# HyperTwist Phase 4 dashboard live execution-control hint, timer/split control, and result-action inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-09`

## Intent

Stay on the deliberate live `UHyperTwistCoachDashboardWidget` guidance-consumer lane and expose the remaining live attempt-input, timer/split control, and result-action execution-control state directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived:

- the displayed attempt-time input hint
- the displayed timer and split-control labels
- the displayed result-action labels and their enablement posture

But that live state still only surfaced through widget controls. Callers still had to scrape editable-text hints, button labels, or button enabled state to inspect what the dashboard was currently showing.

## What changed

- added `FHyperTwistTrainingCoachDashboardAttemptTimeInputHintInspectSurface`
- added `FHyperTwistTrainingCoachDashboardLiveTimerSplitControlLabelInspectSurface`
- added `FHyperTwistTrainingCoachDashboardAttemptResultActionEnablementInspectSurface`
- added `GetDisplayedAttemptTimeInputHintInspectSurface()`
- added `GetDisplayedLiveTimerSplitControlLabelInspectSurface()`
- added `GetDisplayedAttemptResultActionEnablementInspectSurface()`
- retained the exact displayed attempt-time hint, timer/split control labels, and result-action labels inside the widget so the new inspect surfaces report the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the attempt-time input hint and quick-fill affordance posture
- the live timer and split-control labels plus their current enablement posture
- the success / failure / timeout / DNF action labels plus their current enablement posture

without scraping widget controls or reopening execution-control derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the same live dashboard guidance-consumer lane and land the attempt-review navigation, primary / continue / clear / complete run-control enablement, and queue defer / promote / recovery action enablement inspect surface group.
