featurebase/bench/query.go
2017-01-18 20:57:14 -06:00

163 lines
3.6 KiB
Go

package bench
import (
"math/rand"
"github.com/pilosa/pilosa/pql"
)
// NewQueryGenerator initializes a new QueryGenerator
func NewQueryGenerator(seed int64) *QueryGenerator {
return &QueryGenerator{
IDToFrameFn: func(id uint64) string { return "frame.n" },
R: rand.New(rand.NewSource(seed)),
Frames: []string{"frame.n"},
}
}
// QueryGenerator holds the configuration and state for randomly generating
// queries.
type QueryGenerator struct {
IDToFrameFn func(id uint64) string
R *rand.Rand
Frames []string
}
// Random returns a randomly generated query.
func (q *QueryGenerator) Random(maxN, depth, maxargs int, idmin, idmax uint64) pql.Call {
// TODO: handle depth==1 or 0
val := q.R.Intn(5)
switch val {
case 0:
return q.RandomTopN(maxN, depth, maxargs, idmin, idmax)
default:
return q.RandomBitmapCall(depth, maxargs, idmin, idmax)
}
}
// RandomTopN returns a randomly generated TopN query.
func (q *QueryGenerator) RandomTopN(maxN, depth, maxargs int, idmin, idmax uint64) *pql.TopN {
frameIdx := q.R.Intn(len(q.Frames))
return &pql.TopN{
Frame: q.Frames[frameIdx],
N: q.R.Intn(maxN-1) + 1,
Src: q.RandomBitmapCall(depth, maxargs, idmin, idmax),
}
}
// RandomBitmapCall returns a randomly generate query which is a pql.BitmapCall.
func (q *QueryGenerator) RandomBitmapCall(depth, maxargs int, idmin, idmax uint64) pql.BitmapCall {
if depth <= 1 {
bitmapID := q.R.Int63n(int64(idmax)-int64(idmin)) + int64(idmin)
return Bitmap(uint64(bitmapID), q.IDToFrameFn(uint64(bitmapID)))
}
call := q.R.Intn(4)
if call == 0 {
return q.RandomBitmapCall(1, 0, idmin, idmax)
}
var numargs int
if maxargs <= 2 {
numargs = 2
} else {
numargs = q.R.Intn(maxargs-2) + 2
}
calls := make([]pql.BitmapCall, numargs)
for i := 0; i < numargs; i++ {
calls[i] = q.RandomBitmapCall(depth-1, maxargs, idmin, idmax)
}
switch call {
case 1:
return Difference(calls...)
case 2:
return Intersect(calls...)
case 3:
return Union(calls...)
}
return nil
}
///////////////////////////////////////////////////
// Helpers TODO: move elsewhere
///////////////////////////////////////////////////
func ClearBit(id uint64, frame string, profileID uint64) *pql.ClearBit {
return &pql.ClearBit{
ID: id,
Frame: frame,
ProfileID: profileID,
}
}
func Count(bm pql.BitmapCall) *pql.Count {
return &pql.Count{
Input: bm,
}
}
func Profile(id uint64) *pql.Profile {
return &pql.Profile{
ID: id,
}
}
func SetBit(id uint64, frame string, profileID uint64) *pql.SetBit {
return &pql.SetBit{
ID: id,
Frame: frame,
ProfileID: profileID,
}
}
func SetBitmapAttrs(id uint64, frame string, attrs map[string]interface{}) *pql.SetBitmapAttrs {
return &pql.SetBitmapAttrs{
ID: id,
Frame: frame,
Attrs: attrs,
}
}
func SetProfileAttrs(id uint64, attrs map[string]interface{}) *pql.SetProfileAttrs {
return &pql.SetProfileAttrs{
ID: id,
Attrs: attrs,
}
}
func TopN(frame string, n int, src pql.BitmapCall, bmids []uint64, field string, filters []interface{}) *pql.TopN {
return &pql.TopN{
Frame: frame,
N: n,
Src: src,
BitmapIDs: bmids,
Field: field,
Filters: filters,
}
}
func Difference(bms ...pql.BitmapCall) *pql.Difference {
// TODO does this need to be limited to two inputs?
return &pql.Difference{
Inputs: bms,
}
}
func Intersect(bms ...pql.BitmapCall) *pql.Intersect {
return &pql.Intersect{
Inputs: bms,
}
}
func Union(bms ...pql.BitmapCall) *pql.Union {
return &pql.Union{
Inputs: bms,
}
}
func Bitmap(id uint64, frame string) *pql.Bitmap {
return &pql.Bitmap{
ID: id,
Frame: frame,
}
}