# HyperTwist Phase J-EB validation plinth-state ledgers and bounded ongoing-state coalition implementation packet

## Status

`Phase J-EB` is now landed locally as the one-hundred-thirty-second bounded
HyperTwist-native validation and benchmarking slice.

## Landed surfaces

- validation plinth-state ledger contract
- validation ongoing-state coalition boundary

## Code

- extended bundle and plinth/coalition contract structs in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingValidationBenchmarkLibrary.h`
- bundled contract data and query functions in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingValidationBenchmarkLibrary.cpp`
- runtime accessors in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Public/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.h`
  and
  `UnrealHyperTwist/Source/UnrealHyperTwist/Private/HyperTwistTraining/HyperTwistTrainingRuntimeLibrary.cpp`
- focused automation in
  `UnrealHyperTwist/Source/UnrealHyperTwist/Tests/HyperTwistValidationPhaseJEBPlinthCoalitionContractTest.cpp`

## Boundaries preserved

- keep validation plinth-state and ongoing-state coalition posture first-party and runtime-evidence local
- do not widen into generic plinth-state platforms or ongoing coalition systems
- do not widen into generic dashboards, plinth continuity platforms, or release authority
- do not widen into cross-product ongoing coalition ownership or plinth-state orchestration

## Canon result

- `Phase J-A` through `Phase J-EB` are now landed as the first bounded validation
  and benchmarking scaffold in current code
- `Phase J-EK` validation pulpit-state packets and bounded ongoing-state caucus
  is the next deliberate seam if this lane is continued
