# HyperTwist Phase 4 dashboard method-drill history trio bands packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-11`

## Intent

Continue through the remaining adjacent retained method-drill history dashboard trio and expose the recovery-outcome-history, recovery-memory-history, and follow-up-history clusters as inspectable gameplay and Blueprint seams.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already exposed three adjacent surfaces for each of these retained method-drill history clusters:

- `GetDisplayedMethodDrillRecoveryOutcomeHistoryStatusInspectSurface()`
- `GetDisplayedMethodDrillRecoveryOutcomeHistoryDetailInspectSurface()`
- `GetDisplayedMethodDrillRecoveryOutcomeHistoryNavigationInspectSurface()`

- `GetDisplayedMethodDrillRecoveryMemoryHistoryStatusInspectSurface()`
- `GetDisplayedMethodDrillRecoveryMemoryHistoryDetailInspectSurface()`
- `GetDisplayedMethodDrillRecoveryMemoryHistoryNavigationInspectSurface()`

- `GetDisplayedMethodDrillFollowUpHistoryStatusInspectSurface()`
- `GetDisplayedMethodDrillFollowUpHistoryDetailInspectSurface()`
- `GetDisplayedMethodDrillFollowUpHistoryNavigationInspectSurface()`

Callers that wanted to reason about any whole retained method-drill history cluster still had to stitch three adjacent getters together manually per cluster.

## What changed

- added `FHyperTwistTrainingCoachDashboardMethodDrillRecoveryOutcomeHistoryBandInspectSurface`
- added `GetDisplayedMethodDrillRecoveryOutcomeHistoryBandInspectSurface()`
- added `FHyperTwistTrainingCoachDashboardMethodDrillRecoveryMemoryHistoryBandInspectSurface`
- added `GetDisplayedMethodDrillRecoveryMemoryHistoryBandInspectSurface()`
- added `FHyperTwistTrainingCoachDashboardMethodDrillFollowUpHistoryBandInspectSurface`
- added `GetDisplayedMethodDrillFollowUpHistoryBandInspectSurface()`
- composed each new surface entirely over the already-landed status/detail/navigation surfaces for its corresponding retained method-drill history cluster
- kept the packet bounded by avoiding any new backend derivation or new widget-state caching

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the whole retained method-drill recovery-outcome-history dashboard band through one surface
- the whole retained method-drill recovery-memory-history dashboard band through one surface
- the whole retained method-drill follow-up-history dashboard band through one surface
- retained recovery outcome posture, retained recovery memory posture, and retained follow-up weighting/posture without stitching three adjacent getters together for each cluster

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Treat the retained-history text-band lane, the template-launch / preview action-control band, the execution-action-control band, the verification / recognition / review-policy status band, the selected-queue band, the queue scheduling / recovery band, the closure-recovery band, the queue-suppression band, the handoff-history band, the guidance-decision-history band, the template-launch-history band, the method-drill recovery-outcome-history band, the method-drill recovery-memory-history band, and the method-drill follow-up-history band as landed baseline, then deliberately choose another adjacent live dashboard consumer band instead of reopening already-landed surfaces by drift.
