# HyperTwist Phase 4 recognition review continuity packet

Created on `2026-05-06`

Status:

- first-party HyperTwist packet
- bounded Phase `4` replay-to-coach validation slice

## Purpose

This packet closes a coherence gap between the already-landed recognition replay signal lane and the coach brief / follow-up lane.

The open task is:

- make low-confidence recognition replay cases preserve recognition-review preference all the way into the coach brief and downstream coach consumers

It is not:

- a new recognition transport packet
- a dashboard redesign
- a broad coaching heuristic rewrite
- a speech or simulation packet

## Scope

Bounded lane:

- unify the recognition-review preference predicate used by:
  - recognition clarity signal derivation
  - coach brief derivation
- keep the threshold consistent for:
  - ambiguous recognition episodes
  - replay correction pressure
  - low average commit confidence

Out of scope:

- new provider behavior
- frame-submission logic changes
- replay packet schema changes
- broad queue or action-plan redesign

## Why this was the right next packet

Before this slice:

- replay-derived recognition pressure could already emit a `recognition_clarity` coach signal
- ambiguous episodes and correction-heavy replay already propagated into recognition-review preference
- but low-confidence-only replay cases could still diverge:
  - the signal lane treated them as recognition pressure
  - the brief/follow-up lane did not consistently preserve that recognition-review preference

So the next honest move was:

- validate and tighten the replay-to-coach handoff so one recognition-pressure rule drives both signal generation and coach-review preference

## What landed

Primary code changes:

- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingCoachLibrary.cpp`
  - added one shared recognition-review preference predicate
  - recognition clarity signal derivation now uses that shared predicate
  - coach brief derivation now uses the same shared predicate

## Product effect

Recognition replay pressure is now more coherent:

- low-confidence recognition replay cases no longer stop at the signal layer
- the coach brief, action-plan carry-forward, follow-up derivation, and dashboard inspection state now stay aligned with the same recognition-review preference rule
- replay-to-coach validation is stronger without widening the runtime transport lane

## Acceptance criteria

- low-confidence recognition replay cases now set recognition-review preference even when ambiguity and correction counts stay at zero
- recognition clarity signal and coach brief use the same predicate
- the packet stays bounded to coach-library replay/brief continuity
- full product build succeeds

## Validation checklist

1. build `UnrealHyperTwist.sln` / `UnrealHyperTwistEditor`
2. confirm recognition clarity signal derivation still compiles and retains existing ambiguity/correction behavior
3. confirm coach brief derivation now preserves recognition-review preference for low-confidence replay cases too
4. confirm no recognition transport or dashboard-only packet is reopened

That is the packet.
