featurebase/bench/stats.go
2016-12-07 12:44:52 -06:00

54 lines
1.1 KiB
Go

package bench
import (
"math"
"time"
)
type Stats struct {
Min time.Duration
Max time.Duration
Mean time.Duration
SumSquareDelta float64
Variance float64
StdDev time.Duration
Total time.Duration
Num int64
}
func NewStats() *Stats {
return &Stats{
Min: 1<<63 - 1,
}
}
func (s *Stats) Add(td time.Duration) {
s.Num += 1
s.Total += td
if td < s.Min {
s.Min = td
}
if td > s.Max {
s.Max = td
}
// these three comprise an online variance calculation
// https://en.wikipedia.org/wiki/Algorithms_for_calculating_variance#Online_algorithm
delta := td - s.Mean
s.Mean += delta / time.Duration(s.Num)
s.SumSquareDelta += float64(delta * (td - s.Mean))
// these are the useful results, but don't need to be updated every iteration
s.Variance = s.SumSquareDelta / float64(s.Num)
s.StdDev = time.Duration(math.Sqrt(s.Variance))
}
func (s *Stats) Avg() time.Duration {
return s.Total / time.Duration(s.Num)
}
func AddToResults(s *Stats, results map[string]interface{}) {
results["min"] = s.Min
results["max"] = s.Max
results["avg"] = s.Avg()
}