# HyperTwist Phase 4 dashboard live method-drill diagnostics and follow-up action inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-10`

## Intent

Pivot out of the now-complete live queue consumer band and expose the live method-drill diagnostics presentation plus its adjacent drill follow-up action directly to gameplay and Blueprint callers.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already displayed:

- the live method-drill diagnostics status line
- the live method-drill diagnostics detail line
- the surfaced drill follow-up action label and enablement posture

But that band still only surfaced through widget text and button labels. Callers still had to scrape UI text to understand whether a drill diagnostic packet is active, what follow-up template posture is currently shown, and whether the current dashboard is presenting drill follow-up as preferred, optional, or blocked.

## What changed

- added `FHyperTwistTrainingCoachDashboardMethodDrillDiagnosticsInspectSurface`
- added `FHyperTwistTrainingCoachDashboardMethodDrillFollowUpActionInspectSurface`
- added `GetDisplayedMethodDrillDiagnosticsInspectSurface()`
- added `GetDisplayedMethodDrillFollowUpActionInspectSurface()`
- retained the exact displayed method-drill diagnostics status/detail lines and the exact surfaced drill follow-up action label inside the widget so the new surfaces report the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no drill-packet refactor and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the exact displayed live method-drill diagnostics status line
- the exact displayed live method-drill diagnostics detail line
- the exact surfaced drill follow-up action label
- the current drill diagnostic packet, follow-up template, follow-up deck, and retained drill follow-up weighting posture behind that band

without scraping widget text or reopening method-drill follow-up derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the same live dashboard consumer lane and expose the dedicated run-recap status/detail inspect surface over the current-or-retained recap presentation band.
