# HyperTwist Phase 4 dashboard live queue counts/status, selected queue summary, and selected queue-entry detail inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-09`

## Intent

Stay on the deliberate live `UHyperTwistCoachDashboardWidget` guidance-consumer lane and expose the remaining live queue overview and selected-entry presentation state directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived:

- the live queue status line for the active coach queue posture
- the live queue counts and queue execution summary lines
- the selected queue-item summary line
- the selected queue-entry detail line

But that live state still only surfaced through widget text blocks. Callers still had to scrape dashboard text to inspect what the queue overview and current selected entry were actually presenting.

## What changed

- added `FHyperTwistTrainingCoachDashboardQueueCountsStatusInspectSurface`
- added `FHyperTwistTrainingCoachDashboardSelectedQueueSummaryInspectSurface`
- added `FHyperTwistTrainingCoachDashboardSelectedQueueEntryDetailInspectSurface`
- added `GetDisplayedQueueCountsStatusInspectSurface()`
- added `GetDisplayedSelectedQueueSummaryInspectSurface()`
- added `GetDisplayedSelectedQueueEntryDetailInspectSurface()`
- retained the exact displayed queue status, counts, execution, selected-summary, and selected-entry detail lines inside the widget so the new inspect surfaces report the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the live queue status line, signal/entry counts, and queue execution posture
- the current selected queue-entry summary, source/state/priority posture, and selection ordinal
- the current selected queue-entry detail, suggested mode/policy posture, deferral context, and follow-up/archive/pinning posture

without scraping dashboard text blocks or reopening queue-state derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the same live dashboard guidance-consumer lane and land the schedule horizon status and schedule policy / friction inspect surface pair.
