# HyperTwist Phase J-L validation return-readiness packets and bounded wake-state confirmations implementation packet

## Status

`Phase J-L` is now landed locally as the twelfth bounded HyperTwist-native
validation and benchmarking slice.

## Landed surfaces

- validation return-readiness packet contract
- validation wake-state confirmation boundary

## Code

- extended bundle and return/wake contract structs in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingValidationBenchmarkLibrary.h`
- bundled contract data and query functions in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingValidationBenchmarkLibrary.cpp`
- runtime accessors in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h`
  and
  `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp`
- focused automation in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Tests/HyperTwistValidationPhaseJLReturnWakeContractTest.cpp`

## Boundaries preserved

- keep validation return-readiness and wake-state posture first-party and runtime-evidence local
- do not widen into release-readiness or launch-readiness systems
- do not widen into generic resume platforms, wake-state orchestration systems, or reactivation dashboards
- do not widen into cross-product return scheduling or operational reentry authority

## Canon result

- `Phase J-A`, `Phase J-B`, `Phase J-C`, `Phase J-D`, `Phase J-E`,
  `Phase J-F`, `Phase J-G`, `Phase J-H`, `Phase J-I`, `Phase J-J`,
  `Phase J-K`, and `Phase J-L` are now landed as the first bounded validation
  and benchmarking scaffold in current code
- `Phase J-AL` validation spiraled-state ledgers and bounded ongoing-state choruses
  is the next deliberate seam if this lane is continued
