// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.IO;

public class UnrealHyperTwist : ModuleRules
{
	public UnrealHyperTwist(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
	
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "Json", "JsonUtilities", "UMG", "Voice", "ProceduralMeshComponent" });

		PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "HTTP" });

		// External donor repo include paths
		string ExternalPath = Path.Combine(ModuleDirectory, "../../../.external/");
		string ThirdPartyPath = Path.Combine(ModuleDirectory, "../../../ThirdParty/");

		if (Directory.Exists(ExternalPath))
		{
			PublicIncludePaths.Add(ExternalPath);
		}

		if (Directory.Exists(ThirdPartyPath))
		{
			PublicIncludePaths.Add(ThirdPartyPath);
		}

		// Uncomment if you are using Slate UI
		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
		
		// Uncomment if you are using online features
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");

		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
	}
}
