featurebase/topology/snapshot.go
Seebs 82a975fd2a avoid race conditions on nodes
Turns out we sometimes modify returned nodes. Handle this better, but
also fix up some cases where we were generating node lists we didn't really
need to answer simple questions.
2021-02-15 10:20:31 -06:00

299 lines
9.5 KiB
Go

// Copyright 2017 Pilosa Corp.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package topology
import (
"encoding/binary"
"hash/fnv"
"github.com/pilosa/pilosa/v2/roaring"
"github.com/pilosa/pilosa/v2/shardwidth"
)
const (
// DefaultPartitionN is the default number of partitions in a cluster.
DefaultPartitionN = 256
// ShardWidth is the number of column IDs in a shard. It must be a power of 2 greater than or equal to 16.
// shardWidthExponent = 20 // set in shardwidthNN.go files
ShardWidth = 1 << shardwidth.Exponent
)
// ClusterSnapshot is a static representation of a cluster and its nodes. It is
// used to calculate things like partition location and data distribution.
type ClusterSnapshot struct {
Nodes []*Node
// Hashing algorithm used to assign partitions to nodes.
Hasher Hasher
// The number of partitions in the cluster.
PartitionN int
// The number of replicas a partition has.
ReplicaN int
}
// NewClusterSnapshot returns a new instance of ClusterSnapshot.
func NewClusterSnapshot(noder Noder, hasher Hasher, replicas int) *ClusterSnapshot {
nodes := noder.Nodes()
// Make sure replica count doesn't exceed the number of nodes.
nodeN := len(nodes)
if replicas > nodeN {
replicas = nodeN
} else if replicas == 0 {
replicas = 1
}
return &ClusterSnapshot{
Nodes: nodes,
Hasher: hasher,
PartitionN: DefaultPartitionN,
ReplicaN: replicas,
}
}
//////////////////////////////////////////////////////////////////////////////
// ShardToShardPartition returns the shard-partition that the given shard
// belongs to. NOTE: This is DIFFERENT from the key-partition.
func (c *ClusterSnapshot) ShardToShardPartition(index string, shard uint64) int {
return ShardToShardPartition(index, shard, c.PartitionN)
}
// ShardToShardParition ...
func ShardToShardPartition(index string, shard uint64, partitionN int) int {
var buf [8]byte
binary.BigEndian.PutUint64(buf[:], shard)
// Hash the bytes and mod by partition count.
h := fnv.New64a()
_, _ = h.Write([]byte(index))
_, _ = h.Write(buf[:])
return int(h.Sum64() % uint64(partitionN))
}
// IDToShardPartition returns the shard-partition that an id belongs to.
func (c *ClusterSnapshot) IDToShardPartition(index string, id uint64) int {
return c.ShardToShardPartition(index, id/ShardWidth)
}
// KeyToKeyPartition returns the key-partition that the given key belongs to.
// NOTE: The key-partition is DIFFERENT from the shard-partition.
func (c *ClusterSnapshot) KeyToKeyPartition(index, key string) int {
// Hash the bytes and mod by partition count.
h := fnv.New64a()
_, _ = h.Write([]byte(index))
_, _ = h.Write([]byte(key))
return int(h.Sum64() % uint64(c.PartitionN))
}
// ShardNodes returns a list of nodes that own a shard.
func (c *ClusterSnapshot) ShardNodes(index string, shard uint64) []*Node {
return c.PartitionNodes(c.ShardToShardPartition(index, shard))
}
// OwnsShard returns true if a host owns a fragment.
func (c *ClusterSnapshot) OwnsShard(nodeID string, index string, shard uint64) (ret bool) {
idx := c.Hasher.Hash(uint64(c.ShardToShardPartition(index, shard)), len(c.Nodes))
for i := 0; i < c.ReplicaN; i++ {
if c.Nodes[(idx+i)%len(c.Nodes)].ID == nodeID {
return true
}
}
return false
}
// KeyNodes returns a list of nodes that own a key.
func (c *ClusterSnapshot) KeyNodes(index, key string) []*Node {
return c.PartitionNodes(c.KeyToKeyPartition(index, key))
}
// PartitionNodes returns a list of nodes that own the given partition.
func (c *ClusterSnapshot) PartitionNodes(partitionID int) []*Node {
// Determine primary owner node.
nodeIndex := c.PrimaryNodeIndex(partitionID)
if nodeIndex < 0 {
// no nodes anyway
return nil
}
// Collect nodes around the ring.
nodes := make([]*Node, 0, c.ReplicaN)
for i := 0; i < c.ReplicaN; i++ {
nodes = append(nodes, c.Nodes[(nodeIndex+i)%len(c.Nodes)])
}
return nodes
}
// PrimaryFieldTranslationNode is the primary node responsible for translating
// field keys. The primary could be any node in the cluster, but we arbitrarily
// define it to be the node responsible for partition 0.
func (c *ClusterSnapshot) PrimaryFieldTranslationNode() *Node {
return c.PrimaryPartitionNode(0)
}
// IsPrimaryFieldTranslationNode returns true if nodeID represents the primary
// node responsible for field translation.
func (c *ClusterSnapshot) IsPrimaryFieldTranslationNode(nodeID string) bool {
return c.PrimaryFieldTranslationNode().ID == nodeID
}
// PrimaryPartitionNode returns the primary node of the given partition.
func (c *ClusterSnapshot) PrimaryPartitionNode(partitionID int) *Node {
// Determine primary owner node.
nodeIndex := c.PrimaryNodeIndex(partitionID)
if nodeIndex < 0 {
// no nodes anyway
return nil
}
return c.Nodes[nodeIndex]
}
// IsPrimary returns true if the given node is the primary for the given
// partition.
func (c *ClusterSnapshot) IsPrimary(nodeID string, partition int) bool {
primary := c.PrimaryNodeIndex(partition)
return nodeID == c.Nodes[primary].ID
}
// PrimaryNodeIndex returns the index (position in the cluster) of the primary
// node for the given partition.
func (c *ClusterSnapshot) PrimaryNodeIndex(partition int) int {
return c.Hasher.Hash(uint64(partition), len(c.Nodes))
}
// NonPrimaryReplicas returns the list of node IDs which are replicas for the
// given partition.
func (c *ClusterSnapshot) NonPrimaryReplicas(partition int) (nonPrimaryReplicas []string) {
primary := c.PrimaryNodeIndex(partition)
nodeN := len(c.Nodes)
// Collect nodes around the ring.
for i := 1; i < nodeN; i++ {
node := c.Nodes[(primary+i)%nodeN]
if i < c.ReplicaN {
nonPrimaryReplicas = append(nonPrimaryReplicas, node.ID)
}
}
return
}
// ReplicasForPrimary returns the map replicaNodeIDs[nodeID] which will have a
// true value for the primary nodeID, and false for others.
func (c *ClusterSnapshot) ReplicasForPrimary(primary int) (replicaNodeIDs, nonReplicas map[string]bool) {
if primary < 0 {
// no nodes anyway
return
}
replicaNodeIDs = make(map[string]bool)
nonReplicas = make(map[string]bool)
nodeN := len(c.Nodes)
// Collect nodes around the ring.
for i := 0; i < nodeN; i++ {
node := c.Nodes[(primary+i)%nodeN]
if i < c.ReplicaN {
// mark true if primary
replicaNodeIDs[node.ID] = (i == 0)
} else {
nonReplicas[node.ID] = false
}
}
return
}
// ContainsShards is like OwnsShards, but it includes replicas.
func (c *ClusterSnapshot) ContainsShards(index string, availableShards *roaring.Bitmap, node *Node) []uint64 {
var shards []uint64
_ = availableShards.ForEach(func(i uint64) error {
p := c.ShardToShardPartition(index, i)
// Determine the nodes for partition.
nodes := c.PartitionNodes(p)
for _, n := range nodes {
if n.ID == node.ID {
shards = append(shards, i)
}
}
return nil
})
return shards
}
// TODO: update this comment
// The boltdb key translation stores are partitioned, designated by partitionIDs. These
// are shared between replicas, and one node is the primary for
// replication. So with 4 nodes and 3-way replication, each node has 3/4 of
// the translation stores on it.
func (c *ClusterSnapshot) PrimaryForColKeyTranslation(index, key string) (primary int) {
partitionID := c.KeyToKeyPartition(index, key)
return c.PrimaryNodeIndex(partitionID)
}
// TODO: update this comment
func (c *ClusterSnapshot) PrimaryForShardReplication(index string, shard uint64) int {
n := len(c.Nodes)
if n == 0 {
return -1
}
partition := uint64(ShardToShardPartition(index, shard, c.PartitionN))
nodeIndex := c.Hasher.Hash(partition, n)
return nodeIndex
}
// PrimaryReplicaNode returns the node listed before the current node in Nodes().
// This is different than "previous node" as the first node always returns nil.
func (c *ClusterSnapshot) PrimaryReplicaNode(nodeID string) *Node {
pos := c.nodePositionByID(nodeID)
if pos <= 0 {
return nil
}
return c.Nodes[pos-1]
}
// nodePositionByID returns the position of the node in slice c.Nodes.
func (c *ClusterSnapshot) nodePositionByID(nodeID string) int {
return NodePositionByID(c.Nodes, nodeID)
}
// NodePositionByID returns the position of the node in slice nodes.
// TODO: this is exported because it's used in noder.go. Because that's the same
// package, it doesn't need to be exported, but ideally we could put this
// snapshot code into its own package. I tried to do that (by putting it into a
// package called `topology`), but that created an import loop. So what we
// really need to do is do a better job of creating sub-packages under pilosa
// (for things like `Noder` and `Nodes`).
func NodePositionByID(nodes []*Node, nodeID string) int {
for i, n := range nodes {
if n.ID == nodeID {
return i
}
}
return -1
}
// PrimaryNodeID returns the ID of the primary node, given a list of node IDs
// and a hasher. The order of the node IDs provided does not matter because this
// function will re-order them in a deterministic way.
func PrimaryNodeID(nodeIDs []string, hasher Hasher) string {
snap := NewClusterSnapshot(NewIDNoder(nodeIDs), hasher, 1)
primaryNode := snap.PrimaryFieldTranslationNode()
if primaryNode == nil {
return ""
}
return primaryNode.ID
}