# HyperTwist Phase 4 dashboard live run-recap status/detail inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-10`

## Intent

Stay adjacent in the live dashboard consumer lane and expose the current-or-retained run-recap presentation directly to gameplay and Blueprint callers.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already displayed:

- the live run-recap status line
- the live run-recap detail line
- the retained current-run versus last-completed-run recap posture behind that band

But that recap band still only surfaced through widget text blocks. Callers still had to scrape UI text to understand which recap source is currently being shown, what completed-session payload is being summarized, and whether template-launch provenance is attached to that recap.

## What changed

- added `FHyperTwistTrainingCoachDashboardRunRecapStatusInspectSurface`
- added `FHyperTwistTrainingCoachDashboardRunRecapDetailInspectSurface`
- added `GetDisplayedRunRecapStatusInspectSurface()`
- added `GetDisplayedRunRecapDetailInspectSurface()`
- retained the exact displayed run-recap status/detail lines inside the widget so the new surfaces report the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no recap-persistence refactor and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the exact displayed live run-recap status line
- the exact displayed live run-recap detail line
- whether the recap is coming from the current completed/aborted run or the retained last-completed run
- the retained session summary metrics behind that band
- the attached template-launch provenance and template analytics fragments when that recap came from a template-backed launch

without scraping widget text or reopening run-recap derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the same live dashboard consumer lane and expose the run-recap repeat/dismiss action control surface over the already-retained recap action labels and enablement posture.
