# HyperTwist Phase 4 dashboard method-drill follow-up and handoff history inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-09`

## Intent

Stay on the deliberate `UHyperTwistCoachDashboardWidget` retained-history inspect lane and expose the next two retained dashboard history families directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already retained:

- selected method-drill follow-up history entries and their current drill-vs-handoff weighting posture
- selected handoff history entries and their retained recommendation-shift memory

But that state still only surfaced through dashboard text blocks and selection actions. Callers still had to scrape widget presentation or reopen follow-up weighting and handoff-memory derivation to inspect retained orchestration posture directly.

## What changed

- added `FHyperTwistTrainingCoachDashboardMethodDrillFollowUpHistoryInspectSurface`
- added `FHyperTwistTrainingCoachDashboardHandoffHistoryInspectSurface`
- added `GetSelectedMethodDrillFollowUpHistoryInspectSurface()`
- added `GetSelectedHandoffHistoryInspectSurface()`
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the selected retained method-drill follow-up history entry with drill source ids, stage, diagnostic/review/template posture, launch shape, packet posture, boundary state, and retained follow-up weighting summary
- the selected retained handoff history entry with recommendation label, reliable-plan posture, retained drill-recovery stance, queue/guidance/recovery source attribution, readiness posture, and retained accepted-handoff counts

without scraping dashboard text blocks or reopening follow-up weighting or handoff-memory derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on this dashboard retained-history inspect lane only while a real gameplay or Blueprint caller still needs one more thin inspect contract over already-retained dashboard history state. The next clean move is the guidance decision history and template launch history inspect pair.
