# HyperTwist Phase 4 dashboard verification recognition review-policy band inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-11`

## Intent

Deliberately choose another adjacent live dashboard consumer band and expose the verification, repository verification, recognition, and review-policy cluster as one inspectable gameplay and Blueprint seam.

## Why this packet exists

`UHyperTwistCoachDashboardWidget` already exposed four adjacent status/action surfaces:

- `GetDisplayedVerificationActionInspectSurface()`
- `GetDisplayedRepositoryVerificationStatusInspectSurface()`
- `GetDisplayedRecognitionStatusInspectSurface()`
- `GetDisplayedReviewPolicyStatusInspectSurface()`

But callers that wanted to reason about that whole adjacent status cluster still had to stitch those four getters together manually even though the widget presents them as one nearby dashboard band.

## What changed

- added `FHyperTwistTrainingCoachDashboardVerificationRecognitionPolicyBandInspectSurface`
- added `GetDisplayedVerificationRecognitionPolicyBandInspectSurface()`
- composed the new surface entirely over the already-landed verification action, repository verification status, recognition status, and review-policy status surfaces
- kept the packet bounded by avoiding any new backend derivation or new widget-state caching

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the whole adjacent verification / recognition / review-policy dashboard band through one surface
- the verification action, repository verification, recognition, and review-policy status lines together
- verify label, repository path, latest verification note, generated launch/execution detail, and recognition/review-mode context
- round-trip verification posture, generated launch/execution posture, active-run/live-timer/runnable-case posture, and aggregate recognition/review-policy availability posture

without stitching four separate adjacent getters together manually.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Treat the retained-history text-band lane, the template-launch / preview action-control band, the execution-action-control band, and the verification / recognition / review-policy status band as landed baseline, then deliberately choose another adjacent live dashboard consumer band instead of reopening already-landed surfaces by drift.
