwardLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledReviewerContinuityDigestBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingReviewerContinuityDigestBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDispositionSnapshotContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDispositionSnapshotContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationReopenNoteBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationReopenNoteBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDeferredFollowUpBundleContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDeferredFollowUpBundleContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationRevisitCueBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationRevisitCueBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationRevisitCompletionReceiptContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationRevisitCompletionReceiptContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPendingStateClearanceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationPendingStateClearanceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDormantStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDormantStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationResurfacingCueBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationResurfacingCueBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationReturnReadinessPacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationReturnReadinessPacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationWakeStateConfirmationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationWakeStateConfirmationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationResumedStateCheckpointContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationResumedStateCheckpointContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationContinuationAttestationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationContinuationAttestationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationStableStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationStableStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationContinuationStateDigestBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationContinuationStateDigestBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSettledStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSettledStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConfirmationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConfirmationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPersistentStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPersistentStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAcknowledgementBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAcknowledgementBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDurableStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDurableStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAttestationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAttestationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationEnduringStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationEnduringStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCertificationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCertificationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSustainedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSustainedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAssuranceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAssuranceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAnchoredStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAnchoredStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAffirmationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAffirmationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationGroundedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationGroundedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEndorsementBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEndorsementBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationRootedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationRootedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRatificationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRatificationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationEmbeddedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationEmbeddedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateReconciliationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateReconciliationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationNestedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationNestedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateHarmonizationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateHarmonizationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationLayeredStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationLayeredStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAlignmentBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAlignmentBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationStackedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationStackedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConvergenceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConvergenceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCompositeStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCompositeStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSynthesisBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSynthesisBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAggregatedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAggregatedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConsolidationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConsolidationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationIntegratedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationIntegratedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateUnificationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateUnificationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationFusedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationFusedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCoherenceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCoherenceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationMergedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationMergedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConcordanceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConcordanceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationBlendedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationBlendedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCorrespondenceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCorrespondenceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationInterlacedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationInterlacedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAffinityBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAffinityBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationWovenStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationWovenStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateResonanceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateResonanceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationKnottedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationKnottedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateHarmonicBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateHarmonicBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationBraidedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationBraidedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCadenceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCadenceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationLoopedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationLoopedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRefrainBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRefrainBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSpiraledStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSpiraledStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateChorusBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateChorusBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCoiledStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCoiledStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRepriseBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRepriseBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationHelixedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationHelixedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEchoBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEchoBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTwistedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTwistedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateReflectionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateReflectionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationWoundStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationWoundStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateReverberationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateReverberationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationFoldedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationFoldedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAftertoneBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAftertoneBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCreasedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCreasedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateResidueBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateResidueBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPleatedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPleatedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRemnantBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRemnantBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCrimpedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCrimpedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateImprintBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateImprintBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCorrugatedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCorrugatedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateTraceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateTraceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationRibbedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationRibbedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSignatureBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSignatureBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationFlutedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationFlutedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateMarkBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateMarkBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationGroovedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationGroovedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSealBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSealBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationRidgedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationRidgedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateStampBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateStampBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTerracedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTerracedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateImpressionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateImpressionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationButtressedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationButtressedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEtchingBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEtchingBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationBastionedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationBastionedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEngravingBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEngravingBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationFortifiedStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationFortifiedStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCarvingBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCarvingBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationBulwarkedStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationBulwarkedStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateInscriptionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateInscriptionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationRampartStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationRampartStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateMarkingBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateMarkingBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCitadelStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCitadelStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateTracingBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateTracingBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationKeepStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationKeepStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateNotationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateNotationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationStrongholdStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationStrongholdStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAnnotationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAnnotationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationWatchtowerStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationWatchtowerStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateGlossBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateGlossBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationBattlementStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationBattlementStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCaptionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCaptionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationParapetStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationParapetStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateLegendBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateLegendBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationMerlonStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationMerlonStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCalloutBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCalloutBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCrenelStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCrenelStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateMarginaliaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateMarginaliaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationEmbrasureStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationEmbrasureStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSidenoteBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSidenoteBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationMachicolationStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationMachicolationStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateFootnoteBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateFootnoteBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationBartizanStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationBartizanStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEndnoteBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEndnoteBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTurretStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTurretStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAddendumBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAddendumBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationBarbicanStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationBarbicanStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAppendixBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAppendixBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationGatehouseStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationGatehouseStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCodicilBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCodicilBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPortcullisStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPortcullisStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStatePostscriptBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStatePostscriptBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDrawbridgeStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDrawbridgeStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAfterwordBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAfterwordBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationMoatStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationMoatStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEpilogueBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEpilogueBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCausewayStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCausewayStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCodaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCodaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationViaductStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationViaductStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEncoreBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEncoreBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAqueductStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAqueductStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateFinaleBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateFinaleBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTrestleStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTrestleStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCurtainCallBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCurtainCallBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSpanStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSpanStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateBowBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateBowBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationArchStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationArchStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateOvationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateOvationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationVaultStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationVaultStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateApplauseBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateApplauseBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationKeystoneStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationKeystoneStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAcclamationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAcclamationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAbutmentStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAbutmentStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCommendationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCommendationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPierStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPierStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateTributeBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateTributeBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationFootingStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationFootingStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateHomageBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateHomageBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPilasterStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPilasterStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSaluteBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSaluteBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationColumnStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationColumnStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAccoladeBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAccoladeBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCapitalStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCapitalStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStatePlauditBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStatePlauditBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationFriezeStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationFriezeStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateLaurelBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateLaurelBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCorniceStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCorniceStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateHonorBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateHonorBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPedimentStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPedimentStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateDistinctionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateDistinctionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationEntablatureStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationEntablatureStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRecognitionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRecognitionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationArchitraveStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationArchitraveStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAppreciationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAppreciationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationMetopeStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationMetopeStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAdmirationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAdmirationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTriglyphStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTriglyphStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEsteemBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEsteemBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationRegulaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationRegulaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRegardBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRegardBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationGuttaeStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationGuttaeStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRespectBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRespectBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationMutuleStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationMutuleStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateDeferenceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateDeferenceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTaeniaStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTaeniaStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateReverenceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateReverenceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCymatiumStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCymatiumStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateVenerationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateVenerationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSimaStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSimaStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateDevotionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateDevotionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCoronaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCoronaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAdorationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAdorationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSoffitStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSoffitStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStatePraiseBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStatePraiseBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationFasciaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationFasciaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateExaltationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateExaltationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationFilletStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationFilletStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateGlorificationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateGlorificationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationBeadStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationBeadStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCelebrationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCelebrationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOvoloStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationOvoloStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateJubilationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateJubilationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCavettoStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCavettoStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRejoicingBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRejoicingBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTorusStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTorusStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateExultationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateExultationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationScotiaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationScotiaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateElationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateElationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCymaStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCymaStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateDelightBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateDelightBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAstragalStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAstragalStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateGladnessBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateGladnessBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTrochilusStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTrochilusStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCheerBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCheerBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAnnuletStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAnnuletStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateJoyBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateJoyBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationListelStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationListelStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateMerrimentBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateMerrimentBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCinctureStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCinctureStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateGaietyBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateGaietyBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationGirdleStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationGirdleStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRevelryBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRevelryBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCollarinoStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCollarinoStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateFestivityBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateFestivityBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationApophygeStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationApophygeStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConvivialityBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConvivialityBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDoucineStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDoucineStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSociabilityBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSociabilityBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCymaRectaStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCymaRectaStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateFellowshipBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateFellowshipBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCymaReversaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCymaReversaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCamaraderieBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCamaraderieBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationEchinusStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationEchinusStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCompanionshipBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCompanionshipBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAbacusStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAbacusStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateFraternityBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateFraternityBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationNeckingStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationNeckingStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSolidarityBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSolidarityBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationHypotrachelionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationHypotrachelionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAllianceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAllianceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationGorgerinStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationGorgerinStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAccordBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAccordBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationBolsterStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationBolsterStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConcordBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConcordBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTaperStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTaperStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateHarmonyBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateHarmonyBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationShaftStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationShaftStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateUnityBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateUnityBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationBaseStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationBaseStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateUnionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateUnionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPlinthStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPlinthStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCoalitionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCoalitionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPedestalStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPedestalStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStatePartnershipBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStatePartnershipBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationStylobateStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationStylobateStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConsortiumBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConsortiumBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationStereobateStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationStereobateStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateFederationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateFederationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPodiumStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPodiumStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConfederationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConfederationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDaisStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDaisStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateLeagueBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateLeagueBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationRostrumStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationRostrumStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAssemblyBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAssemblyBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTribuneStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTribuneStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateForumBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateForumBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationLecternStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationLecternStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCouncilBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCouncilBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPulpitStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPulpitStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCaucusBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCaucusBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAmboStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAmboStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateQuorumBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateQuorumBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationMinbarStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationMinbarStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConclaveBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConclaveBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCathedraStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCathedraStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSynodBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSynodBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationBemaStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationBemaStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConvocationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConvocationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSediliaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSediliaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateChapterBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateChapterBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationChoirStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationChoirStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateVestryBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateVestryBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationStallStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationStallStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConsistoryBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConsistoryBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPewStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPewStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStatePresbyteryBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStatePresbyteryBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationNaveStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationNaveStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateTranseptBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateTranseptBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAisleStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAisleStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateChancelBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateChancelBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSanctuaryStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSanctuaryStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateApseBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateApseBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAltarStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAltarStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateReredosBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateReredosBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationRetableStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationRetableStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateIconostasisBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateIconostasisBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCiboriumStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCiboriumStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateBaldachinBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateBaldachinBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPredellaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPredellaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateDossalBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateDossalBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationFrontalStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationFrontalStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAntependiumBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAntependiumBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSuperfrontalStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSuperfrontalStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateFairLinenBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateFairLinenBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCorporalStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCorporalStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStatePallBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStatePallBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPurificatorStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPurificatorStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateChaliceVeilBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateChaliceVeilBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPatenStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPatenStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateBurseBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateBurseBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPyxStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPyxStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateMonstranceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateMonstranceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCruetStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCruetStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateLavaboBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateLavaboBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationThuribleStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationThuribleStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateNaviculaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateNaviculaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAspergillumStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAspergillumStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAspersoriumBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAspersoriumBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationStoupStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationStoupStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateFontBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateFontBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPiscinaStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPiscinaStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCredenceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCredenceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAumbryStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAumbryStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateTabernacleBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateTabernacleBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSacrariumStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSacrariumStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateConopeumBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateConopeumBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationLunetteStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationLunetteStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateHumeralVeilBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateHumeralVeilBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCustodiaStatePacketContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCustodiaStatePacketContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStatePyxClothBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStatePyxClothBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOstensoriumStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationOstensoriumStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateVelumBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateVelumBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationLunulaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationLunulaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCopeBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCopeBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAmiceStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAmiceStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateStoleBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateStoleBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAlbStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAlbStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateChasubleBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateChasubleBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDalmaticStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDalmaticStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateTunicleBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateTunicleBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationManipleStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationManipleStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateFanonBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateFanonBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationMitreStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationMitreStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCrosierBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCrosierBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPectoralCrossStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPectoralCrossStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRingBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRingBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationZucchettoStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationZucchettoStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateBirettaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateBirettaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationMozzettaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationMozzettaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRochetBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRochetBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSurpliceStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSurpliceStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateTippetBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateTippetBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationChimereStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationChimereStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateScarfBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateScarfBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCassockStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCassockStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRabatBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRabatBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCamauroStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCamauroStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSaturnoBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSaturnoBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationFerraioloStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationFerraioloStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateMantellettaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateMantellettaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationCappaMagnaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationCappaMagnaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStatePellegrinaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStatePellegrinaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationGaleroStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationGaleroStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSimarBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSimarBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationTabarroStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationTabarroStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateGremialeBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateGremialeBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationFaldaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationFaldaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateMantumBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateMantumBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSakkosStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSakkosStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateOmophorionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateOmophorionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationEpigonationStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationEpigonationStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEpimanikiaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEpimanikiaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOrarionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationOrarionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEpitrachelionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEpitrachelionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSticharionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSticharionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateZonarionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateZonarionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPhelonionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPhelonionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateRiassaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateRiassaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationKlobukStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationKlobukStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateMandyasBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateMandyasBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationKamelavkionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationKamelavkionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEpanokamelavkionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEpanokamelavkionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationKoukoulionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationKoukoulionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateParamandyasBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateParamandyasBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAnalavosStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAnalavosStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStatePolystavrionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStatePolystavrionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationEpanorionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationEpanorionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEpirrhiptarionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEpirrhiptarionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationEngolpionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationEngolpionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStatePanagiaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStatePanagiaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDikerionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDikerionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateTrikerionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateTrikerionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationRipidionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationRipidionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAsteriskosBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAsteriskosBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDiskosStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDiskosStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateKalymmaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateKalymmaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAntimensionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAntimensionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEilitonBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEilitonBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAerStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAerStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateLabisBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateLabisBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDiskarionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDiskarionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateZeonBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateZeonBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationLoncheStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationLoncheStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateLanceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateLanceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationLavidaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationLavidaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSudarionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSudarionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationHexapterygonStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationHexapterygonStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateCherubikonBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateCherubikonBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationAnaphoraStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationAnaphoraStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEpiclesisBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEpiclesisBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationSomaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationSomaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateHaimaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateHaimaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationProsphoraStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationProsphoraStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAntidoronBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAntidoronBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationPotirionStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationPotirionStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateKoinoniaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateKoinoniaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationStavrosStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationStavrosStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateProskynesisBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateProskynesisBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationApolysisStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationApolysisStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEulogiaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEulogiaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationDoxologyStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationDoxologyStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateTrisagionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateTrisagionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationApostolosStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationApostolosStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateEvangelionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateEvangelionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationKinonikonStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationKinonikonStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateMegalynarionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateMegalynarionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationEcteniaStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationEcteniaStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateSynapteBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateSynapteBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationProkeimenonStateLedgerContract(
		const FString& ContractId,
		FHyperTwistTrainingValidationProkeimenonStateLedgerContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Validation")
	static bool TryGetBundledValidationOngoingStateAlleluiaBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingValidationOngoingStateAlleluiaBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Validation")
	static FString BuildBundledValidationBenchmarkPackageChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ClassicCubing")
	static bool TryGetBundledClassicCubingSemanticContract(
		const FString& ContractId,
		FHyperTwistTrainingClassicCubingSemanticContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ClassicCubing")
	static bool TryGetBundledClassicCubingGeometryContract(
		const FString& ContractId,
		FHyperTwistTrainingClassicCubingGeometryContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ClassicCubing")
	static bool TryGetBundledClassicCubingViewerAdapterContract(
		const FString& ContractId,
		FHyperTwistTrainingClassicCubingViewerAdapterContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ClassicCubing")
	static bool TryGetBundledClassicCubingDeviceAdapterBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingClassicCubingDeviceAdapterBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ClassicCubing")
	static bool TryGetBundledClassicCubingSearchContract(
		const FString& ContractId,
		FHyperTwistTrainingClassicCubingSearchContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ClassicCubing")
	static bool TryGetBundledClassicCubingComplianceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingClassicCubingComplianceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|ClassicCubing")
	static FString BuildBundledClassicCubingPackageChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Alg.js")
	static bool ParseAlgJs(const FString& AlgorithmString, FString& OutError);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Alg.js")
	static FString SerializeAlgJs();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Legacy4D")
	static bool TryGetBundledLegacy4DHistoryContract(
		const FString& ContractId,
		FHyperTwistTrainingLegacy4DHistoryContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Legacy4D")
	static bool TryGetBundledLegacy4DMacroContract(
		const FString& ContractId,
		FHyperTwistTrainingLegacy4DMacroContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Legacy4D")
	static bool TryGetBundledLegacy4DPuzzleDescriptionContract(
		const FString& ContractId,
		FHyperTwistTrainingLegacy4DPuzzleDescriptionContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Legacy4D")
	static bool TryGetBundledLegacy4DInteractionContract(
		const FString& ContractId,
		FHyperTwistTrainingLegacy4DInteractionContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Legacy4D")
	static bool TryGetBundledLegacy4DAttributionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingLegacy4DAttributionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Legacy4D")
	static FString BuildBundledLegacy4DPackageChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Hyperspeedcube")
	static bool TryGetBundledHyperspeedcubeNotationContract(
		const FString& ContractId,
		FHyperTwistTrainingHyperspeedcubeNotationContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Hyperspeedcube")
	static bool TryGetBundledHyperspeedcubeSerializationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingHyperspeedcubeSerializationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Hyperspeedcube")
	static bool TryGetBundledHyperspeedcubeReplayVerificationContract(
		const FString& ContractId,
		FHyperTwistTrainingHyperspeedcubeReplayVerificationContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Hyperspeedcube")
	static bool TryGetBundledHyperspeedcubeReplayVerificationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingHyperspeedcubeReplayVerificationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Hyperspeedcube")
	static bool TryGetBundledHyperspeedcubeStatsShapeContract(
		const FString& ContractId,
		FHyperTwistTrainingHyperspeedcubeStatsShapeContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Hyperspeedcube")
	static bool TryGetBundledHyperspeedcubeDslContract(
		const FString& ContractId,
		FHyperTwistTrainingHyperspeedcubeDslContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Hyperspeedcube")
	static bool TryGetBundledHyperspeedcubeDslBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingHyperspeedcubeDslBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Hyperspeedcube")
	static bool TryGetBundledHyperspeedcubeSolveRecordBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingHyperspeedcubeSolveRecordBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Hyperspeedcube")
	static bool TryGetBundledHyperspeedcubeAttributionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingHyperspeedcubeAttributionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Hyperspeedcube")
	static FString BuildBundledHyperspeedcubePackageChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Tiling")
	static bool TryGetBundledTilingTopologyContract(
		const FString& ContractId,
		FHyperTwistTrainingTilingTopologyContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Tiling")
	static bool TryGetBundledTilingLoaderBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingTilingLoaderBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Tiling")
	static bool TryGetBundledTilingAttributionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingTilingAttributionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Tiling")
	static bool TryGetBundledTilingMacroRemappingContract(
		const FString& ContractId,
		FHyperTwistTrainingTilingMacroRemappingContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Tiling")
	static bool TryGetBundledTilingMacroPersistenceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingTilingMacroPersistenceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Tiling")
	static FString BuildBundledTilingPackageChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Magic120Cell")
	static bool TryGetBundledMagic120CellRuntimeProfileContract(
		const FString& ContractId,
		FHyperTwistTrainingMagic120CellRuntimeProfileContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Magic120Cell")
	static bool TryGetBundledMagic120CellPersistenceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingMagic120CellPersistenceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Magic120Cell")
	static bool TryGetBundledMagic120CellViewProfileContract(
		const FString& ContractId,
		FHyperTwistTrainingMagic120CellViewProfileContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Magic120Cell")
	static bool TryGetBundledMagic120CellAttributionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingMagic120CellAttributionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Magic120Cell")
	static FString BuildBundledMagic120CellPackageChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|MagicCube5D")
	static bool TryGetBundledMagicCube5DRuntimeProfileContract(
		const FString& ContractId,
		FHyperTwistTrainingMagicCube5DRuntimeProfileContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|MagicCube5D")
	static bool TryGetBundledMagicCube5DPersistenceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingMagicCube5DPersistenceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|MagicCube5D")
	static bool TryGetBundledMagicCube5DViewProfileContract(
		const FString& ContractId,
		FHyperTwistTrainingMagicCube5DViewProfileContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|MagicCube5D")
	static bool TryGetBundledMagicCube5DAttributionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingMagicCube5DAttributionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|MagicCube5D")
	static FString BuildBundledMagicCube5DPackageChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchExperimentProfileContract(
		const FString& ContractId,
		FHyperTwistTrainingLearnedSearchExperimentProfileContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchAdiGenerationBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingLearnedSearchAdiGenerationBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchSearchBenchmarkBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingLearnedSearchSearchBenchmarkBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchAttributionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingLearnedSearchAttributionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchSequencePolicyContract(
		const FString& ContractId,
		FHyperTwistTrainingLearnedSearchSequencePolicyContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchSearchBudgetBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingLearnedSearchSearchBudgetBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchNodeIdentityContract(
		const FString& ContractId,
		FHyperTwistTrainingLearnedSearchNodeIdentityContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchStateExpansionBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingLearnedSearchStateExpansionBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchFrontierScoringBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingLearnedSearchFrontierScoringBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchSolutionUnwindBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingLearnedSearchSolutionUnwindBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchValueNetworkShapeBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingLearnedSearchValueNetworkShapeBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|LearnedSearch")
	static bool TryGetBundledLearnedSearchGeneratorSyncBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingLearnedSearchGeneratorSyncBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|LearnedSearch")
	static FString BuildBundledLearnedSearchPackageChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|SharedAssets")
	static bool TryGetBundledSharedAssetFixtureReference(
		const FString& FixtureId,
		FHyperTwistTrainingSharedAssetFixtureReference& OutReference
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|SharedAssets")
	static bool TryGetBundledSharedAssetQaPackContract(
		const FString& ContractId,
		FHyperTwistTrainingSharedAssetQaPackContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|SharedAssets")
	static bool TryGetBundledSharedAssetProvenanceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingSharedAssetProvenanceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|SharedAssets")
	static bool TryGetBundledSharedAssetRefreshPattern(
		const FString& PatternId,
		FHyperTwistTrainingSharedAssetRefreshPattern& OutPattern
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|SharedAssets")
	static FString BuildBundledSharedAssetFixtureChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ControlPlane")
	static bool TryGetBundledControlPlanePackageReference(
		const FString& PackageId,
		FHyperTwistTrainingControlPlanePackageReference& OutReference
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ControlPlane")
	static bool TryGetBundledControlPlaneReplayDiagnosticContract(
		const FString& ContractId,
		FHyperTwistTrainingReplayDiagnosticContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ControlPlane")
	static bool TryGetBundledControlPlaneFeatureGovernanceContract(
		const FString& ContractId,
		FHyperTwistTrainingFeatureGovernanceContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ControlPlane")
	static bool TryGetBundledControlPlaneScheduledChangeContract(
		const FString& ContractId,
		FHyperTwistTrainingScheduledChangeContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ControlPlane")
	static bool TryGetBundledControlPlaneEarlyAccessRolloutContract(
		const FString& ContractId,
		FHyperTwistTrainingEarlyAccessRolloutContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|ControlPlane")
	static bool TryGetBundledControlPlaneComplianceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingControlPlaneComplianceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|ControlPlane")
	static FString BuildBundledControlPlanePackageChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|CaptureHistory")
	static bool TryGetBundledCaptureHistoryPackageReference(
		const FString& PackageId,
		FHyperTwistTrainingCaptureHistoryPackageReference& OutReference
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|CaptureHistory")
	static bool TryGetBundledCaptureHistoryEventCaptureContract(
		const FString& ContractId,
		FHyperTwistTrainingEventCaptureContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|CaptureHistory")
	static bool TryGetBundledCaptureHistoryPipePermissionContract(
		const FString& ContractId,
		FHyperTwistTrainingPipePermissionContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|CaptureHistory")
	static bool TryGetBundledCaptureHistoryPersistenceContract(
		const FString& ContractId,
		FHyperTwistTrainingCapturePersistenceContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|CaptureHistory")
	static bool TryGetBundledCaptureHistoryVaultLifecycleContract(
		const FString& ContractId,
		FHyperTwistTrainingVaultLifecycleContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|CaptureHistory")
	static bool TryGetBundledCaptureHistoryTimelineReviewContract(
		const FString& ContractId,
		FHyperTwistTrainingTimelineReviewContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|CaptureHistory")
	static bool TryGetBundledCaptureHistoryComplianceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingCaptureHistoryComplianceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|CaptureHistory")
	static FString BuildBundledCaptureHistoryPackageChecklistTsv();

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|MediaExport")
	static bool TryGetBundledMediaExportPackageReference(
		const FString& PackageId,
		FHyperTwistTrainingMediaExportPackageReference& OutReference
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|MediaExport")
	static bool TryGetBundledMediaExportEmbeddedPlaybackContract(
		const FString& ContractId,
		FHyperTwistTrainingEmbeddedPlaybackContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|MediaExport")
	static bool TryGetBundledMediaExportRenderOrchestrationContract(
		const FString& ContractId,
		FHyperTwistTrainingRenderOrchestrationContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|MediaExport")
	static bool TryGetBundledMediaExportMediaParserContract(
		const FString& ContractId,
		FHyperTwistTrainingMediaParserContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|MediaExport")
	static bool TryGetBundledMediaExportExplainerStudioContract(
		const FString& ContractId,
		FHyperTwistTrainingExplainerStudioContract& OutContract
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|MediaExport")
	static bool TryGetBundledMediaExportComplianceBoundary(
		const FString& BoundaryId,
		FHyperTwistTrainingMediaExportComplianceBoundary& OutBoundary
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|MediaExport")
	static FString BuildBundledMediaExportPackageChecklistTsv();

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingLearnerDeckStateSummary GetActiveTrainingLearnerDeckStateSummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingLearnerProfile GetActiveTrainingLearnerProfile(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Publication", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingPublicationBundle GetActiveTrainingPublicationBundle(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachMemorySnapshot GetActiveTrainingCoachMemorySnapshot(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistReplayReviewAnalytics GetActiveTrainingReplayReviewAnalytics(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistRecognitionReplaySummary GetActiveTrainingRecognitionReplaySummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Recognition", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRecognitionSessionState GetActiveTrainingRecognitionSessionState(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static TArray<FHyperTwistCoachSignal> GetActiveTrainingCoachSignals(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistCoachBrief GetActiveTrainingCoachBrief(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachActionPlan GetActiveTrainingCoachActionPlan(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachActionPlanSummary GetActiveTrainingCoachActionPlanSummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachActionPlanOutcomeSummary GetActiveTrainingCoachActionPlanOutcomeSummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachActionSequenceSummary GetActiveTrainingCoachActionSequenceSummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachActionClosureSummary GetActiveTrainingCoachActionClosureSummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachClosureMemorySummary GetActiveTrainingCoachClosureMemorySummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachRecommendationHistorySummary GetActiveTrainingCoachRecommendationHistorySummary(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachCarryForwardPolicySummary GetActiveTrainingCoachCarryForwardPolicySummary(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachArchivePolicySummary GetActiveTrainingCoachArchivePolicySummary(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistCoachBrief GetActiveTrainingCoachFollowUpBrief(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistCoachSessionQueueSummary GetActiveTrainingCoachSessionQueueSummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachSessionQueueState GetActiveTrainingCoachSessionQueueState(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistCoachScheduleHorizonSummary GetActiveTrainingCoachScheduleHorizonSummary(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistCoachSchedulePolicySummary GetActiveTrainingCoachSchedulePolicySummary(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachSessionQueueExecutionSummary GetActiveTrainingCoachSessionQueueExecutionSummary(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FString ResolveActiveTrainingCoachHandoffStartActionSourceLabel(
		UObject* WorldContextObject,
		EHyperTwistTrainingCoachHandoffKind HandoffKind
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FString ResolveActiveTrainingPrimaryCoachActionStartActionSourceLabel(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachPrimaryActionSurface GetActiveTrainingCoachPrimaryActionSurface(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachQueueControlSurface GetActiveTrainingCoachQueueControlSurface(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachQueueRecoveryPostureSurface
	GetActiveTrainingCoachQueueRecoveryPostureSurface(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachHandoffContinuationSurface
	GetActiveTrainingCoachHandoffContinuationSurface(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachFocusProvenanceSurface
	GetActiveTrainingCoachFocusProvenanceSurface(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachWorkloadBudgetSurface
	GetActiveTrainingCoachWorkloadBudgetSurface(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachReadinessEligibilitySurface
	GetActiveTrainingCoachReadinessEligibilitySurface(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachVerificationRecognitionReviewContextSurface
	GetActiveTrainingCoachVerificationRecognitionReviewContextSurface(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeLaunchExecutionContextSurface
	GetActiveTrainingCoachGeneratedModeLaunchExecutionContextSurface(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorApplicationContextSurface
	GetActiveTrainingCoachGeneratedModeSelectorApplicationContextSurface(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorRosterSurface
	GetActiveTrainingCoachGeneratedModeSelectorRosterSurface(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionMenuSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionMenuSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionActionabilitySurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionActionabilitySurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionDispatchSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionDispatchSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionExecutionImpactSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionExecutionImpactSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionRequestAlignmentSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionStoredRequestDeltaSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestMetadataPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestMetadataPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionLaunchRequestEnvelopePreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionLaunchRequestEnvelopePreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionCasePreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionCasePreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionPromptPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionPromptPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionDeliveryPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionDeliveryPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionPuzzleSubsetDifficultyPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionPuzzleSubsetDifficultyPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionProvenancePreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionProvenancePreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionDeckTitleSelectionPolicyPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionDeckTitleSelectionPolicyPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionDeckIdRuntimeSurfaceRetentionPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionDeckIdRuntimeSurfaceRetentionPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionDeliveryModeRosterAllowedModeRetentionPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionDeliveryModeRosterAllowedModeRetentionPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionRealScrambleVirtualCubeSmartCubeCapabilityRetentionPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionRealScrambleVirtualCubeSmartCubeCapabilityRetentionPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionTimingPolicyRetentionPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionTimingPolicyRetentionPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDetailRetentionPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDetailRetentionPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhasePhaseIdLabelFallbackProvenancePreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhasePhaseIdLabelFallbackProvenancePreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDuplicatePruningSurvivorProvenancePreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseDuplicatePruningSurvivorProvenancePreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseNormalizationSummaryPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseNormalizationSummaryPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseRawRowNormalizedPhaseFusionPreviewSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseRawRowNormalizedPhaseFusionPreviewSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionCanonicalInspectSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionCanonicalInspectSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionSurvivorPhaseRosterInspectSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionDroppedRowAuditInspectSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionDroppedRowAuditInspectSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionPhaseIdFallbackRosterInspectSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionPhaseIdFallbackRosterInspectSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionExplicitLabelRosterInspectSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionExplicitLabelRosterInspectSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionSummaryInspectSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionSummaryInspectSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionRosterPairInspectSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionMergedOrderedRosterInspectSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionMergedOrderedRosterInspectSurface(
		UObject* WorldContextObject,
		const FString& SelectorId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionMergedOrderedRosterPhaseIdLookupInspectSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionMergedOrderedRosterPhaseIdLookupInspectSurface(
		UObject* WorldContextObject,
		const FString& SelectorId,
		const FString& PhaseId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionMergedOrderedRosterNormalizedOrderLookupInspectSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionMergedOrderedRosterNormalizedOrderLookupInspectSurface(
		UObject* WorldContextObject,
		const FString& SelectorId,
		int32 NormalizedOrder
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionMergedOrderedRosterEvaluationOrderLookupInspectSurface
	GetActiveTrainingCoachGeneratedModeSelectorOptionOwnedExecutionSplitPhaseCurrentSelectionLabelProvenancePartitionMergedOrderedRosterEvaluationOrderLookupInspectSurface(
		UObject* WorldContextObject,
		const FString& SelectorId,
		int32 EvaluationOrder
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static TArray<FHyperTwistTrainingMethodSegment> GetActiveTrainingLearnerMethodSegments(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static TArray<FHyperTwistTrainingLearnerPreset> GetActiveTrainingLearnerPresets(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static TArray<FHyperTwistTrainingSessionTemplate> GetActiveTrainingSessionTemplates(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static TArray<FHyperTwistTrainingSessionTemplate> GetTrainingSessionTemplatesForUser(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& ReferenceUtc
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static TArray<FHyperTwistTrainingMethodDrillFavoriteEntry> GetMethodDrillFavoritesForUser(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& MethodSegmentId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static TArray<FHyperTwistTrainingMethodDrillBatch> GetMethodDrillBatchesForUser(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& MethodSegmentId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static TArray<FHyperTwistTrainingMethodDrillBatch> GetResumableMethodDrillBatchesForUser(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& MethodSegmentId
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillBatchReadiness DeriveMethodDrillBatchReadiness(
		UObject* WorldContextObject,
		const FHyperTwistTrainingMethodDrillBatch& DrillBatch,
		const FHyperTwistTrainingMethodDrillDefinition& DrillDefinition
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillBatch RebuildMethodDrillBatchForResume(
		UObject* WorldContextObject,
		const FHyperTwistTrainingMethodDrillBatch& DrillBatch,
		const FHyperTwistTrainingMethodDrillDefinition& DrillDefinition
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillDefinition BuildFavoriteFirstMethodDrillDefinition(
		UObject* WorldContextObject,
		const FHyperTwistTrainingMethodDrillDefinition& BaseDefinition,
		const FString& UserId,
		int32 MaxFavoriteCases
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static TArray<FHyperTwistTrainingCaseRecommendation> GetActiveTrainingCaseRecommendations(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingReviewPlanState GetActiveTrainingReviewPlanState(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingReviewFlowStatus GetActiveTrainingReviewFlowStatus(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingReviewProgramSummary GetActiveTrainingReviewProgramSummary(UObject* WorldContextObject);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingTimerExportPacket BuildTrainingTimerExportPacket(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& DeckId,
		const FString& ReferenceUtc
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetStoredTrainingRunRecord(
		UObject* WorldContextObject,
		const FString& TrainingSessionId,
		FHyperTwistTrainingRunRecord& OutRunRecord
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetStoredTrainingLearnerState(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& DeckId,
		const FString& CaseId,
		FHyperTwistTrainingCaseLearnerState& OutLearnerState
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetStoredTrainingReviewPlan(
		UObject* WorldContextObject,
		const FString& PlanId,
		FHyperTwistTrainingReviewPlanState& OutReviewPlan
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetStoredTrainingCoachActionPlan(
		UObject* WorldContextObject,
		const FString& PlanId,
		FHyperTwistTrainingCoachActionPlan& OutActionPlan
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetStoredTrainingCoachSessionQueueState(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& QueueId,
		FHyperTwistTrainingCoachSessionQueueState& OutQueueState
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetStoredTrainingSessionTemplate(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& TemplateId,
		FHyperTwistTrainingSessionTemplate& OutTemplate
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool SaveTrainingSessionTemplate(
		UObject* WorldContextObject,
		const FHyperTwistTrainingSessionTemplate& SessionTemplate
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static bool SaveMethodDrillFavorite(
		UObject* WorldContextObject,
		const FHyperTwistTrainingMethodDrillFavoriteEntry& FavoriteEntry
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static bool RemoveMethodDrillFavorite(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& DrillId,
		const FString& CaseId
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static bool TryGetStoredMethodDrillBatch(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& BatchId,
		FHyperTwistTrainingMethodDrillBatch& OutBatch
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static bool SaveMethodDrillBatch(
		UObject* WorldContextObject,
		const FHyperTwistTrainingMethodDrillBatch& DrillBatch
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static bool SaveCoachSessionQueueState(
		UObject* WorldContextObject,
		const FHyperTwistTrainingCoachSessionQueueState& QueueState
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static bool DeferCoachSessionQueueEntry(
		UObject* WorldContextObject,
		const FString& EntryId,
		const FString& DeferredUntilUtc,
		const FString& DeferralReasonLabel,
		bool bManualReschedule
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static bool PromoteCoachSessionQueueEntry(
		UObject* WorldContextObject,
		const FString& EntryId,
		const FString& StartActionSourceLabel
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static bool DeferDisplayedCoachQueueEntry(
		UObject* WorldContextObject,
		const FString& DeferredUntilUtc,
		const FString& DeferralReasonLabel,
		bool bManualReschedule
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static bool PromoteDisplayedCoachQueueEntry(UObject* WorldContextObject);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static bool RemoveMethodDrillBatch(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& BatchId
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool RemoveTrainingSessionTemplate(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& TemplateId
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool SaveTrainingRepositoryStateToDefaultPath(
		UObject* WorldContextObject,
		FString& OutResolvedPath
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool LoadTrainingRepositoryStateFromDefaultPath(
		UObject* WorldContextObject,
		FString& OutResolvedPath
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRepositoryRoundTripVerification VerifyTrainingRepositoryRoundTripAtDefaultPath(
		UObject* WorldContextObject
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool SaveTrainingTimerExportPacketToDefaultPath(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& DeckId,
		FString& OutResolvedPath
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool ImportTrainingTimerExportPacket(
		UObject* WorldContextObject,
		const FHyperTwistTrainingTimerExportPacket& TimerExportPacket
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool LoadTrainingTimerExportPacketFromFile(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& DeckId,
		const FString& ExportPath,
		FString& OutResolvedPath
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryMaterializeActiveTrainingSessionTemplate(
		UObject* WorldContextObject,
		const FString& TemplateId,
		FHyperTwistTrainingDeck& OutDeck
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static bool TryMaterializeTrainingSessionTemplateForUser(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& TemplateId,
		const FString& ReferenceUtc,
		FHyperTwistTrainingDeck& OutDeck
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingDeck BuildActiveReviewDeck(
		UObject* WorldContextObject,
		int32 MaxCases
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingDeck BuildActiveCoachRecommendedDeck(
		UObject* WorldContextObject,
		int32 MaxCases
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingDeck BuildActiveCoachFollowUpDeck(
		UObject* WorldContextObject,
		int32 MaxCases
	);

	UFUNCTION(BlueprintPure, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingDeck BuildActiveMethodDrillFollowUpDeck(UObject* WorldContextObject);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartTrainingRunFromTemplate(
		UObject* WorldContextObject,
		const FString& TemplateId,
		const FString& UserId,
		const FString& SessionId
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartActiveMethodDrillFollowUpRun(
		UObject* WorldContextObject,
		const FString& SessionId
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartRecommendedReviewRun(
		UObject* WorldContextObject,
		const FString& SessionId,
		int32 MaxCases,
		EHyperTwistTrainingDeliveryMode Mode
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartCoachRecommendedRun(
		UObject* WorldContextObject,
		const FString& SessionId,
		int32 MaxCases,
		const FString& StartActionSourceLabel
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartCoachFollowUpRun(
		UObject* WorldContextObject,
		const FString& SessionId,
		int32 MaxCases,
		const FString& StartActionSourceLabel
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartPrimaryCoachAction(
		UObject* WorldContextObject,
		const FString& SessionId,
		int32 MaxCases,
		const FString& StartActionSourceLabel
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartNextQueuedCoachRun(
		UObject* WorldContextObject,
		const FString& SessionId,
		int32 MaxCases,
		const FString& StartActionSourceLabel
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartCoachQueueEntry(
		UObject* WorldContextObject,
		const FString& EntryId,
		const FString& SessionId,
		int32 MaxCases
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartDisplayedCoachRecommendedRun(
		UObject* WorldContextObject,
		const FString& SessionId,
		int32 MaxCases
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartDisplayedCoachFollowUpRun(
		UObject* WorldContextObject,
		const FString& SessionId,
		int32 MaxCases
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartDisplayedPrimaryCoachAction(
		UObject* WorldContextObject,
		const FString& SessionId,
		int32 MaxCases
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartDisplayedNextQueuedCoachRun(
		UObject* WorldContextObject,
		const FString& SessionId,
		int32 MaxCases
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Coach", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartDisplayedCoachQueueEntry(
		UObject* WorldContextObject,
		const FString& SessionId,
		int32 MaxCases
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartSampleClassicTrainingRun(
		UObject* WorldContextObject,
		const FString& UserId,
		const FString& SessionId,
		EHyperTwistTrainingDeliveryMode Mode
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartTrainingRunFromDeck(
		UObject* WorldContextObject,
		const FHyperTwistTrainingDeck& Deck,
		const FString& UserId,
		const FString& SessionId,
		EHyperTwistTrainingDeliveryMode Mode
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunState StartTrainingRunFromImportedDeckId(
		UObject* WorldContextObject,
		const FString& DeckId,
		const FString& UserId,
		const FString& SessionId,
		EHyperTwistTrainingDeliveryMode Mode
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingRunStepResult SubmitTrainingAttempt(
		UObject* WorldContextObject,
		const FHyperTwistTrainingAttempt& Attempt,
		int32 TimeMs
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillRunState StartMethodDrillRun(
		UObject* WorldContextObject,
		const FHyperTwistTrainingMethodDrillDefinition& DrillDefinition,
		const FString& UserId,
		const FString& RunId
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillRunState StartMethodDrillRunFromDeck(
		UObject* WorldContextObject,
		const FHyperTwistTrainingDeck& Deck,
		const FString& UserId,
		const FString& RunId,
		EHyperTwistTrainingDrillModeKind DrillMode,
		EHyperTwistTrainingDrillVisibilityPolicy VisibilityPolicy,
		bool bAnswerHiddenUntilReveal
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillRunState ResumeMethodDrillRunFromBatch(
		UObject* WorldContextObject,
		const FHyperTwistTrainingMethodDrillDefinition& DrillDefinition,
		const FHyperTwistTrainingMethodDrillBatch& DrillBatch,
		const FString& RunId
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillRunState StartNextActiveMethodDrillCase(UObject* WorldContextObject);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillRunState RevealActiveMethodDrillCase(UObject* WorldContextObject);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillRunState RepeatActiveMethodDrillCase(UObject* WorldContextObject);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillRunState AdvanceActiveMethodDrillCase(UObject* WorldContextObject);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingMethodDrillRunState FinishActiveMethodDrillRun(
		UObject* WorldContextObject,
		bool bAbortRun
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training|Drill", meta = (WorldContext = "WorldContextObject"))
	static void ClearActiveMethodDrillRun(UObject* WorldContextObject);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static FHyperTwistTrainingSession CompleteActiveTrainingRun(
		UObject* WorldContextObject,
		bool bAbortSession
	);

	UFUNCTION(BlueprintCallable, Category = "HyperTwist|Training", meta = (WorldContext = "WorldContextObject"))
	static void ClearActiveTrainingRun(UObject* WorldContextObject);
};
