# HyperTwist Phase 4 dashboard live verification, queue navigation, and start-selected action enablement inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-09`

## Intent

Stay on the deliberate live `UHyperTwistCoachDashboardWidget` guidance-consumer lane and expose the remaining verification and selected-queue execution controls directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived:

- the displayed `Verify` action label and the retained repository-verification posture behind it
- the displayed previous/next selected-queue navigation labels and their enablement posture
- the displayed `Start Selected` queue-action label and its selected-entry actionability posture

But that live state still only surfaced through widget buttons. Callers still had to scrape button labels or enabled state to inspect what the dashboard was currently presenting.

## What changed

- added `FHyperTwistTrainingCoachDashboardVerificationActionInspectSurface`
- added `FHyperTwistTrainingCoachDashboardSelectedQueueNavigationInspectSurface`
- added `FHyperTwistTrainingCoachDashboardStartSelectedQueueActionInspectSurface`
- added `GetDisplayedVerificationActionInspectSurface()`
- added `GetDisplayedSelectedQueueNavigationInspectSurface()`
- added `GetDisplayedStartSelectedQueueActionInspectSurface()`
- retained the exact displayed verify, previous-queue, next-queue, and start-selected labels inside the widget so the new inspect surfaces report the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the verify action label, latest round-trip posture, and button availability
- the current selected-queue navigation labels, selection summary, and navigation enablement posture
- the start-selected action label plus the selected-entry runnable posture

without scraping widget buttons or reopening queue-control derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the same live dashboard guidance-consumer lane and land the queue counts/status, selected-queue summary, and selected queue-entry detail inspect surface group.
