# HyperTwist Phase 4 dashboard live template-launch status detail inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-10`

## Intent

Stay adjacent in the live dashboard consumer lane and expose the dedicated template-launch text band directly to gameplay and Blueprint callers.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already displayed:

- the main `Template launch` status line
- the main `Template launch detail` line

But those two lines only surfaced through `TemplateLaunchStatusTextBlock` and `TemplateLaunchDetailTextBlock`. Callers could reach the same underlying state indirectly through the broader preferred-template action-control surface, but there was still no dedicated inspect surface that represented the actual live template-launch band the dashboard was already showing.

## What changed

- added `FHyperTwistTrainingCoachDashboardTemplateLaunchStatusInspectSurface`
- added `FHyperTwistTrainingCoachDashboardTemplateLaunchDetailInspectSurface`
- added `GetDisplayedTemplateLaunchStatusInspectSurface()`
- added `GetDisplayedTemplateLaunchDetailInspectSurface()`
- composed both new surfaces over the already-landed preferred-template action-control surface so the packet stayed bounded and reused the same template-launch derivation and cached displayed lines

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the exact displayed template-launch status line
- the exact displayed template-launch detail line
- preferred-template identity and focus-deck context
- template kind, suggested mode, suggested selection, and selection-detail context
- launch gating state, review-lane posture, and template-availability counts

without scraping widget text or routing through the broader template-launch action-control wrapper.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Treat the primary template-launch band as functionally complete enough and stay adjacent in the same dashboard neighborhood to expose the displayed template-launch history status/detail pair over the current retained-history text band.
