# HyperTwist Phase 4 dashboard closure-recovery history navigation control inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-10`

## Intent

Stay on the deliberate live `UHyperTwistCoachDashboardWidget` guidance-consumer lane and expose the remaining closure-recovery history navigation controls directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived and displayed:

- the previous closure-history button label
- the next closure-history button label
- the enablement posture for both controls

But that control state still only surfaced through button text and button enabled state. Callers still had to inspect widget controls directly to understand whether retained closure-history navigation is available and which retained entry is currently selected.

## What changed

- added `FHyperTwistTrainingCoachDashboardClosureRecoveryHistoryNavigationInspectSurface`
- added `GetDisplayedClosureRecoveryHistoryNavigationInspectSurface()`
- retained the exact displayed previous/next closure-history labels inside the widget so the new inspect surface reports the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the live previous/next closure-history labels
- whether closure-history navigation is currently enabled
- the selected retained closure-history ordinal, lane, and recorded time
- the selected retained source description and whether the current selection is the latest retained entry

without scraping button text or reopening retained-history derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Pivot into the adjacent retained-history navigation/control lane and expose the queue-suppression history navigation control surface.
