# HyperTwist Phase 4 retained idle dashboard presentation closure packet

Created on `2026-05-07`

Status:

- first-party HyperTwist packet
- bounded Phase `4` coach-to-review validation slice

## Purpose

This packet closes the last retained-idle dashboard presentation seam after the subsystem already stops rebuilding queue and follow-up actionability underneath.

The open tasks are:

- stop the widget from continuing to present queued, follow-up, or recommended next-step narration after the retained coach-to-review loop is already closed and idle
- stop the widget from retaining a fresh handoff-history snapshot built from that stale pre-collapse recommendation state

It is not:

- another subsystem closure packet
- a new queue-recovery policy packet
- a new coach-memory weighting packet
- a broader dashboard redesign

## Scope

Bounded lane:

- make the retained closed-loop idle branch authoritative for the primary dashboard next-step and coach-handoff presentation
- collapse retained idle button labels away from launch-oriented queue/follow-up/recommended narration
- move the widget-side handoff snapshot to record the final closed-loop idle presentation state instead of the earlier pre-collapse recommendation state
- preserve retained history inspection while making the current live surface truthful

Out of scope:

- changing review carryover mechanics
- changing coach queue ordering or scoring
- changing historical analytics selection
- rewriting unrelated dashboard panels

## Why this was the right next packet

Before this slice:

- retained idle subsystem refresh already stopped rebuilding follow-up and queue actionability
- queue state and queue execution lineage could already be fully consumed
- the retained coach action sequence could already be closed without follow-up or escalation pressure

But one widget seam still remained:

- the dashboard could still derive launch-oriented transition and handoff narration before its retained idle collapse branch fired
- the widget could also snapshot that stale recommendation state into retained handoff history before clearing the visible surface

That meant:

- the underlying subsystem state could already be truthful and idle
- while the widget could still speak as if a queued, follow-up, or recommended continuation were the next live action

So the next honest move was:

- let the retained closed-loop idle branch become authoritative for the visible next-step and handoff surface
- and only snapshot the already-collapsed idle presentation state into retained widget history

## What landed

Primary code changes:

- `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistCoachDashboardWidget.cpp`
  - `UpdateDashboardPresentation()` now lets the retained closed-loop idle branch override transition text, coach-handoff status text, continue-run labeling, and queue/follow-up/recommended launch button labels
  - the retained handoff-history snapshot now records the final post-collapse idle handoff state instead of the earlier pre-collapse recommendation state
  - recommendation-source usage flags are suppressed for that idle-closed snapshot so retained handoff history does not imply live continuation pressure that is no longer present

## Product effect

The retained idle dashboard surface is now more truthful:

- the next-step panel no longer invites queue/follow-up/recommended launch once the coach-to-review loop is already closed and idle
- the coach-handoff panel no longer narrates stale continuation lanes above an already-idle subsystem state
- retained handoff history no longer captures a fresh stale recommendation snapshot at that same boundary

## Acceptance criteria

- when the retained coach-to-review loop is closed and idle, the widget presents a closed-loop idle next-step and coach-handoff surface instead of launch-oriented continuation narration
- queue/follow-up/recommended button labels no longer advertise stale continuation in that state
- retained handoff history does not record a fresh stale recommendation snapshot from that state
- full product build succeeds

## Validation checklist

1. build `UnrealHyperTwist.sln` / `UnrealHyperTwistEditor`
2. confirm the retained closed-loop idle branch overrides next-step and coach-handoff presentation
3. confirm queue/follow-up/recommended launch labels collapse to idle wording in that state
4. confirm retained handoff history snapshots reflect the final idle-collapsed state instead of the earlier recommendation state
5. confirm no broader subsystem or queue-policy behavior was reopened

## Validation result

- full `Development Editor|Win64` build succeeded on `2026-05-07`
- the preexisting `UnrealMCP` / `PythonScriptPlugin` dependency warning remained unchanged

## Next bounded follow-on slice

- run one final retained-surface sweep across preview/history panes and land only if stale launch labels, generated packet headlines, or handoff narration still survive after the closed-loop idle collapse
