# HyperTwist Phase 4 dashboard method-drill recovery memory history navigation control inspect surface packet

- bounded Phase `4` dashboard-consumer slice
- date: `2026-05-10`

## Intent

Stay on the retained-history navigation/control lane inside `UHyperTwistCoachDashboardWidget` and expose the method-drill recovery memory history navigation controls directly to gameplay and Blueprint callers.

## Why this packet exists

The dashboard already derived and displayed:

- the previous drill-memory-history button label
- the next drill-memory-history button label
- the enablement posture for both controls

But that control state still only surfaced through button text and button enabled state. Callers still had to inspect widget controls directly to understand whether retained drill-recovery memory navigation is available and which retained upstream memory snapshot is currently selected.

## What changed

- added `FHyperTwistTrainingCoachDashboardMethodDrillRecoveryMemoryHistoryNavigationInspectSurface`
- added `GetDisplayedMethodDrillRecoveryMemoryHistoryNavigationInspectSurface()`
- retained the exact displayed previous/next drill-memory-history labels inside the widget so the new inspect surface reports the same live strings the dashboard is already presenting
- kept the packet bounded to `UHyperTwistCoachDashboardWidget` plus shared surface types, with no dashboard redesign and no backend continuity changes

## Files

- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistTrainingTypes.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Public\HyperTwistTraining\HyperTwistCoachDashboardWidget.h`
- `C:\HyperTwist\UnrealHyperTwist\Source\UnrealHyperTwist\Private\HyperTwistTraining\HyperTwistCoachDashboardWidget.cpp`
- `C:\HyperTwist\docs\HYPERTWIST_ROADMAP_OVERHAUL_EXPANSION_GUIDE.md`

## Outcome

Gameplay and Blueprint callers can now inspect:

- the live previous/next drill-memory-history labels
- whether drill-memory-history navigation is currently enabled
- the selected retained memory ordinal, preferred recovery action, recommended handoff kind, and recorded time
- the selected retained source description, dominant drill-recovery bias, generated packet kind, generated plan posture, and latest-selection posture

without scraping button text or reopening retained-history derivation.

## Validation

- full `Development Editor | Win64` MSBuild on `UnrealHyperTwist.sln`
  - passed with `0 Warning(s), 0 Error(s)`

## Next clean slice

Stay on the retained-history navigation/control lane and expose the method-drill follow-up history navigation control surface.
