# HyperTwist Phase 4 dashboard queue-suppression history navigation control inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-10`

## Intent

Pivot into the retained-history navigation/control lane inside `UHyperTwistCoachDashboardWidget` and expose the queue-suppression history navigation controls directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived and displayed:

- the previous queue-suppression-history button label
- the next queue-suppression-history button label
- the enablement posture for both controls

But that control state still only surfaced through button text and button enabled state. Callers still had to inspect widget controls directly to understand whether retained suppression-history navigation is available and which retained entry is currently selected.

## What changed

- added `FHyperTwistTrainingCoachDashboardQueueSuppressionHistoryNavigationInspectSurface`
- added `GetDisplayedQueueSuppressionHistoryNavigationInspectSurface()`
- retained the exact displayed previous/next suppression-history labels inside the widget so the new inspect surface reports the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the live previous/next suppression-history labels
- whether suppression-history navigation is currently enabled
- the selected retained suppression-history ordinal, lane, recovery action, and recorded time
- the dominant deferral reason and whether the current selection is the latest retained entry

without scraping button text or reopening retained-history derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the retained-history navigation/control lane and expose the method-drill recovery outcome history navigation control surface.
